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Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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parent
a9be52c41a
commit
087b7e7abf
1373 changed files with 19449 additions and 19903 deletions
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@ -29,10 +29,10 @@ bool TemptGoal::canUse()
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return false;
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}
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player = weak_ptr<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
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if (player.lock() == nullptr) return false;
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if (player.lock() == NULL) return false;
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mob->setDespawnProtected(); // If we've got a nearby player, then consider this mob as something we'd miss if it despawned
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shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
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if (item == nullptr) return false;
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if (item == NULL) return false;
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if (item->id != itemId) return false;
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return true;
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}
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@ -41,7 +41,7 @@ bool TemptGoal::canContinueToUse()
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{
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if (canScare)
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{
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if(player.lock() == nullptr) return false;
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if(player.lock() == NULL) return false;
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if (mob->distanceToSqr(player.lock()) < 6 * 6)
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{
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if (player.lock()->distanceToSqr(px, py, pz) > 0.1 * 0.1) return false;
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