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Add Render Distance option. (#675)
* FOV option without debug menu Now located in Graphics section. Based on the FOV thing from discord idk * language * render distance option for graphics menu * oop * swf files on media * revert changes on language selector * nvm it was actually easy to fix * forgot this * Final probably Fixed visual bug and made the chunk updates depend to your view distance.
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13 changed files with 97 additions and 5 deletions
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@ -2,6 +2,7 @@
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#include "UI.h"
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#include "UIScene_SettingsGraphicsMenu.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Options.h"
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#include "..\..\GameRenderer.h"
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namespace
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@ -31,6 +32,24 @@ namespace
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}
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}
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int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
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{
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static const int table[6] = {2,4,8,16,32,64};
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if(level < 0) level = 0;
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if(level > 5) level = 5;
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return table[level];
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}
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int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
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{
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static const int table[6] = {2,4,8,16,32,64};
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for(int i = 0; i < 6; i++){
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if(table[i] == dist)
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return i;
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}
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return 3;
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}
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UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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@ -45,6 +64,9 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
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WCHAR TempString[256];
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swprintf((WCHAR*)TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
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m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
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m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
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@ -168,6 +190,21 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
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int value = (int)currentValue;
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switch((int)sliderId)
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{
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case eControl_RenderDistance:
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{
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m_sliderRenderDistance.handleSliderMove(value);
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int dist = LevelToDistance(value);
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app.SetGameSettings(m_iPad,eGameSetting_RenderDistance,dist);
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Minecraft* mc = Minecraft::GetInstance();
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mc->options->viewDistance = 3 - value;
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swprintf((WCHAR*)TempString,256,L"Render Distance: %d",dist);
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m_sliderRenderDistance.setLabel(TempString);
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}
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break;
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case eControl_Gamma:
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m_sliderGamma.handleSliderMove(value);
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