Merge fe8e26867f into 09df8928ee
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@ -2718,20 +2718,13 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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|||
{
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||||
if(pDLCSkinFile)
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||||
{
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||||
if(pDLCSkinFile->getAdditionalBoxesCount()!=0)
|
||||
{
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, pDLCSkinFile));
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||||
}
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||||
else
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||||
{
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||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes));
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||||
}
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||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, pDLCSkinFile));
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||||
}
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||||
else
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||||
{
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||||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
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||||
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||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, app.GetAdditionalSkinBoxes(packet->dwSkinID), uiAnimOverrideBitmask));
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||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, app.GetAdditionalSkinBoxes(packet->dwSkinID), app.GetSkinAdjustments(packet->dwSkinID), uiAnimOverrideBitmask));
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||||
}
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||||
}
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||||
}
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@ -2748,6 +2741,11 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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|||
{
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||||
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
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||||
}
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||||
// Add the offet data
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||||
if(packet->dwOffsetC!=0)
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||||
{
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||||
app.SetSkinAdjustments(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
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}
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// Add the anim override
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||||
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
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@ -197,6 +197,7 @@ CMinecraftApp::CMinecraftApp()
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|||
InitializeCriticalSection(&csTMSPPDownloadQueue);
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||||
InitializeCriticalSection(&csAdditionalModelParts);
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||||
InitializeCriticalSection(&csAdditionalSkinBoxes);
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||||
InitializeCriticalSection(&csSkinAdjustments);
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||||
InitializeCriticalSection(&csAnimOverrideBitmask);
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||||
InitializeCriticalSection(&csMemFilesLock);
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||||
InitializeCriticalSection(&csMemTPDLock);
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@ -9289,7 +9290,7 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
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|||
void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC)
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||||
{
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||||
EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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||||
Model *pModel = renderer->getModel();
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||||
Model *pModel = renderer->getModel(Player::GetModelTypeFromAnimBitmask(GetAnimOverrideBitmask(dwSkinID)));
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||||
vector<ModelPart *> *pvModelPart = new vector<ModelPart *>;
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||||
vector<SKIN_BOX *> *pvSkinBoxes = new vector<SKIN_BOX *>;
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||||
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@ -9318,10 +9319,30 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D
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||||
}
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||||
void CMinecraftApp::SetSkinAdjustments(DWORD dwSkinID, SKIN_OFFSET *SkinAdjustmentA, DWORD dwSkinAdjustmentC)
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||||
{
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||||
vector<SKIN_OFFSET *> *pvSkinAdjustment = new vector<SKIN_OFFSET *>;
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||||
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||||
EnterCriticalSection( &csSkinAdjustments );
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||||
app.DebugPrintf("*** SetSkinAdjustments - Adding skin adjustments for skin %d from array of Skin Offsets\n",dwSkinID&0x0FFFFFFF);
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||||
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||||
for(unsigned int i=0;i<dwSkinAdjustmentC;i++)
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||||
{
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||||
pvSkinAdjustment->push_back(&SkinAdjustmentA[i]);
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||||
}
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||||
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||||
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||||
m_SkinAdjustments.insert( std::pair<DWORD, vector<SKIN_OFFSET *> *>(dwSkinID, pvSkinAdjustment) );
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||||
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||||
LeaveCriticalSection( &csSkinAdjustments );
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||||
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||||
}
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||||
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||||
vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA)
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||||
{
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||||
EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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||||
Model *pModel = renderer->getModel();
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||||
Model *pModel = renderer->getModel(Player::GetModelTypeFromAnimBitmask(GetAnimOverrideBitmask(dwSkinID)));
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||||
vector<ModelPart *> *pvModelPart = new vector<ModelPart *>;
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||||
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||||
EnterCriticalSection( &csAdditionalModelParts );
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||||
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@ -9346,6 +9367,24 @@ vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vect
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|||
return pvModelPart;
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||||
}
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||||
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||||
vector<SKIN_OFFSET *> * CMinecraftApp::SetSkinAdjustments(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinAdjustmentA)
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||||
{
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||||
vector<SKIN_OFFSET *> *pvSkinAdjustment = new vector<SKIN_OFFSET *>;
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||||
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||||
EnterCriticalSection( &csSkinAdjustments );
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||||
app.DebugPrintf("*** SetSkinAdjustments - Inserting skin adjustments for skin %d from array of Skin Offsets\n",dwSkinID&0x0FFFFFFF);
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||||
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||||
for( auto& it : *pvSkinAdjustmentA )
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||||
{
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||||
pvSkinAdjustment->push_back(it);
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||||
}
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||||
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||||
m_SkinAdjustments.emplace(dwSkinID, pvSkinAdjustmentA);
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||||
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||||
LeaveCriticalSection( &csSkinAdjustments );
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||||
return pvSkinAdjustment;
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||||
}
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||||
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||||
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||||
vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID)
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||||
{
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@ -9381,6 +9420,23 @@ vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
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|||
return pvSkinBoxes;
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||||
}
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||||
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||||
vector<SKIN_OFFSET *> *CMinecraftApp::GetSkinAdjustments(DWORD dwSkinID)
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||||
{
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||||
EnterCriticalSection( &csSkinAdjustments );
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||||
vector<SKIN_OFFSET *> *pvSkinAdjustments=nullptr;
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||||
if(m_SkinAdjustments.size()>0)
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||||
{
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||||
auto it = m_SkinAdjustments.find(dwSkinID);
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||||
if(it!=m_SkinAdjustments.end())
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||||
{
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||||
pvSkinAdjustments = (*it).second;
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||||
}
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}
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LeaveCriticalSection( &csSkinAdjustments );
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||||
return pvSkinAdjustments;
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}
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||||
unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
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||||
{
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||||
EnterCriticalSection( &csAnimOverrideBitmask );
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@ -21,6 +21,7 @@ using namespace std;
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#include "./GameRules/ConsoleGameRulesConstants.h"
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||||
#include "./GameRules/GameRuleManager.h"
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||||
#include "../SkinBox.h"
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||||
#include "../SkinOffset.h"
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||||
#include "../ArchiveFile.h"
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||||
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||||
typedef struct _JoinFromInviteData
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||||
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@ -826,6 +827,7 @@ private:
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|||
CRITICAL_SECTION csTMSPPDownloadQueue;
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||||
CRITICAL_SECTION csAdditionalModelParts;
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||||
CRITICAL_SECTION csAdditionalSkinBoxes;
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||||
CRITICAL_SECTION csSkinAdjustments;
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||||
CRITICAL_SECTION csAnimOverrideBitmask;
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||||
bool m_bCorruptSaveDeleted;
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||||
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||||
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@ -847,6 +849,9 @@ public:
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|||
vector<ModelPart *> * SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA);
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||||
vector<ModelPart *> *GetAdditionalModelParts(DWORD dwSkinID);
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||||
vector<SKIN_BOX *> *GetAdditionalSkinBoxes(DWORD dwSkinID);
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||||
void SetSkinAdjustments(DWORD dwSkinID, SKIN_OFFSET *SkinAdjustmentA, DWORD dwSkinAdjustmentC);
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||||
vector<SKIN_OFFSET *> * SetSkinAdjustments(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinAdjustmentA);
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||||
vector<SKIN_OFFSET *> *GetSkinAdjustments(DWORD dwSkinID);
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||||
void SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOverrideBitmask);
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||||
unsigned int GetAnimOverrideBitmask(DWORD dwSkinID);
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||||
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||||
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@ -877,6 +882,7 @@ private:
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|||
// vector of additional skin model parts, indexed by the skin texture id
|
||||
unordered_map<DWORD, vector<ModelPart *> *> m_AdditionalModelParts;
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||||
unordered_map<DWORD, vector<SKIN_BOX *> *> m_AdditionalSkinBoxes;
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||||
unordered_map<DWORD, vector<SKIN_OFFSET *> *> m_SkinAdjustments;
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||||
unordered_map<DWORD, unsigned int> m_AnimOverrides;
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||||
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||||
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||||
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@ -24,6 +24,7 @@ const WCHAR *DLCManager::wchTypeNamesA[]=
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L"ENCHANTTEXTFOCUSCOLOUR",
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||||
L"DATAPATH",
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||||
L"PACKVERSION",
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||||
L"OFFSET",
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||||
};
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||||
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||||
DLCManager::DLCManager()
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||||
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@ -45,6 +45,7 @@ public:
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|||
e_DLCParamType_EnchantmentTextFocusColour,
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||||
e_DLCParamType_DataPath,
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||||
e_DLCParamType_PackVersion,
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||||
e_DLCParamType_Offset,
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||||
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||||
e_DLCParamType_Max,
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||||
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@ -116,9 +116,9 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
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|||
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||||
#ifdef __PS3__
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||||
// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
|
||||
swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f", wchBodyPart,
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||||
swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,
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||||
#else
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||||
swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f", wchBodyPart,10,
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||||
swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,10,
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||||
#endif
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||||
&pSkinBox->fX,
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||||
&pSkinBox->fY,
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||||
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@ -127,7 +127,10 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
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|||
&pSkinBox->fH,
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||||
&pSkinBox->fD,
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||||
&pSkinBox->fU,
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||||
&pSkinBox->fV);
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||||
&pSkinBox->fV,
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||||
&pSkinBox->fA,
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||||
&pSkinBox->fM,
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||||
&pSkinBox->fS);
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||||
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||||
if(wcscmp(wchBodyPart,L"HEAD")==0)
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||||
{
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||||
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@ -153,11 +156,216 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
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|||
{
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||||
pSkinBox->ePart=eBodyPart_Leg1;
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||||
}
|
||||
else if(wcscmp(wchBodyPart,L"HEADWEAR")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Headwear;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"JACKET")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Jacket;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SLEEVE0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Sleeve0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SLEEVE1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Sleeve1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"PANTS0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Pants0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"PANTS1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Pants1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"WAIST")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Waist;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEGGING0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Legging0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEGGING1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Legging1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SOCK0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Sock0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SOCK1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Sock1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BOOT0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Boot0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BOOT1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Boot1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARMARMOR0")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_ArmArmor0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARMARMOR1")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_ArmArmor1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BODYARMOR")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_BodyArmor;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BELT")==0)
|
||||
{
|
||||
pSkinBox->ePart=eBodyPart_Belt;
|
||||
}
|
||||
|
||||
// add this to the skin's vector of parts
|
||||
m_AdditionalBoxes.push_back(pSkinBox);
|
||||
}
|
||||
break;
|
||||
case DLCManager::e_DLCParamType_Offset:
|
||||
{
|
||||
WCHAR wchBodyPart[10];
|
||||
wchar_t wchDirection[2];
|
||||
SKIN_OFFSET *pSkinOffset = new SKIN_OFFSET;
|
||||
ZeroMemory(pSkinOffset,sizeof(SKIN_OFFSET));
|
||||
|
||||
#ifdef __PS3__
|
||||
// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
|
||||
swscanf(value.c_str(), L"%10ls%2ls%f", wchBodyPart,
|
||||
#else
|
||||
swscanf_s(value.c_str(), L"%9ls%2ls%f", wchBodyPart,10, wchDirection,2,
|
||||
#endif
|
||||
&pSkinOffset->fO);
|
||||
|
||||
if(wcscmp(wchDirection,L"X")==0)
|
||||
{
|
||||
pSkinOffset->fD=eOffsetDirection_X;
|
||||
}
|
||||
else if (wcscmp(wchDirection,L"Y")==0)
|
||||
{
|
||||
pSkinOffset->fD=eOffsetDirection_Y;
|
||||
}
|
||||
else if(wcscmp(wchDirection,L"Z")==0)
|
||||
{
|
||||
pSkinOffset->fD=eOffsetDirection_Z;
|
||||
}
|
||||
|
||||
if(wcscmp(wchBodyPart,L"HEAD")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Head;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BODY")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Body;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARM0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Arm0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARM1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Arm1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEG0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Leg0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEG1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Leg1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"HEADWEAR")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Headwear;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"JACKET")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Jacket;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SLEEVE0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Sleeve0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SLEEVE1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Sleeve1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"PANTS0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Pants0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"PANTS1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Pants1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"HELMET")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Helmet;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"WAIST")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Waist;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEGGING0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Legging0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"LEGGING1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Legging1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SOCK0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Sock0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"SOCK1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Sock1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BOOT0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Boot0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BOOT1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Boot1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARMARMOR1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_ArmArmor1;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"ARMARMOR0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_ArmArmor0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BODYARMOR")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_BodyArmor;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"BELT")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Belt;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"TOOL0")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Tool0;
|
||||
}
|
||||
else if(wcscmp(wchBodyPart,L"TOOL1")==0)
|
||||
{
|
||||
pSkinOffset->ePart=eBodyOffset_Tool1;
|
||||
}
|
||||
|
||||
// add this to the skin's vector of offsets
|
||||
m_Offsets.push_back(pSkinOffset);
|
||||
}
|
||||
break;
|
||||
case DLCManager::e_DLCParamType_Anim:
|
||||
#ifdef __PS3__
|
||||
// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
|
||||
|
|
@ -185,6 +393,15 @@ vector<SKIN_BOX *> *DLCSkinFile::getAdditionalBoxes()
|
|||
return &m_AdditionalBoxes;
|
||||
}
|
||||
|
||||
int DLCSkinFile::getOffsetsCount()
|
||||
{
|
||||
return static_cast<int>(m_Offsets.size());
|
||||
}
|
||||
vector<SKIN_OFFSET *> *DLCSkinFile::getOffsets()
|
||||
{
|
||||
return &m_Offsets;
|
||||
}
|
||||
|
||||
wstring DLCSkinFile::getParameterAsString(DLCManager::EDLCParameterType type)
|
||||
{
|
||||
switch(type)
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ private:
|
|||
unsigned int m_uiAnimOverrideBitmask;
|
||||
bool m_bIsFree;
|
||||
vector<SKIN_BOX *> m_AdditionalBoxes;
|
||||
vector<SKIN_OFFSET *> m_Offsets;
|
||||
|
||||
public:
|
||||
|
||||
|
|
@ -24,6 +25,8 @@ public:
|
|||
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
|
||||
vector<SKIN_BOX *> *getAdditionalBoxes();
|
||||
int getAdditionalBoxesCount();
|
||||
vector<SKIN_OFFSET *> *getOffsets();
|
||||
int getOffsetsCount();
|
||||
unsigned int getAnimOverrideBitmask() { return m_uiAnimOverrideBitmask;}
|
||||
bool isFree() {return m_bIsFree;}
|
||||
};
|
||||
|
|
@ -56,6 +56,7 @@ UIControl_PlayerSkinPreview::UIControl_PlayerSkinPreview()
|
|||
m_framesAnimatingRotation = 0;
|
||||
m_bAnimatingToFacing = false;
|
||||
m_pvAdditionalModelParts=nullptr;
|
||||
m_pvSkinAdjustments=nullptr;
|
||||
m_uiAnimOverrideBitmask=0L;
|
||||
}
|
||||
|
||||
|
|
@ -132,6 +133,7 @@ void UIControl_PlayerSkinPreview::SetTexture(const wstring &url, TEXTURE_NAME ba
|
|||
}
|
||||
|
||||
m_pvAdditionalModelParts=app.GetAdditionalModelParts(app.getSkinIdFromPath(m_customTextureUrl));
|
||||
m_pvSkinAdjustments=app.GetSkinAdjustments(app.getSkinIdFromPath(m_customTextureUrl));
|
||||
}
|
||||
|
||||
void UIControl_PlayerSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAnimate /*= false*/)
|
||||
|
|
@ -257,7 +259,8 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
|
|||
glPushMatrix();
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel());
|
||||
Textures *t = Minecraft::GetInstance()->textures;
|
||||
HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel(Player::GetModelTypeFromTextureId(t->loadMemTexture(m_customTextureUrl, m_backupTexture))+Player::GetModelTypeFromAnimBitmask(m_uiAnimOverrideBitmask)));
|
||||
|
||||
//getAttackAnim(mob, a);
|
||||
//if (armor != nullptr) armor->attackTime = model->attackTime;
|
||||
|
|
@ -357,7 +360,8 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
|
|||
glEnable(GL_ALPHA_TEST);
|
||||
|
||||
//model->prepareMobModel(mob, wp, ws, a);
|
||||
model->render(nullptr, wp, ws, bob, headRot - bodyRot, headRotx, _scale, true);
|
||||
// Using a modified version of the render function to render offsts is skin select menu
|
||||
model->renderUIAdjustments(wp, ws, bob, headRot - bodyRot, headRotx, _scale, true, m_pvSkinAdjustments);
|
||||
/*for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
|
||||
{
|
||||
if (prepareArmor(mob, i, a))
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@ private:
|
|||
ESkinPreviewAnimations m_currentAnimation;
|
||||
//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
|
||||
vector<ModelPart *> *m_pvAdditionalModelParts;
|
||||
vector<SKIN_OFFSET *> *m_pvSkinAdjustments;
|
||||
public:
|
||||
enum ESkinPreviewFacing
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,6 +24,16 @@ const WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
|
|||
L"Prisoner Steve",
|
||||
L"Cyclist Steve",
|
||||
L"Boxer Steve",
|
||||
L"Alex",
|
||||
L"Tennis Alex",
|
||||
L"Tuxedo Alex",
|
||||
L"Athlete Alex",
|
||||
L"Swedish Alex",
|
||||
L"Prisoner Alex",
|
||||
L"Cyclist Alex",
|
||||
L"Boxer Alex",
|
||||
L"Developer Alex",
|
||||
L"Developer Steve",
|
||||
};
|
||||
|
||||
UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
|
||||
|
|
@ -49,6 +59,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer
|
|||
m_selectedSkinPath = L"";
|
||||
m_selectedCapePath = L"";
|
||||
m_vAdditionalSkinBoxes = nullptr;
|
||||
m_vSkinAdjustments = nullptr;
|
||||
|
||||
m_bSlidingSkins = false;
|
||||
m_bAnimatingMove = false;
|
||||
|
|
@ -652,6 +663,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
m_selectedSkinPath = skinFile->getPath();
|
||||
m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
||||
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
||||
m_vSkinAdjustments = skinFile->getOffsets();
|
||||
|
||||
skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
|
||||
skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
|
||||
|
|
@ -674,6 +686,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
m_selectedSkinPath = L"";
|
||||
m_selectedCapePath = L"";
|
||||
m_vAdditionalSkinBoxes = nullptr;
|
||||
m_vSkinAdjustments = nullptr;
|
||||
|
||||
switch(m_packIndex)
|
||||
{
|
||||
|
|
@ -716,6 +729,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
m_selectedSkinPath = skinFile->getPath();
|
||||
m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
||||
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
||||
m_vSkinAdjustments = skinFile->getOffsets();
|
||||
|
||||
skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
|
||||
skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
|
||||
|
|
@ -763,6 +777,17 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
|
||||
}
|
||||
}
|
||||
|
||||
if(m_vSkinAdjustments && m_vSkinAdjustments->size()!=0)
|
||||
{
|
||||
// add the skin adjustments to the humanoid model, but only if we've not done this already
|
||||
|
||||
vector<SKIN_OFFSET *> *pSkinAdjustments = app.GetSkinAdjustments(skinFile->getSkinID());
|
||||
if(pSkinAdjustments==nullptr)
|
||||
{
|
||||
pSkinAdjustments = app.SetSkinAdjustments(skinFile->getSkinID(),m_vSkinAdjustments);
|
||||
}
|
||||
}
|
||||
|
||||
if(skinFile!=nullptr)
|
||||
{
|
||||
|
|
@ -780,6 +805,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
wstring otherSkinPath = L"";
|
||||
wstring otherCapePath = L"";
|
||||
vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr;
|
||||
vector<SKIN_OFFSET *> *othervSkinAdjustments=nullptr;
|
||||
wchar_t chars[256];
|
||||
|
||||
// turn off all displays
|
||||
|
|
@ -834,6 +860,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = skinFile->getPath();
|
||||
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
||||
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
||||
othervSkinAdjustments = skinFile->getOffsets();
|
||||
backupTexture = TN_MOB_CHAR;
|
||||
}
|
||||
else
|
||||
|
|
@ -841,6 +868,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = L"";
|
||||
otherCapePath = L"";
|
||||
othervAdditionalSkinBoxes=nullptr;
|
||||
othervSkinAdjustments=nullptr;
|
||||
switch(m_packIndex)
|
||||
{
|
||||
case SKIN_SELECT_PACK_DEFAULT:
|
||||
|
|
@ -860,6 +888,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = skinFile->getPath();
|
||||
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
||||
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
||||
othervSkinAdjustments = skinFile->getOffsets();
|
||||
backupTexture = TN_MOB_CHAR;
|
||||
}
|
||||
}
|
||||
|
|
@ -877,6 +906,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
|
||||
}
|
||||
}
|
||||
if(othervSkinAdjustments && othervSkinAdjustments->size()!=0)
|
||||
{
|
||||
vector<SKIN_OFFSET *> *pSkinAdjustments = app.GetSkinAdjustments(skinFile->getSkinID());
|
||||
if(pSkinAdjustments==nullptr)
|
||||
{
|
||||
pSkinAdjustments = app.SetSkinAdjustments(skinFile->getSkinID(),othervSkinAdjustments);
|
||||
}
|
||||
}
|
||||
// 4J-PB - anim override needs set before SetTexture
|
||||
if(skinFile!=nullptr)
|
||||
{
|
||||
|
|
@ -905,6 +942,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = skinFile->getPath();
|
||||
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
||||
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
||||
othervSkinAdjustments = skinFile->getOffsets();
|
||||
backupTexture = TN_MOB_CHAR;
|
||||
}
|
||||
else
|
||||
|
|
@ -912,6 +950,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = L"";
|
||||
otherCapePath = L"";
|
||||
othervAdditionalSkinBoxes=nullptr;
|
||||
othervSkinAdjustments=nullptr;
|
||||
switch(m_packIndex)
|
||||
{
|
||||
case SKIN_SELECT_PACK_DEFAULT:
|
||||
|
|
@ -931,6 +970,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = skinFile->getPath();
|
||||
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
||||
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
||||
othervSkinAdjustments = skinFile->getOffsets();
|
||||
backupTexture = TN_MOB_CHAR;
|
||||
}
|
||||
}
|
||||
|
|
@ -948,6 +988,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
|
||||
}
|
||||
}
|
||||
if(othervSkinAdjustments && othervSkinAdjustments->size()!=0)
|
||||
{
|
||||
vector<SKIN_OFFSET *> *pSkinAdjustments = app.GetSkinAdjustments(skinFile->getSkinID());
|
||||
if(pSkinAdjustments==nullptr)
|
||||
{
|
||||
pSkinAdjustments = app.SetSkinAdjustments(skinFile->getSkinID(),othervSkinAdjustments);
|
||||
}
|
||||
}
|
||||
// 4J-PB - anim override needs set before SetTexture
|
||||
if(skinFile)
|
||||
{
|
||||
|
|
@ -993,6 +1041,36 @@ TEXTURE_NAME UIScene_SkinSelectMenu::getTextureId(int skinIndex)
|
|||
case eDefaultSkins_Skin7:
|
||||
texture = TN_MOB_CHAR7;
|
||||
break;
|
||||
case eDefaultSkins_Skin8:
|
||||
texture = TN_MOB_ALEX;
|
||||
break;
|
||||
case eDefaultSkins_Skin9:
|
||||
texture = TN_MOB_ALEX1;
|
||||
break;
|
||||
case eDefaultSkins_Skin10:
|
||||
texture = TN_MOB_ALEX2;
|
||||
break;
|
||||
case eDefaultSkins_Skin11:
|
||||
texture = TN_MOB_ALEX3;
|
||||
break;
|
||||
case eDefaultSkins_Skin12:
|
||||
texture = TN_MOB_ALEX4;
|
||||
break;
|
||||
case eDefaultSkins_Skin13:
|
||||
texture = TN_MOB_ALEX5;
|
||||
break;
|
||||
case eDefaultSkins_Skin14:
|
||||
texture = TN_MOB_ALEX6;
|
||||
break;
|
||||
case eDefaultSkins_Skin15:
|
||||
texture = TN_MOB_ALEX7;
|
||||
break;
|
||||
case eDefaultSkins_Skin16:
|
||||
texture = TN_MOB_DEVALEX;
|
||||
break;
|
||||
case eDefaultSkins_Skin17:
|
||||
texture = TN_MOB_DEVSTEVE;
|
||||
break;
|
||||
};
|
||||
|
||||
return texture;
|
||||
|
|
|
|||
|
|
@ -104,6 +104,7 @@ private:
|
|||
DWORD m_originalSkinId;
|
||||
wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
|
||||
vector<SKIN_BOX *> *m_vAdditionalSkinBoxes;
|
||||
vector<SKIN_OFFSET *> *m_vSkinAdjustments;
|
||||
|
||||
bool m_bSlidingSkins, m_bAnimatingMove;
|
||||
ESkinSelectNavigation m_currentNavigation;
|
||||
|
|
|
|||
|
|
@ -63,6 +63,7 @@ CXuiCtrlMinecraftSkinPreview::CXuiCtrlMinecraftSkinPreview() :
|
|||
m_framesAnimatingRotation = 0;
|
||||
m_bAnimatingToFacing = false;
|
||||
m_pvAdditionalModelParts=nullptr;
|
||||
m_pvSkinAdjustments=nullptr;
|
||||
m_uiAnimOverrideBitmask=0L;
|
||||
}
|
||||
|
||||
|
|
@ -102,6 +103,7 @@ void CXuiCtrlMinecraftSkinPreview::SetTexture(const wstring &url, TEXTURE_NAME b
|
|||
|
||||
app.DebugPrintf("+++ SetTexture - %d, %8x\n",app.getSkinIdFromPath(m_customTextureUrl)&0xFFFFFFF,m_uiAnimOverrideBitmask);
|
||||
m_pvAdditionalModelParts=app.GetAdditionalModelParts(app.getSkinIdFromPath(m_customTextureUrl));
|
||||
m_pvSkinAdjustments=app.GetSkinAdjustments(app.getSkinIdFromPath(m_customTextureUrl));
|
||||
}
|
||||
|
||||
void CXuiCtrlMinecraftSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAnimate /*= false*/)
|
||||
|
|
@ -294,7 +296,8 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do
|
|||
glPushMatrix();
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel());
|
||||
Textures *t = Minecraft::GetInstance()->textures;
|
||||
HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel(Player::GetModelTypeFromTextureId(t->loadMemTexture(m_customTextureUrl, m_backupTexture))+Player::GetModelTypeFromAnimBitmask(m_uiAnimOverrideBitmask)));
|
||||
|
||||
//getAttackAnim(mob, a);
|
||||
//if (armor != nullptr) armor->attackTime = model->attackTime;
|
||||
|
|
@ -389,7 +392,7 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do
|
|||
glEnable(GL_ALPHA_TEST);
|
||||
|
||||
//model->prepareMobModel(mob, wp, ws, a);
|
||||
model->render(nullptr, wp, ws, bob, headRot - bodyRot, headRotx, _scale, true);
|
||||
model->renderUIAdjustments(wp, ws, bob, headRot - bodyRot, headRotx, _scale, true, m_pvSkinAdjustments);
|
||||
/*for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
|
||||
{
|
||||
if (prepareArmor(mob, i, a))
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#include "../../Textures.h"
|
||||
//#include "../../Xbox/DLC/DLCSkinFile.h"
|
||||
#include "../../Model.h"
|
||||
#include "../../SkinOffset.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
|
@ -103,4 +104,5 @@ private:
|
|||
ESkinPreviewAnimations m_currentAnimation;
|
||||
//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
|
||||
vector<ModelPart *> *m_pvAdditionalModelParts;
|
||||
vector<SKIN_OFFSET *> *m_pvSkinAdjustments;
|
||||
};
|
||||
BIN
Minecraft.Client/Common/res/1_2_2/mob/DevAlex.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/DevSteve.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex1.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex2.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex3.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex4.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex5.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex6.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
Minecraft.Client/Common/res/1_2_2/mob/alex7.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
|
|
@ -19,6 +19,8 @@ ResourceLocation EntityRenderer::SHADOW_LOCATION = ResourceLocation(TN__CLAMP__M
|
|||
EntityRenderer::EntityRenderer()
|
||||
{
|
||||
model = nullptr;
|
||||
modelWide = nullptr;
|
||||
modelSlim = nullptr;
|
||||
tileRenderer = new TileRenderer();
|
||||
shadowRadius = 0;
|
||||
shadowStrength = 1.0f;
|
||||
|
|
@ -407,4 +409,11 @@ void EntityRenderer::registerTerrainTextures(IconRegister *iconRegister)
|
|||
ResourceLocation *EntityRenderer::getTextureLocation(shared_ptr<Entity> mob)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Model *EntityRenderer::getModel(int modelType)
|
||||
{
|
||||
if (modelType == 2) return modelSlim;
|
||||
else if (modelType == 1) return modelWide;
|
||||
else return model;
|
||||
}
|
||||
|
|
@ -30,6 +30,8 @@ private:
|
|||
|
||||
protected:
|
||||
Model *model; // TODO 4J: Check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own
|
||||
Model *modelWide;
|
||||
Model *modelSlim;
|
||||
|
||||
protected:
|
||||
TileRenderer *tileRenderer; // 4J - changed to protected so derived classes can use instead of shadowing their own
|
||||
|
|
@ -67,6 +69,6 @@ public:
|
|||
|
||||
public:
|
||||
// 4J Added
|
||||
virtual Model *getModel() { return model; }
|
||||
virtual Model *getModel(int modelType = 0);
|
||||
virtual void SetItemFrame(bool bSet) {}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,10 +1,16 @@
|
|||
#pragma once
|
||||
#include "Model.h"
|
||||
#include "SkinOffset.h"
|
||||
|
||||
class HumanoidModel : public Model
|
||||
{
|
||||
public:
|
||||
// Base geometry
|
||||
ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak;
|
||||
// Second layer/64x64 skin geometry
|
||||
ModelPart *jacket, *sleeve0, *sleeve1, *pants0, *pants1;
|
||||
// Extra geometry for DLC skins
|
||||
ModelPart *waist, *belt, *bodyArmor, *armArmor0, *armArmor1, *legging0, *legging1, *sock0, *sock1, *boot0, *boot1;
|
||||
//ModelPart *hat;
|
||||
|
||||
int holdingLeftHand;
|
||||
|
|
@ -17,6 +23,7 @@ public:
|
|||
float eating_swing; // 4J added
|
||||
unsigned int m_uiAnimOverrideBitmask; // 4J added
|
||||
float m_fYOffset; // 4J added
|
||||
bool m_isArmor;
|
||||
enum animbits
|
||||
{
|
||||
eAnim_ArmsDown =0,
|
||||
|
|
@ -37,7 +44,22 @@ public:
|
|||
eAnim_DisableRenderLeg0,
|
||||
eAnim_DisableRenderLeg1,
|
||||
eAnim_DisableRenderHair,
|
||||
eAnim_SmallModel // Maggie Simpson for riding horse, etc
|
||||
eAnim_SmallModel, // Maggie Simpson for riding horse, etc
|
||||
eAnim_WideModel,
|
||||
eAnim_SlimModel,
|
||||
// Hide overlay/second layer on 64x64 skins
|
||||
eAnim_DisableRenderSleeve1,
|
||||
eAnim_DisableRenderSleeve0,
|
||||
eAnim_DisableRenderPants1,
|
||||
eAnim_DisableRenderPants0,
|
||||
eAnim_DisableRenderJacket,
|
||||
eAnim_RenderArmorHead,
|
||||
eAnim_RenderArmorArm0,
|
||||
eAnim_RenderArmorArm1,
|
||||
eAnim_RenderArmorTorso,
|
||||
eAnim_RenderArmorLeg0,
|
||||
eAnim_RenderArmorLeg1,
|
||||
eAnim_Dinnerbone
|
||||
|
||||
};
|
||||
|
||||
|
|
@ -47,14 +69,22 @@ public:
|
|||
(1<<HumanoidModel::eAnim_DisableRenderTorso) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderLeg0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderLeg1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderHair);
|
||||
(1<<HumanoidModel::eAnim_DisableRenderHair) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderSleeve1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderSleeve0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderPants1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderPants0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderJacket);
|
||||
|
||||
|
||||
void _init(float g, float yOffset, int texWidth, int texHeight); // 4J added
|
||||
void _init(float g, float yOffset, int texWidth, int texHeight, bool slim, bool isArmor); // 4J added
|
||||
HumanoidModel();
|
||||
HumanoidModel(float g);
|
||||
HumanoidModel(float g, bool isArmor);
|
||||
HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
|
||||
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slim);
|
||||
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
|
||||
virtual void renderUIAdjustments(float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled, vector<SKIN_OFFSET *> *skinAdjustments);
|
||||
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
|
||||
void renderHair(float scale, bool usecompiled);
|
||||
void renderEars(float scale, bool usecompiled);
|
||||
|
|
|
|||
|
|
@ -9,15 +9,22 @@
|
|||
#include "../Minecraft.World/Mth.h"
|
||||
#include "../Minecraft.World/Player.h"
|
||||
|
||||
|
||||
ResourceLocation LivingEntityRenderer::ENCHANT_GLINT_LOCATION = ResourceLocation(TN__BLUR__MISC_GLINT);
|
||||
int LivingEntityRenderer::MAX_ARMOR_LAYERS = 4;
|
||||
|
||||
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow)
|
||||
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool isPlayer)
|
||||
{
|
||||
this->model = model;
|
||||
|
||||
if (isPlayer)
|
||||
{
|
||||
this->modelWide = new HumanoidModel(0, 0, 64, 64, false);
|
||||
this->modelSlim = new HumanoidModel(0, 0, 64, 64, true);
|
||||
}
|
||||
|
||||
shadowRadius = shadow;
|
||||
armor = nullptr;
|
||||
resModel = model;
|
||||
}
|
||||
|
||||
void LivingEntityRenderer::setArmor(Model *armor)
|
||||
|
|
@ -25,6 +32,11 @@ void LivingEntityRenderer::setArmor(Model *armor)
|
|||
this->armor = armor;
|
||||
}
|
||||
|
||||
void LivingEntityRenderer::setPlayerModelType(Model *humanoidModel)
|
||||
{
|
||||
resModel = humanoidModel;
|
||||
}
|
||||
|
||||
float LivingEntityRenderer::rotlerp(float from, float to, float a)
|
||||
{
|
||||
float diff = to - from;
|
||||
|
|
@ -52,12 +64,12 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
|
|||
glPushMatrix();
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
model->attackTime = getAttackAnim(mob, a);
|
||||
if (armor != nullptr) armor->attackTime = model->attackTime;
|
||||
model->riding = mob->isRiding();
|
||||
if (armor != nullptr) armor->riding = model->riding;
|
||||
model->young = mob->isBaby();
|
||||
if (armor != nullptr) armor->young = model->young;
|
||||
resModel->attackTime = getAttackAnim(mob, a);
|
||||
if (armor != nullptr) armor->attackTime = resModel->attackTime;
|
||||
resModel->riding = mob->isRiding();
|
||||
if (armor != nullptr) armor->riding = resModel->riding;
|
||||
resModel->young = mob->isBaby();
|
||||
if (armor != nullptr) armor->young = resModel->young;
|
||||
|
||||
/*try*/
|
||||
{
|
||||
|
|
@ -103,7 +115,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
|
|||
if (ws > 1) ws = 1;
|
||||
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
model->prepareMobModel(mob, wp, ws, a);
|
||||
resModel->prepareMobModel(mob, wp, ws, a);
|
||||
renderModel(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale);
|
||||
|
||||
for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
|
||||
|
|
@ -187,7 +199,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
|
|||
if (mob->hurtTime > 0 || mob->deathTime > 0)
|
||||
{
|
||||
glColor4f(br, 0, 0, 0.4f);
|
||||
model->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false);
|
||||
resModel->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false);
|
||||
for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
|
||||
{
|
||||
if (prepareArmorOverlay(mob, i, a) >= 0)
|
||||
|
|
@ -205,7 +217,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
|
|||
float b = ((overlayColor) & 0xff) / 255.0f;
|
||||
float aa = ((overlayColor >> 24) & 0xff) / 255.0f;
|
||||
glColor4f(r, g, b, aa);
|
||||
model->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false);
|
||||
resModel->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false);
|
||||
for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
|
||||
{
|
||||
if (prepareArmorOverlay(mob, i, a) >= 0)
|
||||
|
|
@ -245,7 +257,7 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
|
|||
bindTexture(mob);
|
||||
if (!mob->isInvisible())
|
||||
{
|
||||
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
||||
resModel->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
||||
}
|
||||
else if(!mob->isInvisibleTo(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player)))
|
||||
{
|
||||
|
|
@ -255,7 +267,7 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
|
|||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glAlphaFunc(GL_GREATER, 1.0f / 255.0f);
|
||||
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
||||
resModel->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
||||
glDisable(GL_BLEND);
|
||||
glAlphaFunc(GL_GREATER, .1f);
|
||||
glPopMatrix();
|
||||
|
|
@ -263,7 +275,7 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
|
|||
}
|
||||
else
|
||||
{
|
||||
model->setupAnim(wp, ws, bob, headRotMinusBodyRot, headRotx, scale, mob);
|
||||
resModel->setupAnim(wp, ws, bob, headRotMinusBodyRot, headRotx, scale, mob);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -285,7 +297,7 @@ void LivingEntityRenderer::setupRotations(shared_ptr<LivingEntity> mob, float bo
|
|||
else
|
||||
{
|
||||
wstring name = mob->getAName();
|
||||
if (name == L"Dinnerbone" || name == L"Grumm")
|
||||
if (name == L"Dinnerbone" || name == L"Grumm" || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_Dinnerbone))
|
||||
{
|
||||
if ( !mob->instanceof(eTYPE_PLAYER) || !dynamic_pointer_cast<Player>(mob)->isCapeHidden() )
|
||||
{
|
||||
|
|
@ -314,6 +326,7 @@ void LivingEntityRenderer::additionalRendering(shared_ptr<LivingEntity> mob, flo
|
|||
void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
|
||||
{
|
||||
int arrowCount = mob->getArrowCount();
|
||||
|
||||
if (arrowCount > 0)
|
||||
{
|
||||
shared_ptr<Entity> arrow = std::make_shared<Arrow>(mob->level, mob->x, mob->y, mob->z);
|
||||
|
|
@ -322,7 +335,10 @@ void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
|
|||
for (int i = 0; i < arrowCount; i++)
|
||||
{
|
||||
glPushMatrix();
|
||||
ModelPart *modelPart = model->getRandomModelPart(random);
|
||||
|
||||
ModelPart *modelPart;
|
||||
modelPart = resModel->getRandomModelPart(random);
|
||||
|
||||
Cube *cube = modelPart->cubes[random.nextInt(modelPart->cubes.size())];
|
||||
modelPart->translateTo(1 / 16.0f);
|
||||
float xd = random.nextFloat();
|
||||
|
|
|
|||
|
|
@ -17,11 +17,13 @@ class LivingEntityRenderer : public EntityRenderer
|
|||
protected:
|
||||
//Model *model; // 4J Stu - This shadows the one in EntityRenderer
|
||||
Model *armor;
|
||||
Model *resModel;
|
||||
|
||||
public:
|
||||
LivingEntityRenderer(Model *model, float shadow);
|
||||
LivingEntityRenderer(Model *model, float shadow, bool isPlayer = false);
|
||||
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
|
||||
virtual void setArmor(Model *armor);
|
||||
virtual void setPlayerModelType(Model *humanoidModel);
|
||||
|
||||
private:
|
||||
float rotlerp(float from, float to, float a);
|
||||
|
|
|
|||
|
|
@ -1696,3 +1696,7 @@ void LocalPlayer::SetPlayerAdditionalModelParts(vector<ModelPart *>pAdditionalMo
|
|||
{
|
||||
m_pAdditionalModelParts=pAdditionalModelParts;
|
||||
}
|
||||
void LocalPlayer::SetPlayerModelOffsets(vector<SKIN_OFFSET *>pModelOffsets)
|
||||
{
|
||||
m_pModelOffsets=pModelOffsets;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -211,9 +211,11 @@ public:
|
|||
|
||||
virtual void handleCollectItem(shared_ptr<ItemInstance> item);
|
||||
void SetPlayerAdditionalModelParts(vector<ModelPart *>pAdditionalModelParts);
|
||||
void SetPlayerModelOffsets(vector<SKIN_OFFSET *>pModelOffsets);
|
||||
|
||||
private:
|
||||
vector<ModelPart *> m_pAdditionalModelParts;
|
||||
vector<SKIN_OFFSET *> m_pModelOffsets;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -13,6 +13,8 @@ void ModelPart::_init()
|
|||
compiled=false;
|
||||
bMirror = false;
|
||||
visible = true;
|
||||
hideWithArmor = 0L;
|
||||
isArmorPart1 = false;
|
||||
neverRender = false;
|
||||
x=y=z = 0.0f;
|
||||
xRot=yRot=zRot = 0.0f;
|
||||
|
|
|
|||
|
|
@ -16,6 +16,8 @@ public:
|
|||
float xRot, yRot, zRot;
|
||||
bool bMirror;
|
||||
bool visible;
|
||||
unsigned int hideWithArmor;
|
||||
bool isArmorPart1;
|
||||
bool neverRender;
|
||||
vector <Cube *> cubes;
|
||||
vector <ModelPart *> children;
|
||||
|
|
|
|||
|
|
@ -885,22 +885,16 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
|
|||
|
||||
if(pDLCSkinFile)
|
||||
{
|
||||
if(pDLCSkinFile->getAdditionalBoxesCount()!=0)
|
||||
{
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pDLCSkinFile));
|
||||
}
|
||||
else
|
||||
{
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes));
|
||||
}
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pDLCSkinFile));
|
||||
}
|
||||
else
|
||||
{
|
||||
// we don't have the dlc skin, so retrieve the data from the app store
|
||||
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID);
|
||||
vector<SKIN_OFFSET *> *pvSkinAdjustments = app.GetSkinAdjustments(packet->dwSkinID);
|
||||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
|
||||
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinAdjustments, uiAnimOverrideBitmask));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -924,6 +918,14 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
|
|||
#endif
|
||||
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
|
||||
}
|
||||
// add the offsets to the app list
|
||||
if(packet->dwOffsetC!=0)
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(L"Adding skin offsets for skin id %X, offset count %d\n",packet->dwSkinID,packet->dwOffsetC);
|
||||
#endif
|
||||
app.SetSkinAdjustments(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
|
||||
}
|
||||
// Add the anim override
|
||||
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
|
||||
|
||||
|
|
@ -973,9 +975,10 @@ void PlayerConnection::handleTextureAndGeometryReceived(const wstring &textureNa
|
|||
// get the data from the app
|
||||
DWORD dwSkinID = app.getSkinIdFromPath(textureName);
|
||||
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
|
||||
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetSkinAdjustments(dwSkinID);
|
||||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);
|
||||
|
||||
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
|
||||
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
|
||||
}
|
||||
m_texturesRequested.erase(it);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,12 +55,21 @@ static unsigned int nametagColorForIndex(int index)
|
|||
|
||||
ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
|
||||
|
||||
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f )
|
||||
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true )
|
||||
{
|
||||
humanoidModel = static_cast<HumanoidModel *>(model);
|
||||
humanoidModel = static_cast<HumanoidModel *>(model);
|
||||
humanoidModelWide = static_cast<HumanoidModel *>(modelWide);
|
||||
humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
|
||||
|
||||
armorParts1 = new HumanoidModel(1.0f);
|
||||
armorParts2 = new HumanoidModel(0.5f);
|
||||
armorParts1 = new HumanoidModel(1.0f, true);
|
||||
armorParts2 = new HumanoidModel(0.5f, true);
|
||||
}
|
||||
|
||||
void PlayerRenderer::setModelType(shared_ptr<Player> player)
|
||||
{
|
||||
if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 1 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 1) resModel = humanoidModelWide;
|
||||
else if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 2 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 2) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
}
|
||||
|
||||
unsigned int PlayerRenderer::getNametagColour(int index)
|
||||
|
|
@ -74,6 +83,7 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
|
|||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
|
||||
setModelType(player);
|
||||
|
||||
// 4J-PB - need to disable rendering armour for some special skins (Daleks)
|
||||
unsigned int uiAnimOverrideBitmask=player->getAnimOverrideBitmask();
|
||||
|
|
@ -101,10 +111,18 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
|
|||
armor->leg0->visible = layer == 2 || layer == 3;
|
||||
armor->leg1->visible = layer == 2 || layer == 3;
|
||||
|
||||
armor->head->isArmorPart1 = layer == 0;
|
||||
armor->hair->isArmorPart1 = layer == 0;
|
||||
armor->body->isArmorPart1 = layer == 1;
|
||||
armor->arm0->isArmorPart1 = layer == 1;
|
||||
armor->arm1->isArmorPart1 = layer == 1;
|
||||
armor->leg0->isArmorPart1 = layer == 3;
|
||||
armor->leg1->isArmorPart1 = layer == 3;
|
||||
|
||||
setArmor(armor);
|
||||
if (armor != nullptr) armor->attackTime = model->attackTime;
|
||||
if (armor != nullptr) armor->riding = model->riding;
|
||||
if (armor != nullptr) armor->young = model->young;
|
||||
if (armor != nullptr) armor->attackTime = resModel->attackTime;
|
||||
if (armor != nullptr) armor->riding = resModel->riding;
|
||||
if (armor != nullptr) armor->young = resModel->young;
|
||||
|
||||
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : player->getBrightness(a);
|
||||
if (armorItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH)
|
||||
|
|
@ -164,8 +182,13 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
if(mob == nullptr) return;
|
||||
if(mob->hasInvisiblePrivilege()) return;
|
||||
|
||||
setModelType(mob);
|
||||
setPlayerModelType(resModel);
|
||||
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = item != nullptr ? 1 : 0;
|
||||
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = item != nullptr ? 1 : 0;
|
||||
|
||||
if (item != nullptr)
|
||||
{
|
||||
if (mob->getUseItemDuration() > 0)
|
||||
|
|
@ -173,11 +196,11 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
UseAnim anim = item->getUseAnimation();
|
||||
if (anim == UseAnim_block)
|
||||
{
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 3;
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 3;
|
||||
}
|
||||
else if (anim == UseAnim_bow)
|
||||
{
|
||||
armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = true;
|
||||
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -187,17 +210,17 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
// These factors are largely lifted from ItemInHandRenderer to try and keep the 3rd person eating animation as similar as possible
|
||||
float t = (mob->getUseItemDuration() - a + 1);
|
||||
float swing = 1 - (t / item->getUseDuration());
|
||||
armorParts1->eating = armorParts2->eating = humanoidModel->eating = true;
|
||||
armorParts1->eating_t = armorParts2->eating_t = humanoidModel->eating_t = t;
|
||||
armorParts1->eating_swing = armorParts2->eating_swing = humanoidModel->eating_swing = swing;
|
||||
|
||||
armorParts1->eating = armorParts2->eating = resModel->eating = true;
|
||||
armorParts1->eating_t = armorParts2->eating_t = resModel->eating_t = t;
|
||||
armorParts1->eating_swing = armorParts2->eating_swing = resModel->eating_swing = swing;
|
||||
}
|
||||
else
|
||||
{
|
||||
armorParts1->eating = armorParts2->eating = humanoidModel->eating = false;
|
||||
armorParts1->eating = armorParts2->eating = resModel->eating = false;
|
||||
}
|
||||
|
||||
armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking();
|
||||
|
||||
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = mob->isSneaking();
|
||||
double yp = y - mob->heightOffset;
|
||||
if (mob->isSneaking())
|
||||
{
|
||||
|
|
@ -224,24 +247,30 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
{
|
||||
if(mob->isIdle())
|
||||
{
|
||||
humanoidModel->idle=true;
|
||||
resModel->idle=true;
|
||||
armorParts1->idle=true;
|
||||
armorParts2->idle=true;
|
||||
}
|
||||
else
|
||||
{
|
||||
humanoidModel->idle=false;
|
||||
resModel->idle=false;
|
||||
armorParts1->idle=false;
|
||||
armorParts2->idle=false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
humanoidModel->idle=false;
|
||||
resModel->idle=false;
|
||||
armorParts1->idle=false;
|
||||
armorParts2->idle=false;
|
||||
}
|
||||
|
||||
// Get armor in armor slot so we can hide the armor layer of the skin - Langtanium
|
||||
shared_ptr<ItemInstance> itemHelmet = mob->inventory->getArmor(3);
|
||||
shared_ptr<ItemInstance> itemChestplate = mob->inventory->getArmor(2);
|
||||
shared_ptr<ItemInstance> itemLeggings = mob->inventory->getArmor(1);
|
||||
shared_ptr<ItemInstance> itemBoots = mob->inventory->getArmor(0);
|
||||
|
||||
// 4J-PB - any additional parts to turn on for this player (skin dependent)
|
||||
vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts();
|
||||
//turn them on
|
||||
|
|
@ -249,7 +278,16 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
{
|
||||
for(ModelPart *pModelPart : *pAdditionalModelParts)
|
||||
{
|
||||
pModelPart->visible=true;
|
||||
if (itemHelmet != nullptr && pModelPart->hideWithArmor&(1<<0)) // Hide the skin boxes that have the "hide when helmet is worn" bit flag - Langtanium
|
||||
pModelPart->visible=false;
|
||||
else if (itemChestplate != nullptr && pModelPart->hideWithArmor&(1<<1)) // Hide the skin boxes that have the "hide when chestplate is worn" bit flag - Langtanium
|
||||
pModelPart->visible=false;
|
||||
else if (itemLeggings != nullptr && pModelPart->hideWithArmor&(1<<2)) // Hide the skin boxes that have the "hide when leggings are worn" bit flag - Langtanium
|
||||
pModelPart->visible=false;
|
||||
else if (itemBoots != nullptr && pModelPart->hideWithArmor&(1<<3)) // Hide the skin boxes that have the "hide when boots are worn" bit flag - Langtanium
|
||||
pModelPart->visible=false;
|
||||
else
|
||||
pModelPart->visible=true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -263,10 +301,10 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
pModelPart->visible=false;
|
||||
}
|
||||
}
|
||||
armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = false;
|
||||
armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = false;
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 0;
|
||||
|
||||
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = false;
|
||||
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = false;
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 0;
|
||||
}
|
||||
|
||||
void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
||||
|
|
@ -279,6 +317,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
setModelType(mob);
|
||||
|
||||
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
|
||||
if (headGear != nullptr)
|
||||
|
|
@ -289,7 +328,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
if((uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DontRenderArmour))==0)
|
||||
{
|
||||
glPushMatrix();
|
||||
humanoidModel->head->translateTo(1 / 16.0f);
|
||||
resModel->head->translateTo(1 / 16.0f);
|
||||
|
||||
if(headGear->getItem()->id < 256)
|
||||
{
|
||||
|
|
@ -337,7 +376,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
|
||||
float s = 8 / 6.0f;
|
||||
glScalef(s, s, s);
|
||||
humanoidModel->renderEars(1 / 16.0f,true);
|
||||
resModel->renderEars(1 / 16.0f,true);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
@ -383,7 +422,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
glRotatef(lean2 / 2, 0, 0, 1);
|
||||
glRotatef(-lean2 / 2, 0, 1, 0);
|
||||
glRotatef(180, 0, 1, 0);
|
||||
humanoidModel->renderCloak(1 / 16.0f,true);
|
||||
humanoidModel->renderCloak(1 / 16.0f,true);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
|
@ -392,7 +431,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
if (item != nullptr)
|
||||
{
|
||||
glPushMatrix();
|
||||
humanoidModel->arm0->translateTo(1 / 16.0f);
|
||||
resModel->arm0->translateTo(1 / 16.0f);
|
||||
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
|
||||
|
||||
if (mob->fishing != nullptr)
|
||||
|
|
@ -522,30 +561,50 @@ void PlayerRenderer::scale(shared_ptr<LivingEntity> player, float a)
|
|||
|
||||
void PlayerRenderer::renderHand()
|
||||
{
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
|
||||
setModelType(player);
|
||||
|
||||
float brightness = 1;
|
||||
glColor3f(brightness, brightness, brightness);
|
||||
|
||||
humanoidModel->m_uiAnimOverrideBitmask = Minecraft::GetInstance()->player->getAnimOverrideBitmask();
|
||||
armorParts1->eating = armorParts2->eating = humanoidModel->eating = humanoidModel->idle = false;
|
||||
humanoidModel->attackTime = 0;
|
||||
humanoidModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player);
|
||||
resModel->m_uiAnimOverrideBitmask = player->getAnimOverrideBitmask();
|
||||
armorParts1->eating = armorParts2->eating = resModel->eating = resModel->idle = false;
|
||||
resModel->attackTime = 0;
|
||||
resModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player);
|
||||
// 4J-PB - does this skin have its arm0 disabled? (Dalek, etc)
|
||||
if((humanoidModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderArm0))==0)
|
||||
{
|
||||
humanoidModel->arm0->render(1 / 16.0f,true);
|
||||
}
|
||||
|
||||
|
||||
if((resModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderArm0))==0)
|
||||
resModel->arm0->render(1 / 16.0f,true);
|
||||
// Does this skin have its sleeve0 disabled?
|
||||
if((resModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderSleeve0))==0&&resModel->sleeve0!=nullptr)
|
||||
resModel->sleeve0->render(1 / 16.0f,true);
|
||||
|
||||
//Render custom skin boxes on viewmodel - Botch
|
||||
vector<ModelPart*>* additionalModelParts = Minecraft::GetInstance()->player->GetAdditionalModelParts();
|
||||
vector<ModelPart*>* additionalModelParts = player->GetAdditionalModelParts();
|
||||
if (!additionalModelParts) return; //If there are no custom boxes, return. This fixes bug where the game will crash if you select a skin with no additional boxes.
|
||||
vector<ModelPart*> armchildren = humanoidModel->arm0->children;
|
||||
std::unordered_set<ModelPart*> additionalModelPartSet(additionalModelParts->begin(), additionalModelParts->end());
|
||||
vector<ModelPart*> armchildren = resModel->arm0->children;
|
||||
for (const auto& x : armchildren) {
|
||||
if (x) {
|
||||
if (additionalModelPartSet.find(x) != additionalModelPartSet.end()) { //This is to verify box is still actually on current skin - Botch
|
||||
if (x && additionalModelPartSet.find(x) != additionalModelPartSet.end()) //This is to verify box is still actually on current skin - Botch
|
||||
{
|
||||
glPushMatrix();
|
||||
//We need to transform to match offset of arm - Botch
|
||||
glTranslatef(-5 * 0.0625f, 2 * 0.0625f, 0);
|
||||
glRotatef(0.1 * (180.0f / PI), 0, 0, 1);
|
||||
x->visible = true;
|
||||
x->render(1.0f / 16.0f, true);
|
||||
x->visible = false;
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
//Render custom skin boxes on viewmodel for sleeve0
|
||||
if (resModel->sleeve0!=nullptr)
|
||||
{
|
||||
vector<ModelPart*> sleevechildren = resModel->sleeve0->children;
|
||||
for (const auto& x : sleevechildren) {
|
||||
if (x && additionalModelPartSet.find(x) != additionalModelPartSet.end()) //This is to verify box is still actually on current skin
|
||||
{
|
||||
glPushMatrix();
|
||||
//We need to transform to match offset of arm - Botch
|
||||
//We need to transform to match offset of arm/sleeve
|
||||
glTranslatef(-5 * 0.0625f, 2 * 0.0625f, 0);
|
||||
glRotatef(0.1 * (180.0f / PI), 0, 0, 1);
|
||||
x->visible = true;
|
||||
|
|
@ -555,8 +614,6 @@ void PlayerRenderer::renderHand()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void PlayerRenderer::setupPosition(shared_ptr<LivingEntity> _mob, double x, double y, double z)
|
||||
|
|
|
|||
|
|
@ -14,6 +14,10 @@ public:
|
|||
|
||||
private:
|
||||
HumanoidModel *humanoidModel;
|
||||
HumanoidModel *humanoidModelWide;
|
||||
HumanoidModel *humanoidModelSlim;
|
||||
HumanoidModel *resModel;
|
||||
|
||||
HumanoidModel *armorParts1;
|
||||
HumanoidModel *armorParts2;
|
||||
|
||||
|
|
@ -26,6 +30,7 @@ private:
|
|||
static const wstring MATERIAL_NAMES[5];
|
||||
|
||||
protected:
|
||||
virtual void setModelType(shared_ptr<Player> player);
|
||||
virtual int prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a);
|
||||
virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a);
|
||||
|
||||
|
|
|
|||
|
|
@ -9,11 +9,28 @@ enum eBodyPart
|
|||
eBodyPart_Arm1,
|
||||
eBodyPart_Leg0,
|
||||
eBodyPart_Leg1,
|
||||
eBodyPart_Headwear,
|
||||
eBodyPart_Jacket,
|
||||
eBodyPart_Sleeve0,
|
||||
eBodyPart_Sleeve1,
|
||||
eBodyPart_Pants0,
|
||||
eBodyPart_Pants1,
|
||||
eBodyPart_Waist,
|
||||
eBodyPart_Legging0,
|
||||
eBodyPart_Legging1,
|
||||
eBodyPart_Sock0,
|
||||
eBodyPart_Sock1,
|
||||
eBodyPart_Boot0,
|
||||
eBodyPart_Boot1,
|
||||
eBodyPart_ArmArmor0,
|
||||
eBodyPart_ArmArmor1,
|
||||
eBodyPart_BodyArmor,
|
||||
eBodyPart_Belt
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
eBodyPart ePart;
|
||||
float fX,fY,fZ,fW,fH,fD,fU,fV;
|
||||
float fX,fY,fZ,fW,fH,fD,fU,fV,fA,fM,fS;
|
||||
}
|
||||
SKIN_BOX;
|
||||
|
|
|
|||
48
Minecraft.Client/SkinOffset.h
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
#pragma once
|
||||
|
||||
enum eBodyOffset
|
||||
{
|
||||
eBodyOffset_Unknown=0,
|
||||
eBodyOffset_Head,
|
||||
eBodyOffset_Body,
|
||||
eBodyOffset_Arm0,
|
||||
eBodyOffset_Arm1,
|
||||
eBodyOffset_Leg0,
|
||||
eBodyOffset_Leg1,
|
||||
eBodyOffset_Headwear,
|
||||
eBodyOffset_Jacket,
|
||||
eBodyOffset_Sleeve0,
|
||||
eBodyOffset_Sleeve1,
|
||||
eBodyOffset_Pants0,
|
||||
eBodyOffset_Pants1,
|
||||
eBodyOffset_Helmet,
|
||||
eBodyOffset_Waist,
|
||||
eBodyOffset_Legging0,
|
||||
eBodyOffset_Legging1,
|
||||
eBodyOffset_Sock0,
|
||||
eBodyOffset_Sock1,
|
||||
eBodyOffset_Boot0,
|
||||
eBodyOffset_Boot1,
|
||||
eBodyOffset_ArmArmor1,
|
||||
eBodyOffset_ArmArmor0,
|
||||
eBodyOffset_BodyArmor,
|
||||
eBodyOffset_Belt,
|
||||
eBodyOffset_Tool0,
|
||||
eBodyOffset_Tool1
|
||||
|
||||
};
|
||||
|
||||
enum eOffsetDirection
|
||||
{
|
||||
eOffsetDirection_Unknown=0,
|
||||
eOffsetDirection_X,
|
||||
eOffsetDirection_Y,
|
||||
eOffsetDirection_Z
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
eBodyOffset ePart;
|
||||
float fD, fO;
|
||||
}
|
||||
SKIN_OFFSET;
|
||||
|
|
@ -72,6 +72,16 @@ const wchar_t *Textures::preLoaded[TN_COUNT] =
|
|||
L"mob/char5",
|
||||
L"mob/char6",
|
||||
L"mob/char7",
|
||||
L"mob/alex",
|
||||
L"mob/alex1",
|
||||
L"mob/alex2",
|
||||
L"mob/alex3",
|
||||
L"mob/alex4",
|
||||
L"mob/alex5",
|
||||
L"mob/alex6",
|
||||
L"mob/alex7",
|
||||
L"mob/DevAlex",
|
||||
L"mob/DevSteve",
|
||||
L"terrain/moon",
|
||||
L"terrain/sun",
|
||||
L"armor/power",
|
||||
|
|
|
|||
|
|
@ -63,6 +63,16 @@ typedef enum _TEXTURE_NAME
|
|||
TN_MOB_CHAR5,
|
||||
TN_MOB_CHAR6,
|
||||
TN_MOB_CHAR7,
|
||||
TN_MOB_ALEX,
|
||||
TN_MOB_ALEX1,
|
||||
TN_MOB_ALEX2,
|
||||
TN_MOB_ALEX3,
|
||||
TN_MOB_ALEX4,
|
||||
TN_MOB_ALEX5,
|
||||
TN_MOB_ALEX6,
|
||||
TN_MOB_ALEX7,
|
||||
TN_MOB_DEVALEX,
|
||||
TN_MOB_DEVSTEVE,
|
||||
TN_TERRAIN_MOON,
|
||||
TN_TERRAIN_SUN,
|
||||
TN_POWERED_CREEPER,
|
||||
|
|
|
|||
|
|
@ -35,6 +35,16 @@ enum EDefaultSkins
|
|||
eDefaultSkins_Skin5,
|
||||
eDefaultSkins_Skin6,
|
||||
eDefaultSkins_Skin7,
|
||||
eDefaultSkins_Skin8,
|
||||
eDefaultSkins_Skin9,
|
||||
eDefaultSkins_Skin10,
|
||||
eDefaultSkins_Skin11,
|
||||
eDefaultSkins_Skin12,
|
||||
eDefaultSkins_Skin13,
|
||||
eDefaultSkins_Skin14,
|
||||
eDefaultSkins_Skin15,
|
||||
eDefaultSkins_Skin16,
|
||||
eDefaultSkins_Skin17,
|
||||
|
||||
eDefaultSkins_Count,
|
||||
};
|
||||
|
|
@ -2132,7 +2132,12 @@ unsigned int Entity::getAnimOverrideBitmask()
|
|||
(1<<HumanoidModel::eAnim_DisableRenderTorso) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderLeg0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderLeg1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderHair);
|
||||
(1<<HumanoidModel::eAnim_DisableRenderHair) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderSleeve1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderSleeve0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderPants1) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderPants0) |
|
||||
(1<<HumanoidModel::eAnim_DisableRenderJacket);
|
||||
|
||||
if((m_uiAnimOverrideBitmask & HumanoidModel::m_staticBitmaskIgnorePlayerCustomAnimSetting)!=0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -100,6 +100,9 @@ void Player::_init()
|
|||
m_ppAdditionalModelParts=nullptr;
|
||||
m_bCheckedForModelParts=false;
|
||||
m_bCheckedDLCForModelParts=false;
|
||||
m_ppSkinAdjustments=nullptr;
|
||||
m_bCheckedForSkinAdjustments=false;
|
||||
m_bCheckedDLCForSkinAdjustments=false;
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
m_ePlayerNameValidState=ePlayerNameValid_NotSet;
|
||||
|
|
@ -713,7 +716,10 @@ void Player::setCustomSkin(DWORD skinId)
|
|||
// reset the check for model parts
|
||||
m_bCheckedForModelParts=false;
|
||||
m_bCheckedDLCForModelParts=false;
|
||||
m_bCheckedForSkinAdjustments=false;
|
||||
m_bCheckedDLCForSkinAdjustments=false;
|
||||
this->SetAdditionalModelParts(nullptr);
|
||||
this->SetSkinAdjustments(nullptr);
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -759,6 +765,12 @@ unsigned int Player::getSkinAnimOverrideBitmask(DWORD skinId)
|
|||
return bitmask;
|
||||
}
|
||||
|
||||
vector<SKIN_OFFSET *> *Player::getSkinAdjustments(DWORD skinId)
|
||||
{
|
||||
vector<SKIN_OFFSET *> *skinAdjustments = app.GetSkinAdjustments(skinId);
|
||||
return skinAdjustments;
|
||||
}
|
||||
|
||||
void Player::setXuid(PlayerUID xuid)
|
||||
{
|
||||
m_xuid = xuid;
|
||||
|
|
@ -2706,6 +2718,26 @@ int Player::getTexture()
|
|||
return TN_MOB_CHAR6; // 4J - was L"/mob/char6.png";
|
||||
case eDefaultSkins_Skin7:
|
||||
return TN_MOB_CHAR7; // 4J - was L"/mob/char7.png";
|
||||
case eDefaultSkins_Skin8:
|
||||
return TN_MOB_ALEX; // 4J - was L"/mob/alex.png";
|
||||
case eDefaultSkins_Skin9:
|
||||
return TN_MOB_ALEX1; // 4J - was L"/mob/alex1.png";
|
||||
case eDefaultSkins_Skin10:
|
||||
return TN_MOB_ALEX2; // 4J - was L"/mob/alex2.png";
|
||||
case eDefaultSkins_Skin11:
|
||||
return TN_MOB_ALEX3; // 4J - was L"/mob/alex3.png";
|
||||
case eDefaultSkins_Skin12:
|
||||
return TN_MOB_ALEX4; // 4J - was L"/mob/alex4.png";
|
||||
case eDefaultSkins_Skin13:
|
||||
return TN_MOB_ALEX5; // 4J - was L"/mob/alex5.png";
|
||||
case eDefaultSkins_Skin14:
|
||||
return TN_MOB_ALEX6; // 4J - was L"/mob/alex6.png";
|
||||
case eDefaultSkins_Skin15:
|
||||
return TN_MOB_ALEX7; // 4J - was L"/mob/alex7.png";
|
||||
case eDefaultSkins_Skin16:
|
||||
return TN_MOB_DEVALEX; // 4J - was L"/mob/DevAlex.png";
|
||||
case eDefaultSkins_Skin17:
|
||||
return TN_MOB_DEVSTEVE; // 4J - was L"/mob/DevSteve.png";
|
||||
|
||||
default:
|
||||
return TN_MOB_CHAR; // 4J - was L"/mob/char.png";
|
||||
|
|
@ -3132,11 +3164,73 @@ vector<ModelPart *> *Player::GetAdditionalModelParts()
|
|||
return m_ppAdditionalModelParts;
|
||||
}
|
||||
|
||||
vector<SKIN_OFFSET *> *Player::GetSkinAdjustments()
|
||||
{
|
||||
if(m_ppSkinAdjustments==nullptr && !m_bCheckedForSkinAdjustments)
|
||||
{
|
||||
bool hasCustomTexture = !customTextureUrl.empty();
|
||||
bool customTextureIsDefaultSkin = customTextureUrl.substr(0,3).compare(L"def") == 0;
|
||||
|
||||
// see if we can find the parts
|
||||
m_ppSkinAdjustments=app.GetSkinAdjustments(m_dwSkinId);
|
||||
|
||||
// If it's a default texture (which has no parts), we have the parts, or we already have the texture (in which case we should have parts if there are any) then we are done
|
||||
if(!hasCustomTexture || customTextureIsDefaultSkin || m_ppSkinAdjustments != nullptr || app.IsFileInMemoryTextures(customTextureUrl))
|
||||
{
|
||||
m_bCheckedForSkinAdjustments=true;
|
||||
}
|
||||
if(m_ppSkinAdjustments == nullptr && !m_bCheckedDLCForSkinAdjustments)
|
||||
{
|
||||
m_bCheckedDLCForSkinAdjustments = true;
|
||||
|
||||
// we don't have the data from the dlc skin yet
|
||||
app.DebugPrintf("m_bCheckedForModelOffsets Couldn't get skin adjustments for skin %X\n",m_dwSkinId);
|
||||
|
||||
// do we have it from the DLC pack?
|
||||
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(this->customTextureUrl);
|
||||
|
||||
if(pDLCSkinFile!=nullptr)
|
||||
{
|
||||
DWORD dwOffsetC=pDLCSkinFile->getOffsetsCount();
|
||||
if(dwOffsetC!=0)
|
||||
{
|
||||
app.DebugPrintf("m_bCheckedForSkinAdjustments Got skin adjustments from DLCskin for skin %X\n",m_dwSkinId);
|
||||
m_ppSkinAdjustments=app.SetSkinAdjustments(m_dwSkinId,pDLCSkinFile->getOffsets());
|
||||
}
|
||||
|
||||
m_bCheckedForSkinAdjustments=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_ppSkinAdjustments;
|
||||
}
|
||||
|
||||
int Player::GetModelTypeFromAnimBitmask(unsigned int uiAnimOverrideBitmask)
|
||||
{
|
||||
if (uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_SlimModel)) return 2;
|
||||
else if (uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_WideModel)) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Player::GetModelTypeFromTextureId(int textureId)
|
||||
{
|
||||
if (textureId > 8 && textureId < 18) return 2;
|
||||
else if (textureId == 18) return 1;
|
||||
else if (textureId > 44 && textureId < 54) return 2;
|
||||
else if (textureId == 54) return 1;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
void Player::SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts)
|
||||
{
|
||||
m_ppAdditionalModelParts=ppAdditionalModelParts;
|
||||
}
|
||||
|
||||
void Player::SetSkinAdjustments(vector<SKIN_OFFSET *> *ppSkinAdjustments)
|
||||
{
|
||||
m_ppSkinAdjustments=ppSkinAdjustments;
|
||||
}
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
|
||||
Player::ePlayerNameValidState Player::GetPlayerNameValidState(void)
|
||||
|
|
|
|||
|
|
@ -411,6 +411,7 @@ public:
|
|||
static DWORD getCapeIdFromPath(const wstring &cape);
|
||||
static wstring getCapePathFromId(DWORD capeId);
|
||||
static unsigned int getSkinAnimOverrideBitmask(DWORD skinId);
|
||||
vector<SKIN_OFFSET *> *getSkinAdjustments(DWORD skinId);
|
||||
|
||||
// 4J Added
|
||||
void setXuid(PlayerUID xuid);
|
||||
|
|
@ -520,6 +521,10 @@ public:
|
|||
|
||||
vector<ModelPart *> *GetAdditionalModelParts();
|
||||
void SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts);
|
||||
vector<SKIN_OFFSET *> *GetSkinAdjustments();
|
||||
void SetSkinAdjustments(vector<SKIN_OFFSET *> *ppSkinAdjustments);
|
||||
static int GetModelTypeFromAnimBitmask(unsigned int uiAnimOverrideBitmask);
|
||||
static int GetModelTypeFromTextureId(int textureId);
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
enum ePlayerNameValidState
|
||||
|
|
@ -536,6 +541,9 @@ private:
|
|||
vector<ModelPart *> *m_ppAdditionalModelParts;
|
||||
bool m_bCheckedForModelParts;
|
||||
bool m_bCheckedDLCForModelParts;
|
||||
vector<SKIN_OFFSET *> *m_ppSkinAdjustments;
|
||||
bool m_bCheckedForSkinAdjustments;
|
||||
bool m_bCheckedDLCForSkinAdjustments;
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
ePlayerNameValidState m_ePlayerNameValidState; // 4J-PB - to ensure we have the characters for this name in our font, or display a player number instead
|
||||
|
|
|
|||
|
|
@ -12,7 +12,9 @@ TextureAndGeometryPacket::TextureAndGeometryPacket()
|
|||
this->dwTextureBytes = 0;
|
||||
this->pbData = nullptr;
|
||||
this->dwBoxC = 0;
|
||||
this->dwOffsetC = 0;
|
||||
this->BoxDataA = nullptr;
|
||||
this->OffsetDataA = nullptr;
|
||||
uiAnimOverrideBitmask=0;
|
||||
}
|
||||
|
||||
|
|
@ -43,7 +45,9 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
|||
this->pbData = pbData;
|
||||
this->dwTextureBytes = dwBytes;
|
||||
this->dwBoxC = 0;
|
||||
this->dwOffsetC = 0;
|
||||
this->BoxDataA=nullptr;
|
||||
this->OffsetDataA=nullptr;
|
||||
this->uiAnimOverrideBitmask=0;
|
||||
}
|
||||
|
||||
|
|
@ -62,6 +66,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
|||
this->dwTextureBytes = dwBytes;
|
||||
this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask();
|
||||
this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount();
|
||||
this->dwOffsetC = pDLCSkinFile->getOffsetsCount();
|
||||
if(this->dwBoxC!=0)
|
||||
{
|
||||
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
|
||||
|
|
@ -77,9 +82,24 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
|||
{
|
||||
this->BoxDataA=nullptr;
|
||||
}
|
||||
if(this->dwOffsetC!=0)
|
||||
{
|
||||
this->OffsetDataA= new SKIN_OFFSET [this->dwOffsetC];
|
||||
vector<SKIN_OFFSET *> *pSkinOffsets=pDLCSkinFile->getOffsets();
|
||||
int iCount=0;
|
||||
|
||||
for(auto& pSkinOffset : *pSkinOffsets)
|
||||
{
|
||||
this->OffsetDataA[iCount++]=*pSkinOffset;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this->OffsetDataA=nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
|
||||
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask)
|
||||
{
|
||||
this->textureName = textureName;
|
||||
|
||||
|
|
@ -109,6 +129,22 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
|||
this->BoxDataA[iCount++]=*pSkinBox;
|
||||
}
|
||||
}
|
||||
if(pvSkinOffsets==nullptr)
|
||||
{
|
||||
this->dwOffsetC=0;
|
||||
this->OffsetDataA=nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->dwOffsetC = static_cast<DWORD>(pvSkinOffsets->size());
|
||||
this->OffsetDataA= new SKIN_OFFSET [this->dwOffsetC];
|
||||
int iCount=0;
|
||||
|
||||
for(auto& pSkinOffset : *pvSkinOffsets)
|
||||
{
|
||||
this->OffsetDataA[iCount++]=*pSkinOffset;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -148,6 +184,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
|||
uiAnimOverrideBitmask = dis->readInt();
|
||||
|
||||
short rawBoxC = dis->readShort();
|
||||
short rawOffsetC = dis->readShort();
|
||||
if (rawBoxC <= 0)
|
||||
{
|
||||
dwBoxC = 0;
|
||||
|
|
@ -160,11 +197,27 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
|||
dwBoxC = 0; // sane limit for skin boxes
|
||||
}
|
||||
}
|
||||
if (rawOffsetC <= 0)
|
||||
{
|
||||
dwOffsetC = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
dwOffsetC = (DWORD)(unsigned short)rawOffsetC;
|
||||
if (dwOffsetC > 256)
|
||||
{
|
||||
dwOffsetC = 0; // sane limit for skin offsets
|
||||
}
|
||||
}
|
||||
|
||||
if(dwBoxC>0)
|
||||
{
|
||||
this->BoxDataA= new SKIN_BOX [dwBoxC];
|
||||
}
|
||||
if(dwOffsetC>0)
|
||||
{
|
||||
this->OffsetDataA= new SKIN_OFFSET [dwOffsetC];
|
||||
}
|
||||
|
||||
for(DWORD i=0;i<dwBoxC;i++)
|
||||
{
|
||||
|
|
@ -177,10 +230,19 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
|||
this->BoxDataA[i].fD = dis->readFloat();
|
||||
this->BoxDataA[i].fU = dis->readFloat();
|
||||
this->BoxDataA[i].fV = dis->readFloat();
|
||||
this->BoxDataA[i].fA = dis->readFloat();
|
||||
this->BoxDataA[i].fM = dis->readFloat();
|
||||
this->BoxDataA[i].fS = dis->readFloat();
|
||||
}
|
||||
for(DWORD i=0;i<dwOffsetC;i++)
|
||||
{
|
||||
this->OffsetDataA[i].ePart = static_cast<eBodyOffset>(dis->readShort());
|
||||
this->OffsetDataA[i].fD = dis->readFloat();
|
||||
this->OffsetDataA[i].fO = dis->readFloat();
|
||||
}
|
||||
}
|
||||
|
||||
void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
|
||||
void __fastcall TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
|
||||
{
|
||||
dos->writeUTF(textureName);
|
||||
dos->writeInt(dwSkinID);
|
||||
|
|
@ -203,6 +265,17 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
|
|||
dos->writeFloat(this->BoxDataA[i].fD);
|
||||
dos->writeFloat(this->BoxDataA[i].fU);
|
||||
dos->writeFloat(this->BoxDataA[i].fV);
|
||||
dos->writeFloat(this->BoxDataA[i].fA);
|
||||
dos->writeFloat(this->BoxDataA[i].fM);
|
||||
dos->writeFloat(this->BoxDataA[i].fS);
|
||||
}
|
||||
|
||||
dos->writeShort(static_cast<short>(dwOffsetC));
|
||||
for(DWORD i=0;i<dwOffsetC;i++)
|
||||
{
|
||||
dos->writeShort(static_cast<short>(this->OffsetDataA[i].ePart));
|
||||
dos->writeFloat(this->OffsetDataA[i].fD);
|
||||
dos->writeFloat(this->OffsetDataA[i].fO);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using namespace std;
|
|||
#include "Packet.h"
|
||||
#include "../Minecraft.Client/Model.h"
|
||||
#include "../Minecraft.Client/SkinBox.h"
|
||||
#include "../Minecraft.Client/SkinOffset.h"
|
||||
|
||||
class DLCSkinFile;
|
||||
|
||||
|
|
@ -15,14 +16,16 @@ public:
|
|||
PBYTE pbData;
|
||||
DWORD dwTextureBytes;
|
||||
SKIN_BOX *BoxDataA;
|
||||
SKIN_OFFSET *OffsetDataA;
|
||||
DWORD dwBoxC;
|
||||
DWORD dwOffsetC;
|
||||
unsigned int uiAnimOverrideBitmask;
|
||||
|
||||
TextureAndGeometryPacket();
|
||||
~TextureAndGeometryPacket();
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask);
|
||||
|
||||
virtual void handle(PacketListener *listener);
|
||||
virtual void read(DataInputStream *dis);
|
||||
|
|
|
|||