mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-05-25 13:03:50 +00:00
Merge branch 'main' into main
This commit is contained in:
commit
0f97ed95ea
1392 changed files with 22843 additions and 21062 deletions
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@ -35,7 +35,7 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
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int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
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{
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UIScene_LoadMenu *pClass= (UIScene_LoadMenu *)ui.GetSceneFromCallbackId((size_t)lpParam);
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UIScene_LoadMenu *pClass= static_cast<UIScene_LoadMenu *>(ui.GetSceneFromCallbackId((size_t)lpParam));
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if(pClass)
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{
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@ -51,7 +51,7 @@ int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumb
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}
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else
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{
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app.DebugPrintf("Thumbnail data is NULL, or has size 0\n");
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app.DebugPrintf("Thumbnail data is nullptr, or has size 0\n");
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pClass->m_bThumbnailGetFailed = true;
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}
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pClass->m_bRetrievingSaveThumbnail = false;
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@ -65,7 +65,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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LoadMenuInitData *params = (LoadMenuInitData *)initData;
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LoadMenuInitData *params = static_cast<LoadMenuInitData *>(initData);
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m_labelGameName.init(app.GetString(IDS_WORLD_NAME));
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m_labelSeed.init(L"");
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@ -103,7 +103,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_bSaveThumbnailReady = false;
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m_bRetrievingSaveThumbnail = true;
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m_bShowTimer = false;
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m_pDLCPack = NULL;
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m_pDLCPack = nullptr;
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m_bAvailableTexturePacksChecked=false;
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m_bRequestQuadrantSignin = false;
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m_iTexturePacksNotInstalled=0;
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@ -250,7 +250,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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#endif
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#endif
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#ifdef _WINDOWS64
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if (params->saveDetails != NULL && params->saveDetails->UTF8SaveName[0] != '\0')
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if (params->saveDetails != nullptr && params->saveDetails->UTF8SaveName[0] != '\0')
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{
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wchar_t wSaveName[128];
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ZeroMemory(wSaveName, sizeof(wSaveName));
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@ -306,7 +306,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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if(!m_bAvailableTexturePacksChecked)
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#endif
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{
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DLC_INFO *pDLCInfo=NULL;
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DLC_INFO *pDLCInfo=nullptr;
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// first pass - look to see if there are any that are not in the list
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bool bTexturePackAlreadyListed;
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@ -452,9 +452,9 @@ void UIScene_LoadMenu::tick()
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// #ifdef _DEBUG
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// // dump out the thumbnail
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// HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, NULL);
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// HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr);
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// DWORD dwBytes;
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// WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,NULL);
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// WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,nullptr);
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// XCloseHandle(hThumbnail);
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// #endif
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@ -478,7 +478,7 @@ void UIScene_LoadMenu::tick()
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m_MoreOptionsParams.bTNT = app.GetGameHostOption(uiHostOptions,eGameHostOption_TNT)>0?TRUE:FALSE;
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m_MoreOptionsParams.bHostPrivileges = app.GetGameHostOption(uiHostOptions,eGameHostOption_CheatsEnabled)>0?TRUE:FALSE;
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m_MoreOptionsParams.bDisableSaving = app.GetGameHostOption(uiHostOptions,eGameHostOption_DisableSaving)>0?TRUE:FALSE;
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m_MoreOptionsParams.currentWorldSize = (EGameHostOptionWorldSize)app.GetGameHostOption(uiHostOptions,eGameHostOption_WorldSize);
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m_MoreOptionsParams.currentWorldSize = static_cast<EGameHostOptionWorldSize>(app.GetGameHostOption(uiHostOptions, eGameHostOption_WorldSize));
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m_MoreOptionsParams.newWorldSize = m_MoreOptionsParams.currentWorldSize;
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// Load world mob cap option
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m_MoreOptionsParams.worldMobCap = app.GetGameHostOption(uiHostOptions,eGameHostOption_WorldMobCap);
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@ -699,7 +699,7 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId)
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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switch((int)controlId)
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switch(static_cast<int>(controlId))
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{
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case eControl_GameMode:
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switch(m_iGameModeId)
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@ -728,7 +728,7 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId)
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break;
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case eControl_TexturePackList:
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{
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UpdateCurrentTexturePack((int)childId);
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UpdateCurrentTexturePack(static_cast<int>(childId));
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}
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break;
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case eControl_LoadWorld:
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@ -774,7 +774,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
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// texture pack hasn't been set yet, so check what it will be
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TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
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if(pTexturePack==NULL)
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if(pTexturePack==nullptr)
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{
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#if TO_BE_IMPLEMENTED
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// They've selected a texture pack they don't have yet
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@ -824,7 +824,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
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{
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// texture pack hasn't been set yet, so check what it will be
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TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
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DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack;
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DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexturePack);
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m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
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// do we have a license?
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@ -852,7 +852,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
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DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
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ULONGLONG ullOfferID_Full;
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if(pDLCInfo!=NULL)
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if(pDLCInfo!=nullptr)
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{
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ullOfferID_Full=pDLCInfo->ullOfferID_Full;
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}
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@ -949,8 +949,8 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
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void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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{
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WCHAR TempString[256];
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int value = (int)currentValue;
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switch((int)sliderId)
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int value = static_cast<int>(currentValue);
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switch(static_cast<int>(sliderId))
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{
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case eControl_Difficulty:
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m_sliderDifficulty.handleSliderMove(value);
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@ -1110,7 +1110,7 @@ void UIScene_LoadMenu::LaunchGame(void)
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// inform them that leaderboard writes and achievements will be disabled
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//ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
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if(m_levelGen != NULL)
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if(m_levelGen != nullptr)
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{
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m_bIsCorrupt = false;
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LoadDataComplete(this);
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@ -1153,7 +1153,7 @@ void UIScene_LoadMenu::LaunchGame(void)
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}
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else
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{
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if(m_levelGen != NULL)
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if(m_levelGen != nullptr)
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{
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m_bIsCorrupt = false;
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LoadDataComplete(this);
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@ -1185,7 +1185,7 @@ void UIScene_LoadMenu::LaunchGame(void)
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int UIScene_LoadMenu::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
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UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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@ -1209,11 +1209,11 @@ int UIScene_LoadMenu::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage:
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int UIScene_LoadMenu::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
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UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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if(pClass->m_levelGen != NULL)
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if(pClass->m_levelGen != nullptr)
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{
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pClass->m_bIsCorrupt = false;
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pClass->LoadDataComplete(pClass);
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@ -1249,7 +1249,7 @@ int UIScene_LoadMenu::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMes
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int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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{
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UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
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UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
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if(!pClass->m_bIsCorrupt)
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{
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@ -1315,7 +1315,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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#if defined(__PS3__) || defined(__PSVITA__)
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if(isOnlineGame)
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{
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,NULL,&bContentRestricted,NULL);
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,nullptr,&bContentRestricted,nullptr);
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}
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#endif
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@ -1365,7 +1365,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
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UINT uiIDA[1];
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uiIDA[0]=IDS_OK;
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ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
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ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
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return 0;
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}
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@ -1384,7 +1384,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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// UINT uiIDA[2];
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// uiIDA[0]=IDS_PLAY_OFFLINE;
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// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
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// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),NULL,0,false);
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// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),nullptr,0,false);
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}
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#endif
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@ -1395,7 +1395,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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if(isOnlineGame)
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{
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bool chatRestricted = false;
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
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if(chatRestricted)
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{
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ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
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@ -1434,7 +1434,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
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UINT uiIDA[1];
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uiIDA[0]=IDS_OK;
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ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
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ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
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return 0;
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}
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@ -1453,7 +1453,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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// UINT uiIDA[2];
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// uiIDA[0]=IDS_PLAY_OFFLINE;
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// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
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// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),NULL,0,false);
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// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),nullptr,0,false);
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}
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#endif
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else
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@ -1487,7 +1487,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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int UIScene_LoadMenu::LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner)
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{
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UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
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UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
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pClass->m_bIsCorrupt=bIsCorrupt;
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@ -1523,13 +1523,13 @@ int UIScene_LoadMenu::LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bI
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int UIScene_LoadMenu::TrophyDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
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UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
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return LoadDataComplete(pClass);
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}
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int UIScene_LoadMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
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UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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@ -1546,7 +1546,7 @@ int UIScene_LoadMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage:
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int UIScene_LoadMenu::DeleteSaveDataReturned(void *pParam,bool bSuccess)
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{
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UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
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UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
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app.SetCorruptSaveDeleted(true);
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pClass->navigateBack();
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@ -1557,7 +1557,7 @@ int UIScene_LoadMenu::DeleteSaveDataReturned(void *pParam,bool bSuccess)
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// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
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void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask)
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{
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if(pClass->m_levelGen == NULL)
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if(pClass->m_levelGen == nullptr)
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{
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INT saveOrCheckpointId = 0;
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bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
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@ -1585,7 +1585,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
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NetworkGameInitData *param = new NetworkGameInitData();
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param->seed = pClass->m_seed;
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param->saveData = NULL;
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param->saveData = nullptr;
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param->levelGen = pClass->m_levelGen;
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param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
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param->levelName = pClass->m_levelName;
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@ -1649,7 +1649,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
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LoadingInputParams *loadingParams = new LoadingInputParams();
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loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
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loadingParams->lpParam = (LPVOID)param;
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loadingParams->lpParam = static_cast<LPVOID>(param);
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// Reset the autosave time
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app.SetAutosaveTimerTime();
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@ -1683,7 +1683,7 @@ void UIScene_LoadMenu::checkStateAndStartGame()
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int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
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{
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UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
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UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
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if(bContinue==true)
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{
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@ -1786,7 +1786,7 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
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if(ProfileManager.IsSignedInLive(i))
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{
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bool chatRestricted = false;
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ProfileManager.GetChatAndContentRestrictions(i,false,&chatRestricted,NULL,NULL);
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ProfileManager.GetChatAndContentRestrictions(i,false,&chatRestricted,nullptr,nullptr);
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if(chatRestricted)
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{
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ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, i );
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