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Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
parent
a9be52c41a
commit
087b7e7abf
1373 changed files with 19449 additions and 19903 deletions
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@ -10,10 +10,10 @@ wstring toLower(const wstring& a)
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wstring trimString(const wstring& a)
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{
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wstring b;
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size_t start = a.find_first_not_of(L" \t\n\r");
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size_t end = a.find_last_not_of(L" \t\n\r");
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int start = (int)a.find_first_not_of(L" \t\n\r");
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int end = (int)a.find_last_not_of(L" \t\n\r");
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if( start == wstring::npos ) start = 0;
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if( end == wstring::npos ) end = a.size() - 1;
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if( end == wstring::npos ) end = (int)a.size()-1;
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b = a.substr(start,(end-start)+1);
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return b;
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}
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@ -62,7 +62,7 @@ const char *wstringtofilename(const wstring& name)
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if(c=='/') c='\\';
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#endif
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assert(c<128); // Will we have to do any conversion of non-ASCII characters in filenames?
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buf[i] = static_cast<char>(c);
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buf[i] = (char)c;
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}
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buf[name.length()] = 0;
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return buf;
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@ -76,7 +76,7 @@ const char *wstringtochararray(const wstring& name)
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{
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wchar_t c = name[i];
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assert(c<128); // Will we have to do any conversion of non-ASCII characters in filenames?
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buf[i] = static_cast<char>(c);
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buf[i] = (char)c;
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}
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buf[name.length()] = 0;
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return buf;
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