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Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
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1373 changed files with 20086 additions and 19527 deletions
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@ -142,12 +142,12 @@ void DungeonFeature::addTunnel(int xOffs, int zOffs, byteArray blocks, double xC
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{
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if (yy < 10)
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{
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blocks[p] = (byte) Tile::lava_Id;
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blocks[p] = static_cast<byte>(Tile::lava_Id);
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}
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else
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{
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blocks[p] = (byte) 0;
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if (hasGrass && blocks[p - 1] == Tile::dirt_Id) blocks[p - 1] = (byte) Tile::grass_Id;
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blocks[p] = static_cast<byte>(0);
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if (hasGrass && blocks[p - 1] == Tile::dirt_Id) blocks[p - 1] = static_cast<byte>(Tile::grass_Id);
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}
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}
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}
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