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Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
parent
a9be52c41a
commit
087b7e7abf
1373 changed files with 19449 additions and 19903 deletions
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@ -11,7 +11,7 @@ ResourceLocation SnowManRenderer::SNOWMAN_LOCATION = ResourceLocation(TN_MOB_SNO
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SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
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{
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model = static_cast<SnowManModel *>(MobRenderer::model);
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model = (SnowManModel *) MobRenderer::model;
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this->setArmor(model);
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}
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@ -22,8 +22,8 @@ void SnowManRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a
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shared_ptr<SnowMan> mob = dynamic_pointer_cast<SnowMan>(_mob);
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MobRenderer::additionalRendering(mob, a);
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shared_ptr<ItemInstance> headGear = std::make_shared<ItemInstance>(Tile::pumpkin, 1);
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if (headGear != nullptr && headGear->getItem()->id < 256)
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shared_ptr<ItemInstance> headGear = shared_ptr<ItemInstance>( new ItemInstance(Tile::pumpkin, 1) );
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if (headGear != NULL && headGear->getItem()->id < 256)
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{
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glPushMatrix();
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model->head->translateTo(1 / 16.0f);
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