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Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
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1373 changed files with 20086 additions and 19527 deletions
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@ -16,11 +16,11 @@ BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, doubl
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size = size*(random->nextFloat()*0.6f+0.2f);
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xd = xa*0.2f+(float)(Math::random()*2-1)*0.02f;
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yd = ya*0.2f+(float)(Math::random()*2-1)*0.02f;
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zd = za*0.2f+(float)(Math::random()*2-1)*0.02f;
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xd = xa*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
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yd = ya*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
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zd = za*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
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lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
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lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2));
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}
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void BubbleParticle::tick()
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