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Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
parent
a9be52c41a
commit
087b7e7abf
1373 changed files with 19449 additions and 19903 deletions
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@ -7,7 +7,7 @@ PerformanceTimer::PerformanceTimer()
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// Get the frequency of the timer
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LARGE_INTEGER qwTicksPerSec;
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QueryPerformanceFrequency( &qwTicksPerSec );
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m_fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart);
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m_fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
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Reset();
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#endif
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@ -28,7 +28,7 @@ void PerformanceTimer::PrintElapsedTime(const wstring &description)
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QueryPerformanceCounter( &qwNewTime );
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qwDeltaTime.QuadPart = qwNewTime.QuadPart - m_qwStartTime.QuadPart;
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float fElapsedTime = m_fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
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float fElapsedTime = m_fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
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app.DebugPrintf("TIMER: %ls: Elapsed time %f\n", description.c_str(), fElapsedTime);
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#endif
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