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Revert "Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)"
This reverts commit a4214805d1.
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a4214805d1
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4e67706dc3
4 changed files with 2 additions and 14 deletions
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@ -767,9 +767,6 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
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glPushMatrix();
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glTranslatef((float)-xOff, (float)-yOff, (float)-zOff);
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if (layer == 1)
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glDepthMask(false);
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#ifdef __PSVITA__
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// AP - also set the camera position so we can work out if a chunk is fogged or not
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RenderManager.SetCameraPosition((float)-xOff, (float)-yOff, (float)-zOff);
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@ -847,10 +844,6 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
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#endif // __PS3__
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glPopMatrix();
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if (layer == 1)
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glDepthMask(true);
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mc->gameRenderer->turnOffLightLayer(alpha); // 4J - brought forward from 1.8.2
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#else
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