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Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
parent
a9be52c41a
commit
087b7e7abf
1373 changed files with 19449 additions and 19903 deletions
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@ -9,7 +9,7 @@
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EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt)
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{
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enchantSlots = std::make_shared<EnchantmentContainer>(this);
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enchantSlots = shared_ptr<EnchantmentContainer>( new EnchantmentContainer(this) );
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for(int i = 0; i < 3; ++i)
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{
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@ -53,7 +53,7 @@ void EnchantmentMenu::broadcastChanges()
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// 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made
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if(m_costsChanged)
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{
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for (size_t i = 0; i < containerListeners.size(); i++)
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for (int i = 0; i < containerListeners.size(); i++)
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{
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ContainerListener *listener = containerListeners.at(i);
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listener->setContainerData(this, 0, costs[0]);
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@ -81,7 +81,7 @@ void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
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{
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shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
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if (item == nullptr || !item->isEnchantable())
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if (item == NULL || !item->isEnchantable())
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{
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for (int i = 0; i < 3; i++)
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{
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@ -153,14 +153,14 @@ void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
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bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
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{
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shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
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if (costs[i] > 0 && item != nullptr && (player->experienceLevel >= costs[i] || player->abilities.instabuild) )
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if (costs[i] > 0 && item != NULL && (player->experienceLevel >= costs[i] || player->abilities.instabuild) )
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{
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if (!level->isClientSide)
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{
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bool isBook = item->id == Item::book_Id;
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vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
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if (newEnchantment != nullptr)
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if (newEnchantment != NULL)
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{
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player->giveExperienceLevels(-costs[i]);
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if (isBook) item->id = Item::enchantedBook_Id;
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@ -200,7 +200,7 @@ void EnchantmentMenu::removed(shared_ptr<Player> player)
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if (level->isClientSide) return;
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shared_ptr<ItemInstance> item = enchantSlots->removeItemNoUpdate(0);
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if (item != nullptr)
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if (item != NULL)
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{
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player->drop(item);
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}
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@ -219,7 +219,7 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play
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Slot *slot = slots.at(slotIndex);
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Slot *IngredientSlot = slots.at(INGREDIENT_SLOT);
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if (slot != nullptr && slot->hasItem())
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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