Remove AUTO_VAR macro and _toString function (#592)

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void_17 2026-03-06 02:11:18 +07:00 committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
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GPG key ID: B5690EEEBB952194
294 changed files with 5067 additions and 5773 deletions

18
.clang-tidy Normal file
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@ -0,0 +1,18 @@
---
# Enable all modernize checks, but explicitly exclude trailing return types
Checks: >
-*,
modernize-*,
google-readability-casting,
cppcoreguidelines-pro-type-cstyle-cast,
-modernize-use-trailing-return-type
# Pass the C++14 flag to the internal Clang compiler
ExtraArgs: ['-std=c++14']
CheckOptions:
- key: modernize-loop-convert.MinConfidence
value: reasonable
- key: modernize-use-auto.MinTypeNameLength
value: 5
...

30
Minecraft.Client/.clangd Normal file
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@ -0,0 +1,30 @@
CompileFlags:
Add: [-std=c++14,
-m64,
-Wno-unused-includes
]
Remove: [-W*]
Index:
StandardLibrary: true
Diagnostics:
Suppress: unused-includes
UnusedIncludes: None
ClangTidy:
Add: [modernize-loop-convert]
Completion:
AllScopes: Yes
ArgumentLists: Delimiters
HeaderInsertion: Never
InlayHints:
BlockEnd: true
ParameterNames: false
DeducedTypes: false
Designators: false
DefaultArguments: false
Hover:
ShowAKA: true

View file

@ -52,12 +52,9 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
glEnable(GL_RESCALE_NORMAL);
Slot *hoveredSlot = NULL;
AUTO_VAR(itEnd, menu->slots->end());
for (AUTO_VAR(it, menu->slots->begin()); it != itEnd; it++)
{
Slot *slot = *it; //menu->slots->at(i);
for ( Slot *slot : *menu->slots )
{
renderSlot(slot);
if (isHovering(slot, xm, ym))
@ -150,10 +147,8 @@ void AbstractContainerScreen::renderSlot(Slot *slot)
Slot *AbstractContainerScreen::findSlot(int x, int y)
{
AUTO_VAR(itEnd, menu->slots->end());
for (AUTO_VAR(it, menu->slots->begin()); it != itEnd; it++)
for (Slot* slot : menu->slots )
{
Slot *slot = *it; //menu->slots->at(i);
if (isHovering(slot, x, y)) return slot;
}
return NULL;

View file

@ -261,12 +261,10 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
glDepthFunc(GL_LEQUAL);
glDisable(GL_TEXTURE_2D);
AUTO_VAR(itEnd, Achievements::achievements->end());
for (AUTO_VAR(it, Achievements::achievements->begin()); it != itEnd; it++)
for ( Achievement *ach : *Achievements::achievements )
{
Achievement *ach = *it; //Achievements::achievements->at(i);
if (ach->requires == NULL) continue;
if ( ach == nullptr || ach->requires == nullptr) continue;
int x1 = ach->x * ACHIEVEMENT_COORD_SCALE - (int) xScroll + 11 + xBigMap;
int y1 = ach->y * ACHIEVEMENT_COORD_SCALE - (int) yScroll + 11 + yBigMap;
@ -298,12 +296,9 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
glDisable(GL_LIGHTING);
glEnable(GL_RESCALE_NORMAL);
glEnable(GL_COLOR_MATERIAL);
itEnd = Achievements::achievements->end();
for (AUTO_VAR(it, Achievements::achievements->begin()); it != itEnd; it++)
{
Achievement *ach = *it; //Achievements::achievements->at(i);
for ( Achievement *ach : *Achievements::achievements )
{
int x = ach->x * ACHIEVEMENT_COORD_SCALE - (int) xScroll;
int y = ach->y * ACHIEVEMENT_COORD_SCALE - (int) yScroll;

View file

@ -78,11 +78,8 @@ vector<wstring> *ArchiveFile::getFileList()
{
vector<wstring> *out = new vector<wstring>();
for ( AUTO_VAR(it, m_index.begin());
it != m_index.end();
it++ )
out->push_back( it->first );
for ( const auto& it : m_index )
out->push_back( it.first );
return out;
}
@ -100,7 +97,7 @@ int ArchiveFile::getFileSize(const wstring &filename)
byteArray ArchiveFile::getFile(const wstring &filename)
{
byteArray out;
AUTO_VAR(it,m_index.find(filename));
auto it = m_index.find(filename);
if(it == m_index.end())
{

View file

@ -1,4 +1,4 @@
#include "stdafx.h"
#include "stdafx.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "Textures.h"
#include "..\Minecraft.World\ArrayWithLength.h"
@ -46,7 +46,7 @@ void BufferedImage::ByteFlip4(unsigned int &data)
}
// Loads a bitmap into a buffered image - only currently supports the 2 types of 32-bit image that we've made so far
// and determines which of these is which by the compression method. Compression method 3 is a 32-bit image with only
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=false*/, bool bTitleUpdateTexture /*=false*/, const wstring &drive /*=L""*/)
{
HRESULT hr;
@ -149,7 +149,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
wstring mipMapPath = L"";
if( l != 0 )
{
mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
}
if( filenameHasExtension )
{
@ -171,7 +171,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
hr=RenderManager.LoadTextureData(pchTextureName,&ImageInfo,&data[l]);
if(hr!=ERROR_SUCCESS)
if(hr!=ERROR_SUCCESS)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
@ -179,7 +179,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
app.FatalLoadError();
}
return;
}
}
if( l == 0 )
{
@ -207,7 +207,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
wstring mipMapPath = L"";
if( l != 0 )
{
mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
}
if( filenameHasExtension )
{
@ -231,7 +231,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dwBytes);
if(pbData == NULL || dwBytes == 0)
{
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
{
@ -245,7 +245,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[l]);
if(hr!=ERROR_SUCCESS)
if(hr!=ERROR_SUCCESS)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
@ -253,7 +253,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
app.FatalLoadError();
}
return;
}
}
if( l == 0 )
{
@ -276,7 +276,7 @@ BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
HRESULT hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[0]);
if(hr==ERROR_SUCCESS)
if(hr==ERROR_SUCCESS)
{
width=ImageInfo.Width;
height=ImageInfo.Height;

View file

@ -105,7 +105,7 @@ void Chunk::setPos(int x, int y, int z)
{
bb = shared_ptr<AABB>(AABB::newPermanent(-g, -g, -g, XZSIZE+g, SIZE+g, XZSIZE+g));
}
else
else
{
// 4J MGH - bounds are relative to the position now, so the AABB will be setup already, either above, or from the tesselator bounds.
// bb->set(-g, -g, -g, SIZE+g, SIZE+g, SIZE+g);
@ -143,7 +143,7 @@ void Chunk::setPos(int x, int y, int z)
LeaveCriticalSection(&levelRenderer->m_csDirtyChunks);
}
void Chunk::translateToPos()
@ -176,7 +176,7 @@ void Chunk::makeCopyForRebuild(Chunk *source)
this->clipChunk = NULL;
this->id = source->id;
this->globalRenderableTileEntities = source->globalRenderableTileEntities;
this->globalRenderableTileEntities_cs = source->globalRenderableTileEntities_cs;
this->globalRenderableTileEntities_cs = source->globalRenderableTileEntities_cs;
}
void Chunk::rebuild()
@ -189,7 +189,7 @@ void Chunk::rebuild()
// if (!dirty) return;
PIXBeginNamedEvent(0,"Rebuild section A");
#ifdef _LARGE_WORLDS
Tesselator *t = Tesselator::getInstance();
#else
@ -226,7 +226,7 @@ void Chunk::rebuild()
// Get the data for the level chunk that this render chunk is it (level chunk is 16 x 16 x 128,
// render chunk is 16 x 16 x 16. We wouldn't have to actually get all of it if the data was ordered differently, but currently
// it is ordered by x then z then y so just getting a small range of y out of it would involve getting the whole thing into
// the cache anyway.
// the cache anyway.
#ifdef _LARGE_WORLDS
unsigned char *tileIds = GetTileIdsStorage();
@ -240,9 +240,9 @@ void Chunk::rebuild()
TileRenderer *tileRenderer = new TileRenderer(region, this->x, this->y, this->z, tileIds);
// AP - added a caching system for Chunk::rebuild to take advantage of
// Basically we're storing of copy of the tileIDs array inside the region so that calls to Region::getTile can grab data
// more quickly from this array rather than calling CompressedTileStorage. On the Vita the total thread time spent in
// Region::getTile went from 20% to 4%.
// Basically we're storing of copy of the tileIDs array inside the region so that calls to Region::getTile can grab data
// more quickly from this array rather than calling CompressedTileStorage. On the Vita the total thread time spent in
// Region::getTile went from 20% to 4%.
#ifdef __PSVITA__
int xc = x >> 4;
int zc = z >> 4;
@ -278,7 +278,7 @@ void Chunk::rebuild()
if( yy == (Level::maxBuildHeight - 1) ) continue;
if(( xx == 0 ) || ( xx == 15 )) continue;
if(( zz == 0 ) || ( zz == 15 )) continue;
// Establish whether this tile and its neighbours are all made of rock, dirt, unbreakable tiles, or have already
// been determined to meet this criteria themselves and have a tile of 255 set.
if( !( ( tileId == Tile::stone_Id ) || ( tileId == Tile::dirt_Id ) || ( tileId == Tile::unbreakable_Id ) || ( tileId == 255) ) ) continue;
@ -340,7 +340,7 @@ void Chunk::rebuild()
PIXBeginNamedEvent(0,"Rebuild section C");
Tesselator::Bounds bounds; // 4J MGH - added
{
// this was the old default clip bounds for the chunk, set in Chunk::setPos.
// this was the old default clip bounds for the chunk, set in Chunk::setPos.
float g = 6.0f;
bounds.boundingBox[0] = -g;
bounds.boundingBox[1] = -g;
@ -401,7 +401,7 @@ void Chunk::rebuild()
t->begin();
t->offset((float)(-this->x), (float)(-this->y), (float)(-this->z));
}
Tile *tile = Tile::tiles[tileId];
if (currentLayer == 0 && tile->isEntityTile())
{
@ -468,7 +468,7 @@ void Chunk::rebuild()
{
levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_EMPTY1);
RenderManager.CBuffClear(lists + 1);
break;
break;
}
}
@ -484,7 +484,6 @@ void Chunk::rebuild()
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Rebuild section D");
// 4J - have rewritten the way that tile entities are stored globally to make it work more easily with split screen. Chunks are now
// stored globally in the levelrenderer, in a hashmap with a special key made up from the dimension and chunk position (using same index
// as is used for global flags)
@ -493,25 +492,25 @@ void Chunk::rebuild()
EnterCriticalSection(globalRenderableTileEntities_cs);
if( renderableTileEntities.size() )
{
AUTO_VAR(it, globalRenderableTileEntities->find(key));
if( it != globalRenderableTileEntities->end() )
auto it = globalRenderableTileEntities->find(key);
if( it != globalRenderableTileEntities->end() )
{
// We've got some renderable tile entities that we want associated with this chunk, and an existing list of things that used to be.
// We need to flag any that we don't need any more to be removed, keep those that we do, and add any new ones
// First pass - flag everything already existing to be removed
for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++ )
for(auto& it2 : it->second)
{
(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
it2->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
}
// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
for( int i = 0; i < renderableTileEntities.size(); i++ )
for(const auto& it3 : renderableTileEntities)
{
AUTO_VAR(it2, find( it->second.begin(), it->second.end(), renderableTileEntities[i] ));
if( it2 == it->second.end() )
auto it2 = find(it->second.begin(), it->second.end(), it3);
if( it2 == it->second.end() )
{
(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
(*globalRenderableTileEntities)[key].push_back(it3);
}
else
{
@ -531,12 +530,12 @@ void Chunk::rebuild()
else
{
// Another easy case - we don't want any renderable tile entities associated with this chunk. Flag all to be removed.
AUTO_VAR(it, globalRenderableTileEntities->find(key));
if( it != globalRenderableTileEntities->end() )
auto it = globalRenderableTileEntities->find(key);
if( it != globalRenderableTileEntities->end() )
{
for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++ )
for(auto& it2 : it->second)
{
(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
it2->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
}
}
}
@ -555,11 +554,11 @@ void Chunk::rebuild()
oldTileEntities.removeAll(renderableTileEntities);
globalRenderableTileEntities.removeAll(oldTileEntities);
*/
unordered_set<shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
AUTO_VAR(endIt, oldTileEntities.end());
auto endIt = oldTileEntities.end();
for( unordered_set<shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
{
newTileEntities.erase(*it);
@ -576,7 +575,7 @@ void Chunk::rebuild()
// 4J - All these new things added to globalRenderableTileEntities
AUTO_VAR(endItRTE, renderableTileEntities.end());
auto endItRTE = renderableTileEntities.end();
for( vector<shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
{
oldTileEntities.erase(*it);
@ -680,13 +679,13 @@ void Chunk::rebuild_SPU()
// Get the data for the level chunk that this render chunk is it (level chunk is 16 x 16 x 128,
// render chunk is 16 x 16 x 16. We wouldn't have to actually get all of it if the data was ordered differently, but currently
// it is ordered by x then z then y so just getting a small range of y out of it would involve getting the whole thing into
// the cache anyway.
// the cache anyway.
ChunkRebuildData* pOutData = NULL;
g_rebuildDataIn.buildForChunk(&region, level, x0, y0, z0);
Tesselator::Bounds bounds;
{
// this was the old default clip bounds for the chunk, set in Chunk::setPos.
// this was the old default clip bounds for the chunk, set in Chunk::setPos.
float g = 6.0f;
bounds.boundingBox[0] = -g;
bounds.boundingBox[1] = -g;
@ -814,14 +813,14 @@ void Chunk::rebuild_SPU()
EnterCriticalSection(globalRenderableTileEntities_cs);
if( renderableTileEntities.size() )
{
AUTO_VAR(it, globalRenderableTileEntities->find(key));
auto it = globalRenderableTileEntities->find(key);
if( it != globalRenderableTileEntities->end() )
{
// We've got some renderable tile entities that we want associated with this chunk, and an existing list of things that used to be.
// We need to flag any that we don't need any more to be removed, keep those that we do, and add any new ones
// First pass - flag everything already existing to be removed
for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++ )
for( auto it2 = it->second.begin(); it2 != it->second.end(); it2++ )
{
(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
}
@ -829,7 +828,7 @@ void Chunk::rebuild_SPU()
// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
for( int i = 0; i < renderableTileEntities.size(); i++ )
{
AUTO_VAR(it2, find( it->second.begin(), it->second.end(), renderableTileEntities[i] ));
auto it2 = find( it->second.begin(), it->second.end(), renderableTileEntities[i] );
if( it2 == it->second.end() )
{
(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
@ -852,10 +851,10 @@ void Chunk::rebuild_SPU()
else
{
// Another easy case - we don't want any renderable tile entities associated with this chunk. Flag all to be removed.
AUTO_VAR(it, globalRenderableTileEntities->find(key));
auto it = globalRenderableTileEntities->find(key);
if( it != globalRenderableTileEntities->end() )
{
for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++ )
for( auto it2 = it->second.begin(); it2 != it->second.end(); it2++ )
{
(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
}
@ -875,11 +874,11 @@ void Chunk::rebuild_SPU()
oldTileEntities.removeAll(renderableTileEntities);
globalRenderableTileEntities.removeAll(oldTileEntities);
*/
unordered_set<shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
AUTO_VAR(endIt, oldTileEntities.end());
auto endIt = oldTileEntities.end();
for( unordered_set<shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
{
newTileEntities.erase(*it);
@ -896,7 +895,7 @@ void Chunk::rebuild_SPU()
// 4J - All these new things added to globalRenderableTileEntities
AUTO_VAR(endItRTE, renderableTileEntities.end());
auto endItRTE = renderableTileEntities.end();
for( vector<shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
{
oldTileEntities.erase(*it);

View file

@ -168,9 +168,9 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
PlayerUID OnlineXuid;
ProfileManager.GetXUID(m_userIndex,&OnlineXuid,true); // online xuid
MOJANG_DATA *pMojangData = NULL;
if(!g_NetworkManager.IsLocalGame())
{
{
pMojangData=app.GetMojangDataForXuid(OnlineXuid);
}
@ -222,7 +222,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
// check the file is not already in
bRes=app.IsFileInMemoryTextures(wstr);
if(!bRes)
{
{
#ifdef _XBOX
C4JStorage::ETMSStatus eTMSStatus;
eTMSStatus=StorageManager.ReadTMSFile(iUserID,C4JStorage::eGlobalStorage_Title,C4JStorage::eTMS_FileType_Graphic,pMojangData->wchSkin,&pBuffer, &dwSize);
@ -234,17 +234,17 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
if(bRes)
{
app.AddMemoryTextureFile(wstr,pBuffer,dwSize);
}
}
}
// a cloak?
if(pMojangData->wchCape[0]!=0L)
{
{
wstring wstr=pMojangData->wchCape;
// check the file is not already in
bRes=app.IsFileInMemoryTextures(wstr);
if(!bRes)
{
{
#ifdef _XBOX
C4JStorage::ETMSStatus eTMSStatus;
eTMSStatus=StorageManager.ReadTMSFile(iUserID,C4JStorage::eGlobalStorage_Title,C4JStorage::eTMS_FileType_Graphic,pMojangData->wchCape,&pBuffer, &dwSize);
@ -302,7 +302,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
app.DebugPrintf("ClientConnection - DIFFICULTY --- %d\n",packet->difficulty);
level->difficulty = packet->difficulty; // 4J Added
level->isClientSide = true;
minecraft->setLevel(level);
minecraft->setLevel(level);
}
minecraft->player->setPlayerIndex( packet->m_playerIndex );
@ -362,7 +362,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
// 4J Stu - At time of writing ProfileManager.GetGamertag() does not always return the correct name,
// if sign-ins are turned off while the player signed in. Using the qnetPlayer instead.
// need to have a level before create extra local player
MultiPlayerLevel *levelpassedin=(MultiPlayerLevel *)level;
MultiPlayerLevel *levelpassedin=(MultiPlayerLevel *)level;
player = minecraft->createExtraLocalPlayer(m_userIndex, networkPlayer->GetOnlineName(), m_userIndex, packet->dimension, this,levelpassedin);
// need to have a player before the setlevel
@ -384,7 +384,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
player->setPlayerIndex( packet->m_playerIndex );
player->setCustomSkin( app.GetPlayerSkinId(m_userIndex) );
player->setCustomCape( app.GetPlayerCapeId(m_userIndex) );
BYTE networkSmallId = getSocket()->getSmallId();
app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges);
@ -396,21 +396,21 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
displayPrivilegeChanges(minecraft->localplayers[m_userIndex],startingPrivileges);
}
maxPlayers = packet->maxPlayers;
// need to have a player before the setLocalCreativeMode
shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player;
minecraft->player = minecraft->localplayers[m_userIndex];
((MultiPlayerGameMode *)minecraft->localgameModes[m_userIndex])->setLocalMode(GameType::byId(packet->gameType));
minecraft->player = lastPlayer;
// make sure the UI offsets for this player are set correctly
if(iUserID!=-1)
{
ui.UpdateSelectedItemPos(iUserID);
}
TelemetryManager->RecordLevelStart(m_userIndex, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->getLevel(packet->dimension)->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount());
}
@ -448,7 +448,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
}
}
if (owner != NULL && owner->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
@ -574,7 +574,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
packet->data = 0;
}
if (packet->type == AddEntityPacket::ARROW) e = shared_ptr<Entity>( new Arrow(level, x, y, z) );
if (packet->type == AddEntityPacket::SNOWBALL) e = shared_ptr<Entity>( new Snowball(level, x, y, z) );
if (packet->type == AddEntityPacket::THROWN_ENDERPEARL) e = shared_ptr<Entity>( new ThrownEnderpearl(level, x, y, z) );
@ -620,22 +620,19 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
e->yRotp = packet->yRot;
e->xRotp = packet->xRot;
if (setRot)
if (setRot)
{
e->yRot = 0.0f;
e->xRot = 0.0f;
}
vector<shared_ptr<Entity> > *subEntities = e->getSubEntities();
if (subEntities != NULL)
if (subEntities)
{
int offs = packet->id - e->entityId;
//for (int i = 0; i < subEntities.length; i++)
for(AUTO_VAR(it, subEntities->begin()); it != subEntities->end(); ++it)
{
(*it)->entityId += offs;
//subEntities[i].entityId += offs;
//System.out.println(subEntities[i].entityId);
for ( auto it : *subEntities )
{
it->entityId += offs;
}
}
@ -685,10 +682,10 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
}
e->lerpMotion(packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0);
e->lerpMotion(packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0);
}
// 4J: Check our deferred entity link packets
// 4J: Check our deferred entity link packets
checkDeferredEntityLinkPackets(e->entityId);
}
}
@ -839,7 +836,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
player->setCustomSkin( packet->m_skinId );
player->setCustomCape( packet->m_capeId );
player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
if(!player->customTextureUrl.empty() && player->customTextureUrl.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(player->customTextureUrl))
{
if( minecraft->addPendingClientTextureRequest(player->customTextureUrl) )
@ -856,7 +853,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
}
app.DebugPrintf("Custom skin for player %ls is %ls\n",player->name.c_str(),player->customTextureUrl.c_str());
if(!player->customTextureUrl2.empty() && player->customTextureUrl2.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(player->customTextureUrl2))
{
if( minecraft->addPendingClientTextureRequest(player->customTextureUrl2) )
@ -1034,7 +1031,7 @@ void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
packet->yView = player->y;
connection->send(packet);
if (!started)
{
{
if(!g_NetworkManager.IsHost() )
{
@ -1050,7 +1047,7 @@ void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
started = true;
minecraft->setScreen(NULL);
// Fix for #105852 - TU12: Content: Gameplay: Local splitscreen Players are spawned at incorrect places after re-joining previously saved and loaded "Mass Effect World".
// Move this check from Minecraft::createExtraLocalPlayer
// 4J-PB - can't call this when this function is called from the qnet thread (GetGameStarted will be false)
@ -1124,7 +1121,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
// Don't bother setting this to dirty if it isn't going to visually change - we get a lot of
// water changing from static to dynamic for instance
if(!( ( ( prevTile == Tile::water_Id ) && ( tile == Tile::calmWater_Id ) ) ||
( ( prevTile == Tile::calmWater_Id ) && ( tile == Tile::water_Id ) ) ||
( ( prevTile == Tile::calmWater_Id ) && ( tile == Tile::water_Id ) ) ||
( ( prevTile == Tile::lava_Id ) && ( tile == Tile::calmLava_Id ) ) ||
( ( prevTile == Tile::calmLava_Id ) && ( tile == Tile::calmLava_Id ) ) ||
( ( prevTile == Tile::calmLava_Id ) && ( tile == Tile::lava_Id ) ) ) )
@ -1253,7 +1250,7 @@ void ClientConnection::handleDisconnect(shared_ptr<DisconnectPacket> packet)
{
connection->close(DisconnectPacket::eDisconnect_Kicked);
done = true;
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->connectionDisconnected( m_userIndex , packet->reason );
app.SetDisconnectReason( packet->reason );
@ -1337,7 +1334,7 @@ void ClientConnection::handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> pac
if (from != NULL)
{
// If this is a local player, then we only want to do processing for it if this connection is associated with the player it is for. In
// If this is a local player, then we only want to do processing for it if this connection is associated with the player it is for. In
// particular, we don't want to remove the item entity until we are processing it for the right connection, or else we won't have a valid
// "from" reference if we've already removed the item for an earlier processed connection
if( isLocalPlayer )
@ -1422,7 +1419,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
case ChatPacket::e_ChatBedMeSleep:
message=app.GetString(IDS_TILE_BED_MESLEEP);
break;
case ChatPacket::e_ChatPlayerJoinedGame:
case ChatPacket::e_ChatPlayerJoinedGame:
message=app.GetString(IDS_PLAYER_JOINED);
iPos=message.find(L"%s");
message.replace(iPos,2,playerDisplayName);
@ -1537,7 +1534,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
replaceEntitySource = true;
break;
case ChatPacket::e_ChatDeathFellAccidentLadder:
message=app.GetString(IDS_DEATH_FELL_ACCIDENT_LADDER);
replacePlayer = true;
@ -1702,7 +1699,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
message=app.GetString(IDS_MAX_WOLVES_BRED);
break;
// can't shear the mooshroom
// can't shear the mooshroom
case ChatPacket::e_ChatPlayerCantShearMooshroom:
message=app.GetString(IDS_CANT_SHEAR_MOOSHROOM);
break;
@ -1710,16 +1707,16 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
// Paintings/Item Frames
case ChatPacket::e_ChatPlayerMaxHangingEntities:
message=app.GetString(IDS_MAX_HANGINGENTITIES);
break;
break;
// Enemy spawn eggs in peaceful
case ChatPacket::e_ChatPlayerCantSpawnInPeaceful:
message=app.GetString(IDS_CANT_SPAWN_IN_PEACEFUL);
break;
break;
// Enemy spawn eggs in peaceful
case ChatPacket::e_ChatPlayerMaxBoats:
message=app.GetString(IDS_MAX_BOATS);
break;
break;
case ChatPacket::e_ChatCommandTeleportSuccess:
message=app.GetString(IDS_COMMAND_TELEPORT_SUCCESS);
@ -1851,7 +1848,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
BOOL isAtLeastOneFriend = g_NetworkManager.IsHost();
BOOL isFriendsWithHost = TRUE;
BOOL cantPlayContentRestricted = FALSE;
if(!g_NetworkManager.IsHost())
{
// set the game host settings
@ -1885,7 +1882,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
if( playerXuid != INVALID_XUID )
{
// Is this user friends with the host player?
// Is this user friends with the host player?
BOOL result;
DWORD error;
error = XUserAreUsersFriends(idx,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL);
@ -1915,7 +1912,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
if( playerXuid != INVALID_XUID )
{
// Is this user friends with the host player?
// Is this user friends with the host player?
BOOL result;
DWORD error;
error = XUserAreUsersFriends(m_userIndex,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL);
@ -2030,7 +2027,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
if(m_userIndex == ProfileManager.GetPrimaryPad() )
{
// Is this user friends with the host player?
// Is this user friends with the host player?
bool isFriend = true;
unsigned int friendCount = 0;
#ifdef __PS3__
@ -2060,7 +2057,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
requestParam.offset = 0;
requestParam.userInfo.userId = ProfileManager.getUserID(ProfileManager.GetPrimaryPad());
int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false);
int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false);
if( ret == 0 )
{
if( friendList.hasResult() )
@ -2070,7 +2067,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
#endif
if( ret == 0 )
{
{
isFriend = false;
SceNpId npid;
for( unsigned int i = 0; i < friendCount; i++ )
@ -2153,7 +2150,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
isAtLeastOneFriend = true;
break;
}
}
}
}
app.DebugPrintf("ClientConnection::handlePreLogin: User has at least one friend? %s\n", isAtLeastOneFriend ? "Yes" : "No");
@ -2195,8 +2192,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
DisconnectPacket::eDisconnectReason reason = DisconnectPacket::eDisconnect_NoUGC_Remote;
#else
DisconnectPacket::eDisconnectReason reason = DisconnectPacket::eDisconnect_None;
#endif
if(m_userIndex == ProfileManager.GetPrimaryPad())
#endif
if(m_userIndex == ProfileManager.GetPrimaryPad())
{
if(!isFriendsWithHost) reason = DisconnectPacket::eDisconnect_NotFriendsWithHost;
else if(!isAtLeastOneFriend) reason = DisconnectPacket::eDisconnect_NoFriendsInGame;
@ -2208,7 +2205,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE);
}
else
{
{
if(!isFriendsWithHost) reason = DisconnectPacket::eDisconnect_NotFriendsWithHost;
else if(!canPlayLocal) reason = DisconnectPacket::eDisconnect_NoUGC_Single_Local;
else if(cantPlayContentRestricted) reason = DisconnectPacket::eDisconnect_ContentRestricted_Single_Local;
@ -2221,7 +2218,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
app.SetDisconnectReason( reason );
// 4J-PB - this locks up on the read and write threads not closing down, because they are trying to lock the incoming critsec when it's already locked by this thread
// 4J-PB - this locks up on the read and write threads not closing down, because they are trying to lock the incoming critsec when it's already locked by this thread
// Minecraft::GetInstance()->connectionDisconnected( m_userIndex , reason );
// done = true;
// connection->flush();
@ -2278,7 +2275,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
#endif
// On PS3, all non-signed in players (even guests) can get a useful offlineXUID
#if !(defined __PS3__ || defined _DURANGO )
#if !(defined __PS3__ || defined _DURANGO )
if( !ProfileManager.IsGuest( m_userIndex ) )
#endif
{
@ -2287,7 +2284,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
BOOL allAllowed, friendsAllowed;
ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed);
send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
packet->m_ugcPlayersVersion, app.GetPlayerSkinId(m_userIndex), app.GetPlayerCapeId(m_userIndex), ProfileManager.IsGuest( m_userIndex ))));
if(!g_NetworkManager.IsHost() )
@ -2345,14 +2342,12 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
mob->xRotp = packet->xRot;
vector<shared_ptr<Entity> > *subEntities = mob->getSubEntities();
if (subEntities != NULL)
if (subEntities)
{
int offs = packet->id - mob->entityId;
//for (int i = 0; i < subEntities.length; i++)
for(AUTO_VAR(it, subEntities->begin()); it != subEntities->end(); ++it)
{
//subEntities[i].entityId += offs;
(*it)->entityId += offs;
for (auto& it : *subEntities )
{
it->entityId += offs;
}
}
@ -2438,7 +2433,7 @@ void ClientConnection::handleEntityLinkPacket(shared_ptr<SetEntityLinkPacket> pa
minecraft.gui.setOverlayMessage(I18n.get("mount.onboard", Options.getTranslatedKeyMessage(options.keySneak.key)), false);
}
*/
}
}
else if (packet->type == SetEntityLinkPacket::LEASH)
{
if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_MOB) )
@ -2508,7 +2503,7 @@ void ClientConnection::handleTexture(shared_ptr<TexturePacket> packet)
wprintf(L"Client received request for custom texture %ls\n",packet->textureName.c_str());
#endif
PBYTE pbData=NULL;
DWORD dwBytes=0;
DWORD dwBytes=0;
app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes);
if(dwBytes!=0)
@ -2540,7 +2535,7 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
wprintf(L"Client received request for custom texture and geometry %ls\n",packet->textureName.c_str());
#endif
PBYTE pbData=NULL;
DWORD dwBytes=0;
DWORD dwBytes=0;
app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes);
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(packet->textureName);
@ -2574,9 +2569,9 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
// Add the texture data
app.AddMemoryTextureFile(packet->textureName,packet->pbData,packet->dwTextureBytes);
// Add the geometry data
if(packet->dwBoxC!=0)
if(packet->dwBoxC!=0)
{
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
}
// Add the anim override
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
@ -2622,7 +2617,7 @@ void ClientConnection::handleTextureChange(shared_ptr<TextureChangePacket> packe
#endif
break;
}
if(!packet->path.empty() && packet->path.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(packet->path))
{
if( minecraft->addPendingClientTextureRequest(packet->path) )
@ -2728,7 +2723,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
level->removeEntity( shared_ptr<Entity>(minecraft->localplayers[m_userIndex]) );
level = dimensionLevel;
// Whilst calling setLevel, make sure that minecraft::player is set up to be correct for this
// connection
shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player;
@ -2737,7 +2732,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
minecraft->player = lastPlayer;
TelemetryManager->RecordLevelExit(m_userIndex, eSen_LevelExitStatus_Succeeded);
//minecraft->player->dimension = packet->dimension;
minecraft->localplayers[m_userIndex]->dimension = packet->dimension;
//minecraft->setScreen(new ReceivingLevelScreen(this));
@ -2788,12 +2783,12 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
{
ui.NavigateToScene(m_userIndex, eUIScene_ConnectingProgress, param);
}
app.SetAction( m_userIndex, eAppAction_WaitForDimensionChangeComplete);
}
//minecraft->respawnPlayer(minecraft->player->GetXboxPad(),true, packet->dimension);
// Wrap respawnPlayer call up in code to set & restore the player/gamemode etc. as some things
// in there assume that we are set up for the player that the respawn is coming in for
int oldIndex = minecraft->getLocalPlayerIdx();
@ -2818,7 +2813,7 @@ void ClientConnection::handleExplosion(shared_ptr<ExplodePacket> packet)
MultiPlayerLevel *mpLevel = (MultiPlayerLevel *)minecraft->level;
mpLevel->enableResetChanges(false);
// 4J - now directly pass a pointer to the toBlow array in the packet rather than copying around
e->finalizeExplosion(true, &packet->toBlow);
e->finalizeExplosion(true, &packet->toBlow);
mpLevel->enableResetChanges(true);
PIXEndNamedEvent();
PIXEndNamedEvent();
@ -2864,7 +2859,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2878,7 +2873,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2892,7 +2887,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2907,7 +2902,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2922,7 +2917,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2937,7 +2932,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2949,7 +2944,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2961,7 +2956,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2975,7 +2970,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -2990,7 +2985,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -3002,7 +2997,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -3025,7 +3020,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -3037,7 +3032,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
failed = true;
failed = true;
}
}
break;
@ -3115,7 +3110,7 @@ void ClientConnection::handleContainerAck(shared_ptr<ContainerAckPacket> packet)
void ClientConnection::handleContainerContent(shared_ptr<ContainerSetContentPacket> packet)
{
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_INVENTORY)
if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_INVENTORY)
{
player->inventoryMenu->setAll(&packet->items);
}
@ -3195,7 +3190,7 @@ void ClientConnection::handleTileEntityData(shared_ptr<TileEntityDataPacket> pac
else if (packet->type == TileEntityDataPacket::TYPE_BEACON && dynamic_pointer_cast<BeaconTileEntity>(te) != NULL)
{
dynamic_pointer_cast<BeaconTileEntity>(te)->load(packet->tag);
}
}
else if (packet->type == TileEntityDataPacket::TYPE_SKULL && dynamic_pointer_cast<SkullTileEntity>(te) != NULL)
{
dynamic_pointer_cast<SkullTileEntity>(te)->load(packet->tag);
@ -3273,7 +3268,7 @@ void ClientConnection::handleGameEvent(shared_ptr<GameEventPacket> gameEventPack
else if (event == GameEventPacket::WIN_GAME)
{
ui.SetWinUserIndex( (BYTE)gameEventPacket->param );
#ifdef _XBOX
// turn off the gamertags in splitscreen for the primary player, since they are about to be made fullscreen
@ -3513,7 +3508,7 @@ void ClientConnection::displayPrivilegeChanges(shared_ptr<MultiplayerLocalPlayer
case Player::ePlayerGamePrivilege_Invulnerable:
if(privOn) message = app.GetString(IDS_PRIV_INVULNERABLE_TOGGLE_ON);
else message = app.GetString(IDS_PRIV_INVULNERABLE_TOGGLE_OFF);
break;
break;
case Player::ePlayerGamePrivilege_CanToggleInvisible:
if(privOn) message = app.GetString(IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON);
else message = app.GetString(IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF);
@ -3587,7 +3582,7 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
UIScene_TradingMenu *screen = (UIScene_TradingMenu *)scene;
trader = screen->getMerchant();
#endif
MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input);
trader->overrideOffers(recipeList);
}
@ -3674,7 +3669,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E
DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack();
if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
{
// no upsell, we're about to quit
MinecraftServer::getInstance()->setSaveOnExit( false );
// flag a app action of exit game
@ -3728,7 +3723,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E
int ClientConnection::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
if(result==C4JStorage::EMessage_ResultDecline)
{
//INT saveOrCheckpointId = 0;
//bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
@ -3747,7 +3742,7 @@ int ClientConnection::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::
return 0;
}
//
//
wstring ClientConnection::GetDisplayNameByGamertag(wstring gamertag)
{
#ifdef _DURANGO
@ -3892,31 +3887,31 @@ void ClientConnection::handleUpdateAttributes(shared_ptr<UpdateAttributesPacket>
if ( !entity->instanceof(eTYPE_LIVINGENTITY) )
{
// Entity is not a living entity!
assert(0);
assert(0);
}
BaseAttributeMap *attributes = (dynamic_pointer_cast<LivingEntity>(entity))->getAttributes();
unordered_set<UpdateAttributesPacket::AttributeSnapshot *> attributeSnapshots = packet->getValues();
for (AUTO_VAR(it,attributeSnapshots.begin()); it != attributeSnapshots.end(); ++it)
unordered_set<UpdateAttributesPacket::AttributeSnapshot *> attributeSnapshots = packet->getValues();
for ( UpdateAttributesPacket::AttributeSnapshot *attribute : attributeSnapshots )
{
UpdateAttributesPacket::AttributeSnapshot *attribute = *it;
AttributeInstance *instance = attributes->getInstance(attribute->getId());
if (instance == NULL)
if (instance)
{
// 4J - TODO: revisit, not familiar with the attribute system, why are we passing in MIN_NORMAL (Java's smallest non-zero value conforming to IEEE Standard 754 (?)) and MAX_VALUE
instance = attributes->registerAttribute(new RangedAttribute(attribute->getId(), 0, Double::MIN_NORMAL, Double::MAX_VALUE));
}
instance->setBaseValue(attribute->getBase());
instance->removeModifiers();
unordered_set<AttributeModifier *> *modifiers = attribute->getModifiers();
instance->setBaseValue(attribute->getBase());
instance->removeModifiers();
unordered_set<AttributeModifier *> *modifiers = attribute->getModifiers();
for (AUTO_VAR(it2,modifiers->begin()); it2 != modifiers->end(); ++it2)
{
AttributeModifier* modifier = *it2;
instance->addModifier(new AttributeModifier(modifier->getId(), modifier->getAmount(), modifier->getOperation() ) );
if ( modifiers )
{
for ( AttributeModifier* modifier : *modifiers )
{
instance->addModifier(new AttributeModifier(modifier->getId(), modifier->getAmount(), modifier->getOperation()));
}
}
}
}
}

View file

@ -42,7 +42,7 @@ void ConsoleSoundEngine::tick()
return;
}
for(AUTO_VAR(it,scheduledSounds.begin()); it != scheduledSounds.end();)
for (auto it = scheduledSounds.begin(); it != scheduledSounds.end();)
{
SoundEngine::ScheduledSound *next = *it;
next->delay--;

View file

@ -355,7 +355,7 @@ void ColourTable::loadColoursFromData(PBYTE pbData, DWORD dwLength)
wstring colourId = dis.readUTF();
int colourValue = dis.readInt();
setColour(colourId, colourValue);
AUTO_VAR(it,s_colourNamesMap.find(colourId));
auto it = s_colourNamesMap.find(colourId); // ?
}
bais.reset();
@ -363,7 +363,7 @@ void ColourTable::loadColoursFromData(PBYTE pbData, DWORD dwLength)
void ColourTable::setColour(const wstring &colourName, int value)
{
AUTO_VAR(it,s_colourNamesMap.find(colourName));
auto it = s_colourNamesMap.find(colourName);
if(it != s_colourNamesMap.end())
{
m_colourValues[(int)it->second] = value;

View file

@ -1475,9 +1475,8 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
app.SetXuiServerAction(iPad,eXuiServerAction_ServerSettingChanged_Gamertags);
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
for( auto& decorationPlayer : players->players )
{
shared_ptr<ServerPlayer> decorationPlayer = *it3;
decorationPlayer->setShowOnMaps((app.GetGameHostOption(eGameHostOption_Gamertags)!=0)?true:false);
}
}
@ -5641,7 +5640,7 @@ bool CMinecraftApp::isXuidNotch(PlayerUID xuid)
bool CMinecraftApp::isXuidDeadmau5(PlayerUID xuid)
{
AUTO_VAR(it, MojangData.find( xuid )); // 4J Stu - The .at and [] accessors insert elements if they don't exist
auto it = MojangData.find(xuid); // 4J Stu - The .at and [] accessors insert elements if they don't exist
if (it != MojangData.end() )
{
MOJANG_DATA *pMojangData=MojangData[xuid];
@ -5659,7 +5658,7 @@ void CMinecraftApp::AddMemoryTextureFile(const wstring &wName,PBYTE pbData,DWORD
EnterCriticalSection(&csMemFilesLock);
// check it's not already in
PMEMDATA pData=NULL;
AUTO_VAR(it, m_MEM_Files.find(wName));
auto it = m_MEM_Files.find(wName);
if(it != m_MEM_Files.end())
{
#ifndef _CONTENT_PACKAGE
@ -5704,7 +5703,7 @@ void CMinecraftApp::RemoveMemoryTextureFile(const wstring &wName)
{
EnterCriticalSection(&csMemFilesLock);
AUTO_VAR(it, m_MEM_Files.find(wName));
auto it = m_MEM_Files.find(wName);
if(it != m_MEM_Files.end())
{
#ifndef _CONTENT_PACKAGE
@ -5730,7 +5729,7 @@ bool CMinecraftApp::DefaultCapeExists()
bool val = false;
EnterCriticalSection(&csMemFilesLock);
AUTO_VAR(it, m_MEM_Files.find(wTex));
auto it = m_MEM_Files.find(wTex);
if(it != m_MEM_Files.end()) val = true;
LeaveCriticalSection(&csMemFilesLock);
@ -5742,7 +5741,7 @@ bool CMinecraftApp::IsFileInMemoryTextures(const wstring &wName)
bool val = false;
EnterCriticalSection(&csMemFilesLock);
AUTO_VAR(it, m_MEM_Files.find(wName));
auto it = m_MEM_Files.find(wName);
if(it != m_MEM_Files.end()) val = true;
LeaveCriticalSection(&csMemFilesLock);
@ -5752,7 +5751,7 @@ bool CMinecraftApp::IsFileInMemoryTextures(const wstring &wName)
void CMinecraftApp::GetMemFileDetails(const wstring &wName,PBYTE *ppbData,DWORD *pdwBytes)
{
EnterCriticalSection(&csMemFilesLock);
AUTO_VAR(it, m_MEM_Files.find(wName));
auto it = m_MEM_Files.find(wName);
if(it != m_MEM_Files.end())
{
PMEMDATA pData = (*it).second;
@ -5767,7 +5766,7 @@ void CMinecraftApp::AddMemoryTPDFile(int iConfig,PBYTE pbData,DWORD dwBytes)
EnterCriticalSection(&csMemTPDLock);
// check it's not already in
PMEMDATA pData=NULL;
AUTO_VAR(it, m_MEM_TPD.find(iConfig));
auto it = m_MEM_TPD.find(iConfig);
if(it == m_MEM_TPD.end())
{
pData = (PMEMDATA)new BYTE[sizeof(MEMDATA)];
@ -5787,7 +5786,7 @@ void CMinecraftApp::RemoveMemoryTPDFile(int iConfig)
EnterCriticalSection(&csMemTPDLock);
// check it's not already in
PMEMDATA pData=NULL;
AUTO_VAR(it, m_MEM_TPD.find(iConfig));
auto it = m_MEM_TPD.find(iConfig);
if(it != m_MEM_TPD.end())
{
pData=m_MEM_TPD[iConfig];
@ -5844,7 +5843,7 @@ bool CMinecraftApp::IsFileInTPD(int iConfig)
bool val = false;
EnterCriticalSection(&csMemTPDLock);
AUTO_VAR(it, m_MEM_TPD.find(iConfig));
auto it = m_MEM_TPD.find(iConfig);
if(it != m_MEM_TPD.end()) val = true;
LeaveCriticalSection(&csMemTPDLock);
@ -5854,7 +5853,7 @@ bool CMinecraftApp::IsFileInTPD(int iConfig)
void CMinecraftApp::GetTPD(int iConfig,PBYTE *ppbData,DWORD *pdwBytes)
{
EnterCriticalSection(&csMemTPDLock);
AUTO_VAR(it, m_MEM_TPD.find(iConfig));
auto it = m_MEM_TPD.find(iConfig);
if(it != m_MEM_TPD.end())
{
PMEMDATA pData = (*it).second;
@ -6989,7 +6988,7 @@ HRESULT CMinecraftApp::RegisterDLCData(eDLCContentType eType, WCHAR *pwchBannerN
// check if we already have this info from the local DLC file
wstring wsTemp=wchUppercaseProductID;
AUTO_VAR(it, DLCInfo_Full.find(wsTemp));
auto it = DLCInfo_Full.find(wsTemp);
if( it == DLCInfo_Full.end() )
{
// Not found
@ -7097,7 +7096,7 @@ HRESULT CMinecraftApp::RegisterDLCData(char *pchDLCName, unsigned int uiSortInde
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
{
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
auto it = DLCInfo_SkinName.find(FirstSkin);
if( it == DLCInfo_SkinName.end() )
{
return false;
@ -7110,7 +7109,7 @@ bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLON
}
bool CMinecraftApp::GetDLCNameForPackID(const int iPackID,char **ppchKeyID)
{
AUTO_VAR(it, DLCTextures_PackID.find(iPackID));
auto it = DLCTextures_PackID.find(iPackID);
if( it == DLCTextures_PackID.end() )
{
*ppchKeyID=NULL;
@ -7128,7 +7127,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfo(char *pchDLCName)
if(DLCInfo.size()>0)
{
AUTO_VAR(it, DLCInfo.find(tempString));
auto it = DLCInfo.find(tempString);
if( it == DLCInfo.end() )
{
@ -7185,7 +7184,7 @@ char *CMinecraftApp::GetDLCInfoTextures(int iIndex)
#elif defined _XBOX_ONE
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,wstring &ProductId)
{
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
auto it = DLCInfo_SkinName.find(FirstSkin);
if( it == DLCInfo_SkinName.end() )
{
return false;
@ -7198,7 +7197,7 @@ bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,wstring
}
bool CMinecraftApp::GetDLCFullOfferIDForPackID(const int iPackID,wstring &ProductId)
{
AUTO_VAR(it, DLCTextures_PackID.find(iPackID));
auto it = DLCTextures_PackID.find(iPackID);
if( it == DLCTextures_PackID.end() )
{
return false;
@ -7243,7 +7242,7 @@ wstring CMinecraftApp::GetDLCInfoTexturesFullOffer(int iIndex)
#else
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
{
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
auto it = DLCInfo_SkinName.find(FirstSkin);
if( it == DLCInfo_SkinName.end() )
{
return false;
@ -7256,15 +7255,15 @@ bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLON
}
bool CMinecraftApp::GetDLCFullOfferIDForPackID(const int iPackID,ULONGLONG *pullVal)
{
AUTO_VAR(it, DLCTextures_PackID.find(iPackID));
auto it = DLCTextures_PackID.find(iPackID);
if( it == DLCTextures_PackID.end() )
{
*pullVal=(ULONGLONG)0;
*pullVal=0ULL;
return false;
}
else
{
*pullVal=(ULONGLONG)it->second;
*pullVal=it->second;
return true;
}
}
@ -7273,7 +7272,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial)
//DLC_INFO *pDLCInfo=NULL;
if(DLCInfo_Trial.size()>0)
{
AUTO_VAR(it, DLCInfo_Trial.find(ullOfferID_Trial));
auto it = DLCInfo_Trial.find(ullOfferID_Trial);
if( it == DLCInfo_Trial.end() )
{
@ -7330,7 +7329,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(WCHAR *pwchProductID)
wstring wsTemp = pwchProductID;
if(DLCInfo_Full.size()>0)
{
AUTO_VAR(it, DLCInfo_Full.find(wsTemp));
auto it = DLCInfo_Full.find(wsTemp);
if( it == DLCInfo_Full.end() )
{
@ -7370,7 +7369,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full)
if(DLCInfo_Full.size()>0)
{
AUTO_VAR(it, DLCInfo_Full.find(ullOfferID_Full));
auto it = DLCInfo_Full.find(ullOfferID_Full);
if( it == DLCInfo_Full.end() )
{
@ -7570,9 +7569,8 @@ void CMinecraftApp::AddLevelToBannedLevelList(int iPad, PlayerUID xuid, char *ps
DWORD dwDataBytes=(DWORD)(sizeof(BANNEDLISTDATA)*m_vBannedListA[iPad]->size());
PBANNEDLISTDATA pBannedList = (BANNEDLISTDATA *)(new CHAR [dwDataBytes]);
int iCount=0;
for(AUTO_VAR(it, m_vBannedListA[iPad]->begin()); it != m_vBannedListA[iPad]->end(); ++it)
for (PBANNEDLISTDATA pData : *m_vBannedListA[iPad] )
{
PBANNEDLISTDATA pData=*it;
memcpy(&pBannedList[iCount++],pData,sizeof(BANNEDLISTDATA));
}
@ -7590,9 +7588,8 @@ void CMinecraftApp::AddLevelToBannedLevelList(int iPad, PlayerUID xuid, char *ps
bool CMinecraftApp::IsInBannedLevelList(int iPad, PlayerUID xuid, char *pszLevelName)
{
for(AUTO_VAR(it, m_vBannedListA[iPad]->begin()); it != m_vBannedListA[iPad]->end(); ++it)
for( PBANNEDLISTDATA pData : *m_vBannedListA[iPad] )
{
PBANNEDLISTDATA pData=*it;
#ifdef _XBOX_ONE
PlayerUID bannedPlayerUID = pData->wchPlayerUID;
if(IsEqualXUID (bannedPlayerUID,xuid) && (strcmp(pData->pszLevelName,pszLevelName)==0))
@ -7613,7 +7610,7 @@ void CMinecraftApp::RemoveLevelFromBannedLevelList(int iPad, PlayerUID xuid, cha
//bool bRes;
// we will have retrieved the banned level list from TMS, so remove this one from it and write it back to TMS
for(AUTO_VAR(it, m_vBannedListA[iPad]->begin()); it != m_vBannedListA[iPad]->end(); )
for (auto it = m_vBannedListA[iPad]->begin(); it != m_vBannedListA[iPad]->end(); )
{
PBANNEDLISTDATA pBannedListData = *it;
@ -8321,10 +8318,8 @@ unsigned int CMinecraftApp::CreateImageTextData(PBYTE bTextMetadata, __int64 see
void CMinecraftApp::AddTerrainFeaturePosition(_eTerrainFeatureType eFeatureType,int x,int z)
{
// check we don't already have this in
for(AUTO_VAR(it, m_vTerrainFeatures.begin()); it < m_vTerrainFeatures.end(); ++it)
for( FEATURE_DATA *pFeatureData : m_vTerrainFeatures )
{
FEATURE_DATA *pFeatureData=*it;
if((pFeatureData->eTerrainFeature==eFeatureType) &&(pFeatureData->x==x) && (pFeatureData->z==z)) return;
}
@ -8338,10 +8333,8 @@ void CMinecraftApp::AddTerrainFeaturePosition(_eTerrainFeatureType eFeatureType,
_eTerrainFeatureType CMinecraftApp::IsTerrainFeature(int x,int z)
{
for(AUTO_VAR(it, m_vTerrainFeatures.begin()); it < m_vTerrainFeatures.end(); ++it)
for(FEATURE_DATA *pFeatureData : m_vTerrainFeatures )
{
FEATURE_DATA *pFeatureData=*it;
if((pFeatureData->x==x) && (pFeatureData->z==z)) return pFeatureData->eTerrainFeature;
}
@ -8350,10 +8343,8 @@ _eTerrainFeatureType CMinecraftApp::IsTerrainFeature(int x,int z)
bool CMinecraftApp::GetTerrainFeaturePosition(_eTerrainFeatureType eType,int *pX, int *pZ)
{
for(AUTO_VAR(it, m_vTerrainFeatures.begin()); it < m_vTerrainFeatures.end(); ++it)
for ( const FEATURE_DATA *pFeatureData : m_vTerrainFeatures )
{
FEATURE_DATA *pFeatureData=*it;
if(pFeatureData->eTerrainFeature==eType)
{
*pX=pFeatureData->x;
@ -8489,10 +8480,8 @@ unsigned int CMinecraftApp::AddDLCRequest(eDLCMarketplaceType eType, bool bPromo
// If it's already in there, promote it to the top of the list
int iPosition=0;
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
for( DLCRequest *pCurrent : m_DLCDownloadQueue )
{
DLCRequest *pCurrent = *it;
if(pCurrent->dwType==m_dwContentTypeA[eType])
{
// already got this in the list
@ -8543,7 +8532,7 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
bool bPromoted=false;
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
for ( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
@ -8601,10 +8590,8 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
// this may already be present in the vector because of a previous trial/full offer
bool bAlreadyInQueue=false;
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
if(wcscmp(pDLC->wchDataFile,pCurrent->wchFilename)==0)
{
bAlreadyInQueue=true;
@ -8664,10 +8651,8 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
if(!bPresent) // retrieve it from TMSPP
{
bool bAlreadyInQueue=false;
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
if(wcscmp(pDLC->wchBanner,pCurrent->wchFilename)==0)
{
bAlreadyInQueue=true;
@ -8721,10 +8706,8 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
// this may already be present in the vector because of a previous trial/full offer
bool bAlreadyInQueue=false;
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
if(wcscmp(pDLC->wchBanner,pCurrent->wchFilename)==0)
{
bAlreadyInQueue=true;
@ -8767,10 +8750,8 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
bool CMinecraftApp::CheckTMSDLCCanStop()
{
EnterCriticalSection(&csTMSPPDownloadQueue);
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
if(pCurrent->eState==e_TMS_ContentState_Retrieving)
{
LeaveCriticalSection(&csTMSPPDownloadQueue);
@ -8796,10 +8777,8 @@ bool CMinecraftApp::RetrieveNextDLCContent()
}
EnterCriticalSection(&csDLCDownloadQueue);
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
for( const DLCRequest* pCurrent : m_DLCDownloadQueue )
{
DLCRequest *pCurrent = *it;
if(pCurrent->eState==e_DLC_ContentState_Retrieving)
{
LeaveCriticalSection(&csDLCDownloadQueue);
@ -8808,10 +8787,8 @@ bool CMinecraftApp::RetrieveNextDLCContent()
}
// Now look for the next retrieval
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
for( DLCRequest *pCurrent : m_DLCDownloadQueue )
{
DLCRequest *pCurrent = *it;
if(pCurrent->eState==e_DLC_ContentState_Idle)
{
#ifdef _DEBUG
@ -8853,9 +8830,8 @@ int CMinecraftApp::TMSPPFileReturned(LPVOID pParam,int iPad,int iUserData,C4JSto
// find the right one in the vector
EnterCriticalSection(&pClass->csTMSPPDownloadQueue);
for(AUTO_VAR(it, pClass->m_TMSPPDownloadQueue.begin()); it != pClass->m_TMSPPDownloadQueue.end(); ++it)
for( TMSPPRequest *pCurrent : pClass->m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
#if defined(_XBOX) || defined(_WINDOWS64)
char szFile[MAX_TMSFILENAME_SIZE];
wcstombs(szFile,pCurrent->wchFilename,MAX_TMSFILENAME_SIZE);
@ -8956,8 +8932,7 @@ bool CMinecraftApp::RetrieveNextTMSPPContent()
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())==false) return false;
EnterCriticalSection(&csTMSPPDownloadQueue);
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
@ -8970,7 +8945,7 @@ bool CMinecraftApp::RetrieveNextTMSPPContent()
}
// Now look for the next retrieval
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
@ -9074,11 +9049,10 @@ void CMinecraftApp::ClearAndResetDLCDownloadQueue()
int iPosition=0;
EnterCriticalSection(&csTMSPPDownloadQueue);
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
for( DLCRequest *pCurrent : m_DLCDownloadQueue )
{
DLCRequest *pCurrent = *it;
delete pCurrent;
if ( pCurrent )
delete pCurrent;
iPosition++;
}
m_DLCDownloadQueue.clear();
@ -9100,11 +9074,10 @@ void CMinecraftApp::ClearTMSPPFilesRetrieved()
{
int iPosition=0;
EnterCriticalSection(&csTMSPPDownloadQueue);
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
for ( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
{
TMSPPRequest *pCurrent = *it;
delete pCurrent;
if ( pCurrent )
delete pCurrent;
iPosition++;
}
m_TMSPPDownloadQueue.clear();
@ -9118,10 +9091,8 @@ int CMinecraftApp::DLCOffersReturned(void *pParam, int iOfferC, DWORD dwType, in
// find the right one in the vector
EnterCriticalSection(&pClass->csTMSPPDownloadQueue);
for(AUTO_VAR(it, pClass->m_DLCDownloadQueue.begin()); it != pClass->m_DLCDownloadQueue.end(); ++it)
for( DLCRequest *pCurrent : pClass->m_DLCDownloadQueue )
{
DLCRequest *pCurrent = *it;
// avatar items are coming back as type Content, so we can't trust the type setting
if(pCurrent->dwType==dwType)
{
@ -9151,10 +9122,8 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
// If there's already a retrieve in progress, quit
// we may have re-ordered the list, so need to check every item
EnterCriticalSection(&csDLCDownloadQueue);
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
for( DLCRequest *pCurrent : m_DLCDownloadQueue )
{
DLCRequest *pCurrent = *it;
if((pCurrent->dwType==m_dwContentTypeA[eType]) && (pCurrent->eState==e_DLC_ContentState_Retrieved))
{
LeaveCriticalSection(&csDLCDownloadQueue);
@ -9208,17 +9177,17 @@ vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vect
app.DebugPrintf("*** SetAdditionalSkinBoxes - Inserting model parts for skin %d from array of Skin Boxes\n",dwSkinID&0x0FFFFFFF);
// convert the skin boxes into model parts, and add to the humanoid model
for(AUTO_VAR(it, pvSkinBoxA->begin());it != pvSkinBoxA->end(); ++it)
for( auto& it : *pvSkinBoxA )
{
if(pModel)
{
ModelPart *pModelPart=pModel->AddOrRetrievePart(*it);
ModelPart *pModelPart=pModel->AddOrRetrievePart(it);
pvModelPart->push_back(pModelPart);
}
}
m_AdditionalModelParts.insert( std::pair<DWORD, vector<ModelPart *> *>(dwSkinID, pvModelPart) );
m_AdditionalSkinBoxes.insert( std::pair<DWORD, vector<SKIN_BOX *> *>(dwSkinID, pvSkinBoxA) );
m_AdditionalModelParts.emplace(dwSkinID, pvModelPart);
m_AdditionalSkinBoxes.emplace(dwSkinID, pvSkinBoxA);
LeaveCriticalSection( &csAdditionalSkinBoxes );
LeaveCriticalSection( &csAdditionalModelParts );
@ -9232,7 +9201,7 @@ vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID)
vector<ModelPart *> *pvModelParts=NULL;
if(m_AdditionalModelParts.size()>0)
{
AUTO_VAR(it, m_AdditionalModelParts.find(dwSkinID));
auto it = m_AdditionalModelParts.find(dwSkinID);
if(it!=m_AdditionalModelParts.end())
{
pvModelParts = (*it).second;
@ -9249,7 +9218,7 @@ vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
vector<SKIN_BOX *> *pvSkinBoxes=NULL;
if(m_AdditionalSkinBoxes.size()>0)
{
AUTO_VAR(it,m_AdditionalSkinBoxes.find(dwSkinID));
auto it = m_AdditionalSkinBoxes.find(dwSkinID);
if(it!=m_AdditionalSkinBoxes.end())
{
pvSkinBoxes = (*it).second;
@ -9267,7 +9236,7 @@ unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
if(m_AnimOverrides.size()>0)
{
AUTO_VAR(it, m_AnimOverrides.find(dwSkinID));
auto it = m_AnimOverrides.find(dwSkinID);
if(it!=m_AnimOverrides.end())
{
uiAnimOverrideBitmask = (*it).second;
@ -9285,7 +9254,7 @@ void CMinecraftApp::SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOve
if(m_AnimOverrides.size()>0)
{
AUTO_VAR(it, m_AnimOverrides.find(dwSkinID));
auto it = m_AnimOverrides.find(dwSkinID);
if(it!=m_AnimOverrides.end())
{
LeaveCriticalSection( &csAnimOverrideBitmask );

View file

@ -178,7 +178,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
{
//EAudioParameterType paramType = e_AudioParamType_Invalid;
AUTO_VAR(it, parameterMapping.find( pParams->dwType ));
auto it = parameterMapping.find(pParams->dwType);
if(it != parameterMapping.end() )
{

View file

@ -32,10 +32,10 @@ DLCManager::DLCManager()
DLCManager::~DLCManager()
{
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for ( DLCPack *pack : m_packs )
{
DLCPack *pack = *it;
delete pack;
if ( pack )
delete pack;
}
}
@ -60,10 +60,9 @@ DWORD DLCManager::getPackCount(EDLCType type /*= e_DLCType_All*/)
DWORD packCount = 0;
if( type != e_DLCType_All )
{
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *pack : m_packs )
{
DLCPack *pack = *it;
if( pack->getDLCItemsCount(type) > 0 )
if( pack && pack->getDLCItemsCount(type) > 0 )
{
++packCount;
}
@ -85,7 +84,7 @@ void DLCManager::removePack(DLCPack *pack)
{
if(pack != NULL)
{
AUTO_VAR(it, find(m_packs.begin(),m_packs.end(),pack));
auto it = find(m_packs.begin(), m_packs.end(), pack);
if(it != m_packs.end() ) m_packs.erase(it);
delete pack;
}
@ -93,10 +92,10 @@ void DLCManager::removePack(DLCPack *pack)
void DLCManager::removeAllPacks(void)
{
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *pack : m_packs )
{
DLCPack *pack = (DLCPack *)*it;
delete pack;
if ( pack )
delete pack;
}
m_packs.clear();
@ -104,23 +103,19 @@ void DLCManager::removeAllPacks(void)
void DLCManager::LanguageChanged(void)
{
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *pack : m_packs )
{
DLCPack *pack = (DLCPack *)*it;
// update the language
pack->UpdateLanguage();
}
}
DLCPack *DLCManager::getPack(const wstring &name)
{
DLCPack *pack = NULL;
//DWORD currentIndex = 0;
DLCPack *currentPack = NULL;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack * currentPack : m_packs )
{
currentPack = *it;
wstring wsName=currentPack->getName();
if(wsName.compare(name) == 0)
@ -136,11 +131,8 @@ DLCPack *DLCManager::getPack(const wstring &name)
DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
{
DLCPack *pack = NULL;
//DWORD currentIndex = 0;
DLCPack *currentPack = NULL;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *currentPack : m_packs )
{
currentPack = *it;
wstring wsName=currentPack->getPurchaseOfferId();
if(wsName.compare(productID) == 0)
@ -159,10 +151,8 @@ DLCPack *DLCManager::getPack(DWORD index, EDLCType type /*= e_DLCType_All*/)
if( type != e_DLCType_All )
{
DWORD currentIndex = 0;
DLCPack *currentPack = NULL;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *currentPack : m_packs )
{
currentPack = *it;
if(currentPack->getDLCItemsCount(type)>0)
{
if(currentIndex == index)
@ -200,9 +190,8 @@ DWORD DLCManager::getPackIndex(DLCPack *pack, bool &found, EDLCType type /*= e_D
if( type != e_DLCType_All )
{
DWORD index = 0;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *thisPack : m_packs )
{
DLCPack *thisPack = *it;
if(thisPack->getDLCItemsCount(type)>0)
{
if(thisPack == pack)
@ -218,9 +207,8 @@ DWORD DLCManager::getPackIndex(DLCPack *pack, bool &found, EDLCType type /*= e_D
else
{
DWORD index = 0;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *thisPack : m_packs )
{
DLCPack *thisPack = *it;
if(thisPack == pack)
{
found = true;
@ -238,9 +226,8 @@ DWORD DLCManager::getPackIndexContainingSkin(const wstring &path, bool &found)
DWORD foundIndex = 0;
found = false;
DWORD index = 0;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *pack : m_packs )
{
DLCPack *pack = *it;
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
{
if(pack->doesPackContainSkin(path))
@ -258,9 +245,8 @@ DWORD DLCManager::getPackIndexContainingSkin(const wstring &path, bool &found)
DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
{
DLCPack *foundPack = NULL;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *pack : m_packs )
{
DLCPack *pack = *it;
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
{
if(pack->doesPackContainSkin(path))
@ -276,9 +262,8 @@ DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
{
DLCSkinFile *foundSkinfile = NULL;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *pack : m_packs )
{
DLCPack *pack = *it;
foundSkinfile=pack->getSkinFile(path);
if(foundSkinfile!=NULL)
{
@ -291,12 +276,10 @@ DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
{
DWORD corruptDLCCount = m_dwUnnamedCorruptDLCCount;
DLCPack *pack = NULL;
DLCPack *firstCorruptPack = NULL;
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
for( DLCPack *pack : m_packs )
{
pack = *it;
if( pack->IsCorrupt() )
{
++corruptDLCCount;
@ -468,7 +451,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
{
//DLCManager::EDLCParameterType paramType = DLCManager::e_DLCParamType_Invalid;
AUTO_VAR(it, parameterMapping.find( pParams->dwType ));
auto it = parameterMapping.find(pParams->dwType);
if(it != parameterMapping.end() )
{
@ -658,7 +641,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
pParams = (C4JStorage::DLC_FILE_PARAM *)pbTemp;
for(unsigned int j=0;j<uiParameterCount;j++)
{
AUTO_VAR(it, parameterMapping.find( pParams->dwType ));
auto it = parameterMapping.find(pParams->dwType);
if(it != parameterMapping.end() )
{

View file

@ -54,16 +54,18 @@ DLCPack::DLCPack(const wstring &name,const wstring &productID,DWORD dwLicenseMas
DLCPack::~DLCPack()
{
for(AUTO_VAR(it, m_childPacks.begin()); it != m_childPacks.end(); ++it)
for( auto& it : m_childPacks )
{
delete *it;
if ( it )
delete it;
}
for(unsigned int i = 0; i < DLCManager::e_DLCType_Max; ++i)
{
for(AUTO_VAR(it,m_files[i].begin()); it != m_files[i].end(); ++it)
for (auto& it : m_files[i] )
{
delete *it;
if ( it )
delete it;
}
}
@ -161,7 +163,7 @@ void DLCPack::addParameter(DLCManager::EDLCParameterType type, const wstring &va
bool DLCPack::getParameterAsUInt(DLCManager::EDLCParameterType type, unsigned int &param)
{
AUTO_VAR(it,m_parameters.find((int)type));
auto it = m_parameters.find((int)type);
if(it != m_parameters.end())
{
switch(type)
@ -270,7 +272,7 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path
else
{
g_pathCmpString = &path;
AUTO_VAR(it, find_if( m_files[type].begin(), m_files[type].end(), pathCmp ));
auto it = find_if(m_files[type].begin(), m_files[type].end(), pathCmp);
hasFile = it != m_files[type].end();
if(!hasFile && m_parentPack )
{
@ -316,7 +318,7 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path)
else
{
g_pathCmpString = &path;
AUTO_VAR(it, find_if( m_files[type].begin(), m_files[type].end(), pathCmp ));
auto it = find_if(m_files[type].begin(), m_files[type].end(), pathCmp);
if(it == m_files[type].end())
{
@ -368,9 +370,9 @@ DWORD DLCPack::getFileIndexAt(DLCManager::EDLCType type, const wstring &path, bo
DWORD foundIndex = 0;
found = false;
DWORD index = 0;
for(AUTO_VAR(it, m_files[type].begin()); it != m_files[type].end(); ++it)
for( auto& it : m_files[type] )
{
if(path.compare((*it)->getPath()) == 0)
if(path.compare(it->getPath()) == 0)
{
foundIndex = index;
found = true;

View file

@ -14,10 +14,10 @@ void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream *dos, UINT n
GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentId);
dos->writeUTF( _toString( m_enchantmentId ) );
dos->writeUTF( std::to_wstring( m_enchantmentId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentLevel);
dos->writeUTF( _toString( m_enchantmentLevel ) );
dos->writeUTF( std::to_wstring( m_enchantmentLevel ) );
}
void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
@ -50,7 +50,7 @@ bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
// 4J-JEV: Ripped code from enchantmenthelpers
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
if (item->id == Item::enchantedBook_Id)
if (item->id == Item::enchantedBook_Id)
{
Item::enchantedBook->addEnchantment( item, new EnchantmentInstance(m_enchantmentId, m_enchantmentLevel) );
}

View file

@ -17,26 +17,26 @@ void AddItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
dos->writeUTF( _toString( m_itemId ) );
dos->writeUTF( std::to_wstring( m_itemId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
dos->writeUTF( _toString( m_quantity ) );
dos->writeUTF( std::to_wstring( m_quantity ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
dos->writeUTF( _toString( m_auxValue ) );
dos->writeUTF( std::to_wstring( m_auxValue ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
dos->writeUTF( _toString( m_dataTag ) );
dos->writeUTF( std::to_wstring( m_dataTag ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot);
dos->writeUTF( _toString( m_slot ) );
dos->writeUTF( std::to_wstring( m_slot ) );
}
void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren( children );
for (AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); it++)
children->push_back( *it );
for ( const auto& it : m_enchantments )
children->push_back( it );
}
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
@ -99,13 +99,13 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container,
bool added = false;
if(Item::items[m_itemId] != NULL)
{
int quantity = min(m_quantity, Item::items[m_itemId]->getMaxStackSize());
int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize());
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
newItem->set4JData(m_dataTag);
for(AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); ++it)
for( auto& it : m_enchantments )
{
(*it)->enchantItem(newItem);
it->enchantItem(newItem);
}
if(m_slot >= 0 && m_slot < container->getContainerSize() )

View file

@ -37,19 +37,19 @@ void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream *dos, UINT n
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_filename);
dos->writeUTF(m_schematicName);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_location->x));
dos->writeUTF(std::to_wstring(m_location->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_location->y));
dos->writeUTF(std::to_wstring(m_location->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_location->z));
dos->writeUTF(std::to_wstring(m_location->z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_rot);
switch (m_rotation)
{
case ConsoleSchematicFile::eSchematicRot_0: dos->writeUTF(_toString( 0 )); break;
case ConsoleSchematicFile::eSchematicRot_90: dos->writeUTF(_toString( 90 )); break;
case ConsoleSchematicFile::eSchematicRot_180: dos->writeUTF(_toString( 180 )); break;
case ConsoleSchematicFile::eSchematicRot_270: dos->writeUTF(_toString( 270 )); break;
case ConsoleSchematicFile::eSchematicRot_0: dos->writeUTF(L"0"); break;
case ConsoleSchematicFile::eSchematicRot_90: dos->writeUTF(L"90"); break;
case ConsoleSchematicFile::eSchematicRot_180: dos->writeUTF(L"180"); break;
case ConsoleSchematicFile::eSchematicRot_270: dos->writeUTF(L"270"); break;
}
}
@ -113,7 +113,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
break;
};
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter rot=%d\n",m_rotation);
}
else if(attributeName.compare(L"dim") == 0)
@ -160,7 +160,7 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *
{
if( m_completed ) return;
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
@ -199,7 +199,7 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
{
if( m_completed ) return;
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition (lighting)");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);

View file

@ -14,11 +14,11 @@ void BiomeOverride::writeAttributes(DataOutputStream *dos, UINT numAttrs)
GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_biomeId);
dos->writeUTF(_toString(m_biomeId));
dos->writeUTF(std::to_wstring(m_biomeId));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
dos->writeUTF(_toString(m_tile));
dos->writeUTF(std::to_wstring(m_tile));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_topTileId);
dos->writeUTF(_toString(m_topTile));
dos->writeUTF(std::to_wstring(m_topTile));
}
void BiomeOverride::addAttribute(const wstring &attributeName, const wstring &attributeValue)

View file

@ -22,13 +22,13 @@ void CollectItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numA
GameRuleDefinition::writeAttributes(dos, numAttributes + 3);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
dos->writeUTF( _toString( m_itemId ) );
dos->writeUTF( std::to_wstring( m_itemId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
dos->writeUTF( _toString( m_auxValue ) );
dos->writeUTF( std::to_wstring( m_auxValue ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
dos->writeUTF( _toString( m_quantity ) );
dos->writeUTF( std::to_wstring( m_quantity ) );
}
void CollectItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
@ -108,9 +108,9 @@ wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item)
wstring xml = L"";
if(item != NULL)
{
xml = L"<CollectItemRule itemId=\"" + _toString<int>(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + _toString<int>(item->getAuxValue()) + L"\"";
if(item->get4JData() != 0) xml += L" dataTag=\"" + _toString<int>(item->get4JData()) + L"\"";
xml = L"<CollectItemRule itemId=\"" + std::to_wstring(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + std::to_wstring(item->getAuxValue()) + L"\"";
if(item->get4JData() != 0) xml += L" dataTag=\"" + std::to_wstring(item->get4JData()) + L"\"";
xml += L"/>\n";
}
return xml;

View file

@ -28,12 +28,12 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
{
int goal = 0;
int progress = 0;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
for (auto& it : rule->m_parameters )
{
if(it->second.isPointer)
if(it.second.isPointer)
{
goal += it->second.gr->getGameRuleDefinition()->getGoal();
progress += it->second.gr->getGameRuleDefinition()->getProgress(it->second.gr);
goal += it.second.gr->getGameRuleDefinition()->getGoal();
progress += it.second.gr->getGameRuleDefinition()->getProgress(it.second.gr);
}
}
if(rule->getConnection() != NULL)
@ -44,9 +44,9 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
int icon = -1;
int auxValue = 0;
if(m_lastRuleStatusChanged != NULL)
{
{
icon = m_lastRuleStatusChanged->getIcon();
auxValue = m_lastRuleStatusChanged->getAuxValue();
m_lastRuleStatusChanged = NULL;
@ -60,7 +60,7 @@ wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &desc
{
PacketData *values = (PacketData *)data;
wstring newDesc = description;
newDesc = replaceAll(newDesc,L"{*progress*}",_toString<int>(values->progress));
newDesc = replaceAll(newDesc,L"{*goal*}",_toString<int>(values->goal));
newDesc = replaceAll(newDesc,L"{*progress*}",std::to_wstring(values->progress));
newDesc = replaceAll(newDesc,L"{*goal*}",std::to_wstring(values->goal));
return newDesc;
}

View file

@ -11,17 +11,17 @@ CompoundGameRuleDefinition::CompoundGameRuleDefinition()
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
{
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
for (auto it : m_children )
{
delete (*it);
delete it;
}
}
void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); it++)
children->push_back(*it);
for (auto& it : m_children )
children->push_back(it);
}
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
@ -40,7 +40,7 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame
rule = new UseTileRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule)
{
{
rule = new UpdatePlayerRuleDefinition();
}
else
@ -57,17 +57,17 @@ void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesI
{
GameRule *newRule = NULL;
int i = 0;
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
for (auto& it : m_children )
{
newRule = new GameRule(*it, rule->getConnection() );
(*it)->populateGameRule(type,newRule);
newRule = new GameRule(it, rule->getConnection() );
it->populateGameRule(type,newRule);
GameRule::ValueType value;
value.gr = newRule;
value.isPointer = true;
// Somehow add the newRule to the current rule
rule->setParameter(L"rule" + _toString<int>(i),value);
rule->setParameter(L"rule" + std::to_wstring(i),value);
++i;
}
GameRuleDefinition::populateGameRule(type, rule);
@ -76,14 +76,14 @@ void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesI
bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
{
bool statusChanged = false;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
for (auto& it : rule->m_parameters )
{
if(it->second.isPointer)
if(it.second.isPointer)
{
bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(it->second.gr,tileId,x,y,z);
bool changed = it.second.gr->getGameRuleDefinition()->onUseTile(it.second.gr,tileId,x,y,z);
if(!statusChanged && changed)
{
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
@ -94,14 +94,14 @@ bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, in
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
for (auto& it : rule->m_parameters )
{
if(it->second.isPointer)
if(it.second.isPointer)
{
bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item);
bool changed = it.second.gr->getGameRuleDefinition()->onCollectItem(it.second.gr,item);
if(!statusChanged && changed)
{
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
{
m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
@ -111,8 +111,8 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn
void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
{
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
for (auto it : m_children )
{
(*it)->postProcessPlayer(player);
it->postProcessPlayer(player);
}
}

View file

@ -17,10 +17,10 @@ ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); it++)
children->push_back( *it );
GameRuleDefinition::getChildren(children);
for ( auto& action : m_actions )
children->push_back( action );
}
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
@ -60,16 +60,16 @@ void ConsoleGenerateStructure::writeAttributes(DataOutputStream *dos, UINT numAt
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
dos->writeUTF(std::to_wstring(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
dos->writeUTF(std::to_wstring(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
dos->writeUTF(std::to_wstring(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(_toString(orientation));
dos->writeUTF(std::to_wstring(orientation));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
dos->writeUTF(_toString(m_dimension));
dos->writeUTF(std::to_wstring(m_dimension));
}
void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const wstring &attributeValue)
@ -117,27 +117,24 @@ BoundingBox* ConsoleGenerateStructure::getBoundingBox()
// Find the max bounds
int maxX, maxY, maxZ;
maxX = maxY = maxZ = 1;
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it)
for( ConsoleGenerateStructureAction *action : m_actions )
{
ConsoleGenerateStructureAction *action = *it;
maxX = max(maxX,action->getEndX());
maxY = max(maxY,action->getEndY());
maxZ = max(maxZ,action->getEndZ());
maxX = std::max<int>(maxX,action->getEndX());
maxY = std::max<int>(maxY,action->getEndY());
maxZ = std::max<int>(maxZ,action->getEndZ());
}
boundingBox = new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
}
return boundingBox;
}
bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
{
if(level->dimension->id != m_dimension) return false;
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it)
for( ConsoleGenerateStructureAction *action : m_actions )
{
ConsoleGenerateStructureAction *action = *it;
switch(action->getActionType())
{
case ConsoleGameRules::eGameRuleType_GenerateBox:

View file

@ -167,18 +167,18 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
tag->put(L"TileEntities", tileEntityTags);
for (AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end(); it++)
for ( auto& it : m_tileEntities )
{
CompoundTag *cTag = new CompoundTag();
(*it)->save(cTag);
it->save(cTag);
tileEntityTags->add(cTag);
}
ListTag<CompoundTag> *entityTags = new ListTag<CompoundTag>();
tag->put(L"Entities", entityTags);
for (AUTO_VAR(it, m_entities.begin()); it != m_entities.end(); it++)
entityTags->add( (CompoundTag *)(*it).second->copy() );
for (auto& it : m_entities )
entityTags->add( (CompoundTag *)(it).second->copy() );
NbtIo::write(tag,dos);
delete tag;
@ -186,15 +186,15 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
__int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
int xStart = max(destinationBox->x0, (double)chunk->x*16);
int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, (double)chunk->x*16));
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, (double)((xStart >> 4) << 4) + 16));
int yStart = destinationBox->y0;
int yEnd = destinationBox->y1;
if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
int zStart = max(destinationBox->z0, (double)chunk->z*16);
int zEnd = min(destinationBox->z1, (double)((zStart>>4)<<4) + 16);
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, (double)chunk->z * 16));
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, (double)((zStart >> 4) << 4) + 16));
#ifdef _DEBUG
app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1);
@ -431,10 +431,8 @@ void ConsoleSchematicFile::schematicCoordToChunkCoord(AABB *destinationBox, doub
void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
for(AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end();++it)
for (auto& te : m_tileEntities )
{
shared_ptr<TileEntity> te = *it;
double targetX = te->x;
double targetY = te->y + destinationBox->y0;
double targetZ = te->z;
@ -477,7 +475,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
teCopy->setChanged();
}
}
for(AUTO_VAR(it, m_entities.begin()); it != m_entities.end();)
for (auto it = m_entities.begin(); it != m_entities.end();)
{
Vec3 *source = it->first;
@ -679,9 +677,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
for (int zc = zc0; zc <= zc1; zc++)
{
vector<shared_ptr<TileEntity> > *tileEntities = getTileEntitiesInRegion(level->getChunk(xc, zc), xStart, yStart, zStart, xStart + xSize, yStart + ySize, zStart + zSize);
for(AUTO_VAR(it, tileEntities->begin()); it != tileEntities->end(); ++it)
for( auto& te : *tileEntities )
{
shared_ptr<TileEntity> te = *it;
CompoundTag *teTag = new CompoundTag();
shared_ptr<TileEntity> teCopy = te->clone();
@ -701,10 +698,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, bb);
ListTag<CompoundTag> *entitiesTag = new ListTag<CompoundTag>(L"entities");
for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
for (auto& e : *entities )
{
shared_ptr<Entity> e = *it;
bool mobCanBeSaved = false;
if (bSaveMobs)
{
@ -1012,12 +1007,15 @@ void ConsoleSchematicFile::setBlocksAndData(LevelChunk *chunk, byteArray blockDa
vector<shared_ptr<TileEntity> > *ConsoleSchematicFile::getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1)
{
vector<shared_ptr<TileEntity> > *result = new vector<shared_ptr<TileEntity> >;
for (AUTO_VAR(it, chunk->tileEntities.begin()); it != chunk->tileEntities.end(); ++it)
if ( result )
{
shared_ptr<TileEntity> te = it->second;
if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1)
for ( auto& it : chunk->tileEntities )
{
result->push_back(te);
shared_ptr<TileEntity> te = it.second;
if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1)
{
result->push_back(te);
}
}
}
return result;

View file

@ -9,11 +9,11 @@ GameRule::GameRule(GameRuleDefinition *definition, Connection *connection)
GameRule::~GameRule()
{
for(AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); ++it)
for(auto& it : m_parameters )
{
if(it->second.isPointer)
if(it.second.isPointer)
{
delete it->second.gr;
delete it.second.gr;
}
}
}
@ -59,12 +59,12 @@ void GameRule::write(DataOutputStream *dos)
{
// Find required parameters.
dos->writeInt(m_parameters.size());
for (AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); it++)
for ( const auto& parameter : m_parameters )
{
wstring pName = (*it).first;
ValueType vType = (*it).second;
dos->writeUTF( (*it).first );
wstring pName = parameter.first;
ValueType vType = parameter.second;
dos->writeUTF( parameter.first );
dos->writeBoolean( vType.isPointer );
if (vType.isPointer)
@ -80,7 +80,7 @@ void GameRule::read(DataInputStream *dis)
for (int i = 0; i < savedParams; i++)
{
wstring pNames = dis->readUTF();
ValueType vType = getParameter(pNames);
if (dis->readBoolean())

View file

@ -18,15 +18,15 @@ void GameRuleDefinition::write(DataOutputStream *dos)
ConsoleGameRules::write(dos, eType); // stringID
writeAttributes(dos, 0);
// 4J-JEV: Get children.
vector<GameRuleDefinition *> *children = new vector<GameRuleDefinition *>();
getChildren( children );
// Write children.
dos->writeInt( children->size() );
for (AUTO_VAR(it, children->begin()); it != children->end(); it++)
(*it)->write(dos);
for ( auto& it : *children )
it->write(dos);
}
void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
@ -40,7 +40,7 @@ void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttribut
dos->writeUTF(m_promptId);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
dos->writeUTF(_toString(m_4JDataValue));
dos->writeUTF(std::to_wstring(m_4JDataValue));
}
void GameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) {}
@ -116,13 +116,13 @@ vector<GameRuleDefinition *> *GameRuleDefinition::enumerate()
unordered_map<GameRuleDefinition *, int> *GameRuleDefinition::enumerateMap()
{
unordered_map<GameRuleDefinition *, int> *out
unordered_map<GameRuleDefinition *, int> *out
= new unordered_map<GameRuleDefinition *, int>();
int i = 0;
vector<GameRuleDefinition *> *gRules = enumerate();
for (AUTO_VAR(it, gRules->begin()); it != gRules->end(); it++)
out->insert( pair<GameRuleDefinition *, int>( *it, i++ ) );
for ( auto& it : *gRules )
out->emplace(it, i++);
return out;
}

View file

@ -77,7 +77,7 @@ WCHAR *GameRuleManager::wchAttrNameA[] =
L"spawnY", // eGameRuleAttr_spawnY
L"spawnZ", // eGameRuleAttr_spawnZ
L"orientation",
L"dimension",
L"dimension",
L"topTileId", // eGameRuleAttr_topTileId
L"biomeId", // eGameRuleAttr_biomeId
L"feature", // eGameRuleAttr_feature
@ -127,7 +127,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
// = loadGameRules(dData, dSize); //, strings);
createdLevelGenerationOptions->setGrSource( new JustGrSource() );
createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_tutorial );
@ -164,7 +164,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
app.DebugPrintf("\tversion=%d.\n", version);
for (int i = 0; i < 8; i++) dis.readByte();
BYTE compression_type = dis.readByte();
app.DebugPrintf("\tcompressionType=%d.\n", compression_type);
@ -174,11 +174,11 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
decomp_len = dis.readInt();
app.DebugPrintf("\tcompr_len=%d.\n\tdecomp_len=%d.\n", compr_len, decomp_len);
// Decompress File Body
byteArray content(new BYTE[decomp_len], decomp_len),
byteArray content(new BYTE[decomp_len], decomp_len),
compr_content(new BYTE[compr_len], compr_len);
dis.read(compr_content);
@ -251,7 +251,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
// Initialise output stream.
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
// Write header.
// VERSION NUMBER
@ -279,7 +279,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
compr_dos.writeInt( 0 ); // XmlObjects.length
}
else
{
{
StringTable *st = m_currentGameRuleDefinitions->getStringTable();
if (st == NULL)
@ -311,9 +311,9 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
dos.writeInt( compr_ba.length ); // Write length
dos.writeInt( compr_baos.buf.length );
dos.write(compr_ba);
delete [] compr_ba.data;
compr_dos.close();
compr_baos.close();
// -- END COMPRESSED -- //
@ -323,7 +323,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
*dOut = baos.buf.data;
baos.buf.data = NULL;
dos.close(); baos.close();
}
@ -344,11 +344,10 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
// Write schematic files.
unordered_map<wstring, ConsoleSchematicFile *> *files;
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
dos->writeInt( files->size() );
for (AUTO_VAR(it, files->begin()); it != files->end(); it++)
for ( auto& it : *files )
{
wstring filename = it->first;
ConsoleSchematicFile *file = it->second;
const wstring& filename = it.first;
ConsoleSchematicFile *file = it.second;
ByteArrayOutputStream fileBaos;
DataOutputStream fileDos(&fileBaos);
@ -378,7 +377,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
//DWORD dwLen = 0;
//PBYTE pbData = dlcFile->getData(dwLen);
//byteArray data(pbData,dwLen);
byteArray data(dIn, dSize);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
@ -497,7 +496,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
}
}*/
// subfile
// subfile
UINT numFiles = contentDis->readInt();
for (UINT i = 0; i < numFiles; i++)
{
@ -519,7 +518,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
{
int tagId = contentDis->readInt();
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
AUTO_VAR(it,tagIdMap.find(tagId));
auto it = tagIdMap.find(tagId);
if(it != tagIdMap.end()) tagVal = it->second;
GameRuleDefinition *rule = NULL;
@ -565,10 +564,10 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
LevelGenerationOptions *GameRuleManager::readHeader(DLCGameRulesHeader *grh)
{
LevelGenerationOptions *out =
LevelGenerationOptions *out =
new LevelGenerationOptions();
out->setSrc(LevelGenerationOptions::eSrc_fromDLC);
out->setGrSource(grh);
addLevelGenerationOptions(out);
@ -595,7 +594,7 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
{
int tagId = dis->readInt();
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
AUTO_VAR(it,tagIdMap->find(tagId));
auto it = tagIdMap->find(tagId);
if(it != tagIdMap->end()) tagVal = it->second;
GameRuleDefinition *childRule = NULL;
@ -640,18 +639,6 @@ void GameRuleManager::loadDefaultGameRules()
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
}
#ifndef _CONTENT_PACKAGE
// 4J Stu - Remove these just now
//File testRulesPath(L"GAME:\\GameRules");
//vector<File *> *packFiles = testRulesPath.listFiles();
//for(AUTO_VAR(it,packFiles->begin()); it != packFiles->end(); ++it)
//{
// loadGameRulesPack(*it);
//}
//delete packFiles;
#endif
#else // _XBOX
#ifdef _WINDOWS64
@ -741,7 +728,7 @@ LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key)
LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *lgo)
{
vector<LevelGenerationOptions *> *lgs = m_levelGenerators.getLevelGenerators();
for (int i = 0; i<lgs->size(); i++)
if (lgs->at(i) == lgo)
return i;
@ -761,7 +748,7 @@ void GameRuleManager::unloadCurrentGameRules()
if (m_currentLevelGenerationOptions->isFromSave())
{
m_levelGenerators.removeLevelGenerator( m_currentLevelGenerationOptions );
delete m_currentLevelGenerationOptions;
}
else if (m_currentLevelGenerationOptions->isFromDLC())

View file

@ -59,7 +59,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
m_pbBaseSaveData = NULL;
m_dwBaseSaveSize = 0;
m_parentDLCPack = parentPack;
m_parentDLCPack = parentPack;
m_bLoadingData = false;
}
@ -67,23 +67,24 @@ LevelGenerationOptions::~LevelGenerationOptions()
{
clearSchematics();
if(m_spawnPos != NULL) delete m_spawnPos;
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); ++it)
for (auto& it : m_schematicRules )
{
delete *it;
}
for(AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); ++it)
{
delete *it;
delete it;
}
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
for (auto& it : m_structureRules )
{
delete *it;
delete it;
}
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
for (auto& it : m_biomeOverrides )
{
delete *it;
delete it;
}
for (auto& it : m_features )
{
delete it;
}
if (m_stringTable)
@ -100,16 +101,16 @@ void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttr
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(_toString(m_spawnPos->x));
dos->writeUTF(std::to_wstring(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
dos->writeUTF(_toString(m_spawnPos->y));
dos->writeUTF(std::to_wstring(m_spawnPos->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
dos->writeUTF(_toString(m_spawnPos->z));
dos->writeUTF(std::to_wstring(m_spawnPos->z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed);
dos->writeUTF(_toString(m_seed));
dos->writeUTF(std::to_wstring(m_seed));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld);
dos->writeUTF(_toString(m_useFlatWorld));
dos->writeUTF(std::to_wstring(m_useFlatWorld));
}
void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
@ -117,18 +118,25 @@ void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition::getChildren(children);
vector<ApplySchematicRuleDefinition *> used_schematics;
for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++)
if ( !(*it)->isComplete() )
used_schematics.push_back( *it );
for (auto& it : m_schematicRules )
if ( it && !it->isComplete() )
used_schematics.push_back( it );
for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++)
children->push_back( *it );
for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++)
children->push_back( *it );
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
children->push_back( *it );
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
children->push_back( *it );
for (auto& it : m_structureRules)
if ( it )
children->push_back( it );
for (auto& it : used_schematics)
if ( it )
children->push_back( it );
for (auto& it : m_biomeOverrides)
if ( it )
children->push_back( it );
for (auto& it : m_features)
if ( it )
children->push_back( it );
}
GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
@ -195,7 +203,7 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
{
if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true;
app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE");
}
}
else if(attributeName.compare(L"saveName") == 0)
{
wstring string(attributeValue);
@ -218,7 +226,7 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName());
}
else if(attributeName.compare(L"texturePackId") == 0)
{
{
setRequiredTexturePackId( _fromString<unsigned int>(attributeValue) );
setRequiresTexturePack( true );
app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId());
@ -249,19 +257,14 @@ void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
{
PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z);
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
{
ApplySchematicRuleDefinition *rule = *it;
for( ApplySchematicRuleDefinition *rule : m_schematicRules )
rule->processSchematic(chunkBox, chunk);
}
int cx = (chunk->x << 4);
int cz = (chunk->z << 4);
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
for ( ConsoleGenerateStructure *structureStart : m_structureRules )
{
ConsoleGenerateStructure *structureStart = *it;
if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
{
BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
@ -276,9 +279,8 @@ void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk)
{
PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z);
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
for ( ApplySchematicRuleDefinition *rule : m_schematicRules )
{
ApplySchematicRuleDefinition *rule = *it;
rule->processSchematicLighting(chunkBox, chunk);
}
PIXEndNamedEvent();
@ -292,16 +294,14 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
// a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level
if(!m_bHaveMinY)
{
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
for ( ApplySchematicRuleDefinition *rule : m_schematicRules )
{
ApplySchematicRuleDefinition *rule = *it;
int minY = rule->getMinY();
if(minY < m_minY) m_minY = minY;
}
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
for ( ConsoleGenerateStructure *structureStart : m_structureRules )
{
ConsoleGenerateStructure *structureStart = *it;
int minY = structureStart->getMinY();
if(minY < m_minY) m_minY = minY;
}
@ -313,18 +313,16 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
if( y1 < m_minY ) return false;
bool intersects = false;
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
for( ApplySchematicRuleDefinition *rule : m_schematicRules )
{
ApplySchematicRuleDefinition *rule = *it;
intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1);
if(intersects) break;
}
if(!intersects)
{
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
for( ConsoleGenerateStructure *structureStart : m_structureRules )
{
ConsoleGenerateStructure *structureStart = *it;
intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1);
if(intersects) break;
}
@ -335,9 +333,9 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
void LevelGenerationOptions::clearSchematics()
{
for(AUTO_VAR(it, m_schematics.begin()); it != m_schematics.end(); ++it)
for ( auto& it : m_schematics )
{
delete it->second;
delete it.second;
}
m_schematics.clear();
}
@ -345,7 +343,7 @@ void LevelGenerationOptions::clearSchematics()
ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen)
{
// If we have already loaded this, just return
AUTO_VAR(it, m_schematics.find(filename));
auto it = m_schematics.find(filename);
if(it != m_schematics.end())
{
#ifndef _CONTENT_PACKAGE
@ -370,7 +368,7 @@ ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &fi
{
ConsoleSchematicFile *schematic = NULL;
// If we have already loaded this, just return
AUTO_VAR(it, m_schematics.find(filename));
auto it = m_schematics.find(filename);
if(it != m_schematics.end())
{
schematic = it->second;
@ -381,7 +379,7 @@ ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &fi
void LevelGenerationOptions::releaseSchematicFile(const wstring &filename)
{
// 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world
//AUTO_VAR(it, m_schematics.find(filename));
// auto it = m_schematics.find(filename);
//if(it != m_schematics.end())
//{
// ConsoleSchematicFile *schematic = it->second;
@ -413,10 +411,9 @@ LPCWSTR LevelGenerationOptions::getString(const wstring &key)
void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile)
{
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
for ( BiomeOverride *bo : m_biomeOverrides )
{
BiomeOverride *bo = *it;
if(bo->isBiome(biomeId))
if ( bo && bo->isBiome(biomeId) )
{
bo->getTileValues(tile,topTile);
break;
@ -428,9 +425,8 @@ bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFea
{
bool isFeature = false;
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
for( StartFeature *sf : m_features )
{
StartFeature *sf = *it;
if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation))
{
isFeature = true;
@ -444,17 +440,17 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
{
// Clean schematic rules.
unordered_set<wstring> usedFiles = unordered_set<wstring>();
for (AUTO_VAR(it, m_schematicRules.begin()); it!=m_schematicRules.end(); it++)
if ( !(*it)->isComplete() )
usedFiles.insert( (*it)->getSchematicName() );
for ( auto& it : m_schematicRules )
if ( !it->isComplete() )
usedFiles.insert( it->getSchematicName() );
// Clean schematic files.
unordered_map<wstring, ConsoleSchematicFile *> *out
unordered_map<wstring, ConsoleSchematicFile *> *out
= new unordered_map<wstring, ConsoleSchematicFile *>();
for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++)
out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) );
for ( auto& it : usedFiles )
out->insert( pair<wstring, ConsoleSchematicFile *>(it, getSchematicFile(it)) );
return out;
return out;
}
void LevelGenerationOptions::loadBaseSaveData()
@ -472,7 +468,7 @@ void LevelGenerationOptions::loadBaseSaveData()
{
// corrupt DLC
setLoadedData();
app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad());
app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad());
}
else
{
@ -604,7 +600,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
}
}
#ifdef _DURANGO
#ifdef _DURANGO
DWORD result = StorageManager.UnmountInstalledDLC(L"WPACK");
#else
DWORD result = StorageManager.UnmountInstalledDLC("WPACK");
@ -619,11 +615,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
void LevelGenerationOptions::reset_start()
{
for ( AUTO_VAR( it, m_schematicRules.begin());
it != m_schematicRules.end();
it++ )
for ( auto& it : m_schematicRules )
{
(*it)->reset();
if ( it )
it->reset();
}
}
@ -651,7 +646,7 @@ bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresText
UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
wstring LevelGenerationOptions::getDefaultSaveName()
{
{
switch (getSrc())
{
case eSrc_fromSave: return getString( info()->getDefaultSaveName() );
@ -661,7 +656,7 @@ wstring LevelGenerationOptions::getDefaultSaveName()
return L"";
}
LPCWSTR LevelGenerationOptions::getWorldName()
{
{
switch (getSrc())
{
case eSrc_fromSave: return getString( info()->getWorldName() );

View file

@ -11,7 +11,7 @@ LevelRuleset::LevelRuleset()
LevelRuleset::~LevelRuleset()
{
for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
for (auto it = m_areas.begin(); it != m_areas.end(); ++it)
{
delete *it;
}
@ -20,8 +20,8 @@ LevelRuleset::~LevelRuleset()
void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
{
CompoundGameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); it++)
children->push_back(*it);
for (const auto& area : m_areas)
children->push_back(area);
}
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
@ -58,12 +58,12 @@ LPCWSTR LevelRuleset::getString(const wstring &key)
AABB *LevelRuleset::getNamedArea(const wstring &areaName)
{
AABB *area = NULL;
for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
AABB *area = nullptr;
for(auto& it : m_areas)
{
if( (*it)->getName().compare(areaName) == 0 )
if( it->getName().compare(areaName) == 0 )
{
area = (*it)->getArea();
area = it->getArea();
break;
}
}

View file

@ -22,18 +22,18 @@ void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAtt
dos->writeUTF(m_name);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
dos->writeUTF(_toString(m_area->x0));
dos->writeUTF(std::to_wstring(m_area->x0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
dos->writeUTF(_toString(m_area->y0));
dos->writeUTF(std::to_wstring(m_area->y0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
dos->writeUTF(_toString(m_area->z0));
dos->writeUTF(std::to_wstring(m_area->z0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
dos->writeUTF(_toString(m_area->x1));
dos->writeUTF(std::to_wstring(m_area->x1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
dos->writeUTF(_toString(m_area->y1));
dos->writeUTF(std::to_wstring(m_area->y1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
dos->writeUTF(_toString(m_area->z1));
dos->writeUTF(std::to_wstring(m_area->z1));
}
void NamedAreaRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)

View file

@ -15,13 +15,13 @@ void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
dos->writeUTF(_toString(m_chunkX));
dos->writeUTF(std::to_wstring(m_chunkX));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
dos->writeUTF(_toString(m_chunkZ));
dos->writeUTF(std::to_wstring(m_chunkZ));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
dos->writeUTF(_toString((int)m_feature));
dos->writeUTF(std::to_wstring((int)m_feature));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(_toString(m_orientation));
dos->writeUTF(std::to_wstring(m_orientation));
}
void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)

View file

@ -11,16 +11,16 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
{
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
m_health = 0;
m_food = 0;
m_food = 0;
m_spawnPos = NULL;
m_yRot = 0.0f;
}
UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition()
{
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
for(auto& item : m_items)
{
delete *it;
delete item;
}
}
@ -33,34 +33,34 @@ void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT num
GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(_toString(m_spawnPos->x));
dos->writeUTF(std::to_wstring(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
dos->writeUTF(_toString(m_spawnPos->y));
dos->writeUTF(std::to_wstring(m_spawnPos->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
dos->writeUTF(_toString(m_spawnPos->z));
dos->writeUTF(std::to_wstring(m_spawnPos->z));
if(m_bUpdateYRot)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot);
dos->writeUTF(_toString(m_yRot));
dos->writeUTF(std::to_wstring(m_yRot));
}
if(m_bUpdateHealth)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food);
dos->writeUTF(_toString(m_health));
dos->writeUTF(std::to_wstring(m_health));
}
if(m_bUpdateFood)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health);
dos->writeUTF(_toString(m_food));
dos->writeUTF(std::to_wstring(m_food));
}
}
void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
children->push_back(*it);
for(auto& item : m_items)
children->push_back(item);
}
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
@ -162,10 +162,8 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
for(auto& addItem : m_items)
{
AddItemRuleDefinition *addItem = *it;
addItem->addItemToContainer(player->inventory, -1);
}
}

View file

@ -13,19 +13,19 @@ void UseTileRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttri
GameRuleDefinition::writeAttributes(dos, numAttributes + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
dos->writeUTF(_toString(m_tileId));
dos->writeUTF(std::to_wstring(m_tileId));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_useCoords);
dos->writeUTF(_toString(m_useCoords));
dos->writeUTF(std::to_wstring(m_useCoords));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_coordinates.x));
dos->writeUTF(std::to_wstring(m_coordinates.x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_coordinates.y));
dos->writeUTF(std::to_wstring(m_coordinates.y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_coordinates.z));
dos->writeUTF(std::to_wstring(m_coordinates.z));
}
void UseTileRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)

View file

@ -14,25 +14,25 @@ void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, UINT
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
dos->writeUTF(_toString(m_x0));
dos->writeUTF(std::to_wstring(m_x0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
dos->writeUTF(_toString(m_y0));
dos->writeUTF(std::to_wstring(m_y0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
dos->writeUTF(_toString(m_z0));
dos->writeUTF(std::to_wstring(m_z0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
dos->writeUTF(_toString(m_x1));
dos->writeUTF(std::to_wstring(m_x1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
dos->writeUTF(_toString(m_y1));
dos->writeUTF(std::to_wstring(m_y1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
dos->writeUTF(_toString(m_z1));
dos->writeUTF(std::to_wstring(m_z1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
dos->writeUTF(_toString(m_edgeTile));
dos->writeUTF(std::to_wstring(m_edgeTile));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
dos->writeUTF(_toString(m_fillTile));
dos->writeUTF(std::to_wstring(m_fillTile));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
dos->writeUTF(_toString(m_skipAir));
dos->writeUTF(std::to_wstring(m_skipAir));
}
void XboxStructureActionGenerateBox::addAttribute(const wstring &attributeName, const wstring &attributeValue)

View file

@ -13,16 +13,16 @@ void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
dos->writeUTF(std::to_wstring(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
dos->writeUTF(std::to_wstring(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
dos->writeUTF(std::to_wstring(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
dos->writeUTF(_toString(m_data));
dos->writeUTF(std::to_wstring(m_data));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
dos->writeUTF(_toString(m_tile));
dos->writeUTF(std::to_wstring(m_tile));
}

View file

@ -14,21 +14,21 @@ XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer()
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
{
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
for(auto& item : m_items)
{
delete *it;
delete item;
}
}
// 4J-JEV: Super class handles attr-facing fine.
//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs)
void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children)
{
XboxStructureActionPlaceBlock::getChildren(children);
for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
children->push_back( *it );
for(auto & item : m_items)
children->push_back( item );
}
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
@ -79,15 +79,15 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL );
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
{
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items
int slotId = 0;
for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId )
{
for (auto it = m_items.begin(); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId)
{
AddItemRuleDefinition *addItem = *it;
addItem->addItemToContainer(container,slotId);

View file

@ -75,7 +75,7 @@ void CGameNetworkManager::Initialise()
#else
s_pPlatformNetworkManager = new CPlatformNetworkManagerStub();
#endif
s_pPlatformNetworkManager->Initialise( this, flagIndexSize );
s_pPlatformNetworkManager->Initialise( this, flagIndexSize );
m_bNetworkThreadRunning = false;
m_bInitialised = true;
}
@ -105,7 +105,7 @@ void CGameNetworkManager::DoWork()
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
{
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
}
}
}
break;
case XN_LIVE_INVITE_ACCEPTED:
@ -162,7 +162,7 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
success = s_pPlatformNetworkManager->_RunNetworkGame();
if(!success)
{
{
app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE);
return true;
}
@ -172,7 +172,7 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
// Client needs QNET_STATE_GAME_PLAY so that IsInGameplay() returns true
s_pPlatformNetworkManager->SetGamePlayState();
}
if( g_NetworkManager.IsLeavingGame() ) return false;
app.SetGameStarted(true);
@ -199,7 +199,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
seed = param->seed;
app.setLevelGenerationOptions(param->levelGen);
if(param->levelGen != NULL)
{
@ -305,7 +305,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ServerReadyWait();
ServerReadyDestroy();
if( MinecraftServer::serverHalted() )
if( MinecraftServer::serverHalted() )
return false;
// printf("Server ready to go!\n");
@ -316,7 +316,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
#ifndef _XBOX
Minecraft *pMinecraft = Minecraft::GetInstance();
Minecraft *pMinecraft = Minecraft::GetInstance();
// Make sure that we have transitioned through any joining/creating stages and are actually playing the game, so that we know the players should be valid
bool changedMessage = false;
while(!IsReadyToPlayOrIdle())
@ -492,9 +492,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
do
{
// We need to keep ticking the connections for players that already logged in
for(AUTO_VAR(it, createdConnections.begin()); it < createdConnections.end(); ++it)
{
(*it)->tick();
for (auto& it : createdConnections )
{
if ( it )
it->tick();
}
// 4J Stu - We were ticking this way too fast which could cause the connection to time out
@ -522,8 +523,8 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
else
{
connection->close();
AUTO_VAR(it, find( createdConnections.begin(), createdConnections.end(), connection ));
if(it != createdConnections.end() ) createdConnections.erase( it );
auto it = find(createdConnections.begin(), createdConnections.end(), connection);
if(it != createdConnections.end() ) createdConnections.erase( it );
}
}
@ -536,12 +537,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
return false;
}
if(g_NetworkManager.IsLeavingGame() || !IsInSession() )
{
for(AUTO_VAR(it, createdConnections.begin()); it < createdConnections.end(); ++it)
{
(*it)->close();
for (auto& it : createdConnections)
{
it->close();
}
// assert(false);
MinecraftServer::HaltServer();
@ -832,7 +833,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
ProfileManager.SetPrimaryPad(iPad);
g_NetworkManager.SetLocalGame(false);
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
@ -848,7 +849,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
pInviteInfo ); // pInviteInfo
if( !success )
{
app.DebugPrintf( "Failed joining game from invite\n" );
app.DebugPrintf( "Failed joining game from invite\n" );
}
}
}
@ -894,7 +895,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
Compression::UseDefaultThreadStorage();
Tile::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
g_NetworkManager.m_bNetworkThreadRunning = true;
bool success = g_NetworkManager._RunNetworkGame(lpParameter);
g_NetworkManager.m_bNetworkThreadRunning = false;
@ -906,7 +907,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
Sleep(1);
}
ui.CleanUpSkinReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
{
app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
}
@ -949,7 +950,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
SetThreadName(-1, "Minecraft Server thread");
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Compression::UseDefaultThreadStorage();
OldChunkStorage::UseDefaultThreadStorage();
Entity::useSmallIds();
@ -958,7 +959,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
FireworksRecipe::CreateNewThreadStorage();
MinecraftServer::main(seed, lpParameter); //saveData, app.GetGameHostOption(eGameHostOption_All));
Tile::ReleaseThreadStorage();
AABB::ReleaseThreadStorage();
Vec3::ReleaseThreadStorage();
@ -1012,7 +1013,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// The pair of methods MustSignInReturned_0 & PSNSignInReturned_0 handle this
int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(&CGameNetworkManager::PSNSignInReturned_0, pParam,true);
@ -1072,7 +1073,7 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int i
// The pair of methods MustSignInReturned_1 & PSNSignInReturned_1 handle this
int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(&CGameNetworkManager::PSNSignInReturned_1, pParam,true);
@ -1104,7 +1105,7 @@ int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int i
#elif defined __ORBIS__
// TODO: No Orbis equivalent (should there be?)
#endif
}
}
@ -1129,7 +1130,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
Minecraft *pMinecraft = Minecraft::GetInstance();
Minecraft *pMinecraft = Minecraft::GetInstance();
MinecraftServer *pServer = MinecraftServer::getInstance();
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
@ -1168,7 +1169,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
pMinecraft->progressRenderer->progressStartNoAbort( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT) );
pMinecraft->progressRenderer->progressStage( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
}
#else
pMinecraft->progressRenderer->progressStartNoAbort( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT) );
pMinecraft->progressRenderer->progressStage( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
@ -1182,7 +1183,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
// wait for the server to be in a non-ticking state
pServer->m_serverPausedEvent->WaitForSignal(INFINITE);
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
// Swap these two messages around as one is too long to display at 480
pMinecraft->progressRenderer->progressStartNoAbort( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
@ -1218,9 +1219,8 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
if( pServer != NULL )
{
PlayerList *players = pServer->getPlayers();
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
for(auto& servPlayer : players->players)
{
shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
{
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
@ -1244,7 +1244,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
{
Sleep(1);
}
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
g_NetworkManager.m_bLastDisconnectWasLostRoomOnly = false;
g_NetworkManager.m_bFullSessionMessageOnNextSessionChange = false;
@ -1275,7 +1275,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
{
Sleep(1);
}
// Restore the network player of all the server players that are local
if( pServer != NULL )
{
@ -1286,9 +1286,8 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
PlayerUID localPlayerXuid = pMinecraft->localplayers[index]->getXuid();
PlayerList *players = pServer->getPlayers();
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
for(auto& servPlayer : players->players)
{
shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->getXuid() == localPlayerXuid )
{
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
@ -1302,7 +1301,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
pMinecraft->m_pendingLocalConnections[index]->getConnection()->getSocket()->setPlayer(g_NetworkManager.GetLocalPlayerByUserIndex(index));
}
else if ( pMinecraft->m_connectionFailed[index] && (pMinecraft->m_connectionFailedReason[index] == DisconnectPacket::eDisconnect_ConnectionCreationFailed) )
{
{
pMinecraft->removeLocalPlayerIdx(index);
#ifdef _XBOX_ONE
ProfileManager.RemoveGamepadFromGame(index);
@ -1311,7 +1310,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
}
}
pMinecraft->progressRenderer->progressStagePercentage(100);
#ifndef _XBOX
@ -1333,7 +1332,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
#endif
// Start the game again
app.SetGameStarted(true);
app.SetGameStarted(true);
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
app.SetChangingSessionType(false);
app.SetReallyChangingSessionType(false);
@ -1387,7 +1386,7 @@ void CGameNetworkManager::StateChange_AnyToJoining()
app.DebugPrintf("Disabling Guest Signin\n");
XEnableGuestSignin(FALSE);
Minecraft::GetInstance()->clearPendingClientTextureRequests();
ConnectionProgressParams *param = new ConnectionProgressParams();
param->iPad = ProfileManager.GetPrimaryPad();
param->stringId = -1;
@ -1435,7 +1434,7 @@ void CGameNetworkManager::StateChange_AnyToStarting()
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = ProfileManager.GetPrimaryPad();
loadingParams->completionData = completionData;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
}
@ -1559,7 +1558,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
bool multiplayer = g_NetworkManager.GetPlayerCount() > 1, localgame = g_NetworkManager.IsLocalGame();
for (int iPad=0; iPad<XUSER_MAX_COUNT; ++iPad)
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
if (pNetworkPlayer == NULL) continue;
app.SetRichPresenceContext(iPad,CONTEXT_GAME_STATE_BLANK);
@ -1584,7 +1583,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
else
{
if( !pNetworkPlayer->IsHost() )
{
{
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
@ -1640,7 +1639,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
// Need to check we're signed in to PSN
bool isSignedInLive = true;
bool isSignedInLive = true;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
int iPadNotSignedInLive = -1;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
@ -1680,7 +1679,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPadNotSignedInLive);
}
else
{
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
@ -1700,10 +1699,10 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
m_pInviteInfo = (INVITE_INFO *) pInviteInfo;
m_iPlayerInvited = userIndex;
m_pUpsell = new PsPlusUpsellWrapper(index);
m_pUpsell->displayUpsell();
return;
}
}
@ -1723,9 +1722,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
// 4J-PB we shouldn't bring any inactive players into the game, except for the invited player (who may be an inactive player)
// 4J Stu - If we are not in a game, then bring in all players signed in
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
{
{
++joiningUsers;
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
localUsersMask |= GetLocalPlayerMask( index );
}
}
@ -1742,7 +1741,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
#endif
#if defined(_XBOX) || defined(__PS3__)
if(joiningUsers > 1 && !RenderManager.IsHiDef() && userIndex != ProfileManager.GetPrimaryPad())
{
@ -1796,10 +1795,10 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
#endif
if( !g_NetworkManager.IsInSession() )
{
{
#if defined (__PS3__) || defined (__PSVITA__)
// PS3 is more complicated here - we need to make sure that the player is online. If they are then we can do the same as the xbox, if not we need to try and get them online and then, if they do sign in, go down the same path
// Determine why they're not "signed in live"
// MGH - On Vita we need to add a new message at some point for connecting when already signed in
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
@ -1816,7 +1815,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
#else
HandleInviteWhenInMenus(userIndex, pInviteInfo);
HandleInviteWhenInMenus(userIndex, pInviteInfo);
#endif
}
else
@ -1856,7 +1855,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
if(!ProfileManager.IsFullVersion())
{
// The marketplace will fail with the primary player set to -1
ProfileManager.SetPrimaryPad(userIndex);
ProfileManager.SetPrimaryPad(userIndex);
app.SetAction(userIndex,eAppAction_DashboardTrialJoinFromInvite);
}
@ -1900,7 +1899,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
ProfileManager.QuerySigninStatus();
// 4J-PB - clear any previous connection errors
Minecraft::GetInstance()->clearConnectionFailed();
Minecraft::GetInstance()->clearConnectionFailed();
g_NetworkManager.SetLocalGame(false);
@ -1910,7 +1909,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
bool success = g_NetworkManager.JoinGameFromInviteInfo( userIndex, localUsersMask, pInviteInfo );
if( !success )
{
app.DebugPrintf( "Failed joining game from invite\n" );
app.DebugPrintf( "Failed joining game from invite\n" );
}
}
}

View file

@ -1,4 +1,4 @@
#include "stdafx.h"
#include "stdafx.h"
#include "..\..\..\Minecraft.World\Socket.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h"
@ -64,9 +64,8 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
{
// Do we already have a primary player for this system?
bool systemHasPrimaryPlayer = false;
for(AUTO_VAR(it, m_machineQNetPrimaryPlayers.begin()); it < m_machineQNetPrimaryPlayers.end(); ++it)
{
IQNetPlayer *pQNetPrimaryPlayer = *it;
for (auto& pQNetPrimaryPlayer : m_machineQNetPrimaryPlayers)
{
if( pQNetPlayer->IsSameSystem(pQNetPrimaryPlayer) )
{
systemHasPrimaryPlayer = true;
@ -78,7 +77,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
}
}
g_NetworkManager.PlayerJoining( networkPlayer );
if( createFakeSocket == true && !m_bHostChanged )
{
g_NetworkManager.CreateSocket( networkPlayer, localPlayer );
@ -98,7 +97,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
// g_NetworkManager.UpdateAndSetGameSessionData();
SystemFlagAddPlayer( networkPlayer );
}
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
@ -162,7 +161,7 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
{
playerChangedCallback[ i ] = NULL;
}
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
m_bHostChanged = false;
@ -318,8 +317,8 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
m_pIQNet->EndGame();
}
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
delete* it;
for (auto & it : currentNetworkPlayers)
delete it;
currentNetworkPlayers.clear();
m_machineQNetPrimaryPlayers.clear();
SystemFlagReset();
@ -473,7 +472,7 @@ void CPlatformNetworkManagerStub::UnRegisterPlayerChangedCallback(int iPad, void
void CPlatformNetworkManagerStub::HandleSignInChange()
{
return;
return;
}
bool CPlatformNetworkManagerStub::_RunNetworkGame()
@ -500,24 +499,24 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame()
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
{
// DWORD playerCount = m_pIQNet->GetPlayerCount();
//
//
// if( this->m_bLeavingGame )
// return;
//
//
// if( GetHostPlayer() == NULL )
// return;
//
//
// for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
// {
// if( i < playerCount )
// {
// INetworkPlayer *pNetworkPlayer = GetPlayerByIndex(i);
//
//
// // We can call this from NotifyPlayerLeaving but at that point the player is still considered in the session
// if( pNetworkPlayer != pNetworkPlayerLeaving )
// {
// m_hostGameSessionData.players[i] = ((NetworkPlayerXbox *)pNetworkPlayer)->GetUID();
//
//
// char *temp;
// temp = (char *)wstringtofilename( pNetworkPlayer->GetOnlineName() );
// memcpy(m_hostGameSessionData.szPlayers[i],temp,XUSER_NAME_SIZE);
@ -534,7 +533,7 @@ void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pN
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
//
//
// m_hostGameSessionData.hostPlayerUID = ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetXuid();
// m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
}
@ -823,7 +822,7 @@ void CPlatformNetworkManagerStub::GetFullFriendSessionInfo( FriendSessionInfo *f
void CPlatformNetworkManagerStub::ForceFriendsSessionRefresh()
{
app.DebugPrintf("Resetting friends session search data\n");
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
m_searchResultsCount[i] = 0;
@ -844,8 +843,8 @@ INetworkPlayer *CPlatformNetworkManagerStub::addNetworkPlayer(IQNetPlayer *pQNet
void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pQNetPlayer);
for( AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++ )
{
for (auto it = currentNetworkPlayers.begin(); it != currentNetworkPlayers.end(); it++)
{
if( *it == pNetworkPlayer )
{
currentNetworkPlayers.erase(it);
@ -862,7 +861,7 @@ INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNet
INetworkPlayer *CPlatformNetworkManagerStub::GetLocalPlayerByUserIndex(int userIndex )
{
return getNetworkPlayer(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
return getNetworkPlayer(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
}
INetworkPlayer *CPlatformNetworkManagerStub::GetPlayerByIndex(int playerIndex)

View file

@ -7,21 +7,21 @@
CPlatformNetworkManagerSony *g_pPlatformNetworkManager;
bool CPlatformNetworkManagerSony::IsLocalGame()
{
return m_bIsOfflineGame;
bool CPlatformNetworkManagerSony::IsLocalGame()
{
return m_bIsOfflineGame;
}
bool CPlatformNetworkManagerSony::IsPrivateGame()
{
return m_bIsPrivateGame;
bool CPlatformNetworkManagerSony::IsPrivateGame()
{
return m_bIsPrivateGame;
}
bool CPlatformNetworkManagerSony::IsLeavingGame()
{
return m_bLeavingGame;
bool CPlatformNetworkManagerSony::IsLeavingGame()
{
return m_bLeavingGame;
}
void CPlatformNetworkManagerSony::ResetLeavingGame()
{
m_bLeavingGame = false;
void CPlatformNetworkManagerSony::ResetLeavingGame()
{
m_bLeavingGame = false;
}
@ -188,9 +188,8 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
{
// Do we already have a primary player for this system?
bool systemHasPrimaryPlayer = false;
for(AUTO_VAR(it, m_machineSQRPrimaryPlayers.begin()); it < m_machineSQRPrimaryPlayers.end(); ++it)
for( SQRNetworkPlayer *pQNetPrimaryPlayer : m_machineSQRPrimaryPlayers )
{
SQRNetworkPlayer *pQNetPrimaryPlayer = *it;
if( pSQRPlayer->IsSameSystem(pQNetPrimaryPlayer) )
{
systemHasPrimaryPlayer = true;
@ -202,7 +201,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
}
}
g_NetworkManager.PlayerJoining( networkPlayer );
if( createFakeSocket == true && !m_bHostChanged )
{
g_NetworkManager.CreateSocket( networkPlayer, localPlayer );
@ -224,7 +223,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
g_NetworkManager.UpdateAndSetGameSessionData();
SystemFlagAddPlayer( networkPlayer );
}
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
@ -293,7 +292,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
break;
}
}
AUTO_VAR(it, find( m_machineSQRPrimaryPlayers.begin(), m_machineSQRPrimaryPlayers.end(), pSQRPlayer));
auto it = find( m_machineSQRPrimaryPlayers.begin(), m_machineSQRPrimaryPlayers.end(), pSQRPlayer);
if( it != m_machineSQRPrimaryPlayers.end() )
{
m_machineSQRPrimaryPlayers.erase( it );
@ -309,7 +308,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
}
g_NetworkManager.PlayerLeaving( networkPlayer );
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
@ -374,7 +373,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
#ifdef __ORBIS__
m_pSQRNet = new SQRNetworkManager_Orbis(this);
m_pSQRNet->Initialise();
#elif defined __PS3__
#elif defined __PS3__
m_pSQRNet = new SQRNetworkManager_PS3(this);
m_pSQRNet->Initialise();
#else // __PSVITA__
@ -405,7 +404,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
{
playerChangedCallback[ i ] = NULL;
}
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
m_bHostChanged = false;
@ -419,7 +418,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
m_searchResultsCount = 0;
m_pSearchResults = NULL;
m_lastSearchStartTime = 0;
// Success!
@ -458,7 +457,7 @@ int CPlatformNetworkManagerSony::CorrectErrorIDS(int IDS)
bool preferSignoutError = false;
int state;
#if defined __PSVITA__ // MGH - to fix devtrack #6258
#if defined __PSVITA__ // MGH - to fix devtrack #6258
if(!ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
preferSignoutError = true;
#elif defined __ORBIS__
@ -529,9 +528,8 @@ int CPlatformNetworkManagerSony::CorrectErrorIDS(int IDS)
bool CPlatformNetworkManagerSony::isSystemPrimaryPlayer(SQRNetworkPlayer *pSQRPlayer)
{
bool playerIsSystemPrimary = false;
for(AUTO_VAR(it, m_machineSQRPrimaryPlayers.begin()); it < m_machineSQRPrimaryPlayers.end(); ++it)
for( SQRNetworkPlayer *pSQRPrimaryPlayer : m_machineSQRPrimaryPlayers )
{
SQRNetworkPlayer *pSQRPrimaryPlayer = *it;
if( pSQRPrimaryPlayer == pSQRPlayer )
{
playerIsSystemPrimary = true;
@ -552,7 +550,7 @@ void CPlatformNetworkManagerSony::DoWork()
m_notificationListener,
0, // Any notification
&dwNotifyId,
&ulpNotifyParam)
&ulpNotifyParam)
)
{
@ -650,7 +648,7 @@ bool CPlatformNetworkManagerSony::IsInStatsEnabledSession()
DWORD dataSize = sizeof(QNET_LIVE_STATS_MODE);
QNET_LIVE_STATS_MODE statsMode;
m_pIQNet->GetOpt(QNET_OPTION_LIVE_STATS_MODE, &statsMode , &dataSize );
// Use QNET_LIVE_STATS_MODE_AUTO if there is another way to check if stats are enabled or not
bool statsEnabled = statsMode == QNET_LIVE_STATS_MODE_ENABLED;
return m_pIQNet->GetState() != QNET_STATE_IDLE && statsEnabled;
@ -732,7 +730,7 @@ bool CPlatformNetworkManagerSony::LeaveGame(bool bMigrateHost)
// If we are the host wait for the game server to end
if(m_pSQRNet->IsHost() && g_NetworkManager.ServerStoppedValid())
{
{
m_pSQRNet->EndGame();
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
@ -887,7 +885,7 @@ void CPlatformNetworkManagerSony::UnRegisterPlayerChangedCallback(int iPad, void
void CPlatformNetworkManagerSony::HandleSignInChange()
{
return;
return;
}
bool CPlatformNetworkManagerSony::_RunNetworkGame()
@ -930,7 +928,7 @@ void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pN
{
m_hostGameSessionData.hostPlayerUID.setForAdhoc();
}
#endif
#endif
m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
@ -1066,8 +1064,8 @@ bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer,
wstring CPlatformNetworkManagerSony::GatherStats()
{
#if 0
return L"Queue messages: " + _toString(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) )
+ L" Queue bytes: " + _toString( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) );
return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) )
+ L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) );
#else
return L"";
#endif
@ -1192,7 +1190,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
bool foundSession = false;
FriendSessionInfo *sessionInfo = NULL;
AUTO_VAR(itFriendSession, friendsSessions[iPad].begin());
auto itFriendSession = friendsSessions[iPad].begin();
for(itFriendSession = friendsSessions[iPad].begin(); itFriendSession < friendsSessions[iPad].end(); ++itFriendSession)
{
sessionInfo = *itFriendSession;
@ -1224,7 +1222,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
else
{
swprintf(sessionInfo->displayLabel,app.GetString(IDS_GAME_HOST_NAME_UNKNOWN));
}
}
sessionInfo->displayLabelLength = wcslen( sessionInfo->displayLabel );
// If this host wasn't disabled use this one.
@ -1283,7 +1281,7 @@ INetworkPlayer *CPlatformNetworkManagerSony::addNetworkPlayer(SQRNetworkPlayer *
void CPlatformNetworkManagerSony::removeNetworkPlayer(SQRNetworkPlayer *pSQRPlayer)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
for( AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++ )
for( auto it = currentNetworkPlayers.begin(); it != currentNetworkPlayers.end(); it++ )
{
if( *it == pNetworkPlayer )
{
@ -1301,7 +1299,7 @@ INetworkPlayer *CPlatformNetworkManagerSony::getNetworkPlayer(SQRNetworkPlayer *
INetworkPlayer *CPlatformNetworkManagerSony::GetLocalPlayerByUserIndex(int userIndex )
{
return getNetworkPlayer(m_pSQRNet->GetLocalPlayerByUserIndex(userIndex));
return getNetworkPlayer(m_pSQRNet->GetLocalPlayerByUserIndex(userIndex));
}
INetworkPlayer *CPlatformNetworkManagerSony::GetPlayerByIndex(int playerIndex)
@ -1400,7 +1398,7 @@ bool CPlatformNetworkManagerSony::setAdhocMode( bool bAdhoc )
{
if(m_bUsingAdhocMode != bAdhoc)
{
m_bUsingAdhocMode = bAdhoc;
m_bUsingAdhocMode = bAdhoc;
if(m_bUsingAdhocMode)
{
// uninit the PSN, and init adhoc
@ -1419,14 +1417,14 @@ bool CPlatformNetworkManagerSony::setAdhocMode( bool bAdhoc )
else
{
if(m_pSQRNet_Vita_Adhoc->IsInitialised())
{
int ret = sceNetCtlAdhocDisconnect();
{
int ret = sceNetCtlAdhocDisconnect();
// uninit the adhoc, and init psn
m_pSQRNet_Vita_Adhoc->UnInitialise();
}
if(m_pSQRNet_Vita->IsInitialised()==false)
{
{
m_pSQRNet_Vita->Initialise();
}

View file

@ -23,9 +23,8 @@ bool AreaTask::isCompleted()
case eAreaTaskCompletion_CompleteOnConstraintsSatisfied:
{
bool allSatisfied = true;
for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
for( auto& constraint : constraints )
{
TutorialConstraint *constraint = *it;
if(!constraint->isConstraintSatisfied(tutorial->getPad()))
{
allSatisfied = false;

View file

@ -53,15 +53,15 @@ bool ControllerTask::isCompleted()
if(m_bHasSouthpaw && app.GetGameSettings(pMinecraft->player->GetXboxPad(),eGameSetting_ControlSouthPaw))
{
for(AUTO_VAR(it, southpawCompletedMappings.begin()); it != southpawCompletedMappings.end(); ++it)
for (auto& it : southpawCompletedMappings )
{
bool current = (*it).second;
bool current = it.second;
if(!current)
{
// TODO Use a different pad
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 )
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0 )
{
(*it).second = true;
it.second = true;
m_uiCompletionMask|=1<<iCurrent;
}
else
@ -78,15 +78,15 @@ bool ControllerTask::isCompleted()
}
else
{
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
for (auto& it : completedMappings )
{
bool current = (*it).second;
bool current = it.second;
if(!current)
{
// TODO Use a different pad
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 )
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0 )
{
(*it).second = true;
it.second = true;
m_uiCompletionMask|=1<<iCurrent;
}
else

View file

@ -37,7 +37,7 @@ bool InfoTask::isCompleted()
return false;
bool bAllComplete = true;
Minecraft *pMinecraft = Minecraft::GetInstance();
// If the player is under water then allow all keypresses so they can jump out
@ -47,9 +47,9 @@ bool InfoTask::isCompleted()
{
// If a menu is displayed, then we use the handleUIInput to complete the task
bAllComplete = true;
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
for( auto& it : completedMappings )
{
bool current = (*it).second;
bool current = it.second;
if(!current)
{
bAllComplete = false;
@ -61,18 +61,18 @@ bool InfoTask::isCompleted()
{
int iCurrent=0;
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
for( auto& it : completedMappings )
{
bool current = (*it).second;
bool current = it.second;
if(!current)
{
#ifdef _WINDOWS64
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 || g_KBMInput.IsKeyDown(VK_SPACE))
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0 || g_KBMInput.IsKeyDown(VK_SPACE))
#else
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0)
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0)
#endif
{
(*it).second = true;
it.second = true;
bAllComplete=true;
}
else
@ -111,11 +111,11 @@ void InfoTask::handleUIInput(int iAction)
{
if(bHasBeenActivated)
{
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
for( auto& it : completedMappings )
{
if( iAction == (*it).first )
if( iAction == it.first )
{
(*it).second = true;
it.second = true;
}
}
}

View file

@ -3,8 +3,8 @@
ProcedureCompoundTask::~ProcedureCompoundTask()
{
for(AUTO_VAR(it, m_taskSequence.begin()); it < m_taskSequence.end(); ++it)
{
for (auto it = m_taskSequence.begin(); it < m_taskSequence.end(); ++it)
{
delete (*it);
}
}
@ -24,10 +24,8 @@ int ProcedureCompoundTask::getDescriptionId()
// Return the id of the first task not completed
int descriptionId = -1;
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
{
TutorialTask *task = *it;
for (auto& task : m_taskSequence)
{
if(!task->isCompleted())
{
task->setAsCurrentTask(true);
@ -50,10 +48,8 @@ int ProcedureCompoundTask::getPromptId()
// Return the id of the first task not completed
int promptId = -1;
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
if(!task->isCompleted())
{
promptId = task->getPromptId();
@ -69,11 +65,8 @@ bool ProcedureCompoundTask::isCompleted()
bool allCompleted = true;
bool isCurrentTask = true;
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
if(allCompleted && isCurrentTask)
{
if(task->isCompleted())
@ -99,11 +92,9 @@ bool ProcedureCompoundTask::isCompleted()
if(allCompleted)
{
//Disable all constraints
itEnd = m_taskSequence.end();
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
// Disable all constraints
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
task->enableConstraints(false);
}
}
@ -113,20 +104,16 @@ bool ProcedureCompoundTask::isCompleted()
void ProcedureCompoundTask::onCrafted(shared_ptr<ItemInstance> item)
{
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
task->onCrafted(item);
}
}
void ProcedureCompoundTask::handleUIInput(int iAction)
{
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto task : m_taskSequence)
{
TutorialTask *task = *it;
task->handleUIInput(iAction);
}
}
@ -135,10 +122,8 @@ void ProcedureCompoundTask::handleUIInput(int iAction)
void ProcedureCompoundTask::setAsCurrentTask(bool active /*= true*/)
{
bool allCompleted = true;
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
if(allCompleted && !task->isCompleted())
{
task->setAsCurrentTask(true);
@ -157,10 +142,8 @@ bool ProcedureCompoundTask::ShowMinimumTime()
return false;
bool showMinimumTime = false;
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
if(!task->isCompleted())
{
showMinimumTime = task->ShowMinimumTime();
@ -176,10 +159,8 @@ bool ProcedureCompoundTask::hasBeenActivated()
return true;
bool hasBeenActivated = false;
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
if(!task->isCompleted())
{
hasBeenActivated = task->hasBeenActivated();
@ -191,10 +172,8 @@ bool ProcedureCompoundTask::hasBeenActivated()
void ProcedureCompoundTask::setShownForMinimumTime()
{
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
if(!task->isCompleted())
{
task->setShownForMinimumTime();
@ -209,10 +188,8 @@ bool ProcedureCompoundTask::AllowFade()
return true;
bool allowFade = true;
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
if(!task->isCompleted())
{
allowFade = task->AllowFade();
@ -224,40 +201,32 @@ bool ProcedureCompoundTask::AllowFade()
void ProcedureCompoundTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
{
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
task->useItemOn(level, item, x, y, z, bTestUseOnly);
}
}
void ProcedureCompoundTask::useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly)
{
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
task->useItem(item, bTestUseOnly);
}
}
void ProcedureCompoundTask::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
{
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
}
}
void ProcedureCompoundTask::onStateChange(eTutorial_State newState)
{
AUTO_VAR(itEnd, m_taskSequence.end());
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
for(auto& task : m_taskSequence)
{
TutorialTask *task = *it;
task->onStateChange(newState);
}
}

View file

@ -41,7 +41,7 @@ bool Tutorial::PopupMessageDetails::isSameContent(PopupMessageDetails *other)
void Tutorial::staticCtor()
{
//
//
/*
*****
*****
@ -72,7 +72,7 @@ void Tutorial::staticCtor()
s_completableTasks.push_back( e_Tutorial_State_Enchanting );
s_completableTasks.push_back( e_Tutorial_Hint_Hold_To_Mine );
s_completableTasks.push_back( e_Tutorial_Hint_Tool_Damaged );
s_completableTasks.push_back( e_Tutorial_Hint_Tool_Damaged );
s_completableTasks.push_back( e_Tutorial_Hint_Swim_Up );
s_completableTasks.push_back( e_Tutorial_Hint_Unused_2 );
@ -164,7 +164,7 @@ void Tutorial::staticCtor()
s_completableTasks.push_back( e_Tutorial_Hint_Thin_Glass );
s_completableTasks.push_back( e_Tutorial_Hint_Melon );
s_completableTasks.push_back( e_Tutorial_Hint_Vine );
s_completableTasks.push_back( e_Tutorial_Hint_Fence_Gate );
s_completableTasks.push_back( e_Tutorial_Hint_Fence_Gate );
s_completableTasks.push_back( e_Tutorial_Hint_Mycel );
s_completableTasks.push_back( e_Tutorial_Hint_Water_Lily );
s_completableTasks.push_back( e_Tutorial_Hint_Nether_Brick );
@ -319,7 +319,7 @@ void Tutorial::staticCtor()
s_completableTasks.push_back( e_Tutorial_State_Enderchests );
s_completableTasks.push_back( e_Tutorial_State_Horse_Menu );
s_completableTasks.push_back( e_Tutorial_State_Hopper_Menu );
s_completableTasks.push_back( e_Tutorial_Hint_Wither );
s_completableTasks.push_back( e_Tutorial_Hint_Witch );
s_completableTasks.push_back( e_Tutorial_Hint_Bat );
@ -470,7 +470,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
if(!isHintCompleted(e_Tutorial_Hint_Detector_Rail)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Detector_Rail, this, detectorRailItems, 1 ) );
int tallGrassItems[] = {Tile::tallgrass_Id};
if(!isHintCompleted(e_Tutorial_Hint_Tall_Grass))
if(!isHintCompleted(e_Tutorial_Hint_Tall_Grass))
{
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems, 1, -1, TallGrass::DEAD_SHRUB ) );
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems, 1, -1, TallGrass::TALL_GRASS ) );
@ -753,46 +753,46 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int potatoItems[] = {Tile::potatoes_Id};
if(!isHintCompleted(e_Tutorial_Hint_Potato)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Potato, this, potatoItems, 1, -1, -1, 7 ) );
int carrotItems[] = {Tile::carrots_Id};
if(!isHintCompleted(e_Tutorial_Hint_Carrot)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Carrot, this, carrotItems, 1, -1, -1, 7 ) );
int commandBlockItems[] = {Tile::commandBlock_Id};
if(!isHintCompleted(e_Tutorial_Hint_CommandBlock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_CommandBlock, this, commandBlockItems, 1 ) );
int beaconItems[] = {Tile::beacon_Id};
if(!isHintCompleted(e_Tutorial_Hint_Beacon)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Beacon, this, beaconItems, 1 ) );
int activatorRailItems[] = {Tile::activatorRail_Id};
if(!isHintCompleted(e_Tutorial_Hint_Activator_Rail)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Activator_Rail, this, activatorRailItems, 1 ) );
int redstoneBlockItems[] = {Tile::redstoneBlock_Id};
if(!isHintCompleted(e_Tutorial_Hint_RedstoneBlock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_RedstoneBlock, this, redstoneBlockItems, 1 ) );
int daylightDetectorItems[] = {Tile::daylightDetector_Id};
if(!isHintCompleted(e_Tutorial_Hint_DaylightDetector)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_DaylightDetector, this, daylightDetectorItems, 1 ) );
int dropperItems[] = {Tile::dropper_Id};
if(!isHintCompleted(e_Tutorial_Hint_Dropper)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Dropper, this, dropperItems, 1 ) );
int hopperItems[] = {Tile::hopper_Id};
if(!isHintCompleted(e_Tutorial_Hint_Hopper)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Hopper, this, hopperItems, 1 ) );
int comparatorItems[] = {Tile::comparator_off_Id, Tile::comparator_on_Id};
if(!isHintCompleted(e_Tutorial_Hint_Comparator)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Comparator, this, comparatorItems, 2, Item::comparator_Id ) );
int trappedChestItems[] = {Tile::chest_trap_Id};
if(!isHintCompleted(e_Tutorial_Hint_ChestTrap)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_ChestTrap, this, trappedChestItems, 1 ) );
int hayBlockItems[] = {Tile::hayBlock_Id};
if(!isHintCompleted(e_Tutorial_Hint_HayBlock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_HayBlock, this, hayBlockItems, 1 ) );
int clayHardenedItems[] = {Tile::clayHardened_Id};
if(!isHintCompleted(e_Tutorial_Hint_ClayHardened)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_ClayHardened, this, clayHardenedItems, 1 ) );
int clayHardenedColoredItems[] = {Tile::clayHardened_colored_Id};
if(!isHintCompleted(e_Tutorial_Hint_ClayHardenedColored)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_ClayHardenedColored, this, clayHardenedColoredItems, 1 ) );
int coalBlockItems[] = {Tile::coalBlock_Id};
if(!isHintCompleted(e_Tutorial_Hint_CoalBlock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_CoalBlock, this, coalBlockItems, 1 ) );
@ -1000,9 +1000,9 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
* HORSE ENCOUNTER
*
*/
if(isFullTutorial || !isStateCompleted(e_Tutorial_State_Horse) )
if(isFullTutorial || !isStateCompleted(e_Tutorial_State_Horse) )
{
addTask(e_Tutorial_State_Horse,
addTask(e_Tutorial_State_Horse,
new HorseChoiceTask(this, IDS_TUTORIAL_TASK_HORSE_OVERVIEW, IDS_TUTORIAL_TASK_DONKEY_OVERVIEW, IDS_TUTORIAL_TASK_MULE_OVERVIEW, IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW,
true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Horse) );
@ -1144,23 +1144,23 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
Tutorial::~Tutorial()
{
for(AUTO_VAR(it, m_globalConstraints.begin()); it != m_globalConstraints.end(); ++it)
for(auto& it : m_globalConstraints)
{
delete (*it);
delete it;
}
for(unordered_map<int, TutorialMessage *>::iterator it = messages.begin(); it != messages.end(); ++it)
for(auto& message : messages)
{
delete (*it).second;
delete message.second;
}
for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i)
{
for(AUTO_VAR(it, activeTasks[i].begin()); it < activeTasks[i].end(); ++it)
for(auto& it : activeTasks[i])
{
delete (*it);
delete it;
}
for(AUTO_VAR(it, hints[i].begin()); it < hints[i].end(); ++it)
for(auto& it : hints[i])
{
delete (*it);
delete it;
}
currentTask[i] = NULL;
@ -1188,10 +1188,10 @@ void Tutorial::setCompleted( int completableId )
int completableIndex = -1;
for( AUTO_VAR(it, s_completableTasks.begin()); it < s_completableTasks.end(); ++it)
{
for (int task : s_completableTasks)
{
++completableIndex;
if( *it == completableId )
if( task == completableId )
{
break;
}
@ -1220,10 +1220,10 @@ bool Tutorial::getCompleted( int completableId )
//}
int completableIndex = -1;
for( AUTO_VAR(it, s_completableTasks.begin()); it < s_completableTasks.end(); ++it)
{
for (int it : s_completableTasks)
{
++completableIndex;
if( *it == completableId )
if( it == completableId )
{
break;
}
@ -1318,8 +1318,8 @@ void Tutorial::tick()
for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
{
AUTO_VAR(it, constraintsToRemove[state].begin());
while(it < constraintsToRemove[state].end() )
auto it = constraintsToRemove[state].begin();
while(it != constraintsToRemove[state].end() )
{
++(*it).second;
if( (*it).second > m_iTutorialConstraintDelayRemoveTicks )
@ -1361,7 +1361,7 @@ void Tutorial::tick()
}
if(!m_allowShow)
{
{
if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) )
{
uiTempDisabled = true;
@ -1397,7 +1397,7 @@ void Tutorial::tick()
app.TutorialSceneNavigateBack(m_iPad);
m_bSceneIsSplitscreen=app.GetLocalPlayerCount()>1;
if(m_bSceneIsSplitscreen)
{
{
app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup,(void *)this, false, false, &m_hTutorialScene);
}
else
@ -1427,9 +1427,8 @@ void Tutorial::tick()
}
// Check constraints
for(AUTO_VAR(it, m_globalConstraints.begin()); it < m_globalConstraints.end(); ++it)
{
TutorialConstraint *constraint = *it;
for (auto& constraint : m_globalConstraints)
{
constraint->tick(m_iPad);
}
@ -1443,9 +1442,8 @@ void Tutorial::tick()
if(hintsOn)
{
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
{
TutorialHint *hint = *it;
for (auto& hint : hints[m_CurrentState])
{
hintNeeded = hint->tick();
if(hintNeeded >= 0)
{
@ -1469,9 +1467,8 @@ void Tutorial::tick()
constraintChanged = true;
currentFailedConstraint[m_CurrentState] = NULL;
}
for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
{
TutorialConstraint *constraint = *it;
for (auto& constraint : constraints[m_CurrentState])
{
if( !constraint->isConstraintSatisfied(m_iPad) && constraint->isConstraintRestrictive(m_iPad) )
{
constraintChanged = true;
@ -1484,15 +1481,15 @@ void Tutorial::tick()
{
// Update tasks
bool isCurrentTask = true;
AUTO_VAR(it, activeTasks[m_CurrentState].begin());
while(activeTasks[m_CurrentState].size() > 0 && it < activeTasks[m_CurrentState].end())
auto it = activeTasks[m_CurrentState].begin();
while(activeTasks[m_CurrentState].size() > 0 && it != activeTasks[m_CurrentState].end())
{
TutorialTask *task = *it;
if( isCurrentTask || task->isPreCompletionEnabled() )
{
isCurrentTask = false;
if(
( !task->ShowMinimumTime() || ( task->hasBeenActivated() && (lastMessageTime + m_iTutorialMinimumDisplayMessageTime ) < GetTickCount() ) )
( !task->ShowMinimumTime() || ( task->hasBeenActivated() && (lastMessageTime + m_iTutorialMinimumDisplayMessageTime ) < GetTickCount() ) )
&& task->isCompleted()
)
{
@ -1509,8 +1506,8 @@ void Tutorial::tick()
{
// 4J Stu - Move the delayed constraints to the gameplay state so that they are in
// effect for a bit longer
AUTO_VAR(itCon, constraintsToRemove[m_CurrentState].begin());
while(itCon != constraintsToRemove[m_CurrentState].end() )
auto itCon = constraintsToRemove[m_CurrentState].begin();
while(itCon != constraintsToRemove[m_CurrentState].end() )
{
constraints[e_Tutorial_State_Gameplay].push_back(itCon->first);
constraintsToRemove[e_Tutorial_State_Gameplay].push_back( pair<TutorialConstraint *, unsigned char>(itCon->first, itCon->second) );
@ -1521,9 +1518,9 @@ void Tutorial::tick()
}
// Fall through the the normal complete state
case e_Tutorial_Completion_Complete_State:
for(AUTO_VAR(itRem, activeTasks[m_CurrentState].begin()); itRem < activeTasks[m_CurrentState].end(); ++itRem)
{
delete (*itRem);
for (auto& itRem : activeTasks[m_CurrentState])
{
delete itRem;
}
activeTasks[m_CurrentState].clear();
break;
@ -1531,9 +1528,9 @@ void Tutorial::tick()
{
TutorialTask *lastTask = activeTasks[m_CurrentState].at( activeTasks[m_CurrentState].size() - 1 );
activeTasks[m_CurrentState].pop_back();
for(AUTO_VAR(itRem, activeTasks[m_CurrentState].begin()); itRem < activeTasks[m_CurrentState].end(); ++itRem)
for(auto& itRem : activeTasks[m_CurrentState])
{
delete (*itRem);
delete itRem;
}
activeTasks[m_CurrentState].clear();
activeTasks[m_CurrentState].push_back( lastTask );
@ -1636,7 +1633,7 @@ void Tutorial::tick()
message->m_promptId = currentTask[m_CurrentState]->getPromptId();
message->m_allowFade = currentTask[m_CurrentState]->AllowFade();
setMessage( message );
currentTask[m_CurrentState]->TaskReminders()? m_iTaskReminders = 1 : m_iTaskReminders = 0;
currentTask[m_CurrentState]->TaskReminders()? m_iTaskReminders = 1 : m_iTaskReminders = 0;
}
else
{
@ -1697,8 +1694,8 @@ bool Tutorial::setMessage(PopupMessageDetails *message)
}
else
{
AUTO_VAR(it, messages.find(message->m_messageId));
if( it != messages.end() && it->second != NULL )
auto it = messages.find(message->m_messageId);
if( it != messages.end() && it->second != NULL )
{
TutorialMessage *messageString = it->second;
text = wstring( messageString->getMessageForDisplay() );
@ -1727,8 +1724,8 @@ bool Tutorial::setMessage(PopupMessageDetails *message)
}
else if(message->m_promptId >= 0)
{
AUTO_VAR(it, messages.find(message->m_promptId));
if(it != messages.end() && it->second != NULL)
auto it = messages.find(message->m_promptId);
if(it != messages.end() && it->second != NULL)
{
TutorialMessage *prompt = it->second;
text.append( prompt->getMessageForDisplay() );
@ -1781,7 +1778,7 @@ bool Tutorial::setMessage(TutorialHint *hint, PopupMessageDetails *message)
bool messageShown = false;
DWORD time = GetTickCount();
if(message != NULL && (message->m_forceDisplay || hintsOn) &&
(!message->m_delay ||
(!message->m_delay ||
(
(m_hintDisplayed && (time - m_lastHintDisplayedTime) > m_iTutorialHintDelayTime ) ||
(!m_hintDisplayed && (time - lastMessageTime) > m_iTutorialMinimumDisplayMessageTime )
@ -1793,7 +1790,7 @@ bool Tutorial::setMessage(TutorialHint *hint, PopupMessageDetails *message)
if(messageShown)
{
m_lastHintDisplayedTime = time;
m_lastHintDisplayedTime = time;
m_hintDisplayed = true;
if(hint!=NULL) setHintCompleted( hint );
}
@ -1817,7 +1814,7 @@ void Tutorial::showTutorialPopup(bool show)
m_allowShow = show;
if(!show)
{
{
if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) )
{
uiTempDisabled = true;
@ -1828,36 +1825,32 @@ void Tutorial::showTutorialPopup(bool show)
void Tutorial::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly)
{
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
for(auto& task : activeTasks[m_CurrentState])
{
TutorialTask *task = *it;
task->useItemOn(level, item, x, y, z, bTestUseOnly);
}
}
void Tutorial::useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly)
{
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
for(auto& task : activeTasks[m_CurrentState])
{
TutorialTask *task = *it;
task->useItem(item, bTestUseOnly);
}
}
void Tutorial::completeUsingItem(shared_ptr<ItemInstance> item)
{
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
for(auto task : activeTasks[m_CurrentState])
{
TutorialTask *task = *it;
task->completeUsingItem(item);
}
// Fix for #46922 - TU5: UI: Player receives a reminder that he is hungry while "hunger bar" is full (triggered in split-screen mode)
if(m_CurrentState != e_Tutorial_State_Gameplay)
{
for(AUTO_VAR(it, activeTasks[e_Tutorial_State_Gameplay].begin()); it < activeTasks[e_Tutorial_State_Gameplay].end(); ++it)
for(auto task : activeTasks[e_Tutorial_State_Gameplay])
{
TutorialTask *task = *it;
task->completeUsingItem(item);
}
}
@ -1866,9 +1859,8 @@ void Tutorial::completeUsingItem(shared_ptr<ItemInstance> item)
void Tutorial::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
{
int hintNeeded = -1;
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
for(auto& hint : hints[m_CurrentState])
{
TutorialHint *hint = *it;
hintNeeded = hint->startDestroyBlock(item, tile);
if(hintNeeded >= 0)
{
@ -1877,16 +1869,14 @@ void Tutorial::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
setMessage( hint, message );
break;
}
}
}
void Tutorial::destroyBlock(Tile *tile)
{
int hintNeeded = -1;
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
for(auto& hint : hints[m_CurrentState])
{
TutorialHint *hint = *it;
hintNeeded = hint->destroyBlock(tile);
if(hintNeeded >= 0)
{
@ -1895,16 +1885,14 @@ void Tutorial::destroyBlock(Tile *tile)
setMessage( hint, message );
break;
}
}
}
void Tutorial::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
{
int hintNeeded = -1;
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
for(auto& hint : hints[m_CurrentState])
{
TutorialHint *hint = *it;
hintNeeded = hint->attack(player->inventory->getSelected(), entity);
if(hintNeeded >= 0)
{
@ -1920,9 +1908,8 @@ void Tutorial::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
void Tutorial::itemDamaged(shared_ptr<ItemInstance> item)
{
int hintNeeded = -1;
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
for(auto& hint : hints[m_CurrentState])
{
TutorialHint *hint = *it;
hintNeeded = hint->itemDamaged(item);
if(hintNeeded >= 0)
{
@ -1939,11 +1926,6 @@ void Tutorial::handleUIInput(int iAction)
{
if( m_hintDisplayed ) return;
//for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
//{
// TutorialTask *task = *it;
// task->handleUIInput(iAction);
//}
if(currentTask[m_CurrentState] != NULL)
currentTask[m_CurrentState]->handleUIInput(iAction);
}
@ -1951,9 +1933,8 @@ void Tutorial::handleUIInput(int iAction)
void Tutorial::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
{
int hintNeeded = -1;
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
for(auto& hint : hints[m_CurrentState])
{
TutorialHint *hint = *it;
hintNeeded = hint->createItemSelected(item, canMake);
if(hintNeeded >= 0)
{
@ -1968,11 +1949,10 @@ void Tutorial::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
void Tutorial::onCrafted(shared_ptr<ItemInstance> item)
{
for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
for(auto& subtasks : activeTasks)
{
for(AUTO_VAR(it, activeTasks[state].begin()); it < activeTasks[state].end(); ++it)
for(auto& task : subtasks)
{
TutorialTask *task = *it;
task->onCrafted(item);
}
}
@ -1983,23 +1963,20 @@ void Tutorial::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAn
if( !m_hintDisplayed )
{
bool hintNeeded = false;
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
for(auto hint : hints[m_CurrentState])
{
TutorialHint *hint = *it;
hintNeeded = hint->onTake(item);
if(hintNeeded)
{
break;
}
}
}
for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
for(auto& subtasks : activeTasks)
{
for(AUTO_VAR(it, activeTasks[state].begin()); it < activeTasks[state].end(); ++it)
for(auto& task : subtasks)
{
TutorialTask *task = *it;
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
}
}
@ -2035,9 +2012,8 @@ void Tutorial::onLookAt(int id, int iData)
if( m_hintDisplayed ) return;
bool hintNeeded = false;
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
for(auto& hint : hints[m_CurrentState])
{
TutorialHint *hint = *it;
hintNeeded = hint->onLookAt(id, iData);
if(hintNeeded)
{
@ -2066,9 +2042,8 @@ void Tutorial::onLookAtEntity(shared_ptr<Entity> entity)
if( m_hintDisplayed ) return;
bool hintNeeded = false;
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
for(auto& hint : hints[m_CurrentState])
{
TutorialHint *hint = *it;
hintNeeded = hint->onLookAtEntity(entity->GetType());
if(hintNeeded)
{
@ -2081,9 +2056,9 @@ void Tutorial::onLookAtEntity(shared_ptr<Entity> entity)
changeTutorialState(e_Tutorial_State_Horse);
}
for (AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it != activeTasks[m_CurrentState].end(); ++it)
for (auto& it : activeTasks[m_CurrentState])
{
(*it)->onLookAtEntity(entity);
it->onLookAtEntity(entity);
}
}
@ -2098,17 +2073,16 @@ void Tutorial::onRideEntity(shared_ptr<Entity> entity)
}
}
for (AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it != activeTasks[m_CurrentState].end(); ++it)
for (auto& it : activeTasks[m_CurrentState])
{
(*it)->onRideEntity(entity);
it->onRideEntity(entity);
}
}
void Tutorial::onEffectChanged(MobEffect *effect, bool bRemoved)
{
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
for(auto& task : activeTasks[m_CurrentState])
{
TutorialTask *task = *it;
task->onEffectChanged(effect,bRemoved);
}
}
@ -2116,9 +2090,8 @@ void Tutorial::onEffectChanged(MobEffect *effect, bool bRemoved)
bool Tutorial::canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt)
{
bool allowed = true;
for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
for(auto& constraint : constraints[m_CurrentState])
{
TutorialConstraint *constraint = *it;
if( !constraint->isConstraintSatisfied(m_iPad) && !constraint->canMoveToPosition(xo,yo,zo,xt,yt,zt) )
{
allowed = false;
@ -2136,9 +2109,8 @@ bool Tutorial::isInputAllowed(int mapping)
if( Minecraft::GetInstance()->localplayers[m_iPad]->isUnderLiquid(Material::water) ) return true;
bool allowed = true;
for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
for(auto& constraint : constraints[m_CurrentState])
{
TutorialConstraint *constraint = *it;
if( constraint->isMappingConstrained( m_iPad, mapping ) )
{
allowed = false;
@ -2156,9 +2128,9 @@ vector<TutorialTask *> *Tutorial::getTasks()
unsigned int Tutorial::getCurrentTaskIndex()
{
unsigned int index = 0;
for(AUTO_VAR(it, tasks.begin()); it < tasks.end(); ++it)
for(const auto& task : tasks)
{
if(*it == currentTask[e_Tutorial_State_Gameplay])
if(task == currentTask[e_Tutorial_State_Gameplay])
break;
++index;
@ -2184,11 +2156,11 @@ void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= fa
if( c->getQueuedForRemoval() )
{
// If it is already queued for removal, remove it on the next tick
/*for(AUTO_VAR(it, constraintsToRemove[m_CurrentState].begin()); it < constraintsToRemove[m_CurrentState].end(); ++it)
/*for(auto& it : constraintsToRemove[m_CurrentState])
{
if( it->first == c )
if( it.first == c )
{
it->second = m_iTutorialConstraintDelayRemoveTicks;
it.second = m_iTutorialConstraintDelayRemoveTicks;
break;
}
}*/
@ -2196,12 +2168,12 @@ void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= fa
else if(delayedRemove)
{
c->setQueuedForRemoval(true);
constraintsToRemove[m_CurrentState].push_back( pair<TutorialConstraint *, unsigned char>(c, 0) );
constraintsToRemove[m_CurrentState].emplace_back(c, 0);
}
else
{
for( AUTO_VAR(it, constraintsToRemove[m_CurrentState].begin()); it < constraintsToRemove[m_CurrentState].end(); ++it)
{
for (auto it = constraintsToRemove[m_CurrentState].begin(); it != constraintsToRemove[m_CurrentState].end(); ++it)
{
if( it->first == c )
{
constraintsToRemove[m_CurrentState].erase( it );
@ -2209,8 +2181,8 @@ void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= fa
}
}
AUTO_VAR(it, find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c));
if( it != constraints[m_CurrentState].end() ) constraints[m_CurrentState].erase( find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c) );
auto it = find(constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c);
if( it != constraints[m_CurrentState].end() ) constraints[m_CurrentState].erase( find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c) );
// It may be in the gameplay list, so remove it from there if it is
it = find( constraints[e_Tutorial_State_Gameplay].begin(), constraints[e_Tutorial_State_Gameplay].end(), c);
@ -2271,7 +2243,7 @@ void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*=
// The action that caused the change of state may also have completed the current task
if( currentTask[m_CurrentState] != NULL && currentTask[m_CurrentState]->isCompleted() )
{
activeTasks[m_CurrentState].erase( find( activeTasks[m_CurrentState].begin(), activeTasks[m_CurrentState].end(), currentTask[m_CurrentState]) );
activeTasks[m_CurrentState].erase( find( activeTasks[m_CurrentState].begin(), activeTasks[m_CurrentState].end(), currentTask[m_CurrentState]) );
if( activeTasks[m_CurrentState].size() > 0 )
{
@ -2304,9 +2276,8 @@ void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*=
if( m_CurrentState != newState )
{
for(AUTO_VAR(it, activeTasks[newState].begin()); it < activeTasks[newState].end(); ++it)
{
TutorialTask *task = *it;
for (auto& task : activeTasks[newState] )
{
task->onStateChange(newState);
}
m_CurrentState = newState;

View file

@ -3,7 +3,7 @@
#include "TutorialConstraints.h"
#include "TutorialTask.h"
TutorialTask::TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints,
TutorialTask::TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints,
bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
: tutorial( tutorial ), descriptionId( descriptionId ), m_promptId( -1 ), enablePreCompletion( enablePreCompletion ),
areConstraintsEnabled( false ), bIsCompleted( false ), bHasBeenActivated( false ),
@ -11,9 +11,8 @@ TutorialTask::TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePre
{
if(inConstraints != NULL)
{
for(AUTO_VAR(it, inConstraints->begin()); it < inConstraints->end(); ++it)
for(auto& constraint : *inConstraints)
{
TutorialConstraint *constraint = *it;
constraints.push_back( constraint );
}
delete inConstraints;
@ -26,10 +25,8 @@ TutorialTask::~TutorialTask()
{
enableConstraints(false);
for(AUTO_VAR(it, constraints.begin()); it < constraints.end(); ++it)
for(auto& constraint : constraints)
{
TutorialConstraint *constraint = *it;
if( constraint->getQueuedForRemoval() )
{
constraint->setDeleteOnDeactivate(true);
@ -52,9 +49,8 @@ void TutorialTask::enableConstraints(bool enable, bool delayRemove /*= false*/)
if( !enable && (areConstraintsEnabled || !delayRemove) )
{
// Remove
for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
for(auto& constraint : constraints)
{
TutorialConstraint *constraint = *it;
//app.DebugPrintf(">>>>>>>> %i\n", constraints.size());
tutorial->RemoveConstraint( constraint, delayRemove );
}
@ -63,9 +59,8 @@ void TutorialTask::enableConstraints(bool enable, bool delayRemove /*= false*/)
else if( !areConstraintsEnabled && enable )
{
// Add
for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
for(auto& constraint : constraints)
{
TutorialConstraint *constraint = *it;
tutorial->AddConstraint( constraint );
}
areConstraintsEnabled = true;

View file

@ -91,7 +91,7 @@ IUIScene_CraftingMenu::_eGroupTab IUIScene_CraftingMenu::m_GroupTabBkgMapping3x3
// eBaseItemType_bow,
// eBaseItemType_pockettool,
// eBaseItemType_utensil,
//
//
// }
// eBaseItemType;
@ -180,11 +180,11 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
UpdateTooltips();
break;
case ACTION_MENU_PAUSEMENU:
case ACTION_MENU_B:
case ACTION_MENU_B:
ui.ShowTooltip( iPad, eToolTipButtonX, false );
ui.ShowTooltip( iPad, eToolTipButtonB, false );
ui.ShowTooltip( iPad, eToolTipButtonA, false );
ui.ShowTooltip( iPad, eToolTipButtonRB, false );
ui.ShowTooltip( iPad, eToolTipButtonA, false );
ui.ShowTooltip( iPad, eToolTipButtonRB, false );
// kill the crafting xui
//ui.PlayUISFX(eSFX_Back);
ui.CloseUIScenes(iPad);
@ -197,14 +197,14 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
#endif
// Do some crafting!
if(m_pPlayer && m_pPlayer->inventory)
{
{
//RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
// Force a make if the debug is on
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_CraftAnything))
{
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount!=0)
{
{
int iSlot=iVSlotIndexA[m_iCurrentSlotVIndex];
int iRecipe= CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iSlot];
@ -256,7 +256,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
}
}
if(pRecipeIngredientsRequired[iRecipe].bCanMake[iPad])
if(pRecipeIngredientsRequired[iRecipe].bCanMake[iPad])
{
pTempItemInst->onCraftedBy(m_pPlayer->level, dynamic_pointer_cast<Player>( m_pPlayer->shared_from_this() ), pTempItemInst->count );
// TODO 4J Stu - handleCraftItem should do a lot more than what it does, loads of the "can we craft" code should also probably be
@ -340,7 +340,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
break;
case ACTION_MENU_LEFT_SCROLL:
// turn off the old group tab
// turn off the old group tab
showTabHighlight(m_iGroupIndex,false);
if(m_iGroupIndex==0)
@ -434,7 +434,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
// clear the indices
iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1;
iVSlotIndexA[1]=0;
iVSlotIndexA[2]=1;
iVSlotIndexA[2]=1;
UpdateVerticalSlots();
UpdateHighlight();
@ -485,13 +485,13 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
else
{
iVSlotIndexA[1]--;
}
}
ui.PlayUISFX(eSFX_Focus);
}
else
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount>2)
{
{
{
if(m_iCurrentSlotVIndex!=0)
{
// just move the highlight
@ -499,11 +499,11 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
ui.PlayUISFX(eSFX_Focus);
}
else
{
{
//move the slots
iVSlotIndexA[2]=iVSlotIndexA[1];
iVSlotIndexA[1]=iVSlotIndexA[0];
// on 0 and went up, so cycle the values
// on 0 and went up, so cycle the values
if(iVSlotIndexA[0]==0)
{
iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1;
@ -536,7 +536,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount>1)
{
if(bNoScrollSlots)
{
{
if(iVSlotIndexA[1]==(CanBeMadeA[m_iCurrentSlotHIndex].iCount-1))
{
iVSlotIndexA[1]=0;
@ -577,7 +577,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
{
m_iCurrentSlotVIndex++;
ui.PlayUISFX(eSFX_Focus);
}
}
}
UpdateVerticalSlots();
UpdateHighlight();
@ -621,9 +621,9 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
int iRecipeC=(int)recipes->size();
AUTO_VAR(itRecipe, recipes->begin());
auto itRecipe = recipes->begin();
// dump out the recipe products
// dump out the recipe products
// for (int i = 0; i < iRecipeC; i++)
// {
@ -631,7 +631,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
// if (pTempItemInst != NULL)
// {
// wstring itemstring=pTempItemInst->toString();
//
//
// printf("Recipe [%d] = ",i);
// OutputDebugStringW(itemstring.c_str());
// if(pTempItemInst->id!=0)
@ -645,7 +645,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
// {
// printf("ID\t%d\tAux val\t%d\tBase type\t%d\tMaterial\t%d Count=%d\n",pTempItemInst->id, pTempItemInst->getAuxValue(),pTempItemInst->getItem()->getBaseItemType(),pTempItemInst->getItem()->getMaterial(),pTempItemInst->GetCount());
// }
//
//
// }
// }
// }
@ -686,9 +686,9 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
if (m_pPlayer->inventory->items[k] != NULL)
{
// do they have the ingredient, and the aux value matches, and enough off it?
if((m_pPlayer->inventory->items[k]->id == pRecipeIngredientsRequired[i].iIngIDA[j]) &&
if((m_pPlayer->inventory->items[k]->id == pRecipeIngredientsRequired[i].iIngIDA[j]) &&
// check if the ingredient required doesn't care about the aux value, or if it does, does the inventory item aux match it
((pRecipeIngredientsRequired[i].iIngAuxValA[j]==Recipes::ANY_AUX_VALUE) || (pRecipeIngredientsRequired[i].iIngAuxValA[j]==m_pPlayer->inventory->items[k]->getAuxValue()))
((pRecipeIngredientsRequired[i].iIngAuxValA[j]==Recipes::ANY_AUX_VALUE) || (pRecipeIngredientsRequired[i].iIngAuxValA[j]==m_pPlayer->inventory->items[k]->getAuxValue()))
)
{
// do they have enough? We need to check the whole inventory, since they may have enough in different slots (milk isn't milkx3, but milk,milk,milk)
@ -724,18 +724,18 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
// 4J Stu - TU-1 hotfix
// Fix for #13143 - Players are able to craft items they do not have enough ingredients for if they store the ingredients in multiple, smaller stacks
break;
}
}
}
}
// if bFoundA[j] is false, then we didn't have enough of the ingredient required by the recipe, so mark the grid items we're short of
if(bFoundA[j]==false)
{
{
int iMissing = pRecipeIngredientsRequired[i].iIngValA[j]-iTotalCount;
int iGridIndex=0;
while(iMissing!=0)
{
// need to check if there is an aux val and match that
if(((pRecipeIngredientsRequired[i].uiGridA[iGridIndex]&0x00FFFFFF)==pRecipeIngredientsRequired[i].iIngIDA[j]) &&
if(((pRecipeIngredientsRequired[i].uiGridA[iGridIndex]&0x00FFFFFF)==pRecipeIngredientsRequired[i].iIngIDA[j]) &&
((pRecipeIngredientsRequired[i].iIngAuxValA[j]==Recipes::ANY_AUX_VALUE) ||(pRecipeIngredientsRequired[i].iIngAuxValA[j]== ((pRecipeIngredientsRequired[i].uiGridA[iGridIndex]&0xFF000000)>>24))) )
{
// this grid entry is the ingredient we don't have enough of
@ -780,7 +780,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
// ignore for the misc base type - these have not been placed in a base type group
if(iBaseType!=Item::eBaseItemType_undefined)
{
{
for(int k=0;k<iHSlotBrushControl;k++)
{
// if the item base type is the same as one already in, then add it to that list
@ -804,7 +804,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
if(!bFound)
{
if(iHSlotBrushControl<m_iCraftablesMaxHSlotC)
{
{
// add to the list
CanBeMadeA[iHSlotBrushControl].iItemBaseType=iBaseType;
CanBeMadeA[iHSlotBrushControl].iRecipeA[CanBeMadeA[iHSlotBrushControl].iCount++]=i;
@ -827,7 +827,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
}
delete [] bFoundA;
itRecipe++;
itRecipe++;
}
}
@ -847,7 +847,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
uiAlpha = 31;
}
else
{
{
if(pRecipeIngredientsRequired[CanBeMadeA[iIndex].iRecipeA[0]].bCanMake[getPad()])
{
uiAlpha = 31;
@ -936,10 +936,10 @@ void IUIScene_CraftingMenu::UpdateHighlight()
{
itemstring=app.GetString( IDS_ITEM_FIREBALLCOAL );
}
}
}
break;
default:
itemstring=app.GetString(id );
itemstring=app.GetString(id );
break;
}
@ -1004,7 +1004,7 @@ void IUIScene_CraftingMenu::UpdateVerticalSlots()
uiAlpha = 31;
}
else
{
{
if(pRecipeIngredientsRequired[CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iVSlotIndexA[i]]].bCanMake[getPad()])
{
uiAlpha = 31;
@ -1043,7 +1043,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
hideAllIngredientsSlots();
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount!=0)
{
{
int iSlot,iRecipy;
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount>1)
{
@ -1135,13 +1135,13 @@ void IUIScene_CraftingMenu::DisplayIngredients()
}
}
for (int x = 0; x < iBoxWidth; x++)
for (int x = 0; x < iBoxWidth; x++)
{
for (int y = 0; y < iBoxWidth; y++)
for (int y = 0; y < iBoxWidth; y++)
{
int index = x+y*iBoxWidth;
if(pRecipeIngredientsRequired[iRecipy].uiGridA[x+y*3]!=0)
{
{
int id=pRecipeIngredientsRequired[iRecipy].uiGridA[x+y*3]&0x00FFFFFF;
assert(id!=0);
int iAuxVal=(pRecipeIngredientsRequired[iRecipy].uiGridA[x+y*3]&0xFF000000)>>24;
@ -1164,7 +1164,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
setIngredientSlotRedBox(index, false);
}
else
{
{
if((pRecipeIngredientsRequired[iRecipy].usBitmaskMissingGridIngredients[getPad()]&(1<<(x+y*3)))!=0)
{
setIngredientSlotRedBox(index, true);
@ -1179,7 +1179,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
{
setIngredientSlotRedBox(index, false);
setIngredientSlotItem(getPad(),index,nullptr);
}
}
}
}
}
@ -1203,7 +1203,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
{
setIngredientSlotRedBox(i, false);
setIngredientSlotItem(getPad(),i,nullptr);
}
}
}
}
@ -1220,7 +1220,7 @@ void IUIScene_CraftingMenu::UpdateDescriptionText(bool bCanBeMade)
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
if(bCanBeMade)
{
{
int iSlot;//,iRecipy;
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount>1)
{
@ -1293,13 +1293,13 @@ void IUIScene_CraftingMenu::UpdateDescriptionText(bool bCanBeMade)
#ifdef _DEBUG
setDescriptionText(L"This is some placeholder description text about the craftable item.");
#else
setDescriptionText(L"");
setDescriptionText(L"");
#endif
}
}
}
else
{
setDescriptionText(L"");
setDescriptionText(L"");
}
}
@ -1323,7 +1323,7 @@ void IUIScene_CraftingMenu::UpdateTooltips()
{
iSlot=iVSlotIndexA[m_iCurrentSlotVIndex];
}
else
else
{
iSlot=0;
}
@ -1363,7 +1363,7 @@ void IUIScene_CraftingMenu::UpdateTooltips()
{
iSlot=iVSlotIndexA[m_iCurrentSlotVIndex];
}
else
else
{
iSlot=0;
}
@ -1396,7 +1396,7 @@ bool IUIScene_CraftingMenu::isItemSelected(int itemId)
{
bool isSelected = false;
if(m_pPlayer && m_pPlayer->inventory)
{
{
//RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();

View file

@ -60,7 +60,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::treeTrunk_Id, 0)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::DARK_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK)
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK)
ITEM(Tile::gravel_Id)
ITEM(Tile::redBrick_Id)
ITEM(Tile::mossyCobblestone_Id)
@ -144,7 +144,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Tile::sponge_Id)
ITEM(Tile::melon_Id)
ITEM(Tile::pumpkin_Id)
ITEM(Tile::litPumpkin_Id)
ITEM(Tile::litPumpkin_Id)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_DEFAULT)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_EVERGREEN)
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_BIRCH)
@ -321,7 +321,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Tile::anvil_Id);
ITEM(Item::bed_Id)
ITEM(Item::bucket_empty_Id)
ITEM(Item::bucket_lava_Id)
ITEM(Item::bucket_lava_Id)
ITEM(Item::bucket_water_Id)
ITEM(Item::bucket_milk_Id)
ITEM(Item::cauldron_Id)
@ -408,7 +408,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::beef_cooked_Id)
ITEM(Item::beef_raw_Id)
ITEM(Item::chicken_raw_Id)
ITEM(Item::chicken_cooked_Id)
ITEM(Item::chicken_cooked_Id)
ITEM(Item::rotten_flesh_Id)
ITEM(Item::spiderEye_Id)
ITEM(Item::potato_Id)
@ -430,7 +430,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::pickAxe_wood_Id)
ITEM(Item::hatchet_wood_Id)
ITEM(Item::hoe_wood_Id)
ITEM(Item::emptyMap_Id)
ITEM(Item::helmet_chain_Id)
ITEM(Item::chestplate_chain_Id)
@ -441,7 +441,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::pickAxe_stone_Id)
ITEM(Item::hatchet_stone_Id)
ITEM(Item::hoe_stone_Id)
ITEM(Item::bow_Id)
ITEM(Item::helmet_iron_Id)
ITEM(Item::chestplate_iron_Id)
@ -452,7 +452,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::pickAxe_iron_Id)
ITEM(Item::hatchet_iron_Id)
ITEM(Item::hoe_iron_Id)
ITEM(Item::arrow_Id)
ITEM(Item::helmet_gold_Id)
ITEM(Item::chestplate_gold_Id)
@ -514,7 +514,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::brick_Id)
ITEM(Item::netherbrick_Id)
ITEM(Item::stick_Id)
ITEM(Item::bowl_Id)
ITEM(Item::bowl_Id)
ITEM(Item::bone_Id)
ITEM(Item::string_Id)
ITEM(Item::feather_Id)
@ -523,13 +523,13 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::gunpowder_Id)
ITEM(Item::clay_Id)
ITEM(Item::yellowDust_Id)
ITEM(Item::seeds_wheat_Id)
ITEM(Item::seeds_wheat_Id)
ITEM(Item::seeds_melon_Id)
ITEM(Item::seeds_pumpkin_Id)
ITEM(Item::wheat_Id)
ITEM(Item::reeds_Id)
ITEM(Item::egg_Id)
ITEM(Item::sugar_Id)
ITEM(Item::sugar_Id)
ITEM(Item::slimeBall_Id)
ITEM(Item::blazeRod_Id)
ITEM(Item::goldNugget_Id)
@ -562,7 +562,7 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM(Item::magmaCream_Id)
ITEM(Item::speckledMelon_Id)
ITEM(Item::glassBottle_Id)
ITEM_AUX(Item::potion_Id,0) // Water bottle
ITEM_AUX(Item::potion_Id,0) // Water bottle
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_TYPE_AWKWARD)) // Awkward Potion
@ -594,7 +594,7 @@ void IUIScene_CreativeMenu::staticCtor()
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_NIGHTVISION))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INVISIBILITY))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS))
@ -669,7 +669,7 @@ void IUIScene_CreativeMenu::staticCtor()
// Top Row
ECreative_Inventory_Groups blocksGroup[] = {eCreativeInventory_BuildingBlocks};
specs[eCreativeInventoryTab_BuildingBlocks] = new TabSpec(L"Structures", IDS_GROUPNAME_BUILDING_BLOCKS, 1, blocksGroup);
#ifndef _CONTENT_PACKAGE
ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration};
ECreative_Inventory_Groups debugDecorationsGroup[] = {eCreativeInventory_ArtToolsDecorations};
@ -720,7 +720,7 @@ IUIScene_CreativeMenu::IUIScene_CreativeMenu()
m_creativeSlotX = m_creativeSlotY = m_inventorySlotX = m_inventorySlotY = 0;
// 4J JEV - Settup Tabs
for (int i = 0; i < eCreativeInventoryTab_COUNT; i++)
for (int i = 0; i < eCreativeInventoryTab_COUNT; i++)
{
m_tabDynamicPos[i] = 0;
m_tabPage[i] = 0;
@ -735,7 +735,7 @@ void IUIScene_CreativeMenu::switchTab(ECreativeInventoryTabs tab)
if(tab != m_curTab) updateTabHighlightAndText(tab);
m_curTab = tab;
updateScrollCurrentPage(m_tabPage[m_curTab] + 1, specs[m_curTab]->getPageCount());
specs[tab]->populateMenu(itemPickerMenu,m_tabDynamicPos[m_curTab], m_tabPage[m_curTab]);
@ -769,7 +769,7 @@ void IUIScene_CreativeMenu::ScrollBar(UIVec2D pointerPos)
IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups *dynamicGroups, int debugGroupsCount /*= 0*/, ECreative_Inventory_Groups *debugGroups /*= NULL*/)
: m_icon(icon), m_descriptionId(descriptionId), m_staticGroupsCount(staticGroupsCount), m_dynamicGroupsCount(dynamicGroupsCount), m_debugGroupsCount(debugGroupsCount)
{
m_pages = 0;
m_staticGroupsA = NULL;
@ -828,8 +828,8 @@ void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu *menu, i
// Fill the dynamic group
if(m_dynamicGroupsCount > 0 && m_dynamicGroupsA != NULL)
{
for(AUTO_VAR(it, categoryGroups[m_dynamicGroupsA[dynamicIndex]].rbegin()); it != categoryGroups[m_dynamicGroupsA[dynamicIndex]].rend() && lastSlotIndex < MAX_SIZE; ++it)
{
for (auto it = categoryGroups[m_dynamicGroupsA[dynamicIndex]].rbegin(); it != categoryGroups[m_dynamicGroupsA[dynamicIndex]].rend() && lastSlotIndex < MAX_SIZE; ++it)
{
Slot *slot = menu->getSlot(++lastSlotIndex);
slot->set( *it );
}
@ -953,7 +953,7 @@ unsigned int IUIScene_CreativeMenu::TabSpec::getPageCount()
IUIScene_CreativeMenu::ItemPickerMenu::ItemPickerMenu( shared_ptr<SimpleContainer> smp, shared_ptr<Inventory> inv ) : AbstractContainerMenu()
{
inventory = inv;
creativeContainer = smp;
creativeContainer = smp;
//int startLength = slots->size();
@ -994,7 +994,7 @@ IUIScene_AbstractContainerMenu::ESceneSection IUIScene_CreativeMenu::GetSectionA
switch( eSection )
{
case eSectionInventoryCreativeSelector:
if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp)
if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp)
{
newSection = eSectionInventoryCreativeUsing;
}
@ -1081,7 +1081,7 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
dir = -1;
// Fall through intentional
case ACTION_MENU_RIGHT_SCROLL:
{
{
ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir);
if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1);
if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks;
@ -1375,7 +1375,7 @@ void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *lis
itemTag->put(FireworksItem::TAG_FIREWORKS, fireTag);
firework->setTag(itemTag);
}
}
list->push_back(firework);
}

View file

@ -47,11 +47,11 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
switch(iAction)
{
case ACTION_MENU_B:
case ACTION_MENU_B:
ui.ShowTooltip( iPad, eToolTipButtonX, false );
ui.ShowTooltip( iPad, eToolTipButtonB, false );
ui.ShowTooltip( iPad, eToolTipButtonA, false );
ui.ShowTooltip( iPad, eToolTipButtonRB, false );
ui.ShowTooltip( iPad, eToolTipButtonA, false );
ui.ShowTooltip( iPad, eToolTipButtonRB, false );
// kill the crafting xui
//ui.PlayUISFX(eSFX_Back);
ui.CloseUIScenes(iPad);
@ -78,7 +78,7 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
int buyBMatches = player->inventory->countMatches(buyBItem);
if( (buyAItem != NULL && buyAMatches >= buyAItem->count) && (buyBItem == NULL || buyBMatches >= buyBItem->count) )
{
// 4J-JEV: Fix for PS4 #7111: [PATCH 1.12] Trading Librarian villagers for multiple Enchanted Books will cause the title to crash.
// 4J-JEV: Fix for PS4 #7111: [PATCH 1.12] Trading Librarian villagers for multiple <EFBFBD>Enchanted Books<6B> will cause the title to crash.
int actualShopItem = m_activeOffers.at(selectedShopItem).second;
m_merchant->notifyTrade(activeRecipe);
@ -186,13 +186,12 @@ void IUIScene_TradingMenu::updateDisplay()
m_activeOffers.clear();
int unfilteredIndex = 0;
int firstValidTrade = INT_MAX;
for(AUTO_VAR(it, unfilteredOffers->begin()); it != unfilteredOffers->end(); ++it)
for(auto& recipe : *unfilteredOffers)
{
MerchantRecipe *recipe = *it;
if(!recipe->isDeprecated())
{
m_activeOffers.push_back( pair<MerchantRecipe *,int>(recipe,unfilteredIndex));
firstValidTrade = min(firstValidTrade,unfilteredIndex);
m_activeOffers.emplace_back(recipe,unfilteredIndex);
firstValidTrade = std::min<int>(firstValidTrade, unfilteredIndex);
}
++unfilteredIndex;
}
@ -249,7 +248,7 @@ void IUIScene_TradingMenu::updateDisplay()
vector<HtmlString> *offerDescription = GetItemDescription(activeRecipe->getSellItem());
setOfferDescription(offerDescription);
shared_ptr<ItemInstance> buyAItem = activeRecipe->getBuyAItem();
shared_ptr<ItemInstance> buyBItem = activeRecipe->getBuyBItem();
@ -307,7 +306,7 @@ void IUIScene_TradingMenu::updateDisplay()
setRequest1RedBox(false);
setRequest2RedBox(false);
setRequest1Item(nullptr);
setRequest2Item(nullptr);
setRequest2Item(nullptr);
vector<HtmlString> offerDescription;
setOfferDescription(&offerDescription);
}

View file

@ -24,7 +24,7 @@ bool UIControl_EnchantmentButton::setupControl(UIScene *scene, IggyValuePath *pa
UIControl::setControlType(UIControl::eEnchantmentButton);
bool success = UIControl_Button::setupControl(scene,parent,controlName);
//Button specific initialisers
//Button specific initialisers
m_funcChangeState = registerFastName(L"ChangeState");
return success;
@ -40,7 +40,7 @@ void UIControl_EnchantmentButton::ReInit()
{
UIControl_Button::ReInit();
m_lastState = eState_Inactive;
m_lastCost = 0;
m_bHasFocus = false;
@ -54,10 +54,10 @@ void UIControl_EnchantmentButton::tick()
}
void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
{
{
UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene;
EnchantmentMenu *menu = enchantingScene->getMenu();
float width = region->x1 - region->x0;
float height = region->y1 - region->y0;
float xo = width/2;
@ -101,7 +101,7 @@ void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
Minecraft *pMinecraft = Minecraft::GetInstance();
wstring line = _toString<int>(cost);
wstring line = std::to_wstring(cost);
Font *font = pMinecraft->altFont;
//int col = 0x685E4A;
unsigned int col = m_textColour;
@ -143,7 +143,7 @@ void UIControl_EnchantmentButton::updateState()
EState state = eState_Inactive;
int cost = menu->costs[m_index];
Minecraft *pMinecraft = Minecraft::GetInstance();
if(cost > pMinecraft->localplayers[enchantingScene->getPad()]->experienceLevel && !pMinecraft->localplayers[enchantingScene->getPad()]->abilities.instabuild)
{
@ -165,7 +165,7 @@ void UIControl_EnchantmentButton::updateState()
if(cost != m_lastCost)
{
setLabel( _toString<int>(cost) );
setLabel( std::to_wstring(cost) );
m_lastCost = cost;
m_enchantmentString = EnchantmentNames::instance.getRandomName();
}

View file

@ -175,14 +175,14 @@ void UIControl_PlayerSkinPreview::CycleNextAnimation()
void UIControl_PlayerSkinPreview::CyclePreviousAnimation()
{
m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1);
m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1);
if(m_currentAnimation < e_SkinPreviewAnimation_Walking) m_currentAnimation = (ESkinPreviewAnimations)(e_SkinPreviewAnimation_Count - 1);
m_swingTime = 0.0f;
}
void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
{
{
Minecraft *pMinecraft=Minecraft::GetInstance();
glEnable(GL_RESCALE_NORMAL);
@ -193,7 +193,7 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
float height = region->y1 - region->y0;
float xo = width/2;
float yo = height;
glTranslatef(xo, yo - 3.5f, 50.0f);
//glTranslatef(120.0f, 294, 0.0f);
@ -224,11 +224,9 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
//vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts();
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
{
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
{
for(auto& pModelPart : *m_pvAdditionalModelParts)
{
ModelPart *pModelPart=*it;
pModelPart->visible=true;
}
}
@ -238,11 +236,9 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
// hide the additional parts
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
{
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
{
for(auto& pModelPart : *m_pvAdditionalModelParts)
{
ModelPart *pModelPart=*it;
pModelPart->visible=false;
}
}

View file

@ -182,7 +182,7 @@ UIController::UIController()
{
m_uiDebugConsole = NULL;
m_reloadSkinThread = NULL;
m_navigateToHomeOnReload = false;
m_bCleanupOnReload = false;
@ -302,7 +302,7 @@ void UIController::postInit()
IggySetTextureSubstitutionCallbacks ( &UIController::TextureSubstitutionCreateCallback , &UIController::TextureSubstitutionDestroyCallback, this );
SetupFont();
//
//
loadSkins();
for(unsigned int i = 0; i < eUIGroup_COUNT; ++i)
@ -383,7 +383,7 @@ void UIController::SetupFont()
app.m_dlcManager.LanguageChanged();
app.loadStringTable(); // Switch to use new string table,
if (m_eTargetFont == m_eCurrentFont)
{
// 4J-JEV: If we're ingame, reload the font to update all the text.
@ -458,12 +458,12 @@ bool UIController::UsingBitmapFont()
void UIController::tick()
{
SetupFont(); // If necessary, change font.
if ( (m_navigateToHomeOnReload || m_bCleanupOnReload) && !ui.IsReloadingSkin() )
{
ui.CleanUpSkinReload();
if (m_navigateToHomeOnReload || !g_NetworkManager.IsInSession())
if (m_navigateToHomeOnReload || !g_NetworkManager.IsInSession())
{
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MainMenu);
}
@ -500,8 +500,8 @@ void UIController::tick()
// Clear out the cached movie file data
__int64 currentTime = System::currentTimeMillis();
for(AUTO_VAR(it, m_cachedMovieData.begin()); it != m_cachedMovieData.end();)
{
for (auto it = m_cachedMovieData.begin(); it != m_cachedMovieData.end();)
{
if(it->second.m_expiry < currentTime)
{
delete [] it->second.m_ba.data;
@ -730,7 +730,7 @@ void UIController::CleanUpSkinReload()
{
if(!Minecraft::GetInstance()->skins->getSelected()->hasAudio())
{
#ifdef _DURANGO
#ifdef _DURANGO
DWORD result = StorageManager.UnmountInstalledDLC(L"TPACK");
#else
DWORD result = StorageManager.UnmountInstalledDLC("TPACK");
@ -738,9 +738,8 @@ void UIController::CleanUpSkinReload()
}
}
for(AUTO_VAR(it,m_queuedMessageBoxData.begin()); it != m_queuedMessageBoxData.end(); ++it)
for(auto queuedData : m_queuedMessageBoxData)
{
QueuedMessageBoxData *queuedData = *it;
ui.NavigateToScene(queuedData->iPad, eUIScene_MessageBox, &queuedData->info, queuedData->layer, eUIGroup_Fullscreen);
delete queuedData->info.uiOptionA;
delete queuedData;
@ -752,8 +751,8 @@ byteArray UIController::getMovieData(const wstring &filename)
{
// Cache everything we load in the current tick
__int64 targetTime = System::currentTimeMillis() + (1000LL * 60);
AUTO_VAR(it,m_cachedMovieData.find(filename));
if(it == m_cachedMovieData.end() )
auto it = m_cachedMovieData.find(filename);
if(it == m_cachedMovieData.end() )
{
byteArray baFile = app.getArchiveFile(filename);
CachedMovieData cmd;
@ -959,7 +958,7 @@ void UIController::handleInput()
{
#ifdef _DURANGO
// 4J-JEV: Added exception for primary play who migh've uttered speech commands.
if(iPad != ProfileManager.GetPrimaryPad()
if(iPad != ProfileManager.GetPrimaryPad()
&& (!InputManager.IsPadConnected(iPad) || !InputManager.IsPadLocked(iPad)) ) continue;
#endif
for(unsigned int key = 0; key <= ACTION_MAX_MENU; ++key)
@ -1035,7 +1034,7 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
{
// no active touch? clear active and highlighted touch UI elements
m_ActiveUIElement = NULL;
m_HighlightedUIElement = NULL;
m_HighlightedUIElement = NULL;
// fullscreen first
UIScene *pScene=m_groups[(int)eUIGroup_Fullscreen]->getCurrentScene();
@ -1085,7 +1084,7 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
}
}
}
}
}
else if(m_bTouchscreenPressed && pTouchData->reportNum==1)
{
// fullscreen first
@ -1337,8 +1336,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
app.DebugPrintf(app.USER_SR, "Total static: %d , Total dynamic: %d\n", totalStatic, totalDynamic);
app.DebugPrintf(app.USER_SR, "\n\nEND TOTAL SWF MEMORY USAGE\n");
app.DebugPrintf(app.USER_SR, "********************************\n\n");
}
else
}
else
#endif
#endif
#endif
@ -1535,7 +1534,7 @@ void UIController::setupCustomDrawGameState()
glLoadIdentity();
glOrtho(0, m_fScreenWidth, m_fScreenHeight, 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
@ -1635,22 +1634,22 @@ void RADLINK UIController::CustomDrawCallback(void *user_callback_data, Iggy *pl
//Description
//Callback to create a user-defined texture to replace SWF-defined textures.
//Parameters
//width - Input value: optional number of pixels wide specified from AS3, or -1 if not defined. Output value: the number of pixels wide to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is.
//height - Input value: optional number of pixels high specified from AS3, or -1 if not defined. Output value: the number of pixels high to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is.
//destroy_callback_data - Optional additional output value you can set; the value will be passed along to the corresponding Iggy_TextureSubstitutionDestroyCallback (e.g. you can store the pointer to your own internal structure here).
//return - A platform-independent wrapped texture handle provided by GDraw, or NULL (NULL with throw an ActionScript 3 ArgumentError that the Flash developer can catch) Use by calling IggySetTextureSubstitutionCallbacks.
//width - Input value: optional number of pixels wide specified from AS3, or -1 if not defined. Output value: the number of pixels wide to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is.
//height - Input value: optional number of pixels high specified from AS3, or -1 if not defined. Output value: the number of pixels high to pretend to Iggy that the bitmap is. SWF and AS3 scales bitmaps based on their pixel dimensions, so you can use this to substitute a texture that is higher or lower resolution that ActionScript thinks it is.
//destroy_callback_data - Optional additional output value you can set; the value will be passed along to the corresponding Iggy_TextureSubstitutionDestroyCallback (e.g. you can store the pointer to your own internal structure here).
//return - A platform-independent wrapped texture handle provided by GDraw, or NULL (NULL with throw an ActionScript 3 ArgumentError that the Flash developer can catch) Use by calling IggySetTextureSubstitutionCallbacks.
//
//Discussion
//
//If your texture includes an alpha channel, you must use a premultiplied alpha (where the R,G, and B channels have been multiplied by the alpha value); all Iggy shaders assume premultiplied alpha (and it looks better anyway).
GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void * user_callback_data , IggyUTF16 * texture_name , S32 * width , S32 * height , void * * destroy_callback_data )
{
UIController *uiController = (UIController *)user_callback_data;
AUTO_VAR(it,uiController->m_substitutionTextures.find((wchar_t *)texture_name));
UIController *uiController = static_cast<UIController *>(user_callback_data);
auto it = uiController->m_substitutionTextures.find(texture_name);
if(it != uiController->m_substitutionTextures.end())
if(it != uiController->m_substitutionTextures.end())
{
app.DebugPrintf("Found substitution texture %ls, with %d bytes\n", (wchar_t *)texture_name,it->second.length);
app.DebugPrintf("Found substitution texture %ls, with %d bytes\n", texture_name,it->second.length);
BufferedImage image(it->second.data, it->second.length);
if( image.getData() != NULL )
@ -1711,9 +1710,9 @@ void UIController::registerSubstitutionTexture(const wstring &textureName, PBYTE
void UIController::unregisterSubstitutionTexture(const wstring &textureName, bool deleteData)
{
AUTO_VAR(it,m_substitutionTextures.find(textureName));
auto it = m_substitutionTextures.find(textureName);
if(it != m_substitutionTextures.end())
if(it != m_substitutionTextures.end())
{
if(deleteData) delete [] it->second.data;
m_substitutionTextures.erase(it);
@ -1854,7 +1853,7 @@ bool UIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUI
void UIController::NavigateToHomeMenu()
{
ui.CloseAllPlayersScenes();
// Alert the app the we no longer want to be informed of ethernet connections
app.SetLiveLinkRequired( false );
@ -1953,8 +1952,8 @@ size_t UIController::RegisterForCallbackId(UIScene *scene)
void UIController::UnregisterCallbackId(size_t id)
{
EnterCriticalSection(&m_registeredCallbackScenesCS);
AUTO_VAR(it, m_registeredCallbackScenes.find(id) );
if(it != m_registeredCallbackScenes.end() )
auto it = m_registeredCallbackScenes.find(id);
if(it != m_registeredCallbackScenes.end() )
{
m_registeredCallbackScenes.erase(it);
}
@ -1964,8 +1963,8 @@ void UIController::UnregisterCallbackId(size_t id)
UIScene *UIController::GetSceneFromCallbackId(size_t id)
{
UIScene *scene = NULL;
AUTO_VAR(it, m_registeredCallbackScenes.find(id) );
if(it != m_registeredCallbackScenes.end() )
auto it = m_registeredCallbackScenes.find(id);
if(it != m_registeredCallbackScenes.end() )
{
scene = it->second;
}
@ -2017,7 +2016,7 @@ void UIController::CloseUIScenes(int iPad, bool forceIPad)
m_groups[(int)group]->closeAllScenes();
m_groups[(int)group]->getTooltips()->SetTooltips(-1);
// This should cause the popup to dissappear
TutorialPopupInfo popupInfo;
if(m_groups[(int)group]->getTutorialPopup()) m_groups[(int)group]->getTutorialPopup()->SetTutorialDescription(&popupInfo);
@ -2168,7 +2167,7 @@ void UIController::SetMenuDisplayed(int iPad,bool bVal)
#ifdef _DURANGO
// 4J-JEV: When in-game, allow player to toggle the 'Pause' and 'IngameInfo' menus via Kinnect.
if (Minecraft::GetInstance()->running)
if (Minecraft::GetInstance()->running)
InputManager.SetEnabledGtcButtons(_360_GTC_MENU | _360_GTC_PAUSE | _360_GTC_VIEW);
#endif
}
@ -2341,7 +2340,7 @@ void UIController::PlayUISFX(ESoundEffect eSound)
// Don't play multiple SFX on the same tick
// (prevents horrible sounds when programmatically setting multiple checkboxes)
if (time - m_lastUiSfx < 10) { return; }
m_lastUiSfx = time;
m_lastUiSfx = time;
Minecraft::GetInstance()->soundEngine->playUI(eSound,1.0f,1.0f);
}
@ -2588,7 +2587,7 @@ void UIController::SetTrialTimerLimitSecs(unsigned int uiSeconds)
void UIController::UpdateTrialTimer(unsigned int iPad)
{
WCHAR wcTime[20];
WCHAR wcTime[20];
DWORD dwTimeTicks=(DWORD)app.getTrialTimer();
@ -2650,7 +2649,7 @@ void UIController::ShowAutosaveCountdownTimer(bool show)
void UIController::UpdateAutosaveCountdownTimer(unsigned int uiSeconds)
{
#if !(defined(_XBOX_ONE) || defined(__ORBIS__))
WCHAR wcAutosaveCountdown[100];
WCHAR wcAutosaveCountdown[100];
swprintf( wcAutosaveCountdown, 100, app.GetString(IDS_AUTOSAVE_COUNTDOWN),uiSeconds);
if(m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()) m_groups[(int)eUIGroup_Fullscreen]->getPressStartToPlay()->setTrialTimer(wcAutosaveCountdown);
#endif
@ -2820,7 +2819,7 @@ C4JStorage::EMessageResult UIController::RequestUGCMessageBox(UINT title/* = -1
#ifdef __ORBIS__
// Show the vague UGC system message in addition to our message
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_UGC_RESTRICTION, iPad );
return C4JStorage::EMessage_ResultAccept;
return C4JStorage::EMessage_ResultAccept;
#elif defined(__PSVITA__)
ProfileManager.ShowSystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, iPad );
UINT uiIDA[1];
@ -2857,7 +2856,7 @@ C4JStorage::EMessageResult UIController::RequestContentRestrictedMessageBox(UINT
#ifdef __ORBIS__
// Show the vague UGC system message in addition to our message
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_UGC_RESTRICTION, iPad );
return C4JStorage::EMessage_ResultAccept;
return C4JStorage::EMessage_ResultAccept;
#elif defined(__PSVITA__)
ProfileManager.ShowSystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_AGE_RESTRICTION, iPad );
return C4JStorage::EMessage_ResultAccept;
@ -2897,7 +2896,7 @@ void UIController::setFontCachingCalculationBuffer(int length)
}
}
// Returns the first scene of given type if it exists, NULL otherwise
// Returns the first scene of given type if it exists, NULL otherwise
UIScene *UIController::FindScene(EUIScene sceneType)
{
UIScene *pScene = NULL;
@ -3002,11 +3001,8 @@ void UIController::TouchBoxRebuild(UIScene *pUIScene)
ui.TouchBoxesClear(pUIScene);
// rebuild boxes
AUTO_VAR(itEnd, pUIScene->GetControls()->end());
for (AUTO_VAR(it, pUIScene->GetControls()->begin()); it != itEnd; it++)
for ( UIControl *control : *pUIScene->GetControls() )
{
UIControl *control=(UIControl *)*it;
if(control->getControlType() == UIControl::eButton ||
control->getControlType() == UIControl::eSlider ||
control->getControlType() == UIControl::eCheckBox ||
@ -3035,11 +3031,9 @@ void UIController::TouchBoxesClear(UIScene *pUIScene)
EUILayer eUILayer=pUIScene->GetParentLayer()->m_iLayer;
EUIScene eUIscene=pUIScene->getSceneType();
AUTO_VAR(itEnd, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].end());
for (AUTO_VAR(it, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].begin()); it != itEnd; it++)
for ( UIELEMENT *element : m_TouchBoxes[eUIGroup][eUILayer][eUIscene] )
{
UIELEMENT *element=(UIELEMENT *)*it;
delete element;
delete element;
}
m_TouchBoxes[eUIGroup][eUILayer][eUIscene].clear();
}
@ -3056,10 +3050,8 @@ bool UIController::TouchBoxHit(UIScene *pUIScene,S32 x, S32 y)
if(m_TouchBoxes[eUIGroup][eUILayer][eUIscene].size()>0)
{
AUTO_VAR(itEnd, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].end());
for (AUTO_VAR(it, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].begin()); it != itEnd; it++)
for ( UIELEMENT *element : m_TouchBoxes[eUIGroup][eUILayer][eUIscene] )
{
UIELEMENT *element=(UIELEMENT *)*it;
if(element->pControl->getHidden() == false && element->pControl->getVisible()) // ignore removed controls
{
if((x>=element->x1) &&(x<=element->x2) && (y>=element->y1) && (y<=element->y2))
@ -3075,7 +3067,7 @@ bool UIController::TouchBoxHit(UIScene *pUIScene,S32 x, S32 y)
return true;
}
}
}
}
}
//app.DebugPrintf("MISS at x = %i y = %i\n", (int)x, (int)y);

View file

@ -18,18 +18,16 @@ void UILayer::tick()
{
// Delete old scenes - deleting a scene can cause a new scene to be deleted, so we need to make a copy of the scenes that we are going to try and destroy this tick
vector<UIScene *>scenesToDeleteCopy;
for( AUTO_VAR(it,m_scenesToDelete.begin()); it != m_scenesToDelete.end(); it++)
for(auto& scene : m_scenesToDelete)
{
UIScene *scene = (*it);
scenesToDeleteCopy.push_back(scene);
}
m_scenesToDelete.clear();
// Delete the scenes in our copy if they are ready to delete, otherwise add back to the ones that are still to be deleted. Actually deleting a scene might also add something back into m_scenesToDelete.
for( AUTO_VAR(it,scenesToDeleteCopy.begin()); it != scenesToDeleteCopy.end(); it++)
for(auto& scene : scenesToDeleteCopy)
{
UIScene *scene = (*it);
if( scene->isReadyToDelete())
if( scene && scene->isReadyToDelete())
{
delete scene;
}
@ -38,7 +36,7 @@ void UILayer::tick()
m_scenesToDelete.push_back(scene);
}
}
while (!m_scenesToDestroy.empty())
{
UIScene *scene = m_scenesToDestroy.back();
@ -46,14 +44,13 @@ void UILayer::tick()
scene->destroyMovie();
}
m_scenesToDestroy.clear();
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
for(auto & component : m_components)
{
(*it)->tick();
component->tick();
}
// Note: reverse iterator, the last element is the top of the stack
int sceneIndex = m_sceneStack.size() - 1;
//for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
int sceneIndex = m_sceneStack.size() - 1;
while( sceneIndex >= 0 && sceneIndex < m_sceneStack.size() )
{
//(*it)->tick();
@ -68,20 +65,20 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
if(!ui.IsExpectingOrReloadingSkin())
{
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
{
AUTO_VAR(itRef,m_componentRefCount.find((*it)->getSceneType()));
if(itRef != m_componentRefCount.end() && itRef->second.second)
for(auto& it : m_components)
{
if((*it)->isVisible() )
auto itRef = m_componentRefCount.find(it->getSceneType());
if(itRef != m_componentRefCount.end() && itRef->second.second)
{
PIXBeginNamedEvent(0, "Rendering component %d", (*it)->getSceneType() );
(*it)->render(width, height,viewport);
PIXEndNamedEvent();
if(it->isVisible() )
{
PIXBeginNamedEvent(0, "Rendering component %d", it->getSceneType() );
it->render(width, height,viewport);
PIXEndNamedEvent();
}
}
}
}
}
if(!m_sceneStack.empty())
{
int lowestRenderable = m_sceneStack.size() - 1;
@ -139,9 +136,9 @@ bool UILayer::HasFocus(int iPad)
bool UILayer::hidesLowerScenes()
{
bool hidesScenes = false;
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
for(auto& it : m_components)
{
if((*it)->hidesLowerScenes())
if(it->hidesLowerScenes())
{
hidesScenes = true;
break;
@ -168,28 +165,27 @@ void UILayer::getRenderDimensions(S32 &width, S32 &height)
void UILayer::DestroyAll()
{
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
for(auto& it : m_components)
{
(*it)->destroyMovie();
it->destroyMovie();
}
for(AUTO_VAR(it, m_sceneStack.begin()); it != m_sceneStack.end(); ++it)
for(auto& it : m_sceneStack)
{
(*it)->destroyMovie();
it->destroyMovie();
}
}
void UILayer::ReloadAll(bool force)
{
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
for(auto& it : m_components)
{
(*it)->reloadMovie(force);
it->reloadMovie(force);
}
if(!m_sceneStack.empty())
{
int lowestRenderable = 0;
for(;lowestRenderable < m_sceneStack.size(); ++lowestRenderable)
for(auto& lowestRenderable : m_sceneStack)
{
m_sceneStack[lowestRenderable]->reloadMovie(force);
lowestRenderable->reloadMovie(force);
}
}
}
@ -440,9 +436,9 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
}
m_sceneStack.push_back(newScene);
updateFocusState();
newScene->tick();
return true;
@ -493,8 +489,8 @@ bool UILayer::NavigateBack(int iPad, EUIScene eScene)
void UILayer::showComponent(int iPad, EUIScene scene, bool show)
{
AUTO_VAR(it,m_componentRefCount.find(scene));
if(it != m_componentRefCount.end())
auto it = m_componentRefCount.find(scene);
if(it != m_componentRefCount.end())
{
it->second.second = show;
return;
@ -505,8 +501,8 @@ void UILayer::showComponent(int iPad, EUIScene scene, bool show)
bool UILayer::isComponentVisible(EUIScene scene)
{
bool visible = false;
AUTO_VAR(it,m_componentRefCount.find(scene));
if(it != m_componentRefCount.end())
auto it = m_componentRefCount.find(scene);
if(it != m_componentRefCount.end())
{
visible = it->second.second;
}
@ -515,16 +511,16 @@ bool UILayer::isComponentVisible(EUIScene scene)
UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData)
{
AUTO_VAR(it,m_componentRefCount.find(scene));
if(it != m_componentRefCount.end())
auto it = m_componentRefCount.find(scene);
if(it != m_componentRefCount.end())
{
++it->second.first;
for(AUTO_VAR(itComp,m_components.begin()); itComp != m_components.end(); ++itComp)
for(auto& itComp : m_components)
{
if( (*itComp)->getSceneType() == scene )
if( itComp->getSceneType() == scene )
{
return *itComp;
return itComp;
}
}
return NULL;
@ -586,16 +582,16 @@ UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData)
void UILayer::removeComponent(EUIScene scene)
{
AUTO_VAR(it,m_componentRefCount.find(scene));
if(it != m_componentRefCount.end())
auto it = m_componentRefCount.find(scene);
if(it != m_componentRefCount.end())
{
--it->second.first;
if(it->second.first <= 0)
{
m_componentRefCount.erase(it);
for(AUTO_VAR(compIt, m_components.begin()) ; compIt != m_components.end(); )
{
for (auto compIt = m_components.begin(); compIt != m_components.end();)
{
if( (*compIt)->getSceneType() == scene)
{
#ifdef __PSVITA__
@ -622,8 +618,8 @@ void UILayer::removeScene(UIScene *scene)
ui.TouchBoxesClear(scene);
#endif
AUTO_VAR(newEnd, std::remove(m_sceneStack.begin(), m_sceneStack.end(), scene) );
m_sceneStack.erase(newEnd, m_sceneStack.end());
auto newEnd = std::remove(m_sceneStack.begin(), m_sceneStack.end(), scene);
m_sceneStack.erase(newEnd, m_sceneStack.end());
m_scenesToDelete.push_back(scene);
@ -645,14 +641,14 @@ void UILayer::closeAllScenes()
vector<UIScene *> temp;
temp.insert(temp.end(), m_sceneStack.begin(), m_sceneStack.end());
m_sceneStack.clear();
for(AUTO_VAR(it, temp.begin()); it != temp.end(); ++it)
for(auto& it : temp)
{
#ifdef __PSVITA__
// remove any touchboxes
ui.TouchBoxesClear(*it);
ui.TouchBoxesClear(it);
#endif
m_scenesToDelete.push_back(*it);
(*it)->handleDestroy(); // For anything that might require the pointer be valid
m_scenesToDelete.push_back(it);
it->handleDestroy(); // For anything that might require the pointer be valid
}
updateFocusState();
@ -696,8 +692,8 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
m_bIgnorePlayerJoinMenuDisplayed = false;
bool layerFocusSet = false;
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
{
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
{
UIScene *scene = *it;
// UPDATE FOCUS STATES
@ -730,12 +726,12 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
// 4J-PB - this should just be true
m_bMenuDisplayed=true;
EUIScene sceneType = scene->getSceneType();
switch(sceneType)
{
case eUIScene_PauseMenu:
m_bPauseMenuDisplayed = true;
m_bPauseMenuDisplayed = true;
break;
case eUIScene_Crafting2x2Menu:
case eUIScene_Crafting3x3Menu:
@ -757,7 +753,7 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
// Intentional fall-through
case eUIScene_DeathMenu:
case eUIScene_FullscreenProgress:
case eUIScene_FullscreenProgress:
case eUIScene_SignEntryMenu:
case eUIScene_EndPoem:
m_bIgnoreAutosaveMenuDisplayed = true;
@ -766,7 +762,7 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
switch(sceneType)
{
case eUIScene_FullscreenProgress:
case eUIScene_FullscreenProgress:
case eUIScene_EndPoem:
case eUIScene_Credits:
case eUIScene_LeaderboardsMenu:
@ -783,7 +779,7 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
UIScene *UILayer::getCurrentScene()
{
// Note: reverse iterator, the last element is the top of the stack
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
for( auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
{
UIScene *scene = *it;
// 4J-PB - only used on Vita, so iPad 0 is fine
@ -800,13 +796,13 @@ UIScene *UILayer::getCurrentScene()
void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
// Note: reverse iterator, the last element is the top of the stack
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
{
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
{
UIScene *scene = *it;
if(scene->hasFocus(iPad) && scene->canHandleInput())
{
// 4J-PB - ignore repeats of action ABXY buttons
// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
// 4J-PB - ignore repeats of action ABXY buttons
// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
// 4J Stu - Changed this slightly to add the allowRepeat function so we can allow repeats in the crafting menu
if(repeat && !scene->allowRepeat(key) )
{
@ -814,8 +810,8 @@ void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool rel
}
scene->handleInput(iPad, key, repeat, pressed, released, handled);
}
// Fix for PS3 #444 - [IN GAME] If the user keeps pressing CROSS while on the 'Save Game' screen the title will crash.
// Fix for PS3 #444 - [IN GAME] If the user keeps pressing CROSS while on the 'Save Game' screen the title will crash.
handled = handled || scene->hidesLowerScenes() || scene->blocksInput();
if(handled ) break;
}
@ -825,8 +821,8 @@ void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool rel
void UILayer::HandleDLCMountingComplete()
{
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
{
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
{
UIScene *topScene = *it;
app.DebugPrintf("UILayer::HandleDLCMountingComplete - topScene\n");
topScene->HandleDLCMountingComplete();
@ -835,8 +831,8 @@ void UILayer::HandleDLCMountingComplete()
void UILayer::HandleDLCInstalled()
{
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
{
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
{
UIScene *topScene = *it;
topScene->HandleDLCInstalled();
}
@ -845,7 +841,7 @@ void UILayer::HandleDLCInstalled()
#ifdef _XBOX_ONE
void UILayer::HandleDLCLicenseChange()
{
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
for( auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
{
UIScene *topScene = *it;
topScene->HandleDLCLicenseChange();
@ -855,8 +851,8 @@ void UILayer::HandleDLCLicenseChange()
void UILayer::HandleMessage(EUIMessage message, void *data)
{
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
{
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
{
UIScene *topScene = *it;
topScene->HandleMessage(message, data);
}
@ -875,9 +871,9 @@ C4JRender::eViewportType UILayer::getViewport()
void UILayer::handleUnlockFullVersion()
{
for(AUTO_VAR(it, m_sceneStack.begin()); it != m_sceneStack.end(); ++it)
for(auto& it : m_sceneStack)
{
(*it)->handleUnlockFullVersion();
it->handleUnlockFullVersion();
}
}
@ -885,20 +881,20 @@ void UILayer::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
{
__int64 layerStatic = 0;
__int64 layerDynamic = 0;
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
for(auto& it : m_components)
{
(*it)->PrintTotalMemoryUsage(layerStatic, layerDynamic);
it->PrintTotalMemoryUsage(layerStatic, layerDynamic);
}
for(AUTO_VAR(it, m_sceneStack.begin()); it != m_sceneStack.end(); ++it)
for(auto& it : m_sceneStack)
{
(*it)->PrintTotalMemoryUsage(layerStatic, layerDynamic);
it->PrintTotalMemoryUsage(layerStatic, layerDynamic);
}
app.DebugPrintf(app.USER_SR, " \\- Layer static: %d , Layer dynamic: %d\n", layerStatic, layerDynamic);
totalStatic += layerStatic;
totalDynamic += layerDynamic;
}
// Returns the first scene of given type if it exists, NULL otherwise
// Returns the first scene of given type if it exists, NULL otherwise
UIScene *UILayer::FindScene(EUIScene sceneType)
{
for (int i = 0; i < m_sceneStack.size(); i++)

View file

@ -13,7 +13,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
m_iPad = iPad;
swf = NULL;
m_pItemRenderer = NULL;
bHasFocus = false;
m_hasTickedOnce = false;
m_bFocussedOnce = false;
@ -27,7 +27,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
m_bUpdateOpacity = false;
m_backScene = NULL;
m_cacheSlotRenders = false;
m_needsCacheRendered = true;
m_expectedCachedSlotCount = 0;
@ -39,9 +39,9 @@ UIScene::~UIScene()
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
for(AUTO_VAR(it,m_registeredTextures.begin()); it != m_registeredTextures.end(); ++it)
for(auto & it : m_registeredTextures)
{
ui.unregisterSubstitutionTexture( it->first, it->second );
ui.unregisterSubstitutionTexture( it.first, it.second );
}
if(m_callbackUniqueId != 0)
@ -88,14 +88,14 @@ void UIScene::reloadMovie(bool force)
handlePreReload();
// Reload controls
for(AUTO_VAR(it, m_controls.begin()); it != m_controls.end(); ++it)
for(auto & it : m_controls)
{
(*it)->ReInit();
it->ReInit();
}
updateComponents();
handleReload();
IggyDataValue result;
IggyDataValue value[1];
@ -332,7 +332,7 @@ void UIScene::loadMovie()
__int64 beforeLoad = ui.iggyAllocCount;
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
__int64 afterLoad = ui.iggyAllocCount;
IggyPlayerInitializeAndTickRS ( swf );
IggyPlayerInitializeAndTickRS ( swf );
__int64 afterTick = ui.iggyAllocCount;
if(!swf)
@ -344,7 +344,7 @@ void UIScene::loadMovie()
app.FatalLoadError();
}
app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() );
IggyProperties *properties = IggyPlayerProperties ( swf );
IggyProperties *properties = IggyPlayerProperties ( swf );
m_movieHeight = properties->movie_height_in_pixels;
m_movieWidth = properties->movie_width_in_pixels;
@ -352,7 +352,7 @@ void UIScene::loadMovie()
m_renderHeight = m_movieHeight;
S32 width, height;
m_parentLayer->getRenderDimensions(width, height);
m_parentLayer->getRenderDimensions(width, height);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerSetUserdata(swf,this);
@ -373,7 +373,7 @@ void UIScene::loadMovie()
{
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
memoryInfo.static_allocation_bytes, memoryInfo.static_allocation_count, memoryInfo.dynamic_allocation_bytes, memoryInfo.dynamic_allocation_count);
++iteration;
//if(memoryInfo.static_allocation_bytes > 0) getDebugMemoryUseRecursive(moviePath, memoryInfo);
@ -399,7 +399,7 @@ void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUse
internalIteration ,
&internalMemoryInfo ))
{
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
++internalIteration;
if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
@ -440,9 +440,9 @@ void UIScene::tick()
while(IggyPlayerReadyToTick( swf ))
{
tickTimers();
for(AUTO_VAR(it, m_controls.begin()); it != m_controls.end(); ++it)
for(auto & it : m_controls)
{
(*it)->tick();
it->tick();
}
IggyPlayerTickRS( swf );
m_hasTickedOnce = true;
@ -468,8 +468,8 @@ void UIScene::addTimer(int id, int ms)
void UIScene::killTimer(int id)
{
AUTO_VAR(it, m_timers.find(id));
if(it != m_timers.end())
auto it = m_timers.find(id);
if(it != m_timers.end())
{
it->second.running = false;
}
@ -478,13 +478,13 @@ void UIScene::killTimer(int id)
void UIScene::tickTimers()
{
int currentTime = System::currentTimeMillis();
for(AUTO_VAR(it, m_timers.begin()); it != m_timers.end();)
{
for (auto it = m_timers.begin(); it != m_timers.end();)
{
if(!it->second.running)
{
it = m_timers.erase(it);
}
else
else
{
if(currentTime > it->second.targetTime)
{
@ -501,8 +501,8 @@ void UIScene::tickTimers()
IggyName UIScene::registerFastName(const wstring &name)
{
IggyName var;
AUTO_VAR(it,m_fastNames.find(name));
if(it != m_fastNames.end())
auto it = m_fastNames.find(name);
if(it != m_fastNames.end())
{
var = it->second;
}
@ -635,17 +635,16 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
if(useCommandBuffers) RenderManager.CBuffStart(list, true);
#endif
PIXBeginNamedEvent(0,"Draw uncached");
ui.setupCustomDrawMatrices(this, customDrawRegion);
ui.setupCustomDrawMatrices(this, customDrawRegion);
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, useCommandBuffers);
delete customDrawRegion;
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Draw all cache");
// Draw all the cached slots
for(AUTO_VAR(it, m_cachedSlotDraw.begin()); it != m_cachedSlotDraw.end(); ++it)
for(auto& drawData : m_cachedSlotDraw)
{
CachedSlotDrawData *drawData = *it;
ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
delete drawData->customDrawRegion;
delete drawData;
@ -699,7 +698,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
}
}
}
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
@ -717,7 +716,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
// we might want separate x & y scales here
float scaleX = bwidth / 16.0f;
float scaleY = bheight / 16.0f;
float scaleY = bheight / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
@ -755,8 +754,8 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
if(bDecorations)
{
if((scaleX!=1.0f) ||(scaleY!=1.0f))
{
glPushMatrix();
{
glPushMatrix();
glScalef(scaleX, scaleY, 1.0f);
int iX= (int)(0.5f+((float)x)/scaleX);
int iY= (int)(0.5f+((float)y)/scaleY);
@ -991,8 +990,8 @@ int UIScene::convertGameActionToIggyKeycode(int action)
bool UIScene::allowRepeat(int key)
{
// 4J-PB - ignore repeats of action ABXY buttons
// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
// 4J-PB - ignore repeats of action ABXY buttons
// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
switch(key)
{
case ACTION_MENU_OK:
@ -1185,9 +1184,9 @@ void UIScene::registerSubstitutionTexture(const wstring &textureName, PBYTE pbDa
bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName)
{
AUTO_VAR(it, m_registeredTextures.find( textureName ) );
auto it = m_registeredTextures.find(textureName);
return it != m_registeredTextures.end();
return it != m_registeredTextures.end();
}
void UIScene::_handleFocusChange(F64 controlId, F64 childId)
@ -1240,10 +1239,8 @@ UIScene *UIScene::getBackScene()
#ifdef __PSVITA__
void UIScene::UpdateSceneControls()
{
AUTO_VAR(itEnd, GetControls()->end());
for (AUTO_VAR(it, GetControls()->begin()); it != itEnd; it++)
for ( UIControl *control : *GetControls() )
{
UIControl *control=(UIControl *)*it;
control->UpdateControl();
}
}

View file

@ -191,13 +191,13 @@ void UIScene_DLCOffersMenu::handleInput(int iPad, int key, bool repeat, bool pre
switch(iTextC)
{
case 0:
m_labelHTMLSellText.init("Voici un fantastique mini-pack de 24 apparences pour personnaliser votre personnage Minecraft et vous mettre dans l'ambiance des fêtes de fin d'année.<br><br>1-4 joueurs<br>2-8 joueurs en réseau<br><br> Cet article fait lobjet dune licence ou dune sous-licence de Sony Computer Entertainment America, et est soumis aux conditions générales du service du réseau, au contrat dutilisateur, aux restrictions dutilisation de cet article et aux autres conditions applicables, disponibles sur le site www.us.playstation.com/support/useragreements. Si vous ne souhaitez pas accepter ces conditions, ne téléchargez pas ce produit. Cet article peut être utilisé avec un maximum de deux systèmes PlayStation®3 activés associés à ce compte Sony Entertainment Network. <br><br>'Minecraft' est une marque commerciale de Notch Development AB.");
m_labelHTMLSellText.init("Voici un fantastique mini-pack de 24 apparences pour personnaliser votre personnage Minecraft et vous mettre dans l'ambiance des f<EFBFBD>tes de fin d'ann<6E>e.<br><br>1-4 joueurs<br>2-8 joueurs en r<>seau<br><br> Cet article fait l<>objet d<>une licence ou d<>une sous-licence de Sony Computer Entertainment America, et est soumis aux conditions g<>n<EFBFBD>rales du service du r<>seau, au contrat d<>utilisateur, aux restrictions d<>utilisation de cet article et aux autres conditions applicables, disponibles sur le site www.us.playstation.com/support/useragreements. Si vous ne souhaitez pas accepter ces conditions, ne t<EFBFBD>l<EFBFBD>chargez pas ce produit. Cet article peut <20>tre utilis<69> avec un maximum de deux syst<73>mes PlayStation<6F>3 activ<69>s associ<63>s <20> ce compte Sony Entertainment Network.<2E><br><br>'Minecraft' est une marque commerciale de Notch Development AB.");
break;
case 1:
m_labelHTMLSellText.init("Un fabuloso minipack de 24 aspectos para personalizar tu personaje de Minecraft y ponerte a tono con las fiestas.<br><br>1-4 jugadores<br>2-8 jugadores en red<br><br> Sony Computer Entertainment America le concede la licencia o sublicencia de este artículo, que está sujeto a los términos de servicio y al acuerdo de usuario de la red. Las restricciones de uso de este artículo, así como otros términos aplicables, se encuentran en www.us.playstation.com/support/useragreements. Si no desea aceptar todos estos términos, no descargue este artículo. Este artículo puede usarse en hasta dos sistemas PlayStation®3 activados asociados con esta cuenta de Sony Entertainment Network. <br><br>'Minecraft' es una marca comercial de Notch Development AB.");
m_labelHTMLSellText.init("Un fabuloso minipack de 24 aspectos para personalizar tu personaje de Minecraft y ponerte a tono con las fiestas.<br><br>1-4 jugadores<br>2-8 jugadores en red<br><br> Sony Computer Entertainment America le concede la licencia o sublicencia de este art<EFBFBD>culo, que est<73> sujeto a los t<>rminos de servicio y al acuerdo de usuario de la red. Las restricciones de uso de este art<72>culo, as<61> como otros t<>rminos aplicables, se encuentran en www.us.playstation.com/support/useragreements. Si no desea aceptar todos estos t<EFBFBD>rminos, no descargue este art<72>culo. Este art<72>culo puede usarse en hasta dos sistemas PlayStation<6F>3 activados asociados con esta cuenta de Sony Entertainment Network.<2E><br><br>'Minecraft' es una marca comercial de Notch Development AB.");
break;
case 2:
m_labelHTMLSellText.init("Este é um incrível pacote com 24 capas para personalizar seu personagem no Minecraft e entrar no clima de final de ano.<br><br>1-4 Jogadores<br>Jogadores em rede 2-8<br><br> Este item está sendo licenciado ou sublicenciado para você pela Sony Computer Entertainment America e está sujeito aos Termos de Serviço da Rede e Acordo do Usuário, as restrições de uso deste item e outros termos aplicáveis estão localizados em www.us.playstation.com/support/useragreements. Caso não queira aceitar todos esses termos, não baixe este item. Este item pode ser usado com até 2 sistemas PlayStation®3 ativados associados a esta Conta de Rede Sony Entertainment. <br><br>'Minecraft' é uma marca registrada da Notch Development AB");
m_labelHTMLSellText.init("Este <EFBFBD> um incr<63>vel pacote com 24 capas para personalizar seu personagem no Minecraft e entrar no clima de final de ano.<br><br>1-4 Jogadores<br>Jogadores em rede 2-8<br><br> Este item est<EFBFBD> sendo licenciado ou sublicenciado para voc<6F> pela Sony Computer Entertainment America e est<73> sujeito aos Termos de Servi<76>o da Rede e Acordo do Usu<73>rio, as restri<72><69>es de uso deste item e outros termos aplic<69>veis est<73>o localizados em www.us.playstation.com/support/useragreements. Caso n<>o queira aceitar todos esses termos, n<>o baixe este item. Este item pode ser usado com at<61> 2 sistemas PlayStation<6F>3 ativados associados a esta Conta de Rede Sony Entertainment.<2E><br><br>'Minecraft' <20> uma marca registrada da Notch Development AB");
break;
}
iTextC++;
@ -208,7 +208,7 @@ void UIScene_DLCOffersMenu::handleInput(int iPad, int key, bool repeat, bool pre
case ACTION_MENU_OTHER_STICK_DOWN:
case ACTION_MENU_OTHER_STICK_UP:
// don't pass down PageUp or PageDown because this will cause conflicts between the buttonlist and scrollable html text component
//case ACTION_MENU_PAGEUP:
//case ACTION_MENU_PAGEUP:
//case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
@ -235,7 +235,7 @@ void UIScene_DLCOffersMenu::handlePress(F64 controlId, F64 childId)
#ifdef __PS3__
// is the item purchasable?
if(info.purchasabilityFlag==1)
if(info.purchasabilityFlag==1)
{
// can be bought
app.Checkout(info.skuId);
@ -249,7 +249,7 @@ void UIScene_DLCOffersMenu::handlePress(F64 controlId, F64 childId)
}
#else // __ORBIS__
// is the item purchasable?
if(info.purchasabilityFlag==SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED)
if(info.purchasabilityFlag==SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED)
{
// can be bought
app.Checkout(info.skuId);
@ -280,7 +280,7 @@ void UIScene_DLCOffersMenu::handleSelectionChanged(F64 selectedId)
}
void UIScene_DLCOffersMenu::handleFocusChange(F64 controlId, F64 childId)
{
{
app.DebugPrintf("UIScene_DLCOffersMenu::handleFocusChange\n");
#ifdef __PSVITA__
@ -305,7 +305,7 @@ void UIScene_DLCOffersMenu::handleFocusChange(F64 controlId, F64 childId)
#if defined __PSVITA__ || defined __ORBIS__
if(m_pvProductInfo)
{
{
m_bIsSelected = true;
vector<SonyCommerce::ProductInfo >::iterator it = m_pvProductInfo->begin();
string teststring;
@ -315,7 +315,7 @@ void UIScene_DLCOffersMenu::handleFocusChange(F64 controlId, F64 childId)
}
SonyCommerce::ProductInfo info = *it;
if(info.purchasabilityFlag==SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED)
if(info.purchasabilityFlag==SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED)
{
m_bHasPurchased=false;
}
@ -379,7 +379,7 @@ void UIScene_DLCOffersMenu::tick()
#ifdef __PS3__
// is the item purchasable?
if(info.purchasabilityFlag==1)
if(info.purchasabilityFlag==1)
{
// can be bought
app.DebugPrintf("Adding DLC (%s) - not bought\n",teststring.c_str());
@ -397,7 +397,7 @@ void UIScene_DLCOffersMenu::tick()
}
#else // __ORBIS__
// is the item purchasable?
if(info.purchasabilityFlag==SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED)
if(info.purchasabilityFlag==SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED)
{
// can be bought
m_buttonListOffers.addItem(teststring,false,i);
@ -445,13 +445,13 @@ void UIScene_DLCOffersMenu::tick()
// does the DLC info have an image?
if(pSONYDLCInfo && pSONYDLCInfo->dwImageBytes!=0)
{
{
pbImageData=pSONYDLCInfo->pbImageData;
iImageDataBytes=pSONYDLCInfo->dwImageBytes;
bDeleteData=false; // we'll clean up the local LDC images
}
}
else
#endif
#endif
if(info.imageUrl[0]!=0)
{
SonyHttp::getDataFromURL(info.imageUrl,(void **)&pbImageData,&iImageDataBytes);
@ -460,7 +460,7 @@ void UIScene_DLCOffersMenu::tick()
if(iImageDataBytes!=0)
{
// set the image
// set the image
registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,bDeleteData);
m_bitmapIconOfferImage.setTextureName(textureName);
// 4J Stu - Don't delete this
@ -497,25 +497,25 @@ void UIScene_DLCOffersMenu::tick()
m_labelOffers.setLabel(app.GetString(IDS_NO_DLCCATEGORIES));
}
}
m_Timer.setVisible(false);
m_bProductInfoShown=true;
}
}
else
{
#ifdef __PSVITA__
#ifdef __PSVITA__
// MGH - fixes bug 5768 on Vita - should be extended properly to work for other platforms
if((SonyCommerce_Vita::getPurchasabilityUpdated()) && app.GetCommerceProductListRetrieved()&& app.GetCommerceProductListInfoRetrieved() && m_iTotalDLC > 0)
{
{
{
vector<SonyCommerce::ProductInfo >::iterator it = m_pvProductInfo->begin();
for(int i=0;i<m_iTotalDLC;i++)
{
SonyCommerce::ProductInfo info = *it;
// is the item purchasable?
if(info.purchasabilityFlag==SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED)
if(info.purchasabilityFlag==SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED)
{
// can be bought
m_buttonListOffers.showTick(i, false);
@ -577,11 +577,11 @@ void UIScene_DLCOffersMenu::tick()
// does the DLC info have an image?
if(pSONYDLCInfo->dwImageBytes!=0)
{
{
pbImageData=pSONYDLCInfo->pbImageData;
iImageDataBytes=pSONYDLCInfo->dwImageBytes;
bDeleteData=false; // we'll clean up the local LDC images
}
}
else
#endif
{
@ -601,7 +601,7 @@ void UIScene_DLCOffersMenu::tick()
else
{
m_bitmapIconOfferImage.setTextureName(L"");
}
}
}
else
{
@ -620,7 +620,7 @@ void UIScene_DLCOffersMenu::tick()
{
// DLCContentRetrieved is to see if the type of content has been retrieved - and on Durango there is only type 0 - XMARKETPLACE_OFFERING_TYPE_CONTENT
if(app.DLCContentRetrieved(e_Marketplace_Content))
{
{
m_bDLCRequiredIsRetrieved=true;
// Retrieve the info
@ -660,29 +660,10 @@ void UIScene_DLCOffersMenu::tick()
}
}
}
// if(m_bBitmapOfferIconDisplayed==false)
// {
// // do we have it yet?
// if
// }
// retrieve the icons for the DLC
// if(m_vIconRetrieval.size()>0)
// {
// // for each icon, request it, and remove it from the list
// // the callback for the retrieval will update the display if needed
//
// AUTO_VAR(itEnd, m_vIconRetrieval.end());
// for (AUTO_VAR(it, m_vIconRetrieval.begin()); it != itEnd; it++)
// {
//
// }
//
// }
#endif
}
#if defined _XBOX_ONE
#if defined _XBOX_ONE
void UIScene_DLCOffersMenu::GetDLCInfo( int iOfferC, bool bUpdateOnly )
{
MARKETPLACE_CONTENTOFFER_INFO xOffer;
@ -719,7 +700,7 @@ void UIScene_DLCOffersMenu::GetDLCInfo( int iOfferC, bool bUpdateOnly )
app.DebugPrintf("Unknown offer - %ls\n",xOffer.wszOfferName);
}
}
qsort( OrderA, uiDLCCount, sizeof(SORTINDEXSTRUCT), OrderSortFunction );
for(int i = 0; i < uiDLCCount; i++)
@ -737,7 +718,7 @@ void UIScene_DLCOffersMenu::GetDLCInfo( int iOfferC, bool bUpdateOnly )
}
if(pDLC->eDLCType==(eDLCContentType)m_iProductInfoIndex)
{
{
wstring wstrTemp=xOffer.wszOfferName;
// 4J-PB - Rog requested we remove the Minecraft at the start of the name. It's required for the Bing search, but gets in the way here
@ -774,7 +755,7 @@ void UIScene_DLCOffersMenu::GetDLCInfo( int iOfferC, bool bUpdateOnly )
* We've filtered results out from the list, need to keep track
* of the 'actual' list index.
*/
iCount++;
iCount++;
}
}
@ -834,7 +815,7 @@ bool UIScene_DLCOffersMenu::UpdateDisplay(MARKETPLACE_CONTENTOFFER_INFO& xOffer)
// is the file in the local DLC images?
// is the file in the TMS XZP?
// is the file in the TMS XZP?
//int iIndex = app.GetLocalTMSFileIndex(cString, true);
if(dlc->dwImageBytes!=0)
@ -862,7 +843,7 @@ bool UIScene_DLCOffersMenu::UpdateDisplay(MARKETPLACE_CONTENTOFFER_INFO& xOffer)
else
{
if(hasRegisteredSubstitutionTexture(cString)==false)
{
{
BYTE *pData=NULL;
DWORD dwSize=0;
app.GetMemFileDetails(cString,&pData,&dwSize);
@ -879,12 +860,12 @@ bool UIScene_DLCOffersMenu::UpdateDisplay(MARKETPLACE_CONTENTOFFER_INFO& xOffer)
m_bitmapIconOfferImage.setTextureName(cString);
}
bImageAvailable=true;
}
}
}
m_labelHTMLSellText.setLabel(xOffer.wszSellText);
// set the price info
// set the price info
m_labelPriceTag.setVisible(true);
m_labelPriceTag.setLabel(xOffer.wszCurrencyPrice);
@ -923,7 +904,7 @@ void UIScene_DLCOffersMenu::HandleDLCInstalled()
}
// void UIScene_DLCOffersMenu::HandleDLCMountingComplete()
// {
// {
// app.DebugPrintf(4,"UIScene_SkinSelectMenu::HandleDLCMountingComplete\n");
//}

View file

@ -80,7 +80,7 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
for(unsigned int level = ench->getMinLevel(); level <= ench->getMaxLevel(); ++level)
{
m_enchantmentIdAndLevels.push_back(pair<int,int>(ench->id,level));
m_buttonListEnchantments.addItem(app.GetString( ench->getDescriptionId() ) + _toString<int>(level) );
m_buttonListEnchantments.addItem(app.GetString( ench->getDescriptionId() ) + std::to_wstring(level) );
}
}
@ -196,7 +196,7 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId)
{
int id = childId;
if(id<m_mobFactories.size())
{
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[id]);
}
}

View file

@ -61,13 +61,13 @@ UIScene_EndPoem::UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer)
noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",playerName);
Random random(8124371);
int found=(int)noNoiseString.find(L"{*NOISE*}");
size_t found=noNoiseString.find(L"{*NOISE*}");
int length;
while (found!=string::npos)
{
length = random.nextInt(4) + 3;
m_noiseLengths.push_back(length);
found=(int)noNoiseString.find(L"{*NOISE*}",found+1);
found=noNoiseString.find(L"{*NOISE*}",found+1);
}
updateNoise();
@ -77,7 +77,7 @@ UIScene_EndPoem::UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer)
m_paragraphs = vector<wstring>();
int lastIndex = 0;
for ( int index = 0;
index != wstring::npos;
index != wstring::npos;
index = noiseString.find(L"<br /><br />", index+12, 12)
)
{
@ -198,7 +198,7 @@ void UIScene_EndPoem::updateNoise()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
noiseString = noNoiseString;
int length = 0;
wchar_t replacements[64];
wstring replaceString = L"";
@ -209,8 +209,8 @@ void UIScene_EndPoem::updateNoise()
wstring tag = L"{*NOISE*}";
AUTO_VAR(it, m_noiseLengths.begin());
int found=(int)noiseString.find(tag);
auto it = m_noiseLengths.begin();
size_t found= noiseString.find(tag);
while (found!=string::npos && it != m_noiseLengths.end() )
{
length = *it;
@ -229,7 +229,7 @@ void UIScene_EndPoem::updateNoise()
static wstring acceptableLetters = L"!\"#$%&'()*+,-./0123456789:;<=>?@[\\]^_'|}~";
randomChar = acceptableLetters[ random->nextInt((int)acceptableLetters.length()) ];
}
wstring randomCharStr = L"";
randomCharStr.push_back(randomChar);
if(randomChar == L'<')
@ -275,6 +275,6 @@ void UIScene_EndPoem::updateNoise()
//ib.put(listPos + 256 + random->nextInt(2) + 8 + (darken ? 16 : 0));
//ib.put(listPos + pos + 32);
found=(int)noiseString.find(tag,found+1);
found=noiseString.find(tag,found+1);
}
}

View file

@ -32,7 +32,7 @@ UIScene_InventoryMenu::UIScene_InventoryMenu(int iPad, void *_initData, UILayer
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Inventory_Menu, this);
}
InventoryMenu *menu = (InventoryMenu *)initData->player->inventoryMenu;
initData->player->awardStat(GenericStats::openInventory(),GenericStats::param_openInventory());
@ -261,10 +261,8 @@ void UIScene_InventoryMenu::updateEffectsDisplay()
int iValue = 0;
IggyDataValue *UpdateValue = new IggyDataValue[activeEffects->size()*2];
for(AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end(); ++it)
{
MobEffectInstance *effect = *it;
for(auto& effect : *activeEffects)
{
if(effect->getDuration() >= m_bEffectTime[effect->getId()])
{
wstring effectString = app.GetString( effect->getDescriptionId() );//I18n.get(effect.getDescriptionId()).trim();

View file

@ -300,7 +300,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
@ -407,7 +407,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips()
// update the tooltips
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should the the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
int iLB = -1;
int iX=-1;
@ -418,7 +418,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips()
else if (DoesSavesListHaveFocus())
{
if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC))
{
{
if(StorageManager.GetSaveDisabled())
{
iRB=IDS_TOOLTIPS_DELETESAVE;
@ -474,7 +474,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips()
// Is there a save from PS3 or PSVita available?
// Sony asked that this be displayed at all times so users are aware of the functionality. We'll display some text when there's no save available
//if(app.getRemoteStorage()->saveIsAvailable())
{
{
bool bSignedInLive = ProfileManager.IsSignedInLive(m_iPad);
if(bSignedInLive)
{
@ -489,7 +489,7 @@ void UIScene_LoadOrJoinMenu::updateTooltips()
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY,-1,-1,iLB,iRB);
}
//
//
void UIScene_LoadOrJoinMenu::Initialise()
{
m_iSaveListIndex = 0;
@ -577,7 +577,7 @@ void UIScene_LoadOrJoinMenu::handleGainFocus(bool navBack)
{
app.SetLiveLinkRequired( true );
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// re-enable button presses
m_bIgnoreInput=false;
@ -661,7 +661,7 @@ void UIScene_LoadOrJoinMenu::tick()
#ifdef SONY_REMOTE_STORAGE_DOWNLOAD
// if the loadOrJoin menu has focus again, we can clear the saveTransfer flag now. Added so we can delay the ehternet disconnect till it's cleaned up
if(m_eSaveTransferState == eSaveTransfer_Idle)
m_bSaveTransferRunning = false;
m_bSaveTransferRunning = false;
#endif
#if defined(_XBOX_ONE) || defined(__ORBIS__)
if(m_bUpdateSaveSize)
@ -978,7 +978,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
m_pSaveDetails=StorageManager.ReturnSavesInfo();
if(m_pSaveDetails==NULL)
{
C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
}
#endif
@ -1027,7 +1027,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
m_pSaveDetails=StorageManager.ReturnSavesInfo();
if(m_pSaveDetails==NULL)
{
C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
}
#if TO_BE_IMPLEMENTED
@ -1054,10 +1054,8 @@ void UIScene_LoadOrJoinMenu::AddDefaultButtons()
int i = 0;
for(AUTO_VAR(it, app.getLevelGenerators()->begin()); it != app.getLevelGenerators()->end(); ++it)
for ( LevelGenerationOptions *levelGen : *app.getLevelGenerators() )
{
LevelGenerationOptions *levelGen = *it;
// retrieve the save icon from the texture pack, if there is one
unsigned int uiTexturePackID=levelGen->getRequiredTexturePackId();
@ -1071,7 +1069,7 @@ void UIScene_LoadOrJoinMenu::AddDefaultButtons()
continue;
}
}
// 4J-JEV: For debug. Ignore worlds with no name.
LPCWSTR wstr = levelGen->getWorldName();
m_buttonListSaves.addItem( wstr );
@ -1124,7 +1122,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr
case ACTION_MENU_X:
#if TO_BE_IMPLEMENTED
// Change device
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
m_bIgnoreInput=true;
StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true);
@ -1142,7 +1140,7 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr
{
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
if(bSignedInLive)
{
{
LaunchSaveTransfer();
}
}
@ -1334,7 +1332,7 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
UIScene_LoadOrJoinMenu *pClass=(UIScene_LoadOrJoinMenu *)lpParam;
pClass->m_bIgnoreInput=false;
if (bRes)
{
{
uint16_t ui16Text[128];
ZeroMemory(ui16Text, 128 * sizeof(uint16_t) );
InputManager.GetText(ui16Text);
@ -1347,13 +1345,13 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass);
#endif
}
else
else
{
pClass->m_bIgnoreInput=false;
pClass->updateTooltips();
}
}
else
}
else
{
pClass->m_bIgnoreInput=false;
pClass->updateTooltips();
@ -1367,13 +1365,13 @@ void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId)
app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId);
}
void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId)
void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId)
{
app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId);
switch((int)controlId)
{
case eControl_GamesList:
case eControl_GamesList:
m_iGameListIndex = childId;
m_buttonListGames.updateChildFocus( (int) childId );
break;
@ -1409,7 +1407,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
ui.PlayUISFX(eSFX_Press);
if((int)childId == JOIN_LOAD_CREATE_BUTTON_INDEX)
{
{
app.SetTutorialMode( false );
m_controlJoinTimer.setVisible( false );
@ -1461,7 +1459,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
}
else
#endif
{
{
app.SetTutorialMode( false );
if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled())
@ -1503,7 +1501,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
case eControl_GamesList:
{
m_bIgnoreInput=true;
m_eAction = eAction_JoinGame;
//CD - Added for audio
@ -1538,7 +1536,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
bool bPlayStationPlus=true;
int iPadWithNoPlaystationPlus=0;
bool isSignedInLive = true;
bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
@ -1631,7 +1629,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
@ -1714,7 +1712,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
}
void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen)
{
{
// Load data from disc
//File saveFile( L"Tutorial\\Tutorial" );
//LoadSaveFromDisk(&saveFile);
@ -1812,7 +1810,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should show the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
int iX=-1;
@ -1859,10 +1857,8 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
unsigned int sessionIndex = 0;
m_buttonListGames.setCurrentSelection(0);
for( AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it)
for( FriendSessionInfo *sessionInfo : *m_currentSessions )
{
FriendSessionInfo *sessionInfo = *it;
wchar_t textureName[64] = L"\0";
// Is this a default game or a texture pack game?
@ -2036,7 +2032,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id)
if(iImageDataBytes!=0)
{
// set the image
// set the image
registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,true);
m_iConfigA[i]=-1;
}
@ -2049,7 +2045,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id)
bool bAllDone=true;
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
if(m_iConfigA[i]!=-1)
{
bAllDone = false;
}
@ -2064,13 +2060,13 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id)
}
break;
#endif
#endif
}
}
void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform /*= SAVE_FILE_PLATFORM_LOCAL*/)
{
{
// we'll only be coming in here when the tutorial is loaded now
StorageManager.ResetSaveData();
@ -2128,7 +2124,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save
#ifdef SONY_REMOTE_STORAGE_DOWNLOAD
void UIScene_LoadOrJoinMenu::LoadSaveFromCloud()
{
{
wchar_t wFileName[128];
mbstowcs(wFileName, app.getRemoteStorage()->getLocalFilename(), strlen(app.getRemoteStorage()->getLocalFilename())+1); // plus null
@ -2201,7 +2197,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JSt
// Check that we have a valid save selected (can get a bad index if the save list has been refreshed)
bool validSelection= pClass->m_iDefaultButtonsC != 0 && pClass->m_iSaveListIndex >= pClass->m_iDefaultButtonsC;
if(result==C4JStorage::EMessage_ResultDecline && validSelection)
if(result==C4JStorage::EMessage_ResultDecline && validSelection)
{
if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled())
{
@ -2231,7 +2227,7 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes)
if(bRes)
{
// wipe the list and repopulate it
pClass->m_iState=e_SavesRepopulateAfterDelete;
pClass->m_iState=e_SavesRepopulateAfterDelete;
}
else pClass->m_bIgnoreInput=false;
@ -2363,7 +2359,7 @@ int UIScene_LoadOrJoinMenu::MustSignInTexturePack(void *pParam,int iPad,C4JStora
{
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack, pClass);
}
@ -2391,7 +2387,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(void *pParam,bool bCon
if(bContinue==true)
{
SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId);
SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId);
if(pSONYDLCInfo!=NULL)
{
char chName[42];
@ -2420,7 +2416,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(void *pParam,bool bCon
}
else
{
app.Checkout(chSkuID);
app.Checkout(chSkuID);
}
}
}
@ -2436,7 +2432,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam;
// Exit with or without saving
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
// we need to enable background downloading for the DLC
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
@ -2454,7 +2450,7 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
}
#endif
SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId);
SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId);
if(pSONYDLCInfo!=NULL)
{
char chName[42];
@ -2483,16 +2479,16 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
}
else
{
app.Checkout(chSkuID);
app.Checkout(chSkuID);
}
}
}
#endif
#if defined _XBOX_ONE
#if defined _XBOX_ONE
if(ProfileManager.IsSignedIn(iPad))
{
{
if (ProfileManager.IsSignedInLive(iPad))
{
wstring ProductId;
@ -2501,13 +2497,13 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL);
}
else
{
{
// 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why.
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
}
#endif
#endif
}
pClass->m_bIgnoreInput=false;
@ -2519,7 +2515,7 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStora
{
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
#if defined(__PS3__)
SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass);
@ -2679,7 +2675,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
Compression::UseDefaultThreadStorage();
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParameter;
pClass->m_saveTransferDownloadCancelled = false;
m_bSaveTransferRunning = true;
m_bSaveTransferRunning = true;
bool bAbortCalled = false;
Minecraft *pMinecraft=Minecraft::GetInstance();
bool bSaveFileCreated = false;
@ -2728,7 +2724,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
ui.RequestAlertMessage(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_WRONG_VERSION, uiIDA, 1, ProfileManager.GetPrimaryPad(),RemoteSaveNotFoundCallback,pClass);
}
}
else
else
{
// no save available, inform the user about the functionality
UINT uiIDA[1];
@ -2752,7 +2748,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
DWORD dwDataSizeSaveImage=0;
StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t
StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
BYTE bTextMetadata[88];
ZeroMemory(bTextMetadata,88);
@ -2784,7 +2780,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
{
// we can't cancel here, we need the saves info so we can delete the file
if(pClass->m_saveTransferDownloadCancelled)
{
{
WCHAR wcTemp[256];
swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download"
m_wstrStageText=wcTemp;
@ -2799,7 +2795,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
break;
case eSaveTransfer_GettingSavesInfo:
if(pClass->m_saveTransferDownloadCancelled)
{
{
WCHAR wcTemp[256];
swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download"
m_wstrStageText=wcTemp;
@ -2916,7 +2912,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
DWORD dwDataSizeSaveImage=0;
StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t
StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
BYTE bTextMetadata[88];
ZeroMemory(bTextMetadata,88);
@ -2929,12 +2925,12 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
}
#ifdef SPLIT_SAVES
#ifdef SPLIT_SAVES
ConsoleSaveFileOriginal oldFormatSave( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() );
pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer );
pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING);
pSave->Flush(false,false);
pSave->Flush(false,false);
pClass->m_eSaveTransferState = eSaveTransfer_Saving;
#else
pSave = new ConsoleSaveFileOriginal( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() );
@ -2970,7 +2966,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
delete pSave;
pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
pClass->m_eSaveTransferState = eSaveTransfer_Succeeded;
}
@ -2984,7 +2980,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player
ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass);
ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass);
pClass->m_eSaveTransferState = eSaveTransfer_Finished;
}
break;
@ -2999,7 +2995,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
if(bSaveFileCreated)
{
if(pClass->m_saveTransferDownloadCancelled)
{
{
WCHAR wcTemp[256];
swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download"
m_wstrStageText=wcTemp;
@ -3077,7 +3073,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
#endif
}
ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, errorMessage, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass);
ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, errorMessage, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass);
pClass->m_eSaveTransferState = eSaveTransfer_Finished;
}
if(bSaveFileCreated) // save file has been created, then deleted.
@ -3223,7 +3219,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter )
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass);
ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass);
pClass->m_eSaveUploadState = esaveUpload_Finished;
}
break;
@ -3240,7 +3236,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter )
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass);
ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass);
pClass->m_eSaveUploadState = esaveUpload_Finished;
}
}
@ -3289,7 +3285,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferDialogReturned(void *pParam,int iPad,C4J
{
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
// upload the save
pClass->LaunchSaveUpload();
@ -3408,13 +3404,13 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
ByteArrayInputStream bais(UIScene_LoadOrJoinMenu::s_transferData);
DataInputStream dis(&bais);
wstring saveTitle = dis.readUTF();
wstring saveTitle = dis.readUTF();
StorageManager.SetSaveTitle(saveTitle.c_str());
wstring saveUniqueName = dis.readUTF();
// 4J Stu - Don't set this any more. We added it so that we could share the ban list data for this save
// However if the player downloads the same save multiple times, it will overwrite the previous version
// However if the player downloads the same save multiple times, it will overwrite the previous version
// with that filname, and they could have made changes to it.
//StorageManager.SetSaveUniqueFilename((wchar_t *)saveUniqueName.c_str());
@ -3424,7 +3420,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
byteArray ba(thumbnailSize);
dis.readFully(ba);
// retrieve the seed value from the image metadata, we need to change to host options, then set it back again
bool bHostOptionsRead = false;
@ -3458,13 +3454,13 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
case eSaveTransferFile_SaveData:
{
#ifdef SPLIT_SAVES
if(!pStateContainer->m_bSaveTransferCancelled)
if(!pStateContainer->m_bSaveTransferCancelled)
{
ConsoleSaveFileOriginal oldFormatSave( L"Temp name", UIScene_LoadOrJoinMenu::s_transferData.data, UIScene_LoadOrJoinMenu::s_transferData.length, false, SAVE_FILE_PLATFORM_X360 );
pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer );
pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING);
if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false);
if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false);
}
pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Saving;
@ -3485,7 +3481,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
pSave->ConvertToLocalPlatform();
pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING);
if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false);
if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false);
pStateContainer->m_iProgress+=1;
if(pStateContainer->m_iProgress==101)
@ -3501,8 +3497,8 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
// On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete
// the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving.
#if defined(_DURANGO) || defined(__ORBIS__)
pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
while(StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
{
Sleep(10);
@ -3517,9 +3513,9 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
#ifdef _XBOX_ONE
pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE);
#endif
pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle;
// wipe the list and repopulate it
if(!pStateContainer->m_bSaveTransferCancelled) pStateContainer->m_pClass->m_iState=e_SavesRepopulateAfterTransferDownload;
@ -3559,7 +3555,7 @@ int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter )
}
void UIScene_LoadOrJoinMenu::RequestFileSize( SaveTransferStateContainer *pClass, wchar_t *filename )
{
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// get the save file size
@ -3665,7 +3661,7 @@ int UIScene_LoadOrJoinMenu::SaveTransferUpdateProgress(LPVOID lpParam,unsigned l
if(pClass->m_bSaveTransferCancelled) // was cancelled
{
pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING);
pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING);
swprintf(wcTemp,app.GetString(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING));
m_wstrStageText=wcTemp;
pMinecraft->progressRenderer->progressStage( m_wstrStageText );
@ -3740,7 +3736,7 @@ int UIScene_LoadOrJoinMenu::CopySaveDialogReturned(void *pParam,int iPad,C4JStor
{
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
LoadingInputParams *loadingParams = new LoadingInputParams();
@ -3785,7 +3781,7 @@ int UIScene_LoadOrJoinMenu::CopySaveThreadProc( LPVOID lpParameter )
ui.LeaveCallbackIdCriticalSection();
// Copy save data takes two callbacks - one for completion, and one for progress. The progress callback also lets us cancel the operation, if we return false.
StorageManager.CopySaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC],UIScene_LoadOrJoinMenu::CopySaveDataReturned,UIScene_LoadOrJoinMenu::CopySaveDataProgress,lpParameter);
bool bContinue = true;
do
{
@ -3822,7 +3818,7 @@ int UIScene_LoadOrJoinMenu::CopySaveDataReturned(LPVOID lpParam, bool success, C
{
pClass->m_bCopying = false;
// wipe the list and repopulate it
pClass->m_iState=e_SavesRepopulateAfterDelete;
pClass->m_iState=e_SavesRepopulateAfterDelete;
ui.LeaveCallbackIdCriticalSection();
}
else

View file

@ -15,7 +15,7 @@ HRESULT CXuiCtrl4JList::OnInit(XUIMessageInit *pInitData, BOOL& bHandled)
void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFromIndex, int iSortFunction)
{
// need to allocate memory for the structure and its strings
// and remap the string pointers
// and remap the string pointers
DWORD dwBytes=0;
DWORD dwLen1=0;
DWORD dwLen2=0;
@ -37,7 +37,7 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
ZeroMemory(pItemInfo,dwBytes);
XMemCpy( pItemInfo, &ItemInfo, sizeof( LIST_ITEM_INFO ) );
if(dwLen1!=0)
if(dwLen1!=0)
{
XMemCpy( &pItemInfo[1], ItemInfo.pwszText, dwLen1 );
pItemInfo->pwszText=(LPCWSTR)&pItemInfo[1];
@ -68,13 +68,13 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
// added to force a sort order for DLC
//pItemInfo->iSortIndex=iSortIndex;
m_vListData.push_back(pItemInfo);
#ifdef _DEBUG
int iCount=0;
for (AUTO_VAR(it, m_vListData.begin()); it != m_vListData.end(); it++)
for ( auto it : m_vListData )
{
PLIST_ITEM_INFO pInfo=(PLIST_ITEM_INFO)*it;
app.DebugPrintf("%d. ",iCount++);
@ -99,22 +99,10 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
break;
case eSortList_Index:
sort(m_vListData.begin()+iSortListFromIndex, m_vListData.end(),CXuiCtrl4JList::IndexSortFn);
break;
break;
}
}
LeaveCriticalSection(&m_AccessListData);
// #ifdef _DEBUG
//
// iCount=0;
// for (AUTO_VAR(it, m_vListData.begin()); it != m_vListData.end(); it++)
// {
// PLIST_ITEM_INFO pInfo=(PLIST_ITEM_INFO)*it;
// app.DebugPrintf("After Sort - %d. ",iCount++);
// OutputDebugStringW(pInfo->pwszText);
// app.DebugPrintf(" - %d\n",pInfo->iSortIndex);
//
// }
// #endif
InsertItems( 0, 1 );
}
@ -162,13 +150,13 @@ int CXuiCtrl4JList::GetIndexByUserData(int iData)
return 0;
}
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(DWORD dw)
{
return *m_vListData[dw];
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(DWORD dw)
{
return *m_vListData[dw];
}
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetDataiData(int iData)
{
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetDataiData(int iData)
{
LIST_ITEM_INFO info;
for(unsigned int i=0;i<m_vListData.size();i++)
@ -180,11 +168,11 @@ CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetDataiData(int iData)
}
}
return *m_vListData[0];
return *m_vListData[0];
}
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(FILETIME *pFileTime)
{
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(FILETIME *pFileTime)
{
LIST_ITEM_INFO info;
for(unsigned int i=0;i<m_vListData.size();i++)
@ -196,13 +184,13 @@ CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(FILETIME *pFileTime)
}
}
return *m_vListData[0];
return *m_vListData[0];
}
bool CXuiCtrl4JList::TimeSortFn(const void *a, const void *b)
{
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsA=(CXuiCtrl4JList::LIST_ITEM_INFO *)a;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
if(SaveDetailsA->fTime.dwHighDateTime > SaveDetailsB->fTime.dwHighDateTime)
{
@ -229,14 +217,14 @@ bool CXuiCtrl4JList::TimeSortFn(const void *a, const void *b)
bool CXuiCtrl4JList::AlphabeticSortFn(const void *a, const void *b)
{
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsA=(CXuiCtrl4JList::LIST_ITEM_INFO *)a;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
wstring wstr1=SaveDetailsA->pwszText;
wstring wstr2=SaveDetailsB->pwszText;
if(wstr1.compare(wstr2)<0)
{
return true;
}
}
return false;
}
@ -244,14 +232,14 @@ bool CXuiCtrl4JList::AlphabeticSortFn(const void *a, const void *b)
bool CXuiCtrl4JList::IndexSortFn(const void *a, const void *b)
{
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsA=(CXuiCtrl4JList::LIST_ITEM_INFO *)a;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
int iA=SaveDetailsA->iSortIndex;
int iB=SaveDetailsB->iSortIndex;
if(iA>iB)
{
return true;
}
}
return false;
}
@ -303,10 +291,10 @@ void CXuiCtrl4JList::UpdateGraphic(FILETIME *pfTime,HXUIBRUSH hXuiBrush )
// Gets called every frame
HRESULT CXuiCtrl4JList::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData,BOOL& bHandled)
{
if( ( 0 == pGetSourceTextData->iData ) && ( ( pGetSourceTextData->bItemData ) ) )
if( ( 0 == pGetSourceTextData->iData ) && ( ( pGetSourceTextData->bItemData ) ) )
{
EnterCriticalSection(&m_AccessListData);
pGetSourceTextData->szText =
pGetSourceTextData->szText =
GetData(pGetSourceTextData->iItem).pwszText;
LeaveCriticalSection(&m_AccessListData);
bHandled = TRUE;
@ -323,7 +311,7 @@ HRESULT CXuiCtrl4JList::OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountD
HRESULT CXuiCtrl4JList::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled)
{
if( ( 0 == pGetSourceImageData->iData ) && ( pGetSourceImageData->bItemData ) )
if( ( 0 == pGetSourceImageData->iData ) && ( pGetSourceImageData->bItemData ) )
{
// Check for a brush
EnterCriticalSection(&m_AccessListData);
@ -333,7 +321,7 @@ HRESULT CXuiCtrl4JList::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourc
}
else
{
pGetSourceImageData->szPath =
pGetSourceImageData->szPath =
GetData(pGetSourceImageData->iItem).pwszImage;
}
LeaveCriticalSection(&m_AccessListData);
@ -347,7 +335,7 @@ HRESULT CXuiCtrl4JList::OnGetItemEnable(XUIMessageGetItemEnable *pGetItemEnableD
if(m_vListData.size()!=0)
{
EnterCriticalSection(&m_AccessListData);
pGetItemEnableData->bEnabled =
pGetItemEnableData->bEnabled =
GetData(pGetItemEnableData->iItem).fEnabled;
LeaveCriticalSection(&m_AccessListData);
}
@ -356,14 +344,14 @@ HRESULT CXuiCtrl4JList::OnGetItemEnable(XUIMessageGetItemEnable *pGetItemEnableD
}
HRESULT CXuiCtrl4JList::SetBorder(DWORD dw,BOOL bShow)
{
HRESULT CXuiCtrl4JList::SetBorder(DWORD dw,BOOL bShow)
{
CXuiControl Control;
HXUIOBJ hVisual,hBorder;
GetItemControl(dw,&Control);
Control.GetVisual(&hVisual);
XuiElementGetChildById(hVisual,L"Border",&hBorder);
return XuiElementSetShow(hBorder,bShow);
return XuiElementSetShow(hBorder,bShow);
}
void CXuiCtrl4JList::SetSelectionChangedHandle(HXUIOBJ hObj)

View file

@ -69,7 +69,7 @@ HRESULT CXuiCtrlEnchantmentButton::OnGetSourceDataText(XUIMessageGetSourceText *
// Light background and focus background
SetEnable(TRUE);
}
m_costString = _toString<int>(cost);
m_costString = std::to_wstring(cost);
m_lastCost = cost;
}
if(cost == 0)
@ -79,7 +79,7 @@ HRESULT CXuiCtrlEnchantmentButton::OnGetSourceDataText(XUIMessageGetSourceText *
pGetSourceTextData->bDisplay = FALSE;
}
else
{
{
pGetSourceTextData->szText = m_costString.c_str();
pGetSourceTextData->bDisplay = TRUE;
}

View file

@ -70,11 +70,11 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
D3DXMATRIX matrix;
xuiControl.GetFullXForm(&matrix);
float bwidth,bheight;
xuiControl.GetBounds(&bwidth,&bheight);
xuiControl.GetBounds(&bwidth,&bheight);
// Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
D3DRECT clearRect;
D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
@ -124,7 +124,7 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
glColor4f(1, 1, 1, 1);
if (cost != 0)
{
wstring line = _toString<int>(cost);
wstring line = std::to_wstring(cost);
Font *font = pMinecraft->altFont;
//int col = 0x685E4A;
unsigned int col = m_textColour;

View file

@ -145,7 +145,7 @@ void CXuiCtrlMinecraftSkinPreview::CycleNextAnimation()
void CXuiCtrlMinecraftSkinPreview::CyclePreviousAnimation()
{
m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1);
m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1);
if(m_currentAnimation < e_SkinPreviewAnimation_Walking) m_currentAnimation = (ESkinPreviewAnimations)(e_SkinPreviewAnimation_Count - 1);
m_swingTime = 0.0f;
@ -253,13 +253,11 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO
{
// 4J-PB - any additional parts to turn on for this player (skin dependent)
//vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts();
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
{
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
{
ModelPart *pModelPart=*it;
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
{
for(auto& pModelPart : *m_pvAdditionalModelParts)
{
pModelPart->visible=true;
}
}
@ -269,11 +267,9 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO
// hide the additional parts
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
{
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
{
for(auto& pModelPart : *m_pvAdditionalModelParts)
{
ModelPart *pModelPart=*it;
pModelPart->visible=false;
}
}
@ -344,7 +340,7 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do
float bodyRot = m_yRot; //(mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a);
float headRot = m_yRot; //(mob->yRotO + (mob->yRot - mob->yRotO) * a);
float headRotx = 0; //(mob->xRotO + (mob->xRot - mob->xRotO) * a);
//setupPosition(mob, x, y, z);
// is equivalent to
glTranslatef((float) x, (float) y, (float) z);
@ -515,7 +511,7 @@ bool CXuiCtrlMinecraftSkinPreview::bindTexture(const wstring& urlTexture, int ba
Textures *t = Minecraft::GetInstance()->textures;
// 4J-PB - no http textures on the xbox, mem textures instead
//int id = t->loadHttpTexture(urlTexture, backupTexture);
int id = t->loadMemTexture(urlTexture, backupTexture);
@ -535,7 +531,7 @@ bool CXuiCtrlMinecraftSkinPreview::bindTexture(const wstring& urlTexture, const
Textures *t = Minecraft::GetInstance()->textures;
// 4J-PB - no http textures on the xbox, mem textures instead
//int id = t->loadHttpTexture(urlTexture, backupTexture);
int id = t->loadMemTexture(urlTexture, backupTexture);

View file

@ -64,7 +64,7 @@ HRESULT CXuiCtrlSlotItemCtrlBase::OnCustomMessage_GetSlotItem(HXUIOBJ hObj, Cust
// 11 bits - auxval
// 6 bits - count
// 6 bits - scale
pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(pUserDataContainer->m_iPad, (int)(31*pUserDataContainer->m_fAlpha),true,item->GetCount(),7,item->popTime);
pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(pUserDataContainer->m_iPad, (int)(31*pUserDataContainer->m_fAlpha),true,item->GetCount(),7,item->popTime);
}
else
{
@ -93,7 +93,7 @@ void CXuiCtrlSlotItemCtrlBase::SetUserIndex( HXUIOBJ hObj, int iPad )
XuiElementGetUserData( hObj, &pvUserData );
SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData;
pUserDataContainer->m_iPad = iPad;
}
@ -103,7 +103,7 @@ void CXuiCtrlSlotItemCtrlBase::SetAlpha( HXUIOBJ hObj, float fAlpha )
XuiElementGetUserData( hObj, &pvUserData );
SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData;
pUserDataContainer->m_fAlpha = fAlpha;
}
@ -137,16 +137,15 @@ wstring CXuiCtrlSlotItemCtrlBase::GetItemDescription( HXUIOBJ hObj, vector<wstri
wstring desc = L"";
vector<wstring> *strings = pUserDataContainer->slot->getItem()->getHoverText(Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad], false, unformattedStrings);
bool firstLine = true;
for(AUTO_VAR(it, strings->begin()); it != strings->end(); ++it)
{
wstring thisString = *it;
for ( wstring& thisString : *strings )
{
if(!firstLine)
{
desc.append( L"<br />" );
}
else
{
firstLine = false;
firstLine = false;
wchar_t formatted[256];
eMinecraftColour rarityColour = pUserDataContainer->slot->getItem()->getRarity()->color;
int colour = app.GetHTMLColour(rarityColour);
@ -156,7 +155,7 @@ wstring CXuiCtrlSlotItemCtrlBase::GetItemDescription( HXUIOBJ hObj, vector<wstri
colour = app.GetHTMLColour(eTextColor_RenamedItemTitle);
}
swprintf(formatted, 256, L"<font color=\"#%08x\">%s</font>",colour,thisString.c_str());
swprintf(formatted, 256, L"<font color=\"#%08x\">%s</font>",colour,thisString.c_str());
thisString = formatted;
}
desc.append( thisString );
@ -221,7 +220,7 @@ HRESULT CXuiCtrlSlotItemCtrlBase::OnKeyDown(HXUIOBJ hObj, XUIMessageInput *pInpu
XUIMessage message;
XUIMessageInput messageInput;
XuiMessageInput( &message, &messageInput, XUI_KEYDOWN, pInputData->dwKeyCode, pInputData->wch, pInputData->dwFlags, pInputData->UserIndex );
if (HRESULT_SUCCEEDED(hr))
@ -358,7 +357,7 @@ bool CXuiCtrlSlotItemCtrlBase::IsSameItemAs( HXUIOBJ hThisObj, HXUIOBJ hOtherObj
// 4J WESTY : Pointer Prototype : Added to support prototype only.
// Returns number of items that can still be stacked into this slot.
int CXuiCtrlSlotItemCtrlBase::GetEmptyStackSpace( HXUIOBJ hObj )
int CXuiCtrlSlotItemCtrlBase::GetEmptyStackSpace( HXUIOBJ hObj )
{
int iResult = 0;

View file

@ -9,7 +9,7 @@
#include "..\..\Common\GameRules\ConsoleGameRules.h"
#include "XUI_DebugItemEditor.h"
#ifdef _DEBUG_MENUS_ENABLED
#ifdef _DEBUG_MENUS_ENABLED
HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
{
MapChildControls();
@ -22,13 +22,13 @@ HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandle
if(m_item!=NULL)
{
m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
m_itemId .SetText( _toString<int>(m_item->id).c_str() );
m_itemAuxValue .SetText( _toString<int>(m_item->getAuxValue()).c_str() );
m_itemCount .SetText( _toString<int>(m_item->count).c_str() );
m_item4JData .SetText( _toString<int>(m_item->get4JData()).c_str() );
m_itemId .SetText( std::to_wstring(m_item->id).c_str() );
m_itemAuxValue .SetText( std::to_wstring(m_item->getAuxValue()).c_str() );
m_itemCount .SetText( std::to_wstring(m_item->count).c_str() );
m_item4JData .SetText( std::to_wstring(m_item->get4JData()).c_str() );
}
m_itemId .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
@ -107,7 +107,7 @@ HRESULT CScene_DebugItemEditor::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINot
if(!value.empty()) data = _fromString<int>( value );
m_item->set4JData(data);
}
m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );

View file

@ -28,7 +28,7 @@
#include "..\..\..\Minecraft.World\net.minecraft.commands.common.h"
#include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h"
#ifdef _DEBUG_MENUS_ENABLED
#ifdef _DEBUG_MENUS_ENABLED
HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
{
MapChildControls();
@ -53,7 +53,7 @@ HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
m_enchantmentIds.push_back(ench->id);
m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) );
}
m_mobs.InsertItems( 0, 21 );
m_mobs.SetText( m_mobFactories.size(), L"Chicken" );
@ -98,7 +98,7 @@ HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
m_mobFactories.push_back(eTYPE_BLAZE);
m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" );
m_mobFactories.push_back(eTYPE_LAVASLIME);
Minecraft *pMinecraft = Minecraft::GetInstance();
m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
@ -135,7 +135,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
{
nIndex = m_mobs.GetCurSel();
if(nIndex<m_mobFactories.size())
{
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[nIndex]);
}
}
@ -171,7 +171,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
HXUIOBJ hScene;
HRESULT hr;
//const WCHAR XZP_SEPARATOR = L'#';
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
@ -189,7 +189,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
HXUIOBJ hScene;
HRESULT hr;
//const WCHAR XZP_SEPARATOR = L'#';
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
@ -256,7 +256,7 @@ HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotify
if( hObjSource == m_setTime )
{
Minecraft *pMinecraft = Minecraft::GetInstance();
// Need to set the time on both levels to stop the flickering as the local level
// tries to predict the time
// Only works if we are on the host machine, but shouldn't break if not
@ -365,11 +365,11 @@ void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius)
RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
{
File file( prefix + wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
File file( prefix + wstring(L"r.") + std::to_wstring(chunkX>>5) + L"." + std::to_wstring(chunkZ>>5) + L".mcr" );
RegionFile *ref = NULL;
AUTO_VAR(it, newFileCache.find(file));
if( it != newFileCache.end() )
auto it = newFileCache.find(file);
if( it != newFileCache.end() )
ref = it->second;
// 4J Jev, put back in.

View file

@ -23,7 +23,7 @@ HRESULT CScene_DebugSetCamera::OnInit( XUIMessageInit *pInitData, BOOL &bHandled
currentPosition = new DebugSetCameraPosition();
currentPosition->player = playerNo;
Minecraft *pMinecraft = Minecraft::GetInstance();
if (pMinecraft != NULL)
{
@ -43,13 +43,13 @@ HRESULT CScene_DebugSetCamera::OnInit( XUIMessageInit *pInitData, BOOL &bHandled
m_yRot.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
m_elevation.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
m_camX.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camX).c_str());
m_camY.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camY + 1.62).c_str());
m_camZ.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camZ).c_str());
m_camX.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camX).c_str());
m_camY.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camY + 1.62).c_str());
m_camZ.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camZ).c_str());
m_yRot.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_yRot).c_str());
m_elevation.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_elev).c_str());
m_yRot.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_yRot).c_str());
m_elevation.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_elev).c_str());
//fpp = new FreezePlayerParam();
//fpp->player = playerNo;
//fpp->freeze = true;
@ -69,7 +69,7 @@ HRESULT CScene_DebugSetCamera::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPre
if (hObjPressed == m_teleport)
{
app.SetXuiServerAction( ProfileManager.GetPrimaryPad(),
eXuiServerAction_SetCameraLocation,
eXuiServerAction_SetCameraLocation,
(void *)currentPosition);
rfHandled = TRUE;
}

View file

@ -42,13 +42,13 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
m_iTexturePacksNotInstalled=0;
m_iConfigA=NULL;
XuiControlSetText(m_LabelNoGames,app.GetString(IDS_NO_GAMES_FOUND));
XuiControlSetText(m_GamesList,app.GetString(IDS_JOIN_GAME));
XuiControlSetText(m_SavesList,app.GetString(IDS_START_GAME));
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
@ -64,17 +64,17 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
m_bRetrievingSaveInfo=false;
m_bSaveTransferInProgress=false;
// check for a default custom cloak in the global storage
// 4J-PB - changed to a config file
// if(ProfileManager.IsSignedInLive( m_iPad ))
// {
// {
// app.InstallDefaultCape();
// }
m_initData= new JoinMenuInitData();
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
XPARTY_USER_LIST partyList;
if((XPartyGetUserList( &partyList ) != XPARTY_E_NOT_IN_PARTY ) && (partyList.dwUserCount>1))
@ -90,7 +90,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
if(m_bInParty) iLB = IDS_TOOLTIPS_PARTY_GAMES;
XuiSetTimer(m_hObj,JOIN_LOAD_ONLINE_TIMER_ID,JOIN_LOAD_ONLINE_TIMER_TIME);
m_iSaveInfoC=0;
VOID *pObj;
@ -110,7 +110,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
{
// if we're waiting for DLC to mount, don't fill the save list. The custom message on end of dlc mounting will do that
m_bIgnoreInput=false;
m_iChangingSaveGameInfoIndex = 0;
@ -135,7 +135,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
// saving is disabled, but we should still be able to load from a selected save device
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE,-1,-1,-1,iLB,IDS_TOOLTIPS_DELETESAVE);
GetSaveInfo();
}
else
@ -153,7 +153,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
// 4J-PB - we need to check that there is enough space left to create a copy of the save (for a rename)
bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame();
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE,-1,-1,-1,-1,bCanRename?IDS_TOOLTIPS_SAVEOPTIONS:IDS_TOOLTIPS_DELETESAVE);
GetSaveInfo();
}
}
@ -165,7 +165,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
// 4J Stu - Fix for #12530 -TCR 001 BAS Game Stability: Title will crash if the player disconnects while starting a new world and then opts to play the tutorial once they have been returned to the Main Menu.
MinecraftServer::resetFlags();
// If we're not ignoring input, then we aren't still waiting for the DLC to mount, and can now check for corrupt dlc. Otherwise this will happen when the dlc has finished mounting.
if( !m_bIgnoreInput)
{
@ -191,7 +191,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
//CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
//HRESULT hr;
@ -267,9 +267,8 @@ void CScene_MultiGameJoinLoad::AddDefaultButtons()
int iGeneratorIndex = 0;
m_iMashUpButtonsC=0;
for(AUTO_VAR(it, m_generators->begin()); it != m_generators->end(); ++it)
{
LevelGenerationOptions *levelGen = *it;
for (LevelGenerationOptions *levelGen : *m_generators )
{
ListInfo.pwszText = levelGen->getWorldName();
ListInfo.fEnabled = TRUE;
ListInfo.iData = iGeneratorIndex++; // used to index into the list of generators
@ -295,7 +294,7 @@ void CScene_MultiGameJoinLoad::AddDefaultButtons()
// increment the count of the mash-up pack worlds in the save list
m_iMashUpButtonsC++;
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(levelGen->getRequiredTexturePackId());
DWORD dwImageBytes;
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
HXUIBRUSH hXuiBrush;
@ -353,8 +352,8 @@ HRESULT CScene_MultiGameJoinLoad::GetSaveInfo( )
ListInfo.fEnabled=TRUE;
ListInfo.iData = -1;
m_pSavesList->AddData(ListInfo);
}
m_pSavesList->SetCurSelVisible(0);
}
m_pSavesList->SetCurSelVisible(0);
}
else
{
@ -387,9 +386,9 @@ HRESULT CScene_MultiGameJoinLoad::OnDestroy()
{
g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL );
for(AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
{
delete (*it);
for (auto& it : currentSessions )
{
delete it;
}
if(m_bSaveTransferInProgress)
@ -419,7 +418,7 @@ int CScene_MultiGameJoinLoad::DeviceRemovedDialogReturned(void *pParam,int iPad,
CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
if(result==C4JStorage::EMessage_ResultDecline)
{
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(ProfileManager.GetPrimaryPad(),false);
@ -462,7 +461,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
//CScene_MultiGameInfo::JoinMenuInitData *initData = new CScene_MultiGameInfo::JoinMenuInitData();
m_initData->iPad = m_iPad;
m_initData->selectedSession = currentSessions.at( nIndex );
// check that we have the texture pack available
// If it's not the default texture pack
if(m_initData->selectedSession->data.texturePackParentId!=0)
@ -513,7 +512,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
return S_OK;
}
}
m_NetGamesListTimer.SetShow( FALSE );
// Reset the background downloading, in case we changed it by attempting to download a texture pack
@ -536,7 +535,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
CXuiCtrl4JList::LIST_ITEM_INFO info = m_pSavesList->GetData(iIndex);
if(iIndex == JOIN_LOAD_CREATE_BUTTON_INDEX)
{
{
app.SetTutorialMode( false );
m_NetGamesListTimer.SetShow( FALSE );
@ -571,7 +570,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
}
}
else
{
{
// check if this is a damaged save
if(m_pSavesList->GetData(iIndex).bIsDamaged)
{
@ -582,7 +581,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
StorageManager.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_MultiGameJoinLoad::DeleteSaveDialogReturned,this, app.GetStringTable());
}
else
{
{
app.SetTutorialMode( false );
if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled())
{
@ -605,7 +604,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
}
}
}
return S_OK;
}
@ -632,11 +631,11 @@ HRESULT CScene_MultiGameJoinLoad::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
app.NavigateBack(XUSER_INDEX_ANY);
rfHandled = TRUE;
break;
break;
case VK_PAD_X:
// Change device
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
m_bIgnoreInput=true;
StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true);
@ -657,7 +656,7 @@ HRESULT CScene_MultiGameJoinLoad::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
{
// save transfer - make sure they want to overwrite a save that is up there
if(ProfileManager.IsSignedInLive( m_iPad ))
{
{
// 4J-PB - required for a delete of the save if it's found to be a corrupted save
DWORD nIndex = m_pSavesList->GetCurSel();
m_iChangingSaveGameInfoIndex=m_pSavesList->GetData(nIndex).iIndex;
@ -668,13 +667,13 @@ HRESULT CScene_MultiGameJoinLoad::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
ui.RequestMessageBox(IDS_SAVE_TRANSFER_TITLE, IDS_SAVE_TRANSFER_TEXT, uiIDA, 2, pInputData->UserIndex,&CScene_MultiGameJoinLoad::SaveTransferDialogReturned,this, app.GetStringTable());
}
}
}
break;
case VK_PAD_RSHOULDER:
if(DoesSavesListHaveFocus())
{
m_bIgnoreInput = true;
int iIndex=m_SavesList.GetCurSel();
m_iChangingSaveGameInfoIndex=m_pSavesList->GetData(iIndex).iIndex;
@ -755,19 +754,19 @@ HRESULT CScene_MultiGameJoinLoad::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
}
break;
}
return hr;
}
HRESULT CScene_MultiGameJoinLoad::OnNavReturn(HXUIOBJ hSceneFrom,BOOL& rfHandled)
{
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
// start the texture pack timer again
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// re-enable button presses
m_bIgnoreInput=false;
@ -812,7 +811,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNavReturn(HXUIOBJ hSceneFrom,BOOL& rfHandled
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
else if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@ -901,7 +900,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTransitionStart( XUIMessageTransition *pTran
if(pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
// Can't call this here because if you back out of the load info screen and then go back in and load a game, it will attempt to use the dlc as it's running a mount of the dlc
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==false)
{
@ -925,14 +924,14 @@ HRESULT CScene_MultiGameJoinLoad::OnFontRendererChange()
// update the tooltips
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should the the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( DoesGamesListHaveFocus() )
{
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
}
else if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@ -986,12 +985,12 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifySetFocus(HXUIOBJ hObjSource, XUINotify
// update the tooltips
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should the the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( DoesGamesListHaveFocus() )
{
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
}
else if(DoesSavesListHaveFocus())
{
if(ProfileManager.IsSignedInLive( m_iPad ))
@ -1118,7 +1117,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesListCallback(LPVOID lpParam)
// check this there's no save transfer in progress
if(!pClass->m_bSaveTransferInProgress)
{
pClass->UpdateGamesList();
pClass->UpdateGamesList();
}
}
}
@ -1145,17 +1144,17 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId;
pSelectedSession = NULL;
for(AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
{
delete (*it);
for (auto& it : currentSessions )
{
delete it;
}
currentSessions.clear();
m_NetGamesListTimer.SetShow( FALSE );
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should show the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( DoesGamesListHaveFocus() )
@ -1163,7 +1162,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
else if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@ -1248,9 +1247,8 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
unsigned int sessionIndex = 0;
m_pGamesList->SetCurSel(0);
for( AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
{
FriendSessionInfo *sessionInfo = *it;
for ( FriendSessionInfo *sessionInfo : currentSessions )
{
HXUIBRUSH hXuiBrush;
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
@ -1282,7 +1280,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
// is it in the tpd data ?
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
if(dwImageBytes > 0 && pbImageData)
{
{
hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&hXuiBrush);
m_pGamesList->UpdateGraphic(sessionIndex,hXuiBrush);
}
@ -1291,7 +1289,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
{
pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
{
hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&hXuiBrush);
m_pGamesList->UpdateGraphic(sessionIndex,hXuiBrush);
}
@ -1303,7 +1301,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
XuiCreateTextureBrushFromMemory(m_DefaultMinecraftIconData,m_DefaultMinecraftIconSize,&hXuiBrush);
m_pGamesList->UpdateGraphic(sessionIndex,hXuiBrush);
}
if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
{
@ -1324,14 +1322,14 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
if(m_searches>0)
--m_searches;
if(m_searches==0)
{
m_NetGamesListTimer.SetShow( FALSE );
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should show the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( DoesGamesListHaveFocus() )
@ -1374,7 +1372,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
}
unsigned int startOffset = m_GamesList.GetItemCount();
//m_GamesList.InsertItems(startOffset,dwNumResults);
//m_GamesList.InsertItems(startOffset,dwNumResults);
//m_GamesList.SetEnable(TRUE);
//XuiElementSetDisableFocusRecursion( m_GamesList.m_hObj, FALSE);
@ -1390,7 +1388,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
FriendSessionInfo *sessionInfo = NULL;
bool foundSession = false;
for(AUTO_VAR(it, friendsSessions.begin()); it < friendsSessions.end(); ++it)
for( auto it = friendsSessions.begin(); it != friendsSessions.end(); ++it)
{
sessionInfo = *it;
if(memcmp( &pSearchResult->info.sessionID, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
@ -1449,7 +1447,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
#endif
}
}
if( m_GamesList.GetItemCount() == 0)
{
m_LabelNoGames.SetShow( TRUE );
@ -1537,14 +1535,14 @@ int CScene_MultiGameJoinLoad::DeviceSelectReturned(void *pParam,bool bContinue)
{
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should show the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( pClass->DoesGamesListHaveFocus() )
{
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
else if(pClass->DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( pClass->m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@ -1593,7 +1591,7 @@ int CScene_MultiGameJoinLoad::DeviceSelectReturned(void *pParam,bool bContinue)
pClass->GetSaveInfo();
}
else
{
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE,iY,-1,-1,iLB,iRB);
// clear the saves list
pClass->m_pSavesList->RemoveAllData();
@ -1623,11 +1621,11 @@ int CScene_MultiGameJoinLoad::DeviceSelectReturned(void *pParam,bool bContinue)
HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
{
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
switch(pTimer->nId)
{
case JOIN_LOAD_ONLINE_TIMER_ID:
{
XPARTY_USER_LIST partyList;
@ -1673,7 +1671,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
{
}
else if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@ -1737,7 +1735,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
//CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
@ -1760,7 +1758,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
bool bAllDone=true;
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
if(m_iConfigA[i]!=-1)
{
bAllDone = false;
}
@ -1878,25 +1876,25 @@ int CScene_MultiGameJoinLoad::DeleteSaveDataReturned(void *pParam,bool bSuccess)
pClass->m_iSaveInfoC=0;
pClass->GetSaveInfo();
}
pClass->m_bIgnoreInput=false;
return 0;
}
void CScene_MultiGameJoinLoad::LoadLevelGen(LevelGenerationOptions *levelGen)
{
{
// Load data from disc
//File saveFile( L"Tutorial\\Tutorial" );
//LoadSaveFromDisk(&saveFile);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str());
bool isClientSide = false;
bool isPrivate = false;
int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
@ -1918,7 +1916,7 @@ void CScene_MultiGameJoinLoad::LoadLevelGen(LevelGenerationOptions *levelGen)
if(levelGen->requiresTexturePack())
{
param->texturePackId = levelGen->getRequiredTexturePackId();
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(param->texturePackId);
//pMinecraft->skins->updateUI();
@ -1939,7 +1937,7 @@ void CScene_MultiGameJoinLoad::LoadLevelGen(LevelGenerationOptions *levelGen)
}
void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile)
{
{
// we'll only be coming in here when the tutorial is loaded now
StorageManager.ResetSaveData();
@ -1952,7 +1950,7 @@ void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile)
byteArray ba(fileSize);
fis.read(ba);
fis.close();
bool isClientSide = false;
bool isPrivate = false;
int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
@ -1962,7 +1960,7 @@ void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile)
isClientSide = false;
maxPlayers = 4;
}
app.SetGameHostOption(eGameHostOption_GameType,GameType::CREATIVE->getId());
g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0);
@ -1992,7 +1990,7 @@ int CScene_MultiGameJoinLoad::DeleteSaveDialogReturned(void *pParam,int iPad,C4J
{
CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
if(result==C4JStorage::EMessage_ResultDecline)
{
if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled())
{
@ -2017,7 +2015,7 @@ int CScene_MultiGameJoinLoad::SaveTransferDialogReturned(void *pParam,int iPad,C
{
CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
// upload the save
@ -2042,7 +2040,7 @@ int CScene_MultiGameJoinLoad::SaveTransferDialogReturned(void *pParam,int iPad,C
int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter )
{
CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad *) lpParameter;
Minecraft *pMinecraft = Minecraft::GetInstance();
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->progressRenderer->progressStart(IDS_SAVE_TRANSFER_TITLE);
pMinecraft->progressRenderer->progressStage( IDS_SAVE_TRANSFER_UPLOADING );
@ -2092,7 +2090,7 @@ int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter
StorageManager.GetSaveCacheFileInfo(iIndex,XContentData);
StorageManager.GetSaveCacheFileInfo(iIndex,&pbImageData,&dwImageBytes);
// if there is no thumbnail, retrieve the default one from the file.
// if there is no thumbnail, retrieve the default one from the file.
// Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save
if(pbImageData==NULL)
{
@ -2143,7 +2141,7 @@ int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter
return 0;
}
// change text for completion confirmation
// change text for completion confirmation
pMinecraft->progressRenderer->progressStage( IDS_SAVE_TRANSFER_UPLOADCOMPLETE );
// done
@ -2180,7 +2178,7 @@ void CScene_MultiGameJoinLoad::UploadFile(CScene_MultiGameJoinLoad *pClass, char
C4JStorage::TMS_FILETYPE_BINARY,
C4JStorage::TMS_UGCTYPE_NONE,
filename,
(CHAR *)data,
(CHAR *)data,
size,
&CScene_MultiGameJoinLoad::TransferComplete,pClass, 0,
&CScene_MultiGameJoinLoad::Progress,pClass);
@ -2219,7 +2217,7 @@ bool CScene_MultiGameJoinLoad::WaitForTransferComplete( CScene_MultiGameJoinLoad
// cancelled
return false;
}
Sleep(50);
Sleep(50);
// update the progress
pMinecraft->progressRenderer->progressStagePercentage((unsigned int)(pClass->m_fProgress*100.0f));
}
@ -2235,7 +2233,7 @@ int CScene_MultiGameJoinLoad::SaveOptionsDialogReturned(void *pParam,int iPad,C4
// results switched for this dialog
// EMessage_ResultAccept means cancel
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption)
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption)
{
if(result==C4JStorage::EMessage_ResultDecline) // rename
{
@ -2302,9 +2300,9 @@ int CScene_MultiGameJoinLoad::LoadSaveDataReturned(void *pParam,bool bContinue)
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2,
StorageManager.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2,
pClass->m_iPad,&CScene_MultiGameJoinLoad::DeleteSaveDialogReturned,pClass, app.GetStringTable());
}
return 0;
@ -2366,7 +2364,7 @@ int CScene_MultiGameJoinLoad::KeyboardReturned(void *pParam,bool bSet)
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(ProfileManager.GetPrimaryPad(),false);
UINT uiIDA[1];
@ -2375,11 +2373,11 @@ int CScene_MultiGameJoinLoad::KeyboardReturned(void *pParam,bool bSet)
}
#else
// rename the save
#endif
}
else
{
{
pClass->m_bIgnoreInput=false;
}
@ -2400,7 +2398,7 @@ int CScene_MultiGameJoinLoad::LoadSaveDataForRenameReturned(void *pParam,bool bC
StorageManager.GetSaveCacheFileInfo(pClass->m_iChangingSaveGameInfoIndex-pClass->m_iDefaultButtonsC,XContentData);
StorageManager.GetSaveCacheFileInfo(pClass->m_iChangingSaveGameInfoIndex-pClass->m_iDefaultButtonsC,&pbImageData,&dwImageBytes);
// if there is no thumbnail, retrieve the default one from the file.
// if there is no thumbnail, retrieve the default one from the file.
// Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save
if(pbImageData==NULL)
{
@ -2456,7 +2454,7 @@ int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4
// Exit with or without saving
// Decline means install full version of the texture pack in this dialog
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultAccept)
{
// we need to enable background downloading for the DLC
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
@ -2480,7 +2478,7 @@ int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4
ullIndexA[0]=pDLCInfo->ullOfferID_Trial;
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
}
}
}
}
pClass->m_bIgnoreInput=false;
return 0;
@ -2489,7 +2487,7 @@ int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4
HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCInstalled()
{
// mounted DLC may have changed
if(app.StartInstallDLCProcess(m_iPad)==false)
{
// not doing a mount, so re-enable input
@ -2508,7 +2506,7 @@ HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCInstalled()
}
HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCMountingComplete()
{
{
VOID *pObj;
XuiObjectFromHandle( m_SavesList, &pObj );
@ -2534,7 +2532,7 @@ HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCMountingComplete()
int iY=-1;
if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@ -2627,7 +2625,7 @@ void CScene_MultiGameJoinLoad::UpdateTooltips()
// 4J-PB - we need to check that there is enough space left to create a copy of the save (for a rename)
bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame();
if(bCanRename)
if(bCanRename)
{
iRB=IDS_TOOLTIPS_SAVEOPTIONS;
}
@ -2694,11 +2692,11 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave
pbCurrentImagePtr=pbImageData+InfoA[i].dwImageOffset;
hr=XuiCreateTextureBrushFromMemory(pbCurrentImagePtr,InfoA[i].dwImageBytes,&hXuiBrush);
pClass->m_pSavesList->UpdateGraphic(i+pClass->m_iDefaultButtonsC,hXuiBrush );
}
}
else
{
// we could put in a damaged save icon here
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
@ -2724,7 +2722,7 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave
// It's possible that the games list is updated but we haven't displayed it yet as we were still waiting on saves list to load
// This is to fix a bug where joining a game before the saves list has loaded causes a crash when this callback is called
// as the scene no longer exists
pClass->UpdateGamesList();
pClass->UpdateGamesList();
// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);

View file

@ -24,7 +24,7 @@
#include "XUI_Ctrl_SlotItem.h"
#include "XUI_Ctrl_SlotItemListItem.h"
#include "XUI_Scene_AbstractContainer.h"
#ifdef _DEBUG_MENUS_ENABLED
#ifdef _DEBUG_MENUS_ENABLED
#include "XUI_DebugItemEditor.h"
#endif
@ -44,14 +44,14 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex)
// We may have varying depths of controls here, so base off the pointers parent
HXUIOBJ parent;
XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
XuiElementGetParent( m_pointerControl->m_hObj, &parent );
m_pointerControl->SetShow(TRUE);
XuiElementGetBounds( parent, &fPanelWidth, &fPanelHeight );
XuiElementGetBounds( parent, &fPanelWidth, &fPanelHeight );
// Get size of pointer
m_fPointerImageOffsetX = floor(fPointerWidth/2.0f);
m_fPointerImageOffsetY = floor(fPointerHeight/2.0f);
m_fPanelMinX = 0.0f;
m_fPanelMaxX = fPanelWidth;
m_fPanelMinY = 0.0f;
@ -97,13 +97,13 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex)
m_pointerPos.x = newPointerPos.x;
m_pointerPos.y = newPointerPos.y;
#ifdef USE_POINTER_ACCEL
#ifdef USE_POINTER_ACCEL
m_fPointerVelX = 0.0f;
m_fPointerVelY = 0.0f;
m_fPointerAccelX = 0.0f;
m_fPointerAccelY = 0.0f;
#endif
// Add timer to poll controller stick input at 60Hz
HRESULT timerResult = SetTimer( POINTER_INPUT_TIMER_ID, ( 1000 / 60 ) );
assert( timerResult == S_OK );
@ -114,7 +114,7 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex)
for ( int iSection = m_eFirstSection; iSection < m_eMaxSection; ++iSection )
{
ESceneSection eSection = ( ESceneSection )( iSection );
if(!IsSectionSlotList(eSection)) continue;
// Get dimensions of this section.
@ -153,7 +153,7 @@ int CXuiSceneAbstractContainer::getSectionRows(ESceneSection eSection)
return GetSectionSlotList( eSection )->GetRows();
}
// Adding this so we can turn off the pointer text background, since it flickers on then off at the start of a scene where a tutorial popup is
// Adding this so we can turn off the pointer text background, since it flickers on then off at the start of a scene where a tutorial popup is
HRESULT CXuiSceneAbstractContainer::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
{
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
@ -327,7 +327,7 @@ HRESULT CXuiSceneAbstractContainer::OnTimer( XUIMessageTimer *pTimer, BOOL& bHan
// Update pointer from stick input on timer.
if ( pTimer->nId == POINTER_INPUT_TIMER_ID )
{
onMouseTick();
D3DXVECTOR3 pointerPos;
pointerPos.x = m_pointerPos.x;
@ -348,7 +348,7 @@ HRESULT CXuiSceneAbstractContainer::OnTimer( XUIMessageTimer *pTimer, BOOL& bHan
hr = handleCustomTimer( pTimer, bHandled );
}
return hr;
}
}
HRESULT CXuiSceneAbstractContainer::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
{
@ -388,15 +388,15 @@ void CXuiSceneAbstractContainer::SetPointerText(const wstring &description, vect
}
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
wstring desc = L"<font size=\"" + _toString<int>(smallPointer ? 12 :14) + L"\">" + description + L"</font>";
wstring desc = L"<font size=\"" + std::to_wstring(smallPointer ? 12 :14) + L"\">" + description + L"</font>";
XUIRect tempXuiRect, xuiRect;
HRESULT hr;
xuiRect.right = 0;
for(AUTO_VAR(it, unformattedStrings.begin()); it != unformattedStrings.end(); ++it)
{
XuiTextPresenterMeasureText(m_hPointerTextMeasurer, parseXMLSpecials((*it)).c_str(), &tempXuiRect);
for (auto& it : unformattedStrings )
{
XuiTextPresenterMeasureText(m_hPointerTextMeasurer, parseXMLSpecials(it).c_str(), &tempXuiRect);
if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
}
@ -443,7 +443,7 @@ void CXuiSceneAbstractContainer::adjustPointerForSafeZone()
D3DXVECTOR2 baseSceneOrigin;
float baseWidth, baseHeight;
if(CXuiSceneBase::GetBaseSceneSafeZone( m_iPad, baseSceneOrigin, baseWidth, baseHeight))
{
{
D3DXMATRIX pointerBackgroundMatrix;
XuiElementGetFullXForm( m_hPointerTextBkg, &pointerBackgroundMatrix);

View file

@ -33,7 +33,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
{
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
}
@ -57,7 +57,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs());
CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack );
delete initData;
float fWidth;
@ -86,7 +86,7 @@ HRESULT CXuiSceneInventory::OnDestroy()
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@ -176,8 +176,8 @@ void CXuiSceneInventory::updateEffectsDisplay()
// Fill out details for display
D3DXVECTOR3 position;
m_hEffectDisplayA[0]->GetPosition(&position);
AUTO_VAR(it, activeEffects->begin());
for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
auto it = activeEffects->begin();
for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
{
if(it != activeEffects->end())
{
@ -185,7 +185,7 @@ void CXuiSceneInventory::updateEffectsDisplay()
if(i > 0) position.y -= fNextEffectYOffset; // Stack from the bottom
m_hEffectDisplayA[i]->SetPosition(&position);
MobEffectInstance *effect = *it;
MobEffect *mobEffect = MobEffect::effects[effect->getId()];

View file

@ -19,11 +19,11 @@
HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
MapChildControls();
//XuiControlSetText(m_villagerText,app.GetString(IDS_VILLAGER));
XuiControlSetText(m_inventoryLabel,app.GetString(IDS_INVENTORY));
XuiControlSetText(m_requiredLabel,app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE));
Minecraft *pMinecraft = Minecraft::GetInstance();
@ -36,7 +36,7 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
if( pMinecraft->localgameModes[m_iPad] != NULL )
@ -65,7 +65,7 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
// store the slot 0 highlight position
m_tradingSelector.GetPosition(&m_vSelectorInitialPos);
//app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
XuiSetTimer(m_hObj,TRADING_UPDATE_TIMER_ID,TRADING_UPDATE_TIMER_TIME);
@ -86,7 +86,7 @@ HRESULT CXuiSceneTrading::OnDestroy()
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@ -270,15 +270,15 @@ void CXuiSceneTrading::setOfferDescription(const wstring &name, vector<wstring>
}
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
wstring desc = L"<font size=\"" + _toString<int>(smallPointer ? 12 :14) + L"\">" + name + L"</font>";
wstring desc = L"<font size=\"" + std::to_wstring(smallPointer ? 12 :14) + L"\">" + name + L"</font>";
XUIRect tempXuiRect, xuiRect;
HRESULT hr;
xuiRect.right = 0;
for(AUTO_VAR(it, unformattedStrings.begin()); it != unformattedStrings.end(); ++it)
{
XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, (*it).c_str(), &tempXuiRect);
for (auto& it : unformattedStrings )
{
XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, it.c_str(), &tempXuiRect);
if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
}
@ -299,7 +299,7 @@ void CXuiSceneTrading::setOfferDescription(const wstring &name, vector<wstring>
XuiElementSetBounds(m_hOfferInfoText,xuiRect.right+4.0f+4.0f,xuiRect.bottom+4.0f+4.0f); // edge graphics are 8 pixels, text is centred
m_offerInfoControl.SetShow(TRUE);
D3DXVECTOR3 highlightPos, offerInfoPos;
float highlightWidth, highlightHeight;
m_tradingSelector.GetPosition(&highlightPos);

View file

@ -20,7 +20,7 @@ const float CScene_Win::PLAYER_SCROLL_SPEED = 3.0f;
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
{
m_iPad = *(int *)pInitData->pvInitData;
m_bIgnoreInput = false;
@ -194,8 +194,8 @@ void CScene_Win::updateNoise()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
noiseString = noNoiseString;
int length = 0;
size_t length = 0;
wchar_t replacements[64];
wstring replaceString = L"";
wchar_t randomChar = L'a';
@ -205,18 +205,18 @@ void CScene_Win::updateNoise()
wstring tag = L"{*NOISE*}";
AUTO_VAR(it, m_noiseLengths.begin());
int found=(int)noiseString.find_first_of(L"{");
auto it = m_noiseLengths.begin();
size_t found = noiseString.find_first_of(L"{");
while (found!=string::npos && it != m_noiseLengths.end() )
{
length = *it;
++it;
replaceString = L"";
for(int i = 0; i < length; ++i)
for(size_t i = 0; i < length; ++i)
{
randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
randomChar = SharedConstants::acceptableLetters[random->nextInt(SharedConstants::acceptableLetters.length())];
wstring randomCharStr = L"";
randomCharStr.push_back(randomChar);
if(randomChar == L'<')
@ -262,7 +262,7 @@ void CScene_Win::updateNoise()
//ib.put(listPos + 256 + random->nextInt(2) + 8 + (darken ? 16 : 0));
//ib.put(listPos + pos + 32);
found=(int)noiseString.find_first_of(L"{",found+1);
found = noiseString.find_first_of(L"{",found+1);
}
}

View file

@ -53,7 +53,7 @@ HRESULT CScene_TextEntry::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyVal
if(pValueChangedData->nValue==10)
{
LPCWSTR pText = m_EditText.GetText();
if(pText)
{
wstring wText = pText;
@ -61,7 +61,7 @@ HRESULT CScene_TextEntry::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyVal
}
app.NavigateBack(m_iPad);
rfHandled = TRUE;
rfHandled = TRUE;
}
return S_OK;
@ -86,7 +86,7 @@ HRESULT CScene_TextEntry::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
app.NavigateBack(m_iPad);
rfHandled = TRUE;
}
}
break;
case VK_PAD_B:
@ -113,8 +113,8 @@ HRESULT CScene_TextEntry::InterpretString(wstring &wsText)
swscanf_s(wsText.c_str(), L"%s", wchCommand,40);
#endif
AUTO_VAR(it, m_CommandSet.find(wchCommand));
if(it != m_CommandSet.end())
auto it = m_CommandSet.find(wchCommand);
if(it != m_CommandSet.end())
{
// found it
@ -125,7 +125,7 @@ HRESULT CScene_TextEntry::InterpretString(wstring &wsText)
case eCommand_Teleport:
{
int x,z;
#ifdef __PS3__
// 4J Stu - The Xbox version uses swscanf_s which isn't available in GCC.
swscanf(wsText.c_str(), L"%40s%c%d%c%d", wchCommand,wchSep,&x,wchSep,&z);
@ -146,9 +146,9 @@ HRESULT CScene_TextEntry::InterpretString(wstring &wsText)
}
break;
case eCommand_Give:
{
{
int iItem,iCount;
#ifdef __PS3__
// 4J Stu - The Xbox version uses swscanf_s which isn't available in GCC.
swscanf(wsText.c_str(), L"%40s%c%d%c%d", wchCommand,wchSep,&iItem,wchSep,&iCount);

View file

@ -48,7 +48,7 @@ void DeathScreen::render(int xm, int ym, float a)
glScalef(2, 2, 2);
drawCenteredString(font, L"Game over!", width / 2 / 2, 60 / 2, 0xffffff);
glPopMatrix();
drawCenteredString(font, L"Score: &e" + _toString( minecraft->player->getScore() ), width / 2, 100, 0xffffff);
drawCenteredString(font, L"Score: &e" + std::to_wstring( minecraft->player->getScore() ), width / 2, 100, 0xffffff);
Screen::render(xm, ym, a);

View file

@ -26,7 +26,7 @@ void DemoMode::tick()
{
if (day <= (DEMO_DAYS + 1))
{
minecraft->gui->displayClientMessage(L"demo.day." + _toString<__int64>(day));
minecraft->gui->displayClientMessage(L"demo.day." + std::to_wstring(day));
}
}
else if (day == 1)

View file

@ -171,7 +171,7 @@ int CConsoleMinecraftApp::LoadLocalDLCImages()
{
unordered_map<wstring,DLC_INFO * > *pDLCInfoA=app.GetDLCInfo();
// 4J-PB - Any local graphic files for the Minecraft Store?
for( AUTO_VAR(it, pDLCInfoA->begin()); it != pDLCInfoA->end(); it++ )
for (auto it = pDLCInfoA->begin(); it != pDLCInfoA->end(); it++)
{
DLC_INFO * pDLCInfo=(*it).second;
@ -185,7 +185,7 @@ void CConsoleMinecraftApp::FreeLocalDLCImages()
// 4J-PB - Any local graphic files for the Minecraft Store?
unordered_map<wstring,DLC_INFO * > *pDLCInfoA=app.GetDLCInfo();
for( AUTO_VAR(it, pDLCInfoA->begin()); it != pDLCInfoA->end(); it++ )
for (auto it = pDLCInfoA->begin(); it != pDLCInfoA->end(); it++)
{
DLC_INFO * pDLCInfo=(*it).second;
@ -567,8 +567,8 @@ int CConsoleMinecraftApp::Callback_TMSPPRetrieveFileList(void *pParam,int iPad,
// dump out the file list
app.DebugPrintf("TMSPP filecount - %d\nFiles - \n",pvTmsFileDetails->size());
int iCount=0;
AUTO_VAR(itEnd, pvTmsFileDetails->end());
for( AUTO_VAR(it, pvTmsFileDetails->begin()); it != itEnd; it++ )
auto itEnd = pvTmsFileDetails->end();
for (auto it = pvTmsFileDetails->begin(); it != itEnd; it++)
{
C4JStorage::PTMSPP_FILE_DETAILS fd = *it;
app.DebugPrintf("%2d. %ls (size - %d)\n",iCount++,fd->wchFilename,fd->ulFileSize);

View file

@ -1102,12 +1102,12 @@ SIZE_T WINAPI XMemSize(
void DumpMem()
{
int totalLeak = 0;
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
for( auto& it : allocCounts )
{
if(it->second > 0 )
if(it.second > 0 )
{
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
totalLeak += ( it->first & 0x03ffffff ) * it->second;
app.DebugPrintf("%d %d %d %d\n",( it.first >> 26 ) & 0x3f,it.first & 0x03ffffff, it.second, (it.first & 0x03ffffff) * it.second);
totalLeak += ( it.first & 0x03ffffff ) * it.second;
}
}
app.DebugPrintf("Total %d\n",totalLeak);
@ -1150,13 +1150,13 @@ void MemPixStuff()
int totals[MAX_SECT] = {0};
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
for ( auto& it : allocCounts )
{
if(it->second > 0 )
if ( it.second > 0 )
{
int sect = ( it->first >> 26 ) & 0x3f;
int bytes = it->first & 0x03ffffff;
totals[sect] += bytes * it->second;
int sect = ( it.first >> 26 ) & 0x3f;
int bytes = it.first & 0x03ffffff;
totals[sect] += bytes * it.second;
}
}

View file

@ -21,52 +21,52 @@ DurangoLeaderboardManager::DurangoLeaderboardManager()
m_difficulty = 0;
m_type = eStatsType_UNDEFINED;
m_statNames = ref new PC::Vector<P::String^>();
m_statNames = ref new PC::Vector<P::String^>();
m_xboxUserIds = ref new PC::Vector<P::String^>();
m_leaderboardAsyncOp = nullptr;
m_statsAsyncOp = nullptr;
for(unsigned int difficulty = 0; difficulty < 4; ++difficulty)
{
m_leaderboardNames[difficulty][eStatsType_Travelling] = L"LeaderboardTravelling" + _toString(difficulty);
m_leaderboardNames[difficulty][eStatsType_Mining] = L"LeaderboardMining" + _toString(difficulty);
m_leaderboardNames[difficulty][eStatsType_Farming] = L"LeaderboardFarming" + _toString(difficulty);
m_leaderboardNames[difficulty][eStatsType_Kills] = L"LeaderboardKills" + _toString(difficulty);
m_leaderboardNames[difficulty][eStatsType_Travelling] = L"LeaderboardTravelling" + std::to_wstring(difficulty);
m_leaderboardNames[difficulty][eStatsType_Mining] = L"LeaderboardMining" + std::to_wstring(difficulty);
m_leaderboardNames[difficulty][eStatsType_Farming] = L"LeaderboardFarming" + std::to_wstring(difficulty);
m_leaderboardNames[difficulty][eStatsType_Kills] = L"LeaderboardKills" + std::to_wstring(difficulty);
m_socialLeaderboardNames[difficulty][eStatsType_Travelling] = L"Leaderboard.LeaderboardId.0.DifficultyLevelId." + _toString(difficulty);
m_socialLeaderboardNames[difficulty][eStatsType_Mining] = L"Leaderboard.LeaderboardId.1.DifficultyLevelId." + _toString(difficulty);
m_socialLeaderboardNames[difficulty][eStatsType_Farming] = L"Leaderboard.LeaderboardId.2.DifficultyLevelId." + _toString(difficulty);
m_socialLeaderboardNames[difficulty][eStatsType_Kills] = L"Leaderboard.LeaderboardId.3.DifficultyLevelId." + _toString(difficulty);
m_socialLeaderboardNames[difficulty][eStatsType_Travelling] = L"Leaderboard.LeaderboardId.0.DifficultyLevelId." + std::to_wstring(difficulty);
m_socialLeaderboardNames[difficulty][eStatsType_Mining] = L"Leaderboard.LeaderboardId.1.DifficultyLevelId." + std::to_wstring(difficulty);
m_socialLeaderboardNames[difficulty][eStatsType_Farming] = L"Leaderboard.LeaderboardId.2.DifficultyLevelId." + std::to_wstring(difficulty);
m_socialLeaderboardNames[difficulty][eStatsType_Kills] = L"Leaderboard.LeaderboardId.3.DifficultyLevelId." + std::to_wstring(difficulty);
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + _toString(difficulty) + L".TravelMethodId.0"); // Walked
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + _toString(difficulty) + L".TravelMethodId.2"); // Fallen
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + _toString(difficulty) + L".TravelMethodId.4"); // Minecart
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + _toString(difficulty) + L".TravelMethodId.5"); // Boat
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + std::to_wstring(difficulty) + L".TravelMethodId.0"); // Walked
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + std::to_wstring(difficulty) + L".TravelMethodId.2"); // Fallen
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + std::to_wstring(difficulty) + L".TravelMethodId.4"); // Minecart
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + std::to_wstring(difficulty) + L".TravelMethodId.5"); // Boat
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.3"); // Dirt
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.4"); // Cobblestone
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.12"); // Sand
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.1"); // Stone
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.13"); // Gravel
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.82"); // Clay
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.49"); // Obsidian
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.3"); // Dirt
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.4"); // Cobblestone
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.12"); // Sand
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.1"); // Stone
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.13"); // Gravel
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.82"); // Clay
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.49"); // Obsidian
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + _toString(difficulty) + L".AcquisitionMethodId.1.ItemId.344"); // Eggs
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.59"); // Wheat
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.39"); // Mushroom
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.83"); // Sugarcane
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + _toString(difficulty) + L".AcquisitionMethodId.2.ItemId.335"); // Milk
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + _toString(difficulty) + L".AcquisitionMethodId.1.ItemId.86"); // Pumpkin
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + std::to_wstring(difficulty) + L".AcquisitionMethodId.1.ItemId.344"); // Eggs
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.59"); // Wheat
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.39"); // Mushroom
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.83"); // Sugarcane
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + std::to_wstring(difficulty) + L".AcquisitionMethodId.2.ItemId.335"); // Milk
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + std::to_wstring(difficulty) + L".AcquisitionMethodId.1.ItemId.86"); // Pumpkin
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.54"); // Zombie
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.51"); // Skeleton
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.50"); // Creeper
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.52"); // Spider
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.49"); // Spider Jockey
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.57"); // Zombie Pigman
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.55"); // Slime
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.54"); // Zombie
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.51"); // Skeleton
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.50"); // Creeper
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.52"); // Spider
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.49"); // Spider Jockey
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.57"); // Zombie Pigman
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.55"); // Slime
}
}
}
void DurangoLeaderboardManager::Tick()
{
@ -93,7 +93,7 @@ void DurangoLeaderboardManager::Tick()
{
app.DebugPrintf("[LeaderboardManager] Second continuation\n");
m_statsAsyncOp = nullptr;
WFC::IVectorView<MXS::UserStatistics::UserStatisticsResult^>^ resultList = resultListTask.get();
if (m_xboxLiveContext == nullptr) throw(ref new P::Exception(-1));
@ -170,7 +170,7 @@ void DurangoLeaderboardManager::Tick()
eStatsReturn ret = view.m_numQueries > 0 ? eStatsReturn_Success : eStatsReturn_NoResults;
if (m_readListener != NULL)
if (m_readListener != NULL)
{
app.DebugPrintf("[LeaderboardManager] OnStatsReadComplete(%i, %i, _)\n", ret, m_readCount);
m_readListener->OnStatsReadComplete(ret, m_maxRank, view);
@ -380,10 +380,10 @@ void DurangoLeaderboardManager::CancelOperation()
//if (m_transactionCtx != 0)
//{
// int ret = sceNpScoreAbortTransaction(m_transactionCtx);
//
//
// if (ret < 0)
// {
// app.DebugPrintf("[LeaderboardManager] CancelOperation(): Problem encountered aborting current operation, 0x%X.\n", ret);
// app.DebugPrintf("[LeaderboardManager] CancelOperation(): Problem encountered aborting current operation, 0x%X.\n", ret);
// }
// else
// {
@ -415,20 +415,20 @@ void DurangoLeaderboardManager::runLeaderboardRequest(WF::IAsyncOperation<MXSL::
app.DebugPrintf("[LeaderboardManager] Running request\n");
CC::create_task(asyncOp)
.then( [this, readCount, difficulty, type, filter] (CC::task<MXSL::LeaderboardResult^> resultTask)
.then( [this, readCount, difficulty, type, filter] (CC::task<MXSL::LeaderboardResult^> resultTask)
{
try
{
app.DebugPrintf("[LeaderboardManager] First continuation.\n");
m_leaderboardAsyncOp = nullptr;
MXSL::LeaderboardResult^ lastResult = resultTask.get();
app.DebugPrintf(
"Name: %ls - Filter: %ls - Rows: Retrieved=%d Total=%d Requested=%d.\n",
lastResult->DisplayName->Data(),
LeaderboardManager::filterNames[ (int) filter ].c_str(),
app.DebugPrintf(
"Name: %ls - Filter: %ls - Rows: Retrieved=%d Total=%d Requested=%d.\n",
lastResult->DisplayName->Data(),
LeaderboardManager::filterNames[ (int) filter ].c_str(),
lastResult->Rows->Size, lastResult->TotalRowCount, readCount
);
@ -459,21 +459,21 @@ void DurangoLeaderboardManager::runLeaderboardRequest(WF::IAsyncOperation<MXSL::
m_readCount = lastResult->Rows->Size;
if (m_scores != NULL) delete [] m_scores;
m_scores = new ReadScore[m_readCount];
m_scores = new ReadScore[m_readCount];
ZeroMemory(m_scores, sizeof(ReadScore) * m_readCount);
m_xboxUserIds->Clear();
app.DebugPrintf("[LeaderboardManager] Retrieved Scores:\n");
for( UINT index = 0; index < lastResult->Rows->Size; index++ )
{
MXSL::LeaderboardRow^ row = lastResult->Rows->GetAt(index);
app.DebugPrintf(
"\tIndex: %d\tRank: %d\tPercentile: %.1f%%\tXboxUserId: %ls\tValue: %ls.\n",
"\tIndex: %d\tRank: %d\tPercentile: %.1f%%\tXboxUserId: %ls\tValue: %ls.\n",
index,
row->Rank,
row->Percentile * 100,
row->Percentile * 100,
row->XboxUserId->Data(),
row->Values->GetAt(0)->Data()
);
@ -484,7 +484,7 @@ void DurangoLeaderboardManager::runLeaderboardRequest(WF::IAsyncOperation<MXSL::
// 4J-JEV: Added to help determine if this player's score is hidden due to their privacy settings.
m_scores[index].m_totalScore = (unsigned long) _fromString<long long>(row->Values->GetAt(0)->Data());
m_xboxUserIds->Append(row->XboxUserId);
}
@ -681,12 +681,12 @@ void DurangoLeaderboardManager::setState(EStatsState newState)
};
break;
};
#ifndef _CONTENT_PACKAGE
app.DebugPrintf(
"[LeaderboardManager] %s state transition:\t%ls(%d) -> %ls(%d).\n",
"[LeaderboardManager] %s state transition:\t%ls(%d) -> %ls(%d).\n",
(validTransition ? "Valid" : "INVALID"),
stateToString(m_eStatsState).c_str(), m_eStatsState,
stateToString(m_eStatsState).c_str(), m_eStatsState,
stateToString(newState).c_str(), newState
);
#endif

View file

@ -1460,7 +1460,7 @@ void DQRNetworkManager::UpdateRoomSyncPlayers(RoomSyncData *pNewSyncData)
{
PlayerSyncData *pNewPlayer = &pNewSyncData->players[i];
bool bAlreadyExisted = false;
for( AUTO_VAR(it, tempPlayers.begin()); it != tempPlayers.end(); it++ )
for (auto it = tempPlayers.begin(); it != tempPlayers.end(); it++)
{
if( pNewPlayer->m_smallId == (*it)->GetSmallId() )
{

View file

@ -1,4 +1,4 @@
#include "stdafx.h"
#include "stdafx.h"
#include "..\..\..\Minecraft.World\Socket.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerDurango.h"
@ -131,9 +131,8 @@ void CPlatformNetworkManagerDurango::HandlePlayerJoined(DQRNetworkPlayer *pDQRPl
{
// Do we already have a primary player for this system?
bool systemHasPrimaryPlayer = false;
for(AUTO_VAR(it, m_machineDQRPrimaryPlayers.begin()); it < m_machineDQRPrimaryPlayers.end(); ++it)
{
DQRNetworkPlayer *pQNetPrimaryPlayer = *it;
for ( DQRNetworkPlayer *pQNetPrimaryPlayer : m_machineDQRPrimaryPlayers )
{
if( pDQRPlayer->IsSameSystem(pQNetPrimaryPlayer) )
{
systemHasPrimaryPlayer = true;
@ -145,7 +144,7 @@ void CPlatformNetworkManagerDurango::HandlePlayerJoined(DQRNetworkPlayer *pDQRPl
}
}
g_NetworkManager.PlayerJoining( networkPlayer );
if( createFakeSocket == true && !m_bHostChanged )
{
g_NetworkManager.CreateSocket( networkPlayer, localPlayer );
@ -164,7 +163,7 @@ void CPlatformNetworkManagerDurango::HandlePlayerJoined(DQRNetworkPlayer *pDQRPl
g_NetworkManager.UpdateAndSetGameSessionData();
SystemFlagAddPlayer( networkPlayer );
}
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
@ -233,8 +232,8 @@ void CPlatformNetworkManagerDurango::HandlePlayerLeaving(DQRNetworkPlayer *pDQRP
break;
}
}
AUTO_VAR(it, find( m_machineDQRPrimaryPlayers.begin(), m_machineDQRPrimaryPlayers.end(), pDQRPlayer));
if( it != m_machineDQRPrimaryPlayers.end() )
auto it = find(m_machineDQRPrimaryPlayers.begin(), m_machineDQRPrimaryPlayers.end(), pDQRPlayer);
if( it != m_machineDQRPrimaryPlayers.end() )
{
m_machineDQRPrimaryPlayers.erase( it );
}
@ -249,7 +248,7 @@ void CPlatformNetworkManagerDurango::HandlePlayerLeaving(DQRNetworkPlayer *pDQRP
}
g_NetworkManager.PlayerLeaving( networkPlayer );
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
@ -322,7 +321,7 @@ bool CPlatformNetworkManagerDurango::Initialise(CGameNetworkManager *pGameNetwor
{
playerChangedCallback[ i ] = NULL;
}
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
m_bHostChanged = false;
@ -593,7 +592,7 @@ void CPlatformNetworkManagerDurango::UnRegisterPlayerChangedCallback(int iPad, v
void CPlatformNetworkManagerDurango::HandleSignInChange()
{
return;
return;
}
void CPlatformNetworkManagerDurango::HandleAddLocalPlayerFailed(int idx, bool serverFull)
@ -618,10 +617,10 @@ void CPlatformNetworkManagerDurango::UpdateAndSetGameSessionData(INetworkPlayer
{
if( this->m_bLeavingGame )
return;
if( GetHostPlayer() == NULL )
return;
m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
m_pDQRNet->UpdateCustomSessionData();
@ -847,8 +846,8 @@ INetworkPlayer *CPlatformNetworkManagerDurango::addNetworkPlayer(DQRNetworkPlaye
void CPlatformNetworkManagerDurango::removeNetworkPlayer(DQRNetworkPlayer *pDQRPlayer)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pDQRPlayer);
for( AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++ )
{
for (auto it = currentNetworkPlayers.begin(); it != currentNetworkPlayers.end(); ++it)
{
if( *it == pNetworkPlayer )
{
currentNetworkPlayers.erase(it);
@ -865,7 +864,7 @@ INetworkPlayer *CPlatformNetworkManagerDurango::getNetworkPlayer(DQRNetworkPlaye
INetworkPlayer *CPlatformNetworkManagerDurango::GetLocalPlayerByUserIndex(int userIndex )
{
return getNetworkPlayer(m_pDQRNet->GetLocalPlayerByUserIndex(userIndex));
return getNetworkPlayer(m_pDQRNet->GetLocalPlayerByUserIndex(userIndex));
}
INetworkPlayer *CPlatformNetworkManagerDurango::GetPlayerByIndex(int playerIndex)

View file

@ -51,7 +51,7 @@ HRESULT CDurangoTelemetryManager::Flush()
bool CDurangoTelemetryManager::RecordPlayerSessionStart(int iPad)
{
durangoStats()->generatePlayerSession();
return true;
}
@ -123,7 +123,7 @@ bool CDurangoTelemetryManager::RecordPlayerSessionExit(int iPad, int exitStatus)
bool CDurangoTelemetryManager::RecordLevelStart(int iPad, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, int numberOfLocalPlayers, int numberOfOnlinePlayers)
{
CTelemetryManager::RecordLevelStart(iPad, friendsOrMatch, competeOrCoop, difficulty, numberOfLocalPlayers, numberOfOnlinePlayers);
ULONG hr = 0;
// Grab player info.
@ -191,10 +191,10 @@ bool CDurangoTelemetryManager::RecordLevelStart(int iPad, ESen_FriendOrMatch fri
GetSubLevelId(iPad),
GetLevelInstanceID(),
&ZERO_GUID,
friendsOrMatch,
competeOrCoop,
difficulty,
numberOfLocalPlayers,
friendsOrMatch,
competeOrCoop,
difficulty,
numberOfLocalPlayers,
numberOfOnlinePlayers,
&ZERO_GUID
);
@ -219,10 +219,10 @@ bool CDurangoTelemetryManager::RecordLevelStart(int iPad, ESen_FriendOrMatch fri
// Durango //
/* GUID */ guid2str(DurangoStats::getPlayerSession()).c_str(),
/* WSTR */ DurangoStats::getMultiplayerCorrelationId(),
/* int */ friendsOrMatch,
/* int */ competeOrCoop,
/* int */ difficulty,
/* int */ numberOfLocalPlayers,
/* int */ friendsOrMatch,
/* int */ competeOrCoop,
/* int */ difficulty,
/* int */ numberOfLocalPlayers,
/* int */ numberOfOnlinePlayers
);
@ -577,7 +577,7 @@ bool CDurangoTelemetryManager::RecordMediaShareUpload(int iPad, ESen_MediaDestin
mediaDestination,
mediaType
);
#else
#else
ULONG hr = -1;
#endif
@ -974,11 +974,11 @@ DurangoStats *CDurangoTelemetryManager::durangoStats()
wstring CDurangoTelemetryManager::guid2str(LPCGUID guid)
{
wstring out = L"GUID<";
out += _toString<unsigned long>(guid->Data1);
out += std::to_wstring(guid->Data1);
out += L":";
out += _toString<unsigned short>(guid->Data2);
out += std::to_wstring(guid->Data2);
out += L":";
out += _toString<unsigned short>(guid->Data3);
out += std::to_wstring(guid->Data3);
//out += L":";
//out += convStringToWstring(string((char*)&guid->Data4,8));
out += L">";

View file

@ -169,10 +169,9 @@ EntityRenderDispatcher::EntityRenderDispatcher()
renderers[eTYPE_LIGHTNINGBOLT] = new LightningBoltRenderer();
glDisable(GL_LIGHTING);
AUTO_VAR(itEnd, renderers.end());
for( classToRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
for( auto& it : renderers )
{
it->second->init(this);
it.second->init(this);
}
isGuiRender = false; // 4J added
@ -182,7 +181,7 @@ EntityRenderer *EntityRenderDispatcher::getRenderer(eINSTANCEOF e)
{
if( (e & eTYPE_PLAYER) == eTYPE_PLAYER) e = eTYPE_PLAYER;
//EntityRenderer * r = renderers[e];
AUTO_VAR(it, renderers.find( e )); // 4J Stu - The .at and [] accessors insert elements if they don't exist
auto it = renderers.find(e); // 4J Stu - The .at and [] accessors insert elements if they don't exist
if( it == renderers.end() )
{
@ -305,10 +304,9 @@ Font *EntityRenderDispatcher::getFont()
void EntityRenderDispatcher::registerTerrainTextures(IconRegister *iconRegister)
{
//for (EntityRenderer<? extends Entity> renderer : renderers.values())
for(AUTO_VAR(it, renderers.begin()); it != renderers.end(); ++it)
for( auto& it : renderers )
{
EntityRenderer *renderer = it->second;
EntityRenderer *renderer = it.second;
renderer->registerTerrainTextures(iconRegister);
}
}

View file

@ -33,11 +33,11 @@ void EntityTracker::addEntity(shared_ptr<Entity> e)
{
addEntity(e, 32 * 16, 2);
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for ( auto& it : entities )
{
if( (*it)->e != player )
if( it && it->e != player )
{
(*it)->updatePlayer(this, player);
it->updatePlayer(this, player);
}
}
}
@ -95,7 +95,7 @@ void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterva
// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player array
void EntityTracker::removeEntity(shared_ptr<Entity> e)
{
AUTO_VAR(it, entityMap.find(e->entityId));
auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@ -110,9 +110,10 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
if (e->GetType() == eTYPE_SERVERPLAYER)
{
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for( auto& it : entities )
{
(*it)->removePlayer(player);
if ( it )
it->removePlayer(player);
}
// 4J: Flush now to ensure remove packets are sent before player respawns and add entity packets are sent
@ -123,14 +124,16 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
void EntityTracker::tick()
{
vector<shared_ptr<ServerPlayer> > movedPlayers;
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for( auto& te : entities )
{
shared_ptr<TrackedEntity> te = *it;
te->tick(this, &level->players);
if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
if ( te )
{
movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
}
te->tick(this, &level->players);
if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
{
movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
}
}
}
// 4J Stu - If one player on a system is updated, then make sure they all are as they all have their
@ -168,10 +171,9 @@ void EntityTracker::tick()
{
shared_ptr<ServerPlayer> player = movedPlayers[i];
if(player->connection == NULL) continue;
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for( auto& te : entities )
{
shared_ptr<TrackedEntity> te = *it;
if (te->e != player)
if ( te && te->e != player)
{
te->updatePlayer(this, player);
}
@ -179,10 +181,10 @@ void EntityTracker::tick()
}
// 4J Stu - We want to do this for dead players as they don't tick normally
for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it)
for (auto& it : level->players )
{
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it);
if(!player->isAlive())
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(it);
if( player && !player->isAlive())
{
player->flushEntitiesToRemove();
}
@ -191,7 +193,7 @@ void EntityTracker::tick()
void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
{
AUTO_VAR(it, entityMap.find( e->entityId ));
auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@ -201,7 +203,7 @@ void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet)
{
AUTO_VAR(it, entityMap.find( e->entityId ));
auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@ -211,18 +213,17 @@ void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> pa
void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer)
{
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for ( auto& te : entities )
{
shared_ptr<TrackedEntity> te = *it;
te->clear(serverPlayer);
if ( te )
te->clear(serverPlayer);
}
}
void EntityTracker::playerLoadedChunk(shared_ptr<ServerPlayer> player, LevelChunk *chunk)
{
for (AUTO_VAR(it,entities.begin()); it != entities.end(); ++it)
for ( auto& te : entities )
{
shared_ptr<TrackedEntity> te = *it;
if (te->e != player && te->e->xChunk == chunk->x && te->e->zChunk == chunk->z)
{
te->updatePlayer(this, player);
@ -239,7 +240,7 @@ void EntityTracker::updateMaxRange()
shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e)
{
AUTO_VAR(it, entityMap.find(e->entityId));
auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
return it->second;

View file

@ -60,7 +60,7 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
{
int xt = i % m_cols;
int yt = i / m_cols;
int x = 7;
for (; x >= 0; x--)
{
@ -70,7 +70,7 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
{
int yPixel = (yt * 8 + y) * w;
bool emptyPixel = (rawPixels[xPixel + yPixel] >> 24) == 0; // Check the alpha value
if (!emptyPixel) emptyColumn = false;
if (!emptyPixel) emptyColumn = false;
}
if (!emptyColumn)
{
@ -127,13 +127,13 @@ Font::~Font()
#endif
void Font::renderCharacter(wchar_t c)
{
{
float xOff = c % m_cols * m_charWidth;
float yOff = c / m_cols * m_charWidth;
float width = charWidths[c] - .01f;
float height = m_charHeight - .01f;
float fontWidth = m_cols * m_charWidth;
float fontHeight = m_rows * m_charHeight;
@ -235,7 +235,7 @@ void Font::draw(const wstring &str, bool dropShadow)
i += 1;
continue;
}
// "noise" for crazy splash screen message
if (noise)
{
@ -245,7 +245,7 @@ void Font::draw(const wstring &str, bool dropShadow)
newc = random->nextInt(SharedConstants::acceptableLetters.length());
} while (charWidths[c + 32] != charWidths[newc + 32]);
c = newc;
}
}
renderCharacter(c);
}
@ -366,13 +366,12 @@ void Font::drawWordWrapInternal(const wstring& string, int x, int y, int w, int
vector<wstring>lines = stringSplit(string,L'\n');
if (lines.size() > 1)
{
AUTO_VAR(itEnd, lines.end());
for (AUTO_VAR(it, lines.begin()); it != itEnd; it++)
{
for ( auto& it : lines )
{
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
if( (y + this->wordWrapHeight(*it, w)) > h) break;
drawWordWrapInternal(*it, x, y, w, col, h);
y += this->wordWrapHeight(*it, w);
if( (y + this->wordWrapHeight(it, w)) > h) break;
drawWordWrapInternal(it, x, y, w, col, h);
y += this->wordWrapHeight(it, w);
}
return;
}
@ -418,10 +417,9 @@ int Font::wordWrapHeight(const wstring& string, int w)
if (lines.size() > 1)
{
int h = 0;
AUTO_VAR(itEnd, lines.end());
for (AUTO_VAR(it, lines.begin()); it != itEnd; it++)
{
h += this->wordWrapHeight(*it, w);
for ( auto& it : lines )
{
h += this->wordWrapHeight(it, w);
}
return h;
}
@ -483,7 +481,7 @@ bool Font::AllCharactersValid(const wstring &str)
int index = SharedConstants::acceptableLetters.find(c);
if ((c != ' ') && !(index > 0 && !enforceUnicodeSheet))
{
{
return false;
}
}
@ -598,7 +596,7 @@ void Font::renderUnicodeCharacter(wchar_t c)
float xOff = c % 16 * 16 + left;
float yOff = (c & 0xFF) / 16 * 16;
float width = right - left - .02f;
Tesselator *t = Tesselator::getInstance();
t->begin(GL_TRIANGLE_STRIP);
t->tex(xOff / 256.0F, yOff / 256.0F);

View file

@ -186,7 +186,7 @@ GameRenderer::~GameRenderer()
}
void GameRenderer::tick(bool first) // 4J - add bFirst
{
{
tickFov();
tickLightTexture(); // 4J - change brought forward from 1.8.2
fogBrO = fogBr;
@ -308,11 +308,9 @@ void GameRenderer::pick(float a)
vector<shared_ptr<Entity> > *objects = mc->level->getEntities(mc->cameraTargetPlayer, mc->cameraTargetPlayer->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
double nearest = dist;
AUTO_VAR(itEnd, objects->end());
for (AUTO_VAR(it, objects->begin()); it != itEnd; it++)
{
shared_ptr<Entity> e = *it; //objects->at(i);
if (!e->isPickable()) continue;
for (auto& e : *objects )
{
if ( e == nullptr || !e->isPickable() ) continue;
float rr = e->getPickRadius();
AABB *bb = e->bb->grow(rr, rr, rr);
@ -325,7 +323,7 @@ void GameRenderer::pick(float a)
nearest = 0;
}
}
else if (p != NULL)
else if (p != nullptr)
{
double dd = from->distanceTo(p->pos);
if (e == mc->cameraTargetPlayer->riding != NULL)
@ -335,7 +333,7 @@ void GameRenderer::pick(float a)
hovered = e;
}
}
else
else
{
hovered = e;
nearest = dd;
@ -595,7 +593,7 @@ void GameRenderer::unZoomRegion()
void GameRenderer::getFovAndAspect(float& fov, float& aspect, float a, bool applyEffects)
{
// 4J - split out aspect ratio and fov here so we can adjust for viewports - we might need to revisit these as
// they are maybe be too generous for performance.
// they are maybe be too generous for performance.
aspect = mc->width / (float) mc->height;
fov = getFov(a, applyEffects);
@ -735,14 +733,14 @@ void GameRenderer::renderItemInHand(float a, int eye)
bool bNoLegAnim =(localplayer->getAnimOverrideBitmask()&( (1<<HumanoidModel::eAnim_NoLegAnim) | (1<<HumanoidModel::eAnim_NoBobbing) ))!=0;
if(app.GetGameSettings(localplayer->GetXboxPad(),eGameSetting_ViewBob) && !localplayer->abilities.flying && !bNoLegAnim) bobView(a);
// 4J: Skip hand rendering if render hand is off
// 4J: Skip hand rendering if render hand is off
if (renderHand)
{
// 4J-PB - changing this to be per player
//if (!mc->options->thirdPersonView && !mc->cameraTargetPlayer->isSleeping())
if (!localplayer->ThirdPersonView() && !mc->cameraTargetPlayer->isSleeping())
{
if (!mc->options->hideGui && !mc->gameMode->isCutScene())
if (!mc->options->hideGui && !mc->gameMode->isCutScene())
{
turnOnLightLayer(a);
PIXBeginNamedEvent(0,"Item in hand render");
@ -770,7 +768,7 @@ void GameRenderer::renderItemInHand(float a, int eye)
// 4J - change brought forward from 1.8.2
void GameRenderer::turnOffLightLayer(double alpha)
{ // 4J - TODO
#if 0
#if 0
if (SharedConstants::TEXTURE_LIGHTING)
{
glClientActiveTexture(GL_TEXTURE1);
@ -1111,7 +1109,7 @@ int GameRenderer::runUpdate(LPVOID lpParam)
Vec3::CreateNewThreadStorage();
AABB::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Tesselator::CreateNewThreadStorage(1024*1024);
Tesselator::CreateNewThreadStorage(1024*1024);
Compression::UseDefaultThreadStorage();
RenderManager.InitialiseContext();
#ifdef _LARGE_WORLDS
@ -1185,7 +1183,7 @@ int GameRenderer::runUpdate(LPVOID lpParam)
AABB::resetPool();
Vec3::resetPool();
IntCache::Reset();
IntCache::Reset();
m_updateEvents->Set(eUpdateEventIsFinished);
}
@ -1217,7 +1215,7 @@ void GameRenderer::DisableUpdateThread()
if( !updateRunning) return;
app.DebugPrintf("------------------DisableUpdateThread--------------------\n");
updateRunning = false;
m_updateEvents->Clear(eUpdateCanRun);
m_updateEvents->Clear(eUpdateCanRun);
m_updateEvents->WaitForSingle(eUpdateEventIsFinished,INFINITE);
#endif
}
@ -1588,7 +1586,7 @@ void GameRenderer::renderSnowAndRain(float a)
turnOnLightLayer(a);
if (rainXa == NULL)
if (rainXa == NULL)
{
rainXa = new float[32 * 32];
rainZa = new float[32 * 32];
@ -1709,9 +1707,9 @@ void GameRenderer::renderSnowAndRain(float a)
float Alpha = ((1 - dd * dd) * 0.5f + 0.5f) * rainLevel;
int tex2 = (level->getLightColor(x, yl, z, 0) * 3 + 0xf000f0) / 4;
t->tileRainQuad(x - xa + 0.5, yy0, z - za + 0.5, 0 * s, yy0 * s / 4.0f + ra * s,
x + xa + 0.5, yy0, z + za + 0.5, 1 * s, yy0 * s / 4.0f + ra * s,
x + xa + 0.5, yy1, z + za + 0.5, 1 * s, yy1 * s / 4.0f + ra * s,
x - xa + 0.5, yy1, z - za + 0.5, 0 * s, yy1 * s / 4.0f + ra * s,
x + xa + 0.5, yy0, z + za + 0.5, 1 * s, yy0 * s / 4.0f + ra * s,
x + xa + 0.5, yy1, z + za + 0.5, 1 * s, yy1 * s / 4.0f + ra * s,
x - xa + 0.5, yy1, z - za + 0.5, 0 * s, yy1 * s / 4.0f + ra * s,
br, br, br, Alpha, br, br, br, 0, tex2);
#else
t->tex2(level->getLightColor(x, yl, z, 0));
@ -1747,9 +1745,9 @@ void GameRenderer::renderSnowAndRain(float a)
float Alpha = ((1 - dd * dd) * 0.3f + 0.5f) * rainLevel;
int tex2 = (level->getLightColor(x, yl, z, 0) * 3 + 0xf000f0) / 4;
t->tileRainQuad(x - xa + 0.5, yy0, z - za + 0.5, 0 * s + uo, yy0 * s / 4.0f + ra * s + vo,
x + xa + 0.5, yy0, z + za + 0.5, 1 * s + uo, yy0 * s / 4.0f + ra * s + vo,
x + xa + 0.5, yy1, z + za + 0.5, 1 * s + uo, yy1 * s / 4.0f + ra * s + vo,
x - xa + 0.5, yy1, z - za + 0.5, 0 * s + uo, yy1 * s / 4.0f + ra * s + vo,
x + xa + 0.5, yy0, z + za + 0.5, 1 * s + uo, yy0 * s / 4.0f + ra * s + vo,
x + xa + 0.5, yy1, z + za + 0.5, 1 * s + uo, yy1 * s / 4.0f + ra * s + vo,
x - xa + 0.5, yy1, z - za + 0.5, 0 * s + uo, yy1 * s / 4.0f + ra * s + vo,
br, br, br, Alpha, br, br, br, Alpha, tex2);
#else
t->tex2((level->getLightColor(x, yl, z, 0) * 3 + 0xf000f0) / 4);

View file

@ -61,7 +61,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
{
// 4J Stu - I have copied this code for XUI_BaseScene. If/when it gets changed it should be broken out
// 4J - altered to force full screen mode to 3X scaling, and any split screen modes to 2X scaling. This is so that the further scaling by 0.5 that
// happens in split screen modes results in a final scaling of 1 rather than 1.5.
// happens in split screen modes results in a final scaling of 1 rather than 1.5.
int splitYOffset;// = 20; // This offset is applied when doing the 2X scaling above to move the gui out of the way of the tool tips
int guiScale;// = ( minecraft->player->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN ? 3 : 2 );
int iPad=minecraft->player->GetXboxPad();
@ -100,7 +100,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
default: // 2
splitYOffset = 10;
break;
}
}
// Check which screen section this player is in
switch(minecraft->player->m_iScreenSection)
@ -143,7 +143,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
currentGuiScaleFactor *= 0.5f;
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
iSafezoneXHalf = 0;
iSafezoneXHalf = 0;
iSafezoneYHalf = splitYOffset + screenHeight/10;// 5% (need to treat the whole screen is 2x this screen)
iSafezoneTopYHalf = splitYOffset + screenHeight/10;
fScaleFactorHeight=0.5f;
@ -160,7 +160,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
currentGuiScaleFactor *= 0.5f;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
iSafezoneXHalf = 0;
iSafezoneXHalf = 0;
iSafezoneYHalf = splitYOffset; // 5%
iSafezoneTopYHalf = screenHeight/10;
iTooltipsYOffset=44;
@ -174,28 +174,28 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
currentGuiScaleFactor *= 0.5f;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
iSafezoneXHalf = 0;
iSafezoneXHalf = 0;
iSafezoneYHalf = splitYOffset + screenHeight/10; // 5% (the whole screen is 2x this screen)
iSafezoneTopYHalf = 0;
iTooltipsYOffset=44;
currentGuiScaleFactor *= 0.5f;
break;
}
// 4J-PB - turn off the slot display if a xui menu is up, or if we're autosaving
bool bDisplayGui=!ui.GetMenuDisplayed(iPad) && !(app.GetXuiAction(iPad)==eAppAction_AutosaveSaveGameCapturedThumbnail);
// if tooltips are off, set the y offset to zero
if(app.GetGameSettings(iPad,eGameSetting_Tooltips)==0 && bDisplayGui)
if(app.GetGameSettings(iPad,eGameSetting_Tooltips)==0 && bDisplayGui)
{
switch(minecraft->player->m_iScreenSection)
{
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
iTooltipsYOffset=screenHeight/10;
iTooltipsYOffset=screenHeight/10;
break;
default:
//iTooltipsYOffset=screenHeight/10;
//iTooltipsYOffset=screenHeight/10;
switch(guiScale)
{
case 3:
@ -207,11 +207,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
default: // 2
iTooltipsYOffset=14;//screenHeight/10;
break;
}
}
break;
}
}
// 4J-PB - Turn off interface if eGameSetting_DisplayHUD is off - for screen shots/videos.
if ( app.GetGameSettings(iPad,eGameSetting_DisplayHUD)==0 )
{
@ -222,13 +222,13 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
minecraft->gameRenderer->setupGuiScreen(guiScale);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // 4J - added - this did actually get set in renderVignette but that code is currently commented out
if (Minecraft::useFancyGraphics())
if (Minecraft::useFancyGraphics())
{
renderVignette(minecraft->player->getBrightness(a), screenWidth, screenHeight);
}
@ -256,7 +256,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
if(bDisplayGui && bTwoPlayerSplitscreen)
{
// need to apply scale factors depending on the mode
glPushMatrix();
glPushMatrix();
glScalef(fScaleFactorWidth, fScaleFactorHeight, fScaleFactorWidth);
}
#if RENDER_HUD
@ -320,9 +320,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
// need to apply scale factors depending on the mode
// 4J Stu - Moved this push and scale further up as we still need to do it for the few HUD components not replaced by xui
//glPushMatrix();
//glPushMatrix();
//glScalef(fScaleFactorWidth, fScaleFactorHeight, fScaleFactorWidth);
// 4J-PB - move into the safe zone, and account for 2 player splitscreen
blit(iWidthOffset + (screenWidth - quickSelectWidth)/2, iHeightOffset + screenHeight - iSafezoneYHalf - iTooltipsYOffset , 0, 0, 182, 22);
blit(iWidthOffset + (screenWidth - quickSelectWidth)/2 - 1 + inventory->selected * 20, iHeightOffset + screenHeight - iSafezoneYHalf - iTooltipsYOffset - 1, 0, 22, 24, 22);
@ -370,13 +370,13 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
int food = foodData->getFoodLevel();
int oldFood = foodData->getLastFoodLevel();
// if (false) //(true)
// if (false) //(true)
// {
// renderBossHealth();
// }
/////////////////////////////////////////////////////////////////////////////////////
// Display the experience, food, armour, health and the air bubbles
// Display the experience, food, armour, health and the air bubbles
/////////////////////////////////////////////////////////////////////////////////////
if(bDisplayGui)
{
@ -625,12 +625,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
glEnable(GL_RESCALE_NORMAL);
Lighting::turnOnGui();
int x,y;
for (int i = 0; i < 9; i++)
{
{
if(bTwoPlayerSplitscreen)
{
x = iWidthOffset + screenWidth / 2 - 9 * 10 + i * 20 + 2;
@ -667,11 +667,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
else if( minecraft->player->isSprinting() )
{
characterDisplayTimer[iPad] = 30;
}
}
else if( minecraft->player->abilities.flying)
{
characterDisplayTimer[iPad] = 5; // quickly get rid of the player display if they stop flying
}
}
else if( characterDisplayTimer[iPad] > 0 )
{
--characterDisplayTimer[iPad];
@ -733,7 +733,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
minecraft->player->onFire = 0;
minecraft->player->setSharedFlag(Entity::FLAG_ONFIRE, false);
// 4J - TomK don't offset the player. it's easier to align it with the safe zones that way!
//glTranslatef(0, minecraft->player->heightOffset, 0);
glTranslatef(0, 0, 0);
@ -777,7 +777,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
{
y-=13;
}
if(bTwoPlayerSplitscreen)
{
y+=iHeightOffset;
@ -849,7 +849,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
glPushMatrix();
if (Minecraft::warezTime > 0) glTranslatef(0, 32, 0);
font->drawShadow(ClientConstants::VERSION_STRING + L" (" + minecraft->fpsString + L")", iSafezoneXHalf+2, 20, 0xffffff);
font->drawShadow(L"Seed: " + _toString<__int64>(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff);
font->drawShadow(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), iSafezoneXHalf+2, 32 + 10, 0xffffff);
font->drawShadow(minecraft->gatherStats2(), iSafezoneXHalf+2, 32 + 20, 0xffffff);
font->drawShadow(minecraft->gatherStats3(), iSafezoneXHalf+2, 32 + 30, 0xffffff);
@ -871,7 +871,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
{
FEATURE_DATA *pFeatureData=app.m_vTerrainFeatures[i];
wstring itemInfo = L"[" + _toString<int>( pFeatureData->x*16 ) + L", " + _toString<int>( pFeatureData->z*16 ) + L"] ";
wstring itemInfo = L"[" + std::to_wstring( pFeatureData->x*16 ) + L", " + std::to_wstring( pFeatureData->z*16 ) + L"] ";
wfeature[pFeatureData->eTerrainFeature] += itemInfo;
}
@ -899,10 +899,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
double xBlockPos = floor(minecraft->player->x);
double yBlockPos = floor(minecraft->player->y);
double zBlockPos = floor(minecraft->player->z);
drawString(font, L"x: " + _toString<double>(minecraft->player->x) + L"/ Head: " + _toString<double>(xBlockPos) + L"/ Chunk: " + _toString<double>(minecraft->player->xChunk), iSafezoneXHalf+2, iYPos + 8 * 0, 0xe0e0e0);
drawString(font, L"y: " + _toString<double>(minecraft->player->y) + L"/ Head: " + _toString<double>(yBlockPos), iSafezoneXHalf+2, iYPos + 8 * 1, 0xe0e0e0);
drawString(font, L"z: " + _toString<double>(minecraft->player->z) + L"/ Head: " + _toString<double>(zBlockPos) + L"/ Chunk: " + _toString<double>(minecraft->player->zChunk), iSafezoneXHalf+2, iYPos + 8 * 2, 0xe0e0e0);
drawString(font, L"f: " + _toString<double>(Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3) + L"/ yRot: " + _toString<double>(minecraft->player->yRot), iSafezoneXHalf+2, iYPos + 8 * 3, 0xe0e0e0);
drawString(font, L"x: " + std::to_wstring(minecraft->player->x) + L"/ Head: " + std::to_wstring(static_cast<int>(xBlockPos)) + L"/ Chunk: " + std::to_wstring(minecraft->player->xChunk), iSafezoneXHalf+2, iYPos + 8 * 0, 0xe0e0e0);
drawString(font, L"y: " + std::to_wstring(minecraft->player->y) + L"/ Head: " + std::to_wstring(static_cast<int>(yBlockPos)), iSafezoneXHalf+2, iYPos + 8 * 1, 0xe0e0e0);
drawString(font, L"z: " + std::to_wstring(minecraft->player->z) + L"/ Head: " + std::to_wstring(static_cast<int>(zBlockPos)) + L"/ Chunk: " + std::to_wstring(minecraft->player->zChunk), iSafezoneXHalf+2, iYPos + 8 * 2, 0xe0e0e0);
drawString(font, L"f: " + std::to_wstring(Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3) + L"/ yRot: " + std::to_wstring(minecraft->player->yRot), iSafezoneXHalf+2, iYPos + 8 * 3, 0xe0e0e0);
iYPos += 8*4;
int px = Mth::floor(minecraft->player->x);
@ -914,7 +914,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
Biome *biome = chunkAt->getBiome(px & 15, pz & 15, minecraft->level->getBiomeSource());
drawString(
font,
L"b: " + biome->m_name + L" (" + _toString<int>(biome->id) + L")", iSafezoneXHalf+2, iYPos, 0xe0e0e0);
L"b: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")", iSafezoneXHalf+2, iYPos, 0xe0e0e0);
}
glPopMatrix();
@ -931,7 +931,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
float t = overlayMessageTime - a;
int alpha = (int) (t * 256 / 20);
if (alpha > 255) alpha = 255;
if (alpha > 0)
if (alpha > 0)
{
glPushMatrix();
@ -958,7 +958,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
}
}
#endif
unsigned int max = 10;
bool isChatting = false;
if (dynamic_cast<ChatScreen *>(minecraft->screen) != NULL)
@ -1091,35 +1091,35 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
// void Gui::renderBossHealth(void)
// {
// if (EnderDragonRenderer::bossInstance == NULL) return;
//
//
// shared_ptr<EnderDragon> boss = EnderDragonRenderer::bossInstance;
// EnderDragonRenderer::bossInstance = NULL;
//
//
// Minecraft *pMinecraft=Minecraft::GetInstance();
//
//
// Font *font = pMinecraft->font;
//
//
// ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
// int screenWidth = ssc.getWidth();
//
//
// int w = 182;
// int xLeft = screenWidth / 2 - w / 2;
//
//
// int progress = (int) (boss->getSynchedHealth() / (float) boss->getMaxHealth() * (float) (w + 1));
//
//
// int yo = 12;
// blit(xLeft, yo, 0, 74, w, 5);
// blit(xLeft, yo, 0, 74, w, 5);
// if (progress > 0)
// if (progress > 0)
// {
// blit(xLeft, yo, 0, 79, progress, 5);
// }
//
//
// wstring msg = L"Boss health - NON LOCALISED";
// font->drawShadow(msg, screenWidth / 2 - font->width(msg) / 2, yo - 10, 0xff00ff);
// glColor4f(1, 1, 1, 1);
// glBindTexture(GL_TEXTURE_2D, pMinecraft->textures->loadTexture(TN_GUI_ICONS) );//"/gui/icons.png"));
//
//
// }
void Gui::renderPumpkin(int w, int h)
@ -1146,7 +1146,7 @@ void Gui::renderPumpkin(int w, int h)
glColor4f(1, 1, 1, 1);
}
void Gui::renderVignette(float br, int w, int h)
{
br = 1 - br;
@ -1191,7 +1191,7 @@ void Gui::renderTp(float br, int w, int h)
MemSect(31);
minecraft->textures->bindTexture(&TextureAtlas::LOCATION_BLOCKS);
MemSect(0);
Icon *slot = Tile::portalTile->getTexture(Facing::UP);
float u0 = slot->getU0();
float v0 = slot->getV0();
@ -1243,15 +1243,14 @@ void Gui::tick()
tickCount++;
for(int iPad=0;iPad<XUSER_MAX_COUNT;iPad++)
{
{
// 4J Stu - Fix for #10929 - MP LAB: Network Disconnects: Host does not receive an error message stating the client left the game when viewing the Pause Menu.
// We don't show the guiMessages when a menu is up, so don't fade them out
if(!ui.GetMenuDisplayed(iPad))
{
AUTO_VAR(itEnd, guiMessages[iPad].end());
for (AUTO_VAR(it, guiMessages[iPad].begin()); it != itEnd; it++)
{
(*it).ticks++;
for (auto& it : guiMessages[iPad])
{
it.ticks++;
}
}
}
@ -1267,7 +1266,7 @@ void Gui::clearMessages(int iPad)
{
guiMessages[i].clear();
}
}
}
}
else
{
@ -1500,7 +1499,7 @@ void Gui::renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataASc
t->vertex((float)(xScale*i + 0.5f), (float)( height - aVal + 0.5f), (float)( 0));
t->vertex((float)(xScale*i + 0.5f), (float)( height + 0.5f), (float)( 0));
}
if( dataB != NULL )
{
if (dataB[i]>dataBWarning)

View file

@ -37,10 +37,8 @@ void GuiParticles::render(float a)
#if 0
mc->textures->bindTexture(L"/gui/particles.png");
AUTO_VAR(itEnd, particles.end());
for (AUTO_VAR(it, particles.begin()); it != itEnd; it++)
for ( GuiParticle *gp : particles )
{
GuiParticle *gp = *it; //particles[i];
int xx = (int) (gp->xo + (gp->x - gp->xo) * a - 4);
int yy = (int) (gp->yo + (gp->y - gp->yo) * a - 4);

View file

@ -83,9 +83,9 @@ ResourceLocation *HorseRenderer::getOrCreateLayeredTextureLocation(shared_ptr<En
{
wstring textureName = horse->getLayeredTextureHashName();
AUTO_VAR(it, LAYERED_LOCATION_CACHE.find(textureName));
auto it = LAYERED_LOCATION_CACHE.find(textureName);
ResourceLocation *location;
ResourceLocation *location;
if (it != LAYERED_LOCATION_CACHE.end())
{
location = it->second;
@ -93,7 +93,7 @@ ResourceLocation *HorseRenderer::getOrCreateLayeredTextureLocation(shared_ptr<En
else
{
LAYERED_LOCATION_CACHE[textureName] = new ResourceLocation(horse->getLayeredTextureLayers());
it = LAYERED_LOCATION_CACHE.find(textureName);
location = it->second;
}

View file

@ -53,7 +53,7 @@ ResourceLocation *HumanoidMobRenderer::getArmorLocation(ArmorItem *armorItem, in
case 4:
break;
};
wstring path = wstring(L"armor/" + MATERIAL_NAMES[armorItem->modelIndex]).append(L"_").append(_toString<int>(layer == 2 ? 2 : 1)).append((overlay ? L"_b" :L"")).append(L".png");
wstring path = wstring(L"armor/" + MATERIAL_NAMES[armorItem->modelIndex]).append(L"_").append(std::to_wstring(layer == 2 ? 2 : 1)).append((overlay ? L"_b" :L"")).append(L".png");
std::map<wstring, ResourceLocation>::iterator it = ARMOR_LOCATION_CACHE.find(path);
@ -74,7 +74,7 @@ ResourceLocation *HumanoidMobRenderer::getArmorLocation(ArmorItem *armorItem, in
}
void HumanoidMobRenderer::prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a)
{
{
shared_ptr<ItemInstance> itemInstance = mob->getArmor(3 - layer);
if (itemInstance != NULL) {
Item *item = itemInstance->getItem();
@ -193,7 +193,7 @@ void HumanoidMobRenderer::additionalRendering(shared_ptr<LivingEntity> mob, floa
// 4J-PB - need to disable rendering armour/skulls/pumpkins for some special skins (Daleks)
if((mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_DontRenderArmour))==0)
{
{
glPushMatrix();
humanoidModel->head->translateTo(1 / 16.0f);

View file

@ -86,7 +86,7 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
{
glRotatef(spin, 0, 1, 0);
if (m_bItemFrame)
if (m_bItemFrame)
{
glScalef(1.25f, 1.25f, 1.25f);
glTranslatef(0, 0.05f, 0);
@ -104,7 +104,7 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
for (int i = 0; i < count; i++)
{
glPushMatrix();
if (i > 0)
if (i > 0)
{
float xo = (random->nextFloat() * 2 - 1) * 0.2f / s;
float yo = (random->nextFloat() * 2 - 1) * 0.2f / s;
@ -119,13 +119,13 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
}
else if (item->getIconType() == Icon::TYPE_ITEM && item->getItem()->hasMultipleSpriteLayers())
{
if (m_bItemFrame)
if (m_bItemFrame)
{
glScalef(1 / 1.95f, 1 / 1.95f, 1 / 1.95f);
glTranslatef(0, -0.05f, 0);
glDisable(GL_LIGHTING);
}
else
}
else
{
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
}
@ -155,17 +155,17 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
}
else
{
if (m_bItemFrame)
if (m_bItemFrame)
{
glScalef(1 / 1.95f, 1 / 1.95f, 1 / 1.95f);
glTranslatef(0, -0.05f, 0);
glDisable(GL_LIGHTING);
}
else
}
else
{
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
}
// 4J Stu - For rendering the static compass, we give it a non-zero aux value
if(item->id == Item::compass_Id) item->setAuxValue(255);
if(item->id == Item::compass_Id) item->setAuxValue(0);
@ -212,7 +212,7 @@ void ItemRenderer::renderItemBillboard(shared_ptr<ItemEntity> entity, Icon *icon
if (entityRenderDispatcher->options->fancyGraphics)
{
// Consider forcing the mipmap LOD level to use, if this is to be rendered from a larger than standard source texture.
// Consider forcing the mipmap LOD level to use, if this is to be rendered from a larger than standard source texture.
int iconWidth = icon->getWidth();
int LOD = -1; // Default to not doing anything special with LOD forcing
if( iconWidth == 32 )
@ -262,7 +262,7 @@ void ItemRenderer::renderItemBillboard(shared_ptr<ItemEntity> entity, Icon *icon
for (int i = 0; i < count; i++)
{
glTranslatef(0, 0, width + margin);
bool bIsTerrain = false;
if (item->getIconType() == Icon::TYPE_TERRAIN && Tile::tiles[item->id] != NULL)
{
@ -270,7 +270,7 @@ void ItemRenderer::renderItemBillboard(shared_ptr<ItemEntity> entity, Icon *icon
bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: Do this sanely by Icon
}
else
{
{
bindTexture(&TextureAtlas::LOCATION_ITEMS); // TODO: Do this sanely by Icon
}
@ -395,7 +395,7 @@ void ItemRenderer::renderGuiItem(Font *font, Textures *textures, shared_ptr<Item
PIXBeginNamedEvent(0,"Potion gui item render %d\n",itemIcon);
// special double-layered
glDisable(GL_LIGHTING);
ResourceLocation *location = getTextureLocation(item->getIconType());
textures->bindTexture(location);
@ -487,7 +487,7 @@ void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const s
// 4J - added isConstantBlended and blendFactor parameters. This is true if the gui item is being rendered from a context where it already has blending enabled to do general interface fading
// (ie from the gui rather than xui). In this case we dno't want to enable/disable blending, and do need to restore the blend state when we are done.
void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, float x, float y,float fScaleX, float fScaleY,float fAlpha, bool isFoil, bool isConstantBlended, bool useCompiled)
void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, float x, float y,float fScaleX, float fScaleY,float fAlpha, bool isFoil, bool isConstantBlended, bool useCompiled)
{
if (item == NULL)
{
@ -495,7 +495,7 @@ void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const s
}
renderGuiItem(font, textures, item, x, y,fScaleX,fScaleY,fAlpha, useCompiled);
if (isFoil || item->isFoil())
{
glDepthFunc(GL_GREATER);
@ -504,7 +504,7 @@ void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const s
textures->bindTexture(&ItemInHandRenderer::ENCHANT_GLINT_LOCATION); // 4J was "%blur%/misc/glint.png"
blitOffset -= 50;
if( !isConstantBlended ) glEnable(GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_ONE); // 4J - changed blend equation from GL_DST_COLOR, GL_DST_COLOR so we can fade this out
float blendFactor = isConstantBlended ? Gui::currentGuiBlendFactor : 1.0f;
@ -597,7 +597,7 @@ void ItemRenderer::renderGuiItemDecorations(Font *font, Textures *textures, shar
{
return;
}
if (item->count > 1 || !countText.empty() || item->GetForceNumberDisplay())
{
MemSect(31);
@ -607,11 +607,11 @@ void ItemRenderer::renderGuiItemDecorations(Font *font, Textures *textures, shar
int count = item->count;
if(count > 64)
{
amount = _toString<int>(64) + L"+";
amount = L"64+";
}
else
{
amount = _toString<int>(item->count);
amount = std::to_wstring(item->count);
}
}
MemSect(0);

View file

@ -464,7 +464,7 @@ void LevelRenderer::allChanged(int playerIndex)
zMaxChunk = zChunks;
// 4J removed - we now only fully clear this on exiting the game (setting level to NULL). Apart from that, the chunk rebuilding is responsible for maintaining this
// renderableTileEntities.clear();
// renderableTileEntities.clear();
for (int x = 0; x < xChunks; x++)
{
@ -533,19 +533,14 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
vector<shared_ptr<Entity> > entities = level[playerIndex]->getAllEntities();
totalEntities = (int)entities.size();
AUTO_VAR(itEndGE, level[playerIndex]->globalEntities.end());
for (AUTO_VAR(it, level[playerIndex]->globalEntities.begin()); it != itEndGE; it++)
for (auto& entity : level[playerIndex]->globalEntities)
{
shared_ptr<Entity> entity = *it; //level->globalEntities[i];
renderedEntities++;
if (entity->shouldRender(cam)) EntityRenderDispatcher::instance->render(entity, a);
}
AUTO_VAR(itEndEnts, entities.end());
for (AUTO_VAR(it, entities.begin()); it != itEndEnts; it++)
for (auto& entity : entities)
{
shared_ptr<Entity> entity = *it; //entities[i];
bool shouldRender = (entity->shouldRender(cam) && (entity->noCulling || culler->isVisible(entity->bb)));
// Render the mob if the mob's leash holder is within the culler
@ -580,25 +575,25 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
// 4J - have restructed this so that the tile entities are stored within a hashmap by chunk/dimension index. The index
// is calculated in the same way as the global flags.
EnterCriticalSection(&m_csRenderableTileEntities);
for (AUTO_VAR(it, renderableTileEntities.begin()); it != renderableTileEntities.end(); it++)
{
int idx = it->first;
for (auto & it : renderableTileEntities)
{
int idx = it.first;
// Don't render if it isn't in the same dimension as this player
if( !isGlobalIndexInSameDimension(idx, level[playerIndex]) ) continue;
for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++)
for( auto& it2 : it.second)
{
TileEntityRenderDispatcher::instance->render(*it2, a);
TileEntityRenderDispatcher::instance->render(it2, a);
}
}
// Now consider if any of these renderable tile entities have been flagged for removal, and if so, remove
for (AUTO_VAR(it, renderableTileEntities.begin()); it != renderableTileEntities.end();)
{
for (auto it = renderableTileEntities.begin(); it != renderableTileEntities.end();)
{
int idx = it->first;
for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); )
{
for (auto it2 = it->second.begin(); it2 != it->second.end();)
{
// If it has been flagged for removal, remove
if((*it2)->shouldRemoveForRender())
{
@ -628,12 +623,12 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
wstring LevelRenderer::gatherStats1()
{
return L"C: " + _toString<int>(renderedChunks) + L"/" + _toString<int>(totalChunks) + L". F: " + _toString<int>(offscreenChunks) + L", O: " + _toString<int>(occludedChunks) + L", E: " + _toString<int>(emptyChunks);
return L"C: " + std::to_wstring(renderedChunks) + L"/" + std::to_wstring(totalChunks) + L". F: " + std::to_wstring(offscreenChunks) + L", O: " + std::to_wstring(occludedChunks) + L", E: " + std::to_wstring(emptyChunks);
}
wstring LevelRenderer::gatherStats2()
{
return L"E: " + _toString<int>(renderedEntities) + L"/" + _toString<int>(totalEntities) + L". B: " + _toString<int>(culledEntities) + L", I: " + _toString<int>((totalEntities - culledEntities) - renderedEntities);
return L"E: " + std::to_wstring(renderedEntities) + L"/" + std::to_wstring(totalEntities) + L". B: " + std::to_wstring(culledEntities) + L", I: " + std::to_wstring((totalEntities - culledEntities) - renderedEntities);
}
void LevelRenderer::resortChunks(int xc, int yc, int zc)
@ -888,11 +883,8 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
renderLists[l].clear();
}
AUTO_VAR(itEnd, _renderChunks.end());
for (AUTO_VAR(it, _renderChunks.begin()); it != itEnd; it++)
for ( Chunk *chunk : _renderChunks )
{
Chunk *chunk = *it; //_renderChunks[i];
int list = -1;
for (int l = 0; l < lists; l++)
{
@ -918,7 +910,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
}
void LevelRenderer::renderSameAsLast(int layer, double alpha)
void LevelRenderer::renderSameAsLast(int layer, double alpha)
{
for (int i = 0; i < RENDERLISTS_LENGTH; i++)
{
@ -932,8 +924,8 @@ void LevelRenderer::tick()
if ((ticks % SharedConstants::TICKS_PER_SECOND) == 0)
{
AUTO_VAR(it , destroyingBlocks.begin());
while (it != destroyingBlocks.end())
auto it = destroyingBlocks.begin();
while (it != destroyingBlocks.end())
{
BlockDestructionProgress *block = it->second;
@ -1150,7 +1142,7 @@ void LevelRenderer::renderSky(float alpha)
glPopMatrix();
// 4J - can't work out what this big black box is for. Taking it out until someone misses it... it causes a big black box to visible appear in 3rd person mode whilst under the ground.
#if 0
#if 0
float ss = 1;
float yo = -(float) (yy + 65);
float y0 = -ss;
@ -1223,7 +1215,7 @@ void LevelRenderer::renderHaloRing(float alpha)
// Rough lumninance calculation
float Y = (sr+sr+sb+sg+sg+sg)/6;
float br = 0.6f + (Y*0.4f);
float br = 0.6f + (Y*0.4f);
//app.DebugPrintf("Luminance = %f, brightness = %f\n", Y, br);
glColor3f(br,br,br);
@ -1392,7 +1384,7 @@ void LevelRenderer::createCloudMesh()
t->vertexUV(x0, y0, z0, u, v );
t->vertexUV(x1, y0, z0, u, v );
t->vertexUV(x1, y0, z1, u, v );
t->vertexUV(x0, y0, z1, u, v );
t->vertexUV(x0, y0, z1, u, v );
}
}
t->end();
@ -1492,7 +1484,7 @@ void LevelRenderer::createCloudMesh()
t->vertexUV(x0, y1, z0, u, v );
t->vertexUV(x1, y1, z0, u, v );
t->vertexUV(x1, y0, z0, u, v );
t->vertexUV(x0, y0, z0, u, v );
t->vertexUV(x0, y0, z0, u, v );
}
}
t->end();
@ -1514,10 +1506,10 @@ void LevelRenderer::createCloudMesh()
float z1 = z0 + 1.0f;
t->color(0.8f, 0.8f, 0.8f, 0.8f);
t->normal(1, 0, 0);
t->vertexUV(x0, y0, z1, u, v );
t->vertexUV(x0, y0, z1, u, v );
t->vertexUV(x1, y0, z1, u, v );
t->vertexUV(x1, y1, z1, u, v );
t->vertexUV(x0, y1, z1, u, v );
t->vertexUV(x0, y1, z1, u, v );
}
}
t->end();
@ -1796,7 +1788,7 @@ void LevelRenderer::renderAdvancedClouds(float alpha)
t->end();
#endif
}
}
}
}
glColor4f(1, 1, 1, 1.0f);
@ -1933,14 +1925,14 @@ bool LevelRenderer::updateDirtyChunks()
{
// It's possible that the localplayers member can be set to NULL on the main thread when a player chooses to exit the game
// So take a reference to the player object now. As it is a shared_ptr it should live as long as we need it
shared_ptr<LocalPlayer> player = mc->localplayers[p];
shared_ptr<LocalPlayer> player = mc->localplayers[p];
if( player == NULL ) continue;
if( chunks[p].data == NULL ) continue;
if( level[p] == NULL ) continue;
if( chunks[p].length != xChunks * zChunks * CHUNK_Y_COUNT ) continue;
int px = (int)player->x;
int py = (int)player->y;
int pz = (int)player->z;
int pz = (int)player->z;
// app.DebugPrintf("!! %d %d %d, %d %d %d {%d,%d} ",px,py,pz,stackChunkDirty,nonStackChunkDirty,onlyRebuild, xChunks, zChunks);
@ -1955,7 +1947,7 @@ bool LevelRenderer::updateDirtyChunks()
ClipChunk *pClipChunk = &chunks[p][(z * yChunks + y) * xChunks + x];
// Get distance to this chunk - deliberately not calling the chunk's method of doing this to avoid overheads (passing entitie, type conversion etc.) that this involves
int xd = pClipChunk->xm - px;
int yd = pClipChunk->ym - py;
int yd = pClipChunk->ym - py;
int zd = pClipChunk->zm - pz;
int distSq = xd * xd + yd * yd + zd * zd;
int distSqWeighted = xd * xd + yd * yd * 4 + zd * zd; // Weighting against y to prioritise things in same x/z plane as player first
@ -1970,8 +1962,8 @@ bool LevelRenderer::updateDirtyChunks()
// Is this chunk nearer than our nearest?
#ifdef _LARGE_WORLDS
bool isNearer = nearestClipChunks.empty();
AUTO_VAR(itNearest, nearestClipChunks.begin());
for(; itNearest != nearestClipChunks.end(); ++itNearest)
auto itNearest = nearestClipChunks.begin();
for(; itNearest != nearestClipChunks.end(); ++itNearest)
{
isNearer = distSqWeighted < itNearest->second;
if(isNearer) break;
@ -1997,12 +1989,12 @@ bool LevelRenderer::updateDirtyChunks()
// emptiness without actually testing as many data items as uncompressed data would.
Chunk *chunk = pClipChunk->chunk;
LevelChunk *lc = level[p]->getChunkAt(chunk->x,chunk->z);
if( !lc->isRenderChunkEmpty(y * 16) )
if( !lc->isRenderChunkEmpty(y * 16) )
{
nearChunk = pClipChunk;
minDistSq = distSqWeighted;
#ifdef _LARGE_WORLDS
nearestClipChunks.insert(itNearest, std::pair<ClipChunk *, int>(nearChunk, minDistSq) );
nearestClipChunks.insert(itNearest, std::make_pair(nearChunk, minDistSq) );
if(nearestClipChunks.size() > maxNearestChunks)
{
nearestClipChunks.pop_back();
@ -2044,9 +2036,9 @@ bool LevelRenderer::updateDirtyChunks()
if(!nearestClipChunks.empty())
{
int index = 0;
for(AUTO_VAR(it, nearestClipChunks.begin()); it != nearestClipChunks.end(); ++it)
for(auto & it : nearestClipChunks)
{
chunk = it->first->chunk;
chunk = it.first->chunk;
// If this chunk is very near, then move the renderer into a deferred mode. This won't commit any command buffers
// for rendering until we call CBuffDeferredModeEnd(), allowing us to group any near changes into an atomic unit. This
// is essential so we don't temporarily create any holes in the environment whilst updating one chunk and not the neighbours.
@ -2081,7 +2073,7 @@ bool LevelRenderer::updateDirtyChunks()
if((veryNearCount > 0))
bAtomic = true; //MGH - if veryNearCount, then we're trying to rebuild atomically, so do it all on the main thread
if( bAtomic || (index == 0) )
if( bAtomic || (index == 0) )
{
//PIXBeginNamedEvent(0,"Rebuilding near chunk %d %d %d",chunk->x, chunk->y, chunk->z);
// static __int64 totalTime = 0;
@ -2090,9 +2082,9 @@ bool LevelRenderer::updateDirtyChunks()
//app.DebugPrintf("Rebuilding permaChunk %d\n", index);
permaChunk[index].rebuild();
permaChunk[index].rebuild();
if(index !=0)
if(index !=0)
s_rebuildCompleteEvents->Set(index-1); // MGH - this rebuild happening on the main thread instead, mark the thread it should have been running on as complete
// __int64 endTime = System::currentTimeMillis();
@ -2233,8 +2225,8 @@ void LevelRenderer::renderDestroyAnimation(Tesselator *t, shared_ptr<Player> pla
#endif
t->noColor();
AUTO_VAR(it, destroyingBlocks.begin());
while (it != destroyingBlocks.end())
auto it = destroyingBlocks.begin();
while (it != destroyingBlocks.end())
{
BlockDestructionProgress *block = it->second;
double xd = block->getX() - xo;
@ -2337,7 +2329,7 @@ void LevelRenderer::setDirty(int x0, int y0, int z0, int x1, int y1, int z1, Lev
{
// 4J - level is passed if this is coming from setTilesDirty, which could come from when connection is being ticked outside of normal level tick, and player won't
// be set up
if( level == NULL ) level = this->level[mc->player->GetXboxPad()];
if( level == NULL ) level = this->level[mc->player->GetXboxPad()];
// EnterCriticalSection(&m_csDirtyChunks);
int _x0 = Mth::intFloorDiv(x0, CHUNK_XZSIZE);
int _y0 = Mth::intFloorDiv(y0, CHUNK_SIZE);
@ -2368,10 +2360,10 @@ void LevelRenderer::setDirty(int x0, int y0, int z0, int x1, int y1, int z1, Lev
// AP - by the time we reach this function the area passed in has a 1 block border added to it to make sure geometry and lighting is updated correctly.
// Some of those blocks will only need lighting updated so it is acceptable to not have those blocks grouped in the deferral system as the mismatch
// will hardly be noticable. The blocks that need geometry updated will be adjacent to the original, non-bordered area.
// will hardly be noticable. The blocks that need geometry updated will be adjacent to the original, non-bordered area.
// This bit of code will mark a chunk as 'non-critical' if all of the blocks inside it are NOT adjacent to the original area. This has the greatest effect
// when digging a single block. Only 6 of the blocks out of the possible 26 are actually adjacent to the original block. The other 20 only need lighting updated.
// Note I have noticed a new side effect of this system where it's possible to see into the sides of water but this is acceptable compared to seeing through
// Note I have noticed a new side effect of this system where it's possible to see into the sides of water but this is acceptable compared to seeing through
// the entire landscape.
// is the left or right most block just inside this chunk
if( ((x0 & 15) == 15 && x == _x0) || ((x1 & 15) == 0 && x == _x1) )
@ -2398,7 +2390,7 @@ void LevelRenderer::setDirty(int x0, int y0, int z0, int x1, int y1, int z1, Lev
dirtyChunksLockFreeStack.Push((int *)(index));
#else
dirtyChunksLockFreeStack.Push((int *)(index + 2));
dirtyChunksLockFreeStack.Push((int *)(index + 2));
#endif
#ifdef _XBOX
@ -2511,7 +2503,7 @@ void LevelRenderer::cull_SPU(int playerIndex, Culler *culler, float a)
m_jobPort_CullSPU->submitSync();
// static int doSort = false;
// if(doSort)
{
{
m_jobPort_CullSPU->submitJob(&sortJob);
}
// doSort ^= 1;
@ -2624,7 +2616,7 @@ void LevelRenderer::playSoundExceptPlayer(shared_ptr<Player> player, int iSound,
}
// 4J-PB - original function. I've changed to an enum instead of string compares
// 4J removed -
// 4J removed -
/*
void LevelRenderer::addParticle(const wstring& name, double x, double y, double z, double xa, double ya, double za)
{
@ -2788,7 +2780,7 @@ shared_ptr<Particle> LevelRenderer::addParticleInternal(ePARTICLE_TYPE eParticle
float fStart=((float)(cStart&0xFF));
float fDiff=(float)((cEnd-cStart)&0xFF);
float fCol = (fStart + (Math::random() * fDiff))/255.0f;
float fCol = (fStart + (Math::random() * fDiff))/255.0f;
particle->setColor( fCol, fCol, fCol );
}
}
@ -2933,11 +2925,11 @@ void LevelRenderer::entityAdded(shared_ptr<Entity> entity)
player->prepareCustomTextures();
// 4J-PB - adding these from global title storage
if (player->customTextureUrl != L"")
if (player->customTextureUrl != L"")
{
textures->addMemTexture(player->customTextureUrl, new MobSkinMemTextureProcessor());
}
if (player->customTextureUrl2 != L"")
if (player->customTextureUrl2 != L"")
{
textures->addMemTexture(player->customTextureUrl2, new MobSkinMemTextureProcessor());
}
@ -2949,11 +2941,11 @@ void LevelRenderer::entityRemoved(shared_ptr<Entity> entity)
if(entity->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (player->customTextureUrl != L"")
if (player->customTextureUrl != L"")
{
textures->removeMemTexture(player->customTextureUrl);
}
if (player->customTextureUrl2 != L"")
if (player->customTextureUrl2 != L"")
{
textures->removeMemTexture(player->customTextureUrl2);
}
@ -3032,7 +3024,7 @@ void LevelRenderer::levelEvent(shared_ptr<Player> source, int type, int x, int y
{
//case LevelEvent::SOUND_WITHER_BOSS_SPAWN:
case LevelEvent::SOUND_DRAGON_DEATH:
if (mc->cameraTargetPlayer != NULL)
if (mc->cameraTargetPlayer != NULL)
{
// play the sound at an offset from the player
double dx = x - mc->cameraTargetPlayer->x;
@ -3044,7 +3036,7 @@ void LevelRenderer::levelEvent(shared_ptr<Player> source, int type, int x, int y
double sy = mc->cameraTargetPlayer->y;
double sz = mc->cameraTargetPlayer->z;
if (len > 0)
if (len > 0)
{
sx += (dx / len) * 2;
sy += (dy / len) * 2;
@ -3284,8 +3276,8 @@ void LevelRenderer::destroyTileProgress(int id, int x, int y, int z, int progres
{
if (progress < 0 || progress >= 10)
{
AUTO_VAR(it, destroyingBlocks.find(id));
if(it != destroyingBlocks.end())
auto it = destroyingBlocks.find(id);
if(it != destroyingBlocks.end())
{
delete it->second;
destroyingBlocks.erase(it);
@ -3296,8 +3288,8 @@ void LevelRenderer::destroyTileProgress(int id, int x, int y, int z, int progres
{
BlockDestructionProgress *entry = NULL;
AUTO_VAR(it, destroyingBlocks.find(id));
if(it != destroyingBlocks.end()) entry = it->second;
auto it = destroyingBlocks.find(id);
if(it != destroyingBlocks.end()) entry = it->second;
if (entry == NULL || entry->getX() != x || entry->getY() != y || entry->getZ() != z)
{
@ -3316,7 +3308,7 @@ void LevelRenderer::registerTextures(IconRegister *iconRegister)
for (int i = 0; i < 10; i++)
{
breakingTextures[i] = iconRegister->registerIcon(L"destroy_" + _toString(i) );
breakingTextures[i] = iconRegister->registerIcon(L"destroy_" + std::to_wstring(i) );
}
}
@ -3473,7 +3465,7 @@ unsigned char LevelRenderer::incGlobalChunkRefCount(int x, int y, int z, Level *
unsigned char refCount = (flags >> CHUNK_FLAG_REF_SHIFT ) & CHUNK_FLAG_REF_MASK;
refCount++;
flags &= ~(CHUNK_FLAG_REF_MASK<<CHUNK_FLAG_REF_SHIFT);
flags |= refCount << CHUNK_FLAG_REF_SHIFT;
flags |= refCount << CHUNK_FLAG_REF_SHIFT;
globalChunkFlags[ index ] = flags;
return refCount;
@ -3509,13 +3501,11 @@ unsigned char LevelRenderer::decGlobalChunkRefCount(int x, int y, int z, Level *
void LevelRenderer::fullyFlagRenderableTileEntitiesToBeRemoved()
{
EnterCriticalSection(&m_csRenderableTileEntities);
AUTO_VAR(itChunkEnd, renderableTileEntities.end());
for (AUTO_VAR(it, renderableTileEntities.begin()); it != itChunkEnd; it++)
{
AUTO_VAR(itTEEnd, it->second.end());
for( AUTO_VAR(it2, it->second.begin()); it2 != itTEEnd; it2++ )
for (auto& it : renderableTileEntities)
{
for(auto& it2 : it.second)
{
(*it2)->upgradeRenderRemoveStage();
it2->upgradeRenderRemoveStage();
}
}
LeaveCriticalSection(&m_csRenderableTileEntities);
@ -3529,9 +3519,9 @@ LevelRenderer::DestroyedTileManager::RecentTile::RecentTile(int x, int y, int z,
LevelRenderer::DestroyedTileManager::RecentTile::~RecentTile()
{
for( AUTO_VAR(it, boxes.begin()); it!= boxes.end(); it++ )
for(auto& it : boxes)
{
delete *it;
delete it;
}
}
@ -3645,7 +3635,7 @@ void LevelRenderer::DestroyedTileManager::addAABBs( Level *level, AABB *box, AAB
// without worrying about the lifespan of the copy we've passed out
if( m_destroyedTiles[i]->boxes[j]->intersects( box ) )
{
boxes->push_back(AABB::newTemp( m_destroyedTiles[i]->boxes[j]->x0,
boxes->push_back(AABB::newTemp( m_destroyedTiles[i]->boxes[j]->x0,
m_destroyedTiles[i]->boxes[j]->y0,
m_destroyedTiles[i]->boxes[j]->z0,
m_destroyedTiles[i]->boxes[j]->x1,

View file

@ -23,8 +23,8 @@ int MemoryTracker::genTextures()
void MemoryTracker::releaseLists(int id)
{
AUTO_VAR(it, GL_LIST_IDS.find(id));
if( it != GL_LIST_IDS.end() )
auto it = GL_LIST_IDS.find(id);
if( it != GL_LIST_IDS.end() )
{
glDeleteLists(id, it->second);
GL_LIST_IDS.erase(it);
@ -43,9 +43,9 @@ void MemoryTracker::releaseTextures()
void MemoryTracker::release()
{
//for (Map.Entry<Integer, Integer> entry : GL_LIST_IDS.entrySet())
for(AUTO_VAR(it, GL_LIST_IDS.begin()); it != GL_LIST_IDS.end(); ++it)
for(auto& it : GL_LIST_IDS)
{
glDeleteLists(it->first, it->second);
glDeleteLists(it.first, it.second);
}
GL_LIST_IDS.clear();

View file

@ -747,6 +747,9 @@
<LinkIncremental>true</LinkIncremental>
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<RunCodeAnalysis>false</RunCodeAnalysis>
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">
<LinkIncremental>true</LinkIncremental>
@ -778,6 +781,9 @@
<LinkIncremental>false</LinkIncremental>
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<RunCodeAnalysis>false</RunCodeAnalysis>
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">
<LinkIncremental>true</LinkIncremental>
@ -793,6 +799,9 @@
<LinkIncremental>true</LinkIncremental>
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<RunCodeAnalysis>false</RunCodeAnalysis>
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ARM64EC'">
<LinkIncremental>true</LinkIncremental>
@ -909,6 +918,9 @@
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<RunCodeAnalysis>false</RunCodeAnalysis>
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ARM64EC'">
<LinkIncremental>false</LinkIncremental>
@ -927,6 +939,9 @@
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<RunCodeAnalysis>false</RunCodeAnalysis>
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ARM64EC'">
<LinkIncremental>false</LinkIncremental>
@ -945,6 +960,9 @@
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<RunCodeAnalysis>false</RunCodeAnalysis>
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ARM64EC'">
<LinkIncremental>false</LinkIncremental>
@ -963,6 +981,9 @@
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<RunCodeAnalysis>false</RunCodeAnalysis>
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ARM64EC'">
<LinkIncremental>false</LinkIncremental>
@ -48678,4 +48699,4 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>
</Project>

View file

@ -79,7 +79,7 @@
//#define DEBUG_RENDER_SHOWS_PACKETS 1
//#define SPLITSCREEN_TEST
// If not disabled, this creates an event queue on a seperate thread so that the Level::tick calls can be offloaded
// If not disabled, this creates an event queue on a seperate thread so that the Level::tick calls can be offloaded
// from the main thread, and have longer to run, since it's called at 20Hz instead of 60
#define DISABLE_LEVELTICK_THREAD
@ -96,7 +96,7 @@ TOUCHSCREENRECT QuickSelectRect[3]=
{
{ 560, 890, 1360, 980 },
{ 450, 840, 1449, 960 },
{ 320, 840, 1600, 970 },
{ 320, 840, 1600, 970 },
};
int QuickSelectBoxWidth[3]=
@ -741,7 +741,7 @@ void Minecraft::run()
while (System::currentTimeMillis() >= lastTime + 1000)
{
fpsString = _toString<int>(frames) + L" fps, " + _toString<int>(Chunk::updates) + L" chunk updates";
fpsString = std::to_wstring(frames) + L" fps, " + std::to_wstring(Chunk::updates) + L" chunk updates";
Chunk::updates = 0;
lastTime += 1000;
frames = 0;
@ -1286,7 +1286,7 @@ void Minecraft::run_middle()
if( pDLCPack )
{
if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
{
bTrialTexturepack=true;
}
}
@ -1408,7 +1408,7 @@ void Minecraft::run_middle()
{
delete m_pPsPlusUpsell;
m_pPsPlusUpsell = NULL;
if ( ProfileManager.HasPlayStationPlus(i) )
{
app.DebugPrintf("<Minecraft.cpp> Player_%i is now authorised for PsPlus.\n", i);
@ -2034,7 +2034,7 @@ void Minecraft::run_middle()
while (System::nanoTime() >= lastTime + 1000000000)
{
MemSect(31);
fpsString = _toString<int>(frames) + L" fps, " + _toString<int>(Chunk::updates) + L" chunk updates";
fpsString = std::to_wstring(frames) + L" fps, " + std::to_wstring(Chunk::updates) + L" chunk updates";
MemSect(0);
Chunk::updates = 0;
lastTime += 1000000000;
@ -2231,7 +2231,7 @@ void Minecraft::levelTickThreadInitFunc()
{
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Compression::UseDefaultThreadStorage();
}
@ -2861,10 +2861,10 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
shared_ptr<ItemInstance> heldItem = nullptr;
if (player->inventory->IsHeldItem())
{
heldItem = player->inventory->getSelected();
heldItem = player->inventory->getSelected();
}
int heldItemId = heldItem != NULL ? heldItem->getItem()->id : -1;
switch(entityType)
{
case eTYPE_CHICKEN:
@ -2906,7 +2906,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
case eTYPE_COW:
{
if(player->isAllowedToAttackAnimals()) *piAction=IDS_TOOLTIPS_HIT;
shared_ptr<Animal> animal = dynamic_pointer_cast<Animal>(hitResult->entity);
if (animal->isLeashed() && animal->getLeashHolder() == player)
@ -2970,7 +2970,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
*piUse=IDS_TOOLTIPS_MILK;
break;
case Item::shears_Id:
{
{
if(player->isAllowedToAttackAnimals()) *piAction=IDS_TOOLTIPS_HIT;
if(!animal->isBaby()) *piUse=IDS_TOOLTIPS_SHEAR;
}
@ -2998,10 +2998,10 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
*piAction = IDS_TOOLTIPS_MINE;
*piUse = IDS_TOOLTIPS_RIDE; // are we in the minecart already? - 4J-JEV: Doesn't matter anymore.
break;
case eTYPE_MINECART_FURNACE:
*piAction = IDS_TOOLTIPS_MINE;
// if you have coal, it'll go. Is there an object in hand?
if (heldItemId == Item::coal_Id) *piUse=IDS_TOOLTIPS_USE;
break;
@ -3082,7 +3082,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if(player->isAllowedToAttackAnimals()) *piAction=IDS_TOOLTIPS_HIT;
shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(hitResult->entity);
if (pig->isLeashed() && pig->getLeashHolder() == player)
{
*piUse=IDS_TOOLTIPS_UNLEASH;
@ -3225,7 +3225,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(hitResult->entity);
if(player->isAllowedToAttackAnimals()) *piAction=IDS_TOOLTIPS_HIT;
if (ocelot->isLeashed() && ocelot->getLeashHolder() == player)
{
*piUse = IDS_TOOLTIPS_UNLEASH;
@ -3254,7 +3254,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
}
else
{
*piUse=IDS_TOOLTIPS_FEED;
*piUse=IDS_TOOLTIPS_FEED;
}
}
@ -3277,7 +3277,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
}
}
break;
case eTYPE_PLAYER:
{
// Fix for #58576 - TU6: Content: Gameplay: Hit button prompt is available when attacking a host who has "Invisible" option turned on
@ -3343,9 +3343,9 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
case eTYPE_HORSE:
{
shared_ptr<EntityHorse> horse = dynamic_pointer_cast<EntityHorse>(hitResult->entity);
bool heldItemIsFood = false, heldItemIsLove = false, heldItemIsArmour = false;
switch( heldItemId )
{
case Item::wheat_Id:
@ -3400,7 +3400,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
*piUse = IDS_TOOLTIPS_FEED;
}
}
else if ( player->isSneaking()
else if ( player->isSneaking()
|| (heldItemId == Item::saddle_Id)
|| (horse->canWearArmor() && heldItemIsArmour)
)
@ -3409,7 +3409,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if (*piUse == -1) *piUse = IDS_TOOLTIPS_OPEN;
}
else if ( horse->canWearBags()
&& !horse->isChestedHorse()
&& !horse->isChestedHorse()
&& (heldItemId == Tile::chest_Id) )
{
// 4j - Attach saddle-bags (chest) to donkey or mule.
@ -3431,7 +3431,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
// 4j - Ride tamed horse.
*piUse = IDS_TOOLTIPS_MOUNT;
}
if (player->isAllowedToAttackAnimals()) *piAction=IDS_TOOLTIPS_HIT;
}
break;
@ -3471,7 +3471,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
}
}
*piAction=IDS_TOOLTIPS_HIT;
break;
break;
}
break;
}
@ -3666,7 +3666,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->abilities.debugflying = !player->abilities.debugflying;
player->abilities.flying = !player->abilities.flying;
}
#endif // PSVITA
#endif // PSVITA
}
#endif
@ -3743,7 +3743,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
}
__uint64 ullButtonsPressed=player->ullButtonsPressed;
bool selected = false;
#ifdef __PSVITA__
// 4J-PB - use the touchscreen for quickselect
@ -3768,7 +3768,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
// Dropping items happens over network, so if we only have one then assume that we dropped it and should hide the item
int iCount=0;
if(selectedItem != NULL) iCount=selectedItem->GetCount();
if(selectedItem != NULL && !( (player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_DROP)) && selectedItem->GetCount() == 1))
{
@ -4077,7 +4077,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
}
#ifdef __PS3__
// while(!g_tickLevelQueue.empty())
// while(!g_tickLevelQueue.empty())
// {
// Level* pLevel = g_tickLevelQueue.front();
// g_tickLevelQueue.pop();
@ -4305,7 +4305,7 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
player->resetPos();
gameMode->initPlayer(player);
player->SetXboxPad(iPrimaryPlayer);
for(int i=0;i<XUSER_MAX_COUNT;i++)
@ -4432,7 +4432,7 @@ void Minecraft::prepareLevel(int title)
wstring Minecraft::gatherStats1()
{
//return levelRenderer->gatherStats1();
return L"Time to autosave: " + _toString<unsigned int>( app.SecondsToAutosave() ) + L"s";
return L"Time to autosave: " + std::to_wstring( app.SecondsToAutosave() ) + L"s";
}
wstring Minecraft::gatherStats2()
@ -4610,7 +4610,7 @@ void Minecraft::startAndConnectTo(const wstring& name, const wstring& sid, const
}
else
{
minecraft->user = new User(L"Player" + _toString<int>(System::currentTimeMillis() % 1000), L"");
minecraft->user = new User(L"Player" + std::to_wstring(System::currentTimeMillis() % 1000), L"");
}
}
//else
@ -4691,7 +4691,7 @@ void Minecraft::main()
}
app.DebugPrintf("\n\n\n\n\n");
for(unsigned int i = 0; i < 256; ++i)
{
if(Tile::tiles[i] != NULL)
@ -4705,7 +4705,7 @@ void Minecraft::main()
// 4J-PB - Can't call this for the first 5 seconds of a game - MS rule
//if (ProfileManager.IsFullVersion())
{
name = L"Player" + _toString<__int64>(System::currentTimeMillis() % 1000);
name = L"Player" + std::to_wstring(System::currentTimeMillis() % 1000);
sessionId = L"-";
/* 4J - TODO - get a session ID from somewhere?
if (args.length > 0) name = args[0];
@ -5106,8 +5106,8 @@ void Minecraft::tickAllConnections()
bool Minecraft::addPendingClientTextureRequest(const wstring &textureName)
{
AUTO_VAR(it, find( m_pendingTextureRequests.begin(), m_pendingTextureRequests.end(), textureName));
if( it == m_pendingTextureRequests.end() )
auto it = find(m_pendingTextureRequests.begin(), m_pendingTextureRequests.end(), textureName);
if( it == m_pendingTextureRequests.end() )
{
m_pendingTextureRequests.push_back(textureName);
return true;
@ -5117,8 +5117,8 @@ bool Minecraft::addPendingClientTextureRequest(const wstring &textureName)
void Minecraft::handleClientTextureReceived(const wstring &textureName)
{
AUTO_VAR(it, find( m_pendingTextureRequests.begin(), m_pendingTextureRequests.end(), textureName));
if( it != m_pendingTextureRequests.end() )
auto it = find(m_pendingTextureRequests.begin(), m_pendingTextureRequests.end(), textureName);
if( it != m_pendingTextureRequests.end() )
{
m_pendingTextureRequests.erase(it);
}
@ -5148,8 +5148,8 @@ int Minecraft::MustSignInReturnedPSN(void *pParam, int iPad, C4JStorage::EMessag
{
Minecraft* pMinecraft = (Minecraft *)pParam;
if(result == C4JStorage::EMessage_ResultAccept)
{
if(result == C4JStorage::EMessage_ResultAccept)
{
SQRNetworkManager_Orbis::AttemptPSNSignIn(&Minecraft::InGame_SignInReturned, pMinecraft, false, iPad);
}

View file

@ -211,7 +211,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
{
wstring playerNames = (playerList != NULL) ? playerList->getPlayerNames() : L"";
if (playerNames.empty()) playerNames = L"(none)";
server->info(L"Players (" + _toString((playerList != NULL) ? playerList->getPlayerCount() : 0) + L"): " + playerNames);
server->info(L"Players (" + std::to_wstring((playerList != NULL) ? playerList->getPlayerCount() : 0) + L"): " + playerNames);
return true;
}
@ -273,7 +273,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
}
}
server->info(L"Added " + _toString(delta) + L" ticks.");
server->info(L"Added " + std::to_wstring(delta) + L" ticks.");
return true;
}
@ -304,7 +304,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
}
SetAllLevelTimes(server, targetTime);
server->info(L"Time set to " + _toString(targetTime) + L".");
server->info(L"Time set to " + std::to_wstring(targetTime) + L".");
return true;
}
@ -427,7 +427,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
}
if (itemId <= 0 || Item::items[itemId] == NULL)
{
server->warn(L"Unknown item id: " + _toString(itemId));
server->warn(L"Unknown item id: " + std::to_wstring(itemId));
return false;
}
if (amount <= 0)
@ -442,7 +442,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
{
drop->throwTime = 0;
}
server->info(L"Gave item " + _toString(itemId) + L" x" + _toString(amount) + L" to " + player->getName() + L".");
server->info(L"Gave item " + std::to_wstring(itemId) + L" x" + std::to_wstring(amount) + L" to " + player->getName() + L".");
return true;
}
@ -484,7 +484,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
Enchantment *enchantment = Enchantment::enchantments[enchantmentId];
if (enchantment == NULL)
{
server->warn(L"Unknown enchantment id: " + _toString(enchantmentId));
server->warn(L"Unknown enchantment id: " + std::to_wstring(enchantmentId));
return false;
}
if (!enchantment->canEnchant(selectedItem))
@ -514,7 +514,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
}
selectedItem->enchant(enchantment, enchantmentLevel);
server->info(L"Enchanted " + player->getName() + L"'s held item with " + _toString(enchantmentId) + L" " + _toString(enchantmentLevel) + L".");
server->info(L"Enchanted " + player->getName() + L"'s held item with " + std::to_wstring(enchantmentId) + L" " + std::to_wstring(enchantmentLevel) + L".");
return true;
}
@ -712,7 +712,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
}
LevelType *pLevelType = LevelType::getLevelType(levelTypeString);
if (pLevelType == NULL)
if (pLevelType == NULL)
{
pLevelType = LevelType::lvl_normal;
}
@ -771,7 +771,7 @@ int MinecraftServer::runPostUpdate(void* lpParam)
Entity::useSmallIds(); // This thread can end up spawning entities as resources
IntCache::CreateNewThreadStorage();
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
Compression::UseDefaultThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
@ -892,7 +892,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
{
// We are loading a file from disk with the data passed in
#ifdef SPLIT_SAVES
#ifdef SPLIT_SAVES
ConsoleSaveFileOriginal oldFormatSave( initData->saveData->saveName, initData->saveData->data, initData->saveData->fileSize, false, initData->savePlatform );
ConsoleSaveFile* pSave = new ConsoleSaveFileSplit( &oldFormatSave );
@ -936,7 +936,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
}
// McRegionLevelStorage *storage = new McRegionLevelStorage(new ConsoleSaveFile( L"" ), L"", L"", 0); // original
// McRegionLevelStorage *storage = new McRegionLevelStorage(File(L"."), name, true); // TODO
// McRegionLevelStorage *storage = new McRegionLevelStorage(File(L"."), name, true); // TODO
for (unsigned int i = 0; i < levels.length; i++)
{
if( s_bServerHalted || !g_NetworkManager.IsInSession() )
@ -1022,7 +1022,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
#ifdef __PSVITA__
int r = 48;
#else
int r = 196;
int r = 196;
#endif
// 4J JEV: load gameRules.
@ -1173,7 +1173,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
if(!levels[0]->getLevelData()->getHasStronghold())
{
int x,z;
int x,z;
if(app.GetTerrainFeaturePosition(eTerrainFeature_Stronghold,&x,&z))
{
levels[0]->getLevelData()->setXStronghold(x);
@ -1401,7 +1401,7 @@ void MinecraftServer::Suspend()
// Save the start time
QueryPerformanceCounter( &qwTime );
if(m_bLoaded && ProfileManager.IsFullVersion() && (!StorageManager.GetSaveDisabled()))
{
{
if (players != NULL)
{
players->saveAll(NULL);
@ -1476,7 +1476,7 @@ void MinecraftServer::stopServer(bool didInit)
#endif
// if trial version or saving is disabled, then don't save anything. Also don't save anything if we didn't actually get through the server initialisation.
if(m_saveOnExit && ProfileManager.IsFullVersion() && (!StorageManager.GetSaveDisabled()) && didInit)
{
{
if (players != NULL)
{
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
@ -1715,7 +1715,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
if(pLevelData && pLevelData->getHasStronghold()==false)
{
int x,z;
int x,z;
if(app.GetTerrainFeaturePosition(eTerrainFeature_Stronghold,&x,&z))
{
pLevelData->setXStronghold(x);
@ -1815,7 +1815,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
}
}
// Process delayed actions
// Process delayed actions
eXuiServerAction eAction;
LPVOID param;
for(int i=0;i<XUSER_MAX_COUNT;i++)
@ -1898,7 +1898,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
{
saveGameRules();
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
}
app.LeaveSaveNotificationSection();
break;
@ -1923,19 +1923,19 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
case eXuiServerAction_PauseServer:
m_isServerPaused = ( (size_t) param == TRUE );
if( m_isServerPaused )
{
{
m_serverPausedEvent->Set();
}
break;
case eXuiServerAction_ToggleRain:
{
{
bool isRaining = levels[0]->getLevelData()->isRaining();
levels[0]->getLevelData()->setRaining(!isRaining);
levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
}
break;
case eXuiServerAction_ToggleThunder:
{
{
bool isThundering = levels[0]->getLevelData()->isThundering();
levels[0]->getLevelData()->setThundering(!isThundering);
levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
@ -1973,7 +1973,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
File dataFile = File( targetFileDir, wstring(filename) );
if(dataFile.exists()) dataFile._delete();
FileOutputStream fos = FileOutputStream(dataFile);
DataOutputStream dos = DataOutputStream(&fos);
DataOutputStream dos = DataOutputStream(&fos);
ConsoleSchematicFile::generateSchematicFile(&dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType);
dos.close();
@ -1990,7 +1990,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
app.DebugPrintf( "DEBUG: Player=%i\n", pos->player );
app.DebugPrintf( "DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), looking at=(%f.2,%f.2)\n",
pos->m_camX, pos->m_camY, pos->m_camZ,
pos->m_yRot, pos->m_elev
pos->m_yRot, pos->m_elev
);
shared_ptr<ServerPlayer> player = players->players.at(pos->player);
@ -2064,21 +2064,21 @@ void MinecraftServer::broadcastStopSavingPacket()
void MinecraftServer::tick()
{
vector<wstring> toRemove;
for (AUTO_VAR(it, ironTimers.begin()); it != ironTimers.end(); it++ )
{
int t = it->second;
for ( auto& it : ironTimers )
{
int t = it.second;
if (t > 0)
{
ironTimers[it->first] = t - 1;
ironTimers[it.first] = t - 1;
}
else
{
toRemove.push_back(it->first);
toRemove.push_back(it.first);
}
}
for (unsigned int i = 0; i < toRemove.size(); i++)
for (const auto& i : toRemove)
{
ironTimers.erase(toRemove[i]);
ironTimers.erase(i);
}
AABB::resetPool();
@ -2316,8 +2316,8 @@ void MinecraftServer::chunkPacketManagement_PreTick()
do
{
int longestTime = 0;
AUTO_VAR(playerConnectionBest,playersOrig.begin());
for( AUTO_VAR(it, playersOrig.begin()); it != playersOrig.end(); it++)
auto playerConnectionBest = playersOrig.begin();
for( auto it = playersOrig.begin(); it != playersOrig.end(); it++)
{
int thisTime = 0;
INetworkPlayer *np = (*it)->getNetworkPlayer();
@ -2326,7 +2326,7 @@ void MinecraftServer::chunkPacketManagement_PreTick()
thisTime = np->GetTimeSinceLastChunkPacket_ms();
}
if( thisTime > longestTime )
if( thisTime > longestTime )
{
playerConnectionBest = it;
longestTime = thisTime;

View file

@ -85,7 +85,7 @@ void Minimap::reloadColours()
LUT[i] = 255 << 24 | r << 16 | g << 8 | b;
#elif defined __ORBIS__
r >>= 3; g >>= 3; b >>= 3;
LUT[i] = 1 << 15 | ( r << 10 ) | ( g << 5 ) | b;
LUT[i] = 1 << 15 | ( r << 10 ) | ( g << 5 ) | b;
#else
LUT[i] = r << 24 | g << 16 | b << 8 | 255;
#endif
@ -144,18 +144,14 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
textures->bind(textures->loadTexture(TN_MISC_MAPICONS));//L"/misc/mapicons.png"));
AUTO_VAR(itEnd, data->decorations.end());
#ifdef _LARGE_WORLDS
vector<MapItemSavedData::MapDecoration *> m_edgeIcons;
#endif
// 4J-PB - stack the map icons
float fIconZ=-0.04f;// 4J - moved to -0.04 (was -0.02) to stop z fighting
for( vector<MapItemSavedData::MapDecoration *>::iterator it = data->decorations.begin(); it != itEnd; it++ )
for( MapItemSavedData::MapDecoration *dec : data->decorations )
{
MapItemSavedData::MapDecoration *dec = *it;
if(!dec->visible) continue;
char imgIndex = dec->img;
@ -200,10 +196,8 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
textures->bind(textures->loadTexture(TN_MISC_ADDITIONALMAPICONS));
fIconZ=-0.04f;// 4J - moved to -0.04 (was -0.02) to stop z fighting
for( AUTO_VAR(it,m_edgeIcons.begin()); it != m_edgeIcons.end(); it++ )
for( MapItemSavedData::MapDecoration *dec : m_edgeIcons )
{
MapItemSavedData::MapDecoration *dec = *it;
char imgIndex = dec->img;
imgIndex -= 16;
@ -253,7 +247,7 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
int posy = floor(player->y);
int posz = floor(player->z);
swprintf(playerPosText, 32, L"X: %d, Y: %d, Z: %d", posx, posy, posz);
font->draw(playerPosText, x, y, Minecraft::GetInstance()->getColourTable()->getColour(eMinecraftColour_Map_Text));
}
//#endif

View file

@ -24,23 +24,23 @@ ModelPart::ModelPart()
_init();
}
ModelPart::ModelPart(Model *model, const wstring& id)
ModelPart::ModelPart(Model *model, const wstring& id)
{
construct(model, id);
}
ModelPart::ModelPart(Model *model)
ModelPart::ModelPart(Model *model)
{
construct(model);
}
ModelPart::ModelPart(Model *model, int xTexOffs, int yTexOffs)
ModelPart::ModelPart(Model *model, int xTexOffs, int yTexOffs)
{
construct(model, xTexOffs, yTexOffs);
}
void ModelPart::construct(Model *model, const wstring& id)
void ModelPart::construct(Model *model, const wstring& id)
{
_init();
this->model = model;
@ -49,13 +49,13 @@ void ModelPart::construct(Model *model, const wstring& id)
setTexSize(model->texWidth, model->texHeight);
}
void ModelPart::construct(Model *model)
void ModelPart::construct(Model *model)
{
_init();
construct(model, L"");
}
void ModelPart::construct(Model *model, int xTexOffs, int yTexOffs)
void ModelPart::construct(Model *model, int xTexOffs, int yTexOffs)
{
_init();
construct(model);
@ -63,22 +63,18 @@ void ModelPart::construct(Model *model, int xTexOffs, int yTexOffs)
}
void ModelPart::addChild(ModelPart *child)
void ModelPart::addChild(ModelPart *child)
{
//if (children == NULL) children = new ModelPartArray;
children.push_back(child);
}
ModelPart * ModelPart::retrieveChild(SKIN_BOX *pBox)
ModelPart * ModelPart::retrieveChild(SKIN_BOX *pBox)
{
for(AUTO_VAR(it, children.begin()); it != children.end(); ++it)
for( ModelPart *child : children )
{
ModelPart *child=*it;
for(AUTO_VAR(itcube, child->cubes.begin()); itcube != child->cubes.end(); ++itcube)
{
Cube *pCube=*itcube;
for ( const Cube *pCube : child->cubes )
{
if((pCube->x0==pBox->fX) &&
(pCube->y0==pBox->fY) &&
(pCube->z0==pBox->fZ) &&
@ -96,20 +92,20 @@ ModelPart * ModelPart::retrieveChild(SKIN_BOX *pBox)
return NULL;
}
ModelPart *ModelPart::mirror()
ModelPart *ModelPart::mirror()
{
bMirror = !bMirror;
return this;
}
ModelPart *ModelPart::texOffs(int xTexOffs, int yTexOffs)
ModelPart *ModelPart::texOffs(int xTexOffs, int yTexOffs)
{
this->xTexOffs = xTexOffs;
this->yTexOffs = yTexOffs;
return this;
}
ModelPart *ModelPart::addBox(wstring id, float x0, float y0, float z0, int w, int h, int d)
ModelPart *ModelPart::addBox(wstring id, float x0, float y0, float z0, int w, int h, int d)
{
id = this->id + L"." + id;
TexOffs *offs = model->getMapTex(id);
@ -118,42 +114,42 @@ ModelPart *ModelPart::addBox(wstring id, float x0, float y0, float z0, int w, in
return this;
}
ModelPart *ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d)
ModelPart *ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d)
{
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0));
return this;
}
void ModelPart::addHumanoidBox(float x0, float y0, float z0, int w, int h, int d, float g)
void ModelPart::addHumanoidBox(float x0, float y0, float z0, int w, int h, int d, float g)
{
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, g, 63, true));
}
ModelPart *ModelPart::addBoxWithMask(float x0, float y0, float z0, int w, int h, int d, int faceMask)
ModelPart *ModelPart::addBoxWithMask(float x0, float y0, float z0, int w, int h, int d, int faceMask)
{
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0, faceMask));
return this;
}
void ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d, float g)
void ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d, float g)
{
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, g));
}
void ModelPart::addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex)
void ModelPart::addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex)
{
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, (float)tex));
}
void ModelPart::setPos(float x, float y, float z)
void ModelPart::setPos(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
}
void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
{
if (neverRender) return;
if (!visible) return;
@ -161,7 +157,7 @@ void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
glTranslatef(translateX, translateY, translateZ);
if (xRot != 0 || yRot != 0 || zRot != 0)
if (xRot != 0 || yRot != 0 || zRot != 0)
{
glPushMatrix();
glTranslatef(x * scale, y * scale, z * scale);
@ -170,7 +166,7 @@ void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
if (xRot != 0) glRotatef(xRot * RAD, 1, 0, 0);
if(!bHideParentBodyPart)
{
{
if( usecompiled )
{
glCallList(list);
@ -178,53 +174,27 @@ void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
else
{
Tesselator *t = Tesselator::getInstance();
for (unsigned int i = 0; i < cubes.size(); i++)
for (unsigned int i = 0; i < cubes.size(); i++)
{
cubes[i]->render(t, scale);
}
}
}
//if (children != NULL)
}
//if (children != NULL)
{
for (unsigned int i = 0; i < children.size(); i++)
for (unsigned int i = 0; i < children.size(); i++)
{
children.at(i)->render(scale,usecompiled);
}
}
glPopMatrix();
}
else if (x != 0 || y != 0 || z != 0)
}
else if (x != 0 || y != 0 || z != 0)
{
glTranslatef(x * scale, y * scale, z * scale);
if(!bHideParentBodyPart)
{
if( usecompiled )
{
glCallList(list);
}
else
{
Tesselator *t = Tesselator::getInstance();
for (unsigned int i = 0; i < cubes.size(); i++)
{
cubes[i]->render(t, scale);
}
}
}
//if (children != NULL)
{
for (unsigned int i = 0; i < children.size(); i++)
{
children.at(i)->render(scale,usecompiled);
}
}
glTranslatef(-x * scale, -y * scale, -z * scale);
}
else
{
if(!bHideParentBodyPart)
{
if( usecompiled )
{
glCallList(list);
@ -232,15 +202,41 @@ void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
else
{
Tesselator *t = Tesselator::getInstance();
for (unsigned int i = 0; i < cubes.size(); i++)
for (unsigned int i = 0; i < cubes.size(); i++)
{
cubes[i]->render(t, scale);
}
}
}
//if (children != NULL)
//if (children != NULL)
{
for (unsigned int i = 0; i < children.size(); i++)
for (unsigned int i = 0; i < children.size(); i++)
{
children.at(i)->render(scale,usecompiled);
}
}
glTranslatef(-x * scale, -y * scale, -z * scale);
}
else
{
if(!bHideParentBodyPart)
{
if( usecompiled )
{
glCallList(list);
}
else
{
Tesselator *t = Tesselator::getInstance();
for (unsigned int i = 0; i < cubes.size(); i++)
{
cubes[i]->render(t, scale);
}
}
}
//if (children != NULL)
{
for (unsigned int i = 0; i < children.size(); i++)
{
children.at(i)->render(scale,usecompiled);
}
@ -250,7 +246,7 @@ void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
glTranslatef(-translateX, -translateY, -translateZ);
}
void ModelPart::renderRollable(float scale, bool usecompiled)
void ModelPart::renderRollable(float scale, bool usecompiled)
{
if (neverRender) return;
if (!visible) return;
@ -266,29 +262,29 @@ void ModelPart::renderRollable(float scale, bool usecompiled)
}
void ModelPart::translateTo(float scale)
void ModelPart::translateTo(float scale)
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0)
if (xRot != 0 || yRot != 0 || zRot != 0)
{
glTranslatef(x * scale, y * scale, z * scale);
if (zRot != 0) glRotatef(zRot * RAD, 0, 0, 1);
if (yRot != 0) glRotatef(yRot * RAD, 0, 1, 0);
if (xRot != 0) glRotatef(xRot * RAD, 1, 0, 0);
}
else if (x != 0 || y != 0 || z != 0)
}
else if (x != 0 || y != 0 || z != 0)
{
glTranslatef(x * scale, y * scale, z * scale);
}
else
}
else
{
}
}
void ModelPart::compile(float scale)
void ModelPart::compile(float scale)
{
list = MemoryTracker::genLists(1);
@ -299,24 +295,24 @@ void ModelPart::compile(float scale)
glDepthMask(true);
Tesselator *t = Tesselator::getInstance();
for (unsigned int i = 0; i < cubes.size(); i++)
for (unsigned int i = 0; i < cubes.size(); i++)
{
cubes.at(i)->render(t, scale);
}
glEndList();
compiled = true;
}
ModelPart *ModelPart::setTexSize(int xs, int ys)
ModelPart *ModelPart::setTexSize(int xs, int ys)
{
this->xTexSize = (float)xs;
this->yTexSize = (float)ys;
return this;
}
void ModelPart::mimic(ModelPart *o)
void ModelPart::mimic(ModelPart *o)
{
x = o->x;
y = o->y;

View file

@ -105,11 +105,13 @@ MultiPlayerChunkCache::~MultiPlayerChunkCache()
delete cache;
delete hasData;
AUTO_VAR(itEnd, loadedChunkList.end());
for (AUTO_VAR(it, loadedChunkList.begin()); it != itEnd; it++)
delete *it;
for (auto& it : loadedChunkList)
{
if ( it )
delete it;
}
DeleteCriticalSection(&m_csLoadCreate);
DeleteCriticalSection(&m_csLoadCreate);
}
@ -146,7 +148,7 @@ void MultiPlayerChunkCache::drop(int x, int z)
{
// Added parameter here specifies that we don't want to delete tile entities, as they won't get recreated unless they've got update packets
// The tile entities are in general only created on the client by virtue of the chunk rebuild
chunk->unload(false);
chunk->unload(false);
// 4J - We just want to clear out the entities in the chunk, but everything else should be valid
chunk->loaded = true;
@ -174,7 +176,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
// 4J-JEV: We are about to use shared data, abort if the server is stopped and the data is deleted.
if (MinecraftServer::getInstance()->serverHalted()) return NULL;
// If we're the host, then don't create the chunk, share data from the server's copy
// If we're the host, then don't create the chunk, share data from the server's copy
#ifdef _LARGE_WORLDS
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(level->dimension->id)->cache->getChunkLoadedOrUnloaded(x,z);
#else
@ -193,7 +195,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
chunk = new LevelChunk(level, bytes, x, z);
// 4J - changed to use new methods for lighting
chunk->setSkyLightDataAllBright();
chunk->setSkyLightDataAllBright();
// Arrays::fill(chunk->skyLight->data, (byte) 255);
}
@ -294,7 +296,7 @@ wstring MultiPlayerChunkCache::gatherStats()
EnterCriticalSection(&m_csLoadCreate);
int size = (int)loadedChunkList.size();
LeaveCriticalSection(&m_csLoadCreate);
return L"MultiplayerChunkCache: " + _toString<int>(size);
return L"MultiplayerChunkCache: " + std::to_wstring(size);
}

View file

@ -97,7 +97,7 @@ void MultiPlayerLevel::tick()
if (getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT))
{
// 4J: Debug setting added to keep it at day time
#ifndef _FINAL_BUILD
#ifndef _FINAL_BUILD
bool freezeTime = app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_FreezeTime);
if (!freezeTime)
#endif
@ -131,9 +131,10 @@ void MultiPlayerLevel::tick()
PIXBeginNamedEvent(0,"Connection ticking");
// 4J HEG - Copy the connections vector to prevent crash when moving to Nether
vector<ClientConnection *> connectionsTemp = connections;
for(AUTO_VAR(connection, connectionsTemp.begin()); connection < connectionsTemp.end(); ++connection )
{
(*connection)->tick();
for (auto connection : connectionsTemp )
{
if ( connection )
connection->tick();
}
PIXEndNamedEvent();
@ -383,10 +384,8 @@ void MultiPlayerLevel::tickTiles()
{
ChunkPos cp = chunksToPoll.get(i);
#else
AUTO_VAR(itEndCtp, chunksToPoll.end());
for (AUTO_VAR(it, chunksToPoll.begin()); it != itEndCtp; it++)
for (ChunkPos cp : chunksToPoll)
{
ChunkPos cp = *it;
#endif
int xo = cp.x * 16;
int zo = cp.z * 16;
@ -433,8 +432,8 @@ void MultiPlayerLevel::removeEntity(shared_ptr<Entity> e)
{
// 4J Stu - Add this remove from the reEntries collection to stop us continually removing and re-adding things,
// in particular the MultiPlayerLocalPlayer when they die
AUTO_VAR(it, reEntries.find(e));
if (it!=reEntries.end())
auto it = reEntries.find(e);
if (it!=reEntries.end())
{
reEntries.erase(it);
}
@ -446,8 +445,8 @@ void MultiPlayerLevel::removeEntity(shared_ptr<Entity> e)
void MultiPlayerLevel::entityAdded(shared_ptr<Entity> e)
{
Level::entityAdded(e);
AUTO_VAR(it, reEntries.find(e));
if (it!=reEntries.end())
auto it = reEntries.find(e);
if (it!=reEntries.end())
{
reEntries.erase(it);
}
@ -456,8 +455,8 @@ void MultiPlayerLevel::entityAdded(shared_ptr<Entity> e)
void MultiPlayerLevel::entityRemoved(shared_ptr<Entity> e)
{
Level::entityRemoved(e);
AUTO_VAR(it, forced.find(e));
if (it!=forced.end())
auto it = forced.find(e);
if (it!=forced.end())
{
reEntries.insert(e);
}
@ -482,16 +481,16 @@ void MultiPlayerLevel::putEntity(int id, shared_ptr<Entity> e)
shared_ptr<Entity> MultiPlayerLevel::getEntity(int id)
{
AUTO_VAR(it, entitiesById.find(id));
if( it == entitiesById.end() ) return nullptr;
auto it = entitiesById.find(id);
if( it == entitiesById.end() ) return nullptr;
return it->second;
}
shared_ptr<Entity> MultiPlayerLevel::removeEntity(int id)
{
shared_ptr<Entity> e;
AUTO_VAR(it, entitiesById.find(id));
if( it != entitiesById.end() )
auto it = entitiesById.find(id);
if( it != entitiesById.end() )
{
e = it->second;
entitiesById.erase(it);
@ -508,19 +507,20 @@ shared_ptr<Entity> MultiPlayerLevel::removeEntity(int id)
// This gets called when a chunk is unloaded, but we only do half an unload to remove entities slightly differently
void MultiPlayerLevel::removeEntities(vector<shared_ptr<Entity> > *list)
{
for(AUTO_VAR(it, list->begin()); it < list->end(); ++it)
if ( list )
{
shared_ptr<Entity> e = *it;
AUTO_VAR(reIt, reEntries.find(e));
if (reIt!=reEntries.end())
for (auto& e : *list )
{
reEntries.erase(reIt);
}
auto reIt = reEntries.find(e);
if (reIt!=reEntries.end())
{
reEntries.erase(reIt);
}
forced.erase(e);
forced.erase(e);
}
Level::removeEntities(list);
}
Level::removeEntities(list);
}
bool MultiPlayerLevel::setData(int x, int y, int z, int data, int updateFlags, bool forceUpdate/*=false*/) // 4J added forceUpdate)
@ -590,7 +590,7 @@ bool MultiPlayerLevel::doSetTileAndData(int x, int y, int z, int tile, int data)
// and so the thing being notified of any update through tileUpdated is the renderer
int prevTile = getTile(x, y, z);
bool visuallyImportant = (!( ( ( prevTile == Tile::water_Id ) && ( tile == Tile::calmWater_Id ) ) ||
( ( prevTile == Tile::calmWater_Id ) && ( tile == Tile::water_Id ) ) ||
( ( prevTile == Tile::calmWater_Id ) && ( tile == Tile::water_Id ) ) ||
( ( prevTile == Tile::lava_Id ) && ( tile == Tile::calmLava_Id ) ) ||
( ( prevTile == Tile::calmLava_Id ) && ( tile == Tile::calmLava_Id ) ) ||
( ( prevTile == Tile::calmLava_Id ) && ( tile == Tile::lava_Id ) ) ) );
@ -615,16 +615,18 @@ void MultiPlayerLevel::disconnect(bool sendDisconnect /*= true*/)
{
if( sendDisconnect )
{
for(AUTO_VAR(it, connections.begin()); it < connections.end(); ++it )
{
(*it)->sendAndDisconnect( shared_ptr<DisconnectPacket>( new DisconnectPacket(DisconnectPacket::eDisconnect_Quitting) ) );
for (auto& it : connections )
{
if ( it )
it->sendAndDisconnect( shared_ptr<DisconnectPacket>( new DisconnectPacket(DisconnectPacket::eDisconnect_Quitting) ) );
}
}
else
{
for(AUTO_VAR(it, connections.begin()); it < connections.end(); ++it )
for (auto& it : connections )
{
(*it)->close();
if ( it )
it->close();
}
}
}
@ -707,9 +709,8 @@ void MultiPlayerLevel::animateTickDoWork()
for( int i = 0; i < ticksPerChunk; i++ )
{
for( AUTO_VAR(it, chunksToAnimate.begin()); it != chunksToAnimate.end(); it++ )
for(int packed : chunksToAnimate)
{
int packed = *it;
int cx = ( packed << 8 ) >> 24;
int cy = ( packed << 16 ) >> 24;
int cz = ( packed << 24 ) >> 24;
@ -809,12 +810,12 @@ void MultiPlayerLevel::removeAllPendingEntityRemovals()
//entities.removeAll(entitiesToRemove);
EnterCriticalSection(&m_entitiesCS);
for( AUTO_VAR(it, entities.begin()); it != entities.end(); )
{
for (auto it = entities.begin(); it != entities.end();)
{
bool found = false;
for( AUTO_VAR(it2, entitiesToRemove.begin()); it2 != entitiesToRemove.end(); it2++ )
for(auto & it2 : entitiesToRemove)
{
if( (*it) == (*it2) )
if( (*it) == it2 )
{
found = true;
break;
@ -831,29 +832,30 @@ void MultiPlayerLevel::removeAllPendingEntityRemovals()
}
LeaveCriticalSection(&m_entitiesCS);
AUTO_VAR(endIt, entitiesToRemove.end());
for (AUTO_VAR(it, entitiesToRemove.begin()); it != endIt; it++)
for (auto& e : entitiesToRemove)
{
shared_ptr<Entity> e = *it;
int xc = e->xChunk;
int zc = e->zChunk;
if (e->inChunk && hasChunk(xc, zc))
if ( e )
{
getChunk(xc, zc)->removeEntity(e);
int xc = e->xChunk;
int zc = e->zChunk;
if (e->inChunk && hasChunk(xc, zc))
{
getChunk(xc, zc)->removeEntity(e);
}
}
}
// 4J Stu - Is there a reason do this in a separate loop? Thats what the Java does...
endIt = entitiesToRemove.end();
for (AUTO_VAR(it, entitiesToRemove.begin()); it != endIt; it++)
for (auto& it : entitiesToRemove)
{
entityRemoved(*it);
if ( it )
entityRemoved(it);
}
entitiesToRemove.clear();
//for (int i = 0; i < entities.size(); i++)
EnterCriticalSection(&m_entitiesCS);
vector<shared_ptr<Entity> >::iterator it = entities.begin();
auto it = entities.begin();
while( it != entities.end() )
{
shared_ptr<Entity> e = *it;//entities.at(i);
@ -865,7 +867,7 @@ void MultiPlayerLevel::removeAllPendingEntityRemovals()
e->riding->rider = weak_ptr<Entity>();
e->riding = nullptr;
}
else
else
{
++it;
continue;
@ -900,8 +902,8 @@ void MultiPlayerLevel::removeClientConnection(ClientConnection *c, bool sendDisc
c->sendAndDisconnect( shared_ptr<DisconnectPacket>( new DisconnectPacket(DisconnectPacket::eDisconnect_Quitting) ) );
}
AUTO_VAR(it, find( connections.begin(), connections.end(), c ));
if( it != connections.end() )
auto it = find(connections.begin(), connections.end(), c);
if( it != connections.end() )
{
connections.erase( it );
}
@ -910,9 +912,10 @@ void MultiPlayerLevel::removeClientConnection(ClientConnection *c, bool sendDisc
void MultiPlayerLevel::tickAllConnections()
{
PIXBeginNamedEvent(0,"Connection ticking");
for(AUTO_VAR(it, connections.begin()); it < connections.end(); ++it )
{
(*it)->tick();
for (auto& it : connections )
{
if ( it )
it->tick();
}
PIXEndNamedEvent();
}

View file

@ -328,7 +328,7 @@ wstring Options::getMessage(const Options::Option *item)
{
return caption + language->getElement(L"options.sensitivity.max");
}
return caption + _toString<int>((int) (progressValue * 200)) + L"%";
return caption + std::to_wstring(static_cast<int>(progressValue * 200)) + L"%";
} else if (item == Option::FOV)
{
if (progressValue == 0)
@ -339,7 +339,7 @@ wstring Options::getMessage(const Options::Option *item)
{
return caption + language->getElement(L"options.fov.max");
}
return caption + _toString<int>((int) (70 + progressValue * 40));
return caption + std::to_wstring(static_cast<int>(70.0f + progressValue * 40.0f));
} else if (item == Option::GAMMA)
{
if (progressValue == 0)
@ -350,7 +350,7 @@ wstring Options::getMessage(const Options::Option *item)
{
return caption + language->getElement(L"options.gamma.max");
}
return caption + L"+" + _toString<int>((int) (progressValue * 100)) + L"%";
return caption + L"+" + std::to_wstring( static_cast<int>(progressValue * 100.0f)) + L"%";
}
else
{
@ -358,7 +358,7 @@ wstring Options::getMessage(const Options::Option *item)
{
return caption + language->getElement(L"options.off");
}
return caption + _toString<int>((int) (progressValue * 100)) + L"%";
return caption + std::to_wstring(static_cast<int>(progressValue * 100.0f)) + L"%";
}
} else if (item->isBoolean())
{
@ -410,7 +410,7 @@ void Options::load()
if (!optionsFile.exists()) return;
// 4J - was new BufferedReader(new FileReader(optionsFile));
BufferedReader *br = new BufferedReader(new InputStreamReader( new FileInputStream( optionsFile ) ) );
wstring line = L"";
while ((line = br->readLine()) != L"") // 4J - was check against NULL - do we need to distinguish between empty lines and a fail here?
{
@ -486,29 +486,29 @@ void Options::save()
DataOutputStream dos = DataOutputStream(&fos);
// PrintWriter pw = new PrintWriter(new FileWriter(optionsFile));
dos.writeChars(L"music:" + _toString<float>(music) + L"\n");
dos.writeChars(L"sound:" + _toString<float>(sound) + L"\n");
dos.writeChars(L"music:" + std::to_wstring(music) + L"\n");
dos.writeChars(L"sound:" + std::to_wstring(sound) + L"\n");
dos.writeChars(L"invertYMouse:" + wstring(invertYMouse ? L"true" : L"false") + L"\n");
dos.writeChars(L"mouseSensitivity:" + _toString<float>(sensitivity));
dos.writeChars(L"fov:" + _toString<float>(fov));
dos.writeChars(L"gamma:" + _toString<float>(gamma));
dos.writeChars(L"viewDistance:" + _toString<int>(viewDistance));
dos.writeChars(L"guiScale:" + _toString<int>(guiScale));
dos.writeChars(L"particles:" + _toString<int>(particles));
dos.writeChars(L"mouseSensitivity:" + std::to_wstring(sensitivity));
dos.writeChars(L"fov:" + std::to_wstring(fov));
dos.writeChars(L"gamma:" + std::to_wstring(gamma));
dos.writeChars(L"viewDistance:" + std::to_wstring(viewDistance));
dos.writeChars(L"guiScale:" + std::to_wstring(guiScale));
dos.writeChars(L"particles:" + std::to_wstring(particles));
dos.writeChars(L"bobView:" + wstring(bobView ? L"true" : L"false"));
dos.writeChars(L"anaglyph3d:" + wstring(anaglyph3d ? L"true" : L"false"));
dos.writeChars(L"advancedOpengl:" + wstring(advancedOpengl ? L"true" : L"false"));
dos.writeChars(L"fpsLimit:" + _toString<int>(framerateLimit));
dos.writeChars(L"difficulty:" + _toString<int>(difficulty));
dos.writeChars(L"fpsLimit:" + std::to_wstring(framerateLimit));
dos.writeChars(L"difficulty:" + std::to_wstring(difficulty));
dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false"));
dos.writeChars(L"ao:" + wstring(ambientOcclusion ? L"true" : L"false"));
dos.writeChars(L"clouds:" + _toString<bool>(renderClouds));
dos.writeChars(ambientOcclusion ? L"ao:true" : L"ao:false");
dos.writeChars(renderClouds ? L"clouds:true" : L"clouds:false");
dos.writeChars(L"skin:" + skin);
dos.writeChars(L"lastServer:" + lastMpIp);
for (int i = 0; i < keyMappings_length; i++)
{
dos.writeChars(L"key_" + keyMappings[i]->name + L":" + _toString<int>(keyMappings[i]->key));
dos.writeChars(L"key_" + keyMappings[i]->name + L":" + std::to_wstring(keyMappings[i]->key));
}
dos.close();

View file

@ -51,7 +51,7 @@ int g_numRUDPContextsBound = 0;
//unsigned int SQRNetworkManager_Orbis::RoomSyncData::playerCount = 0;
// This maps internal to extern states, and needs to match element-by-element the eSQRNetworkManagerInternalState enumerated type
const SQRNetworkManager_Orbis::eSQRNetworkManagerState SQRNetworkManager_Orbis::m_INTtoEXTStateMappings[SQRNetworkManager_Orbis::SNM_INT_STATE_COUNT] =
const SQRNetworkManager_Orbis::eSQRNetworkManagerState SQRNetworkManager_Orbis::m_INTtoEXTStateMappings[SQRNetworkManager_Orbis::SNM_INT_STATE_COUNT] =
{
SNM_STATE_INITIALISING, // SNM_INT_STATE_UNINITIALISED
SNM_STATE_INITIALISING, // SNM_INT_STATE_SIGNING_IN
@ -143,7 +143,7 @@ void SQRNetworkManager_Orbis::Initialise()
assert( m_state == SNM_INT_STATE_UNINITIALISED );
//Initialize libnetctl
ret = sceNetCtlInit();
if( ( ret < 0 /*&& ret != CELL_NET_CTL_ERROR_NOT_TERMINATED*/ ) || ForceErrorPoint( SNM_FORCE_ERROR_NET_CTL_INIT ) )
@ -172,14 +172,14 @@ void SQRNetworkManager_Orbis::Initialise()
SonyHttp::init();
ret = sceNpSetNpTitleId(GetSceNpTitleId(), GetSceNpTitleSecret());
if (ret < 0)
if (ret < 0)
{
app.DebugPrintf("sceNpSetNpTitleId failed, ret=%x\n", ret);
assert(0);
}
ret = sceRudpEnableInternalIOThread(RUDP_THREAD_STACK_SIZE, RUDP_THREAD_PRIORITY);
if(ret < 0)
if(ret < 0)
{
app.DebugPrintf("sceRudpEnableInternalIOThread failed with error code 0x%08x\n", ret);
assert(0);
@ -192,7 +192,7 @@ void SQRNetworkManager_Orbis::Initialise()
else
{
// On Orbis, PSN sign in is only handled by the XMB
SetState(SNM_INT_STATE_IDLE);
SetState(SNM_INT_STATE_IDLE);
}
SonyVoiceChat_Orbis::init();
@ -299,7 +299,7 @@ void SQRNetworkManager_Orbis::InitialiseAfterOnline()
ret = sceNpMatching2CreateContext(&param, &m_matchingContext);
if( ( ret < 0 ) || ForceErrorPoint( SNM_FORCE_ERROR_CREATE_MATCHING_CONTEXT ) )
{
app.DebugPrintf("SQRNetworkManager_Orbis::InitialiseAfterOnline - sceNpMatching2CreateContext failed with error 0x%08x\n", ret);
@ -398,7 +398,7 @@ void SQRNetworkManager_Orbis::Tick()
{
// make sure we've removed all the remote players and killed the udp connections before we bail out
if(m_RudpCtxToPlayerMap.size() == 0)
ResetToIdle();
ResetToIdle();
}
EnterCriticalSection(&m_csStateChangeQueue);
@ -451,7 +451,7 @@ void SQRNetworkManager_Orbis::tickErrorDialog()
if(s_errorDialogRunning)
{
SceErrorDialogStatus s = sceErrorDialogUpdateStatus();
switch (s)
switch (s)
{
case SCE_ERROR_DIALOG_STATUS_NONE:
assert(0);
@ -465,9 +465,9 @@ void SQRNetworkManager_Orbis::tickErrorDialog()
case SCE_ERROR_DIALOG_STATUS_FINISHED:
sceErrorDialogTerminate();
s_errorDialogRunning = false;
// Start callback timer
s_SignInCompleteCallbackPending = true;
s_SignInCompleteCallbackPending = true;
s_errorDialogClosed = System::currentTimeMillis();
break;
}
@ -490,9 +490,9 @@ void SQRNetworkManager_Orbis::tickErrorDialog()
SceSystemServiceStatus status = SceSystemServiceStatus();
sceSystemServiceGetStatus(&status);
bool systemUiDisplayed = status.isInBackgroundExecution || status.isSystemUiOverlaid;
if (systemUiDisplayed)
{
{
// Wait till the system goes away
}
else
@ -583,7 +583,7 @@ void SQRNetworkManager_Orbis::ErrorHandlingTick()
DeleteServerContext();
break;
}
}
// Start hosting a game, by creating a room & joining it. We explicity create a server context here (via GetServerContext) as Sony suggest that
@ -643,7 +643,7 @@ void SQRNetworkManager_Orbis::UpdateExternalRoomData()
{
if( m_offlineGame ) return;
if( m_isHosting )
{
{
SceNpMatching2SetRoomDataExternalRequest reqParam;
memset( &reqParam, 0, sizeof(reqParam) );
reqParam.roomId = m_room;
@ -774,13 +774,13 @@ int SQRNetworkManager_Orbis::BasicEventThreadProc( void *lpParameter )
do
{
ret = sceKernelWaitEqueue(manager->m_basicEventQueue, &event, 1, &outEv, NULL);
// If the sys_event_t we've sent here from the handler has a non-zero data1 element, this is to signify that we should terminate the thread
if( event.udata == 0 )
{
// int iEvent;
// SceNpUserInfo from;
// uint8_t buffer[SCE_NP_BASIC_MAX_MESSAGE_SIZE];
// uint8_t buffer[SCE_NP_BASIC_MAX_MESSAGE_SIZE];
// size_t bufferSize = SCE_NP_BASIC_MAX_MESSAGE_SIZE;
// int ret = sceNpBasicGetEvent(&iEvent, &from, &buffer, &bufferSize);
// if( ret == 0 )
@ -788,7 +788,7 @@ int SQRNetworkManager_Orbis::BasicEventThreadProc( void *lpParameter )
// if( iEvent == SCE_NP_BASIC_EVENT_INCOMING_BOOTABLE_INVITATION )
// {
// // 4J Stu - Don't do this here as it can be very disruptive to gameplay. Players can bring this up from LoadOrJoinMenu, PauseMenu and InGameInfoMenu
// //sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID);
// //sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID);
// }
// if( iEvent == SCE_NP_BASIC_EVENT_RECV_INVITATION_RESULT )
// {
@ -835,12 +835,12 @@ int SQRNetworkManager_Orbis::GetFriendsThreadProc( void* lpParameter )
return 0;
}
if (friendList.hasResult())
if (friendList.hasResult())
{
sce::Toolkit::NP::FriendsList::const_iterator iter ;
sce::Toolkit::NP::FriendsList::const_iterator iter ;
int i = 1 ;
bool noFriends = true;
for (iter = friendList.get()->begin(); iter != friendList.get()->end() ; ++iter,i++)
for (iter = friendList.get()->begin(); iter != friendList.get()->end() ; ++iter,i++)
{
manager->m_friendCount++;
noFriends = false;
@ -848,7 +848,7 @@ int SQRNetworkManager_Orbis::GetFriendsThreadProc( void* lpParameter )
app.DebugPrintf("Online Name: %s\n",iter->npid.handle.data);
app.DebugPrintf("------------------------\n");
sce::Toolkit::NP::PresenceRequest presenceRequest;
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::PresenceInfo> presenceInfo;
memset(&presenceRequest,0,sizeof(presenceRequest));
@ -858,11 +858,11 @@ int SQRNetworkManager_Orbis::GetFriendsThreadProc( void* lpParameter )
ret = sce::Toolkit::NP::Presence::Interface::getPresence(&presenceRequest,&presenceInfo,false);
if( ret < 0 )
if( ret < 0 )
{
app.DebugPrintf("getPresence() error. ret = 0x%x\n", ret);
}
else
else
{
app.DebugPrintf("\nPresence Data Retrieved:\n");
app.DebugPrintf("Platform Type: %s\n", presenceInfo.get()->platformType.c_str());
@ -897,13 +897,13 @@ int SQRNetworkManager_Orbis::GetFriendsThreadProc( void* lpParameter )
}
}
}
else if (friendList.hasError())
else if (friendList.hasError())
{
app.DebugPrintf( "Error occurred while retrieving FriendsList, ret = 0x%x\n", friendList.getError());
app.DebugPrintf("Check sign-in status\n");
}
return 0;
}
@ -944,7 +944,7 @@ bool SQRNetworkManager_Orbis::IsReadyToPlayOrIdle()
// Consider as "in session" from the moment that a game is created or joined, until the point where the game itself has been told via state change that we are now idle. The
// game code requires IsInSession to return true as soon as it has asked to do one of these things (even if the state system hasn't really caught up with this request yet), and
// game code requires IsInSession to return true as soon as it has asked to do one of these things (even if the state system hasn't really caught up with this request yet), and
// it also requires that it is informed of the state changes leading up to not being in the session, before this should report false.
bool SQRNetworkManager_Orbis::IsInSession()
{
@ -1119,7 +1119,7 @@ bool SQRNetworkManager_Orbis::JoinRoom(SceNpMatching2RoomId roomId, SceNpMatchin
m_localPlayerJoinMask = localPlayerMask;
m_localPlayerCount = 0;
m_localPlayerJoined = 0;
for( int i = 0; i < MAX_LOCAL_PLAYER_COUNT; i++ )
{
if( localPlayerMask & ( 1 << i ) ) m_localPlayerCount++;
@ -1240,7 +1240,7 @@ bool SQRNetworkManager_Orbis::AddLocalPlayerByUserIndex(int idx)
// Sync this back out to our networked clients...
SyncRoomData();
UpdateRemotePlay();
// no connections being made because we're all on the host, so add this player to the existing connections
@ -1264,7 +1264,7 @@ bool SQRNetworkManager_Orbis::AddLocalPlayerByUserIndex(int idx)
memset(&reqParam, 0, sizeof(reqParam));
memset(&binAttr, 0, sizeof(binAttr));
binAttr.id = SCE_NP_MATCHING2_ROOMMEMBER_BIN_ATTR_INTERNAL_1_ID;
binAttr.ptr = &m_localPlayerJoinMask;
binAttr.size = sizeof(m_localPlayerJoinMask);
@ -1357,7 +1357,7 @@ bool SQRNetworkManager_Orbis::RemoveLocalPlayerByUserIndex(int idx)
memset(&reqParam, 0, sizeof(reqParam));
memset(&binAttr, 0, sizeof(binAttr));
binAttr.id = SCE_NP_MATCHING2_ROOMMEMBER_BIN_ATTR_INTERNAL_1_ID;
binAttr.ptr = &m_localPlayerJoinMask;
binAttr.size = sizeof(m_localPlayerJoinMask);
@ -1395,7 +1395,7 @@ void SQRNetworkManager_Orbis::UpdateRemotePlay()
extern uint8_t *mallocAndCreateUTF8ArrayFromString(int iID);
// Bring up a Gui to send an invite so a player that the user can select. This invite will contain the room Id so that
// Bring up a Gui to send an invite so a player that the user can select. This invite will contain the room Id so that
void SQRNetworkManager_Orbis::SendInviteGUI()
{
if(s_bInviteDialogRunning)
@ -1403,7 +1403,7 @@ void SQRNetworkManager_Orbis::SendInviteGUI()
app.DebugPrintf("SendInviteGUI - Invite dialog is already running so ignoring request\n");
return;
}
s_bInviteDialogRunning = true;
//Set invitation information - this is now exactly the same as the presence information that we synchronise out.
@ -1428,7 +1428,7 @@ void SQRNetworkManager_Orbis::SendInviteGUI()
messData.dialogFlag = SCE_TOOLKIT_NP_DIALOG_TYPE_USER_EDITABLE;
messData.npIdsCount = 2; // TODO: Set this to the number of available slots
messData.npIds = NULL;
messData.userInfo.userId = userId;
messData.userInfo.userId = userId;
// Set expire to maximum
messData.expireMinutes = 0;
@ -1451,9 +1451,9 @@ void SQRNetworkManager_Orbis::SendInviteGUI()
// int ret = sce::Toolkit::NP::Messaging::Interface::sendMessage(&messData, SCE_TOOLKIT_NP_MESSAGE_TYPE_INVITE);
free(subject);
free(body);
free(body);
if(ret < SCE_TOOLKIT_NP_SUCCESS )
if(ret < SCE_TOOLKIT_NP_SUCCESS )
{
s_bInviteDialogRunning = false;
app.DebugPrintf("Send Message failed 0x%x ...\n",ret);
@ -1513,7 +1513,7 @@ void SQRNetworkManager_Orbis::TickInviteGUI()
int32_t ret = sceGameCustomDataDialogGetResult( &dialogResult );
if( SCE_OK != ret )
{
{
app.DebugPrintf( "***** sceGameCustomDataDialogGetResult error:0x%x\n", ret);
}
sceGameCustomDataDialogClose();
@ -1536,7 +1536,7 @@ void SQRNetworkManager_Orbis::GetInviteDataAndProcess(sce::Toolkit::NP::MessageA
}
// InvitationInfoRequest requestInfo;
// sce::Toolkit::NP::Utilities::Future< NpSessionInvitationInfo > inviteInfo;
//
//
// requestInfo.invitationId = pInvite->invitationId;
// requestInfo.userInfo.npId = pInvite->onlineId;
// int err = sce::Toolkit::NP::Sessions::Interface::getInvitationInfo(&requestInfo, &inviteInfo, false);
@ -1555,21 +1555,21 @@ void SQRNetworkManager_Orbis::GetInviteDataAndProcess(sce::Toolkit::NP::MessageA
// {
// app.DebugPrintf("getInvitationInfo error 0x%08x", err);
// }
//
//
//
//
//
//
// INVITE_INFO *invite = &m_inviteReceived[m_inviteIndex];
// m_inviteIndex = ( m_inviteIndex + 1 ) % MAX_SIMULTANEOUS_INVITES;
// size_t dataSize = sizeof(INVITE_INFO);
// int ret = sceNpBasicRecvMessageAttachmentLoad(id, invite, &dataSize);
//
//
// // If we fail ( which we might do if we aren't online at this point) then zero the invite information and we'll try and get it later after (possibly) signing in
// if( ret != 0 )
// {
// memset(invite, 0, sizeof( INVITE_INFO ) );
// s_lastInviteIdToRetry = id;
// }
//
//
// m_gameBootInvite = invite;
}
@ -1588,8 +1588,8 @@ void SQRNetworkManager_Orbis::GetInviteDataAndProcess(sce::Toolkit::NP::MessageA
// and there's a period when starting up the host game where it doesn't accurately know the memberId for its own local players
void SQRNetworkManager_Orbis::FindOrCreateNonNetworkPlayer(int slot, int playerType, SceNpMatching2RoomMemberId memberId, int localPlayerIdx, int smallId)
{
for(AUTO_VAR(it, m_vecTempPlayers.begin()); it != m_vecTempPlayers.end(); it++ )
{
for (auto it = m_vecTempPlayers.begin(); it != m_vecTempPlayers.end(); it++)
{
if( ((*it)->m_type == playerType ) && ( (*it)->m_localPlayerIdx == localPlayerIdx ) )
{
if( ( playerType != SQRNetworkPlayer::SNP_TYPE_REMOTE ) || ( (*it)->m_roomMemberId == memberId ) )
@ -1647,7 +1647,7 @@ void SQRNetworkManager_Orbis::MapRoomSlotPlayers(int roomSlotPlayerCount/*=-1*/)
{
EnterCriticalSection(&m_csRoomSyncData);
// If we pass an explicit roomSlotPlayerCount, it is because we are removing a player, and this is the count of slots that there were *before* the removal.
// If we pass an explicit roomSlotPlayerCount, it is because we are removing a player, and this is the count of slots that there were *before* the removal.
bool zeroLastSlot = false;
if( roomSlotPlayerCount == -1 )
{
@ -1751,7 +1751,7 @@ void SQRNetworkManager_Orbis::MapRoomSlotPlayers(int roomSlotPlayerCount/*=-1*/)
}
else
{
FindOrCreateNonNetworkPlayer( i, SQRNetworkPlayer::SNP_TYPE_REMOTE, m_roomSyncData.players[i].m_roomMemberId, m_roomSyncData.players[i].m_localIdx, m_roomSyncData.players[i].m_smallId);
FindOrCreateNonNetworkPlayer( i, SQRNetworkPlayer::SNP_TYPE_REMOTE, m_roomSyncData.players[i].m_roomMemberId, m_roomSyncData.players[i].m_localIdx, m_roomSyncData.players[i].m_smallId);
m_aRoomSlotPlayers[i]->SetUID(m_roomSyncData.players[i].m_UID); // On client, UIDs flow from m_roomSyncData->player data
}
}
@ -1759,8 +1759,8 @@ void SQRNetworkManager_Orbis::MapRoomSlotPlayers(int roomSlotPlayerCount/*=-1*/)
}
// Clear up any non-network players that are no longer required - this would be a good point to notify of players leaving when we support that
// FindOrCreateNonNetworkPlayer will have pulled any players that we Do need out of m_vecTempPlayers, so the ones that are remaining are no longer in the game
for(AUTO_VAR(it, m_vecTempPlayers.begin()); it != m_vecTempPlayers.end(); it++ )
{
for (auto it = m_vecTempPlayers.begin(); it != m_vecTempPlayers.end(); it++)
{
if( m_listener )
{
m_listener->HandlePlayerLeaving(*it);
@ -1844,7 +1844,7 @@ bool SQRNetworkManager_Orbis::AddRemotePlayersAndSync( SceNpMatching2RoomMemberI
}
// We want to keep all players from a particular machine together, so search through the room sync data to see if we can find
// any pre-existing players from this machine.
// any pre-existing players from this machine.
int firstIdx = -1;
for( int i = 0; i < m_roomSyncData.getPlayerCount(); i++ )
{
@ -1950,7 +1950,7 @@ void SQRNetworkManager_Orbis::RemoveRemotePlayersAndSync( SceNpMatching2RoomMemb
// Update mapping from the room slot players to SQRNetworkPlayer instances
MapRoomSlotPlayers();
// And then synchronise this out to all other machines
SyncRoomData();
@ -1964,8 +1964,8 @@ void SQRNetworkManager_Orbis::RemoveNetworkPlayers( int mask )
{
assert( !m_isHosting );
for(AUTO_VAR(it, m_RudpCtxToPlayerMap.begin()); it != m_RudpCtxToPlayerMap.end(); )
{
for (auto it = m_RudpCtxToPlayerMap.begin(); it != m_RudpCtxToPlayerMap.end();)
{
SQRNetworkPlayer *player = it->second;
if( (player->m_roomMemberId == m_localMemberId ) && ( ( 1 << player->m_localPlayerIdx ) & mask ) )
{
@ -1993,7 +1993,7 @@ void SQRNetworkManager_Orbis::RemoveNetworkPlayers( int mask )
removePlayerFromVoiceChat(player);
// Delete the player itself and the mapping from context to player map as this context is no longer valid
delete player;
delete player;
}
else
{
@ -2107,7 +2107,7 @@ bool SQRNetworkManager_Orbis::GetMatchingContext(eSQRNetworkManagerInternalState
// Starts the process of obtaining a server context. This is an asynchronous operation, at the end of which (if successful), we'll be creating
// a room. General procedure followed here is as suggested by Sony - we get a list of servers, then pick a random one, and see if it is available.
// If not we just cycle round trying other random ones until we either find an available one or fail.
// If not we just cycle round trying other random ones until we either find an available one or fail.
bool SQRNetworkManager_Orbis::GetServerContext()
{
assert(m_state == SNM_INT_STATE_IDLE);
@ -2165,7 +2165,7 @@ bool SQRNetworkManager_Orbis::GetServerContext(SceNpMatching2ServerId serverId)
// ( serverCount == SCE_NP_MATCHING2_ERROR_CONTEXT_NOT_STARTED ) ) // Also checking for this as a means of simulating the previous error
// {
// sceNpMatching2DestroyContext(m_matchingContext);
// m_matchingContextValid = false;
// m_matchingContextValid = false;
// if( !GetMatchingContext(SNM_INT_STATE_JOINING_STARTING_MATCHING_CONTEXT) ) return false;
// }
// }
@ -2298,7 +2298,7 @@ void SQRNetworkManager_Orbis::NetworkPlayerConnectionComplete(SQRNetworkPlayer *
if( ( !wasReady ) && ( isReady ) )
{
HandlePlayerJoined( player );
HandlePlayerJoined( player );
}
}
@ -2327,7 +2327,7 @@ void SQRNetworkManager_Orbis::NetworkPlayerSmallIdAllocated(SQRNetworkPlayer *pl
if( ( !wasReady ) && ( isReady ) )
{
HandlePlayerJoined( player );
HandlePlayerJoined( player );
}
}
@ -2345,7 +2345,7 @@ void SQRNetworkManager_Orbis::NetworkPlayerInitialDataReceived(SQRNetworkPlayer
if( ( !wasReady ) && ( isReady ) )
{
HandlePlayerJoined( player );
HandlePlayerJoined( player );
}
}
@ -2361,7 +2361,7 @@ void SQRNetworkManager_Orbis::HandlePlayerJoined(SQRNetworkPlayer *player)
{
if( m_listener )
{
m_listener->HandlePlayerJoined( player );
m_listener->HandlePlayerJoined( player );
}
app.DebugPrintf(sc_verbose, ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HandlePlayerJoined\n");
@ -2425,7 +2425,7 @@ std::string getIPAddressString(SceNetInAddr add)
{
char str[32];
unsigned char *vals = (unsigned char*)&add.s_addr;
sprintf(str, "%d.%d.%d.%d", (int)vals[0], (int)vals[1], (int)vals[2], (int)vals[3]);
sprintf(str, "%d.%d.%d.%d", (int)vals[0], (int)vals[1], (int)vals[2], (int)vals[3]);
return std::string(str);
}
@ -2495,7 +2495,7 @@ bool SQRNetworkManager_Orbis::CreateVoiceRudpConnections(SceNpMatching2RoomId ro
SQRVoiceConnection* pConnection = SonyVoiceChat_Orbis::getVoiceConnectionFromRoomMemberID(peerMemberId);
if(pConnection == NULL)
{
// Create an Rudp context for the voice connection, this will happen regardless of whether the peer is client or host
int rudpCtx;
ret = sceRudpCreateContext( RudpContextCallback, this, &rudpCtx );
@ -2510,7 +2510,7 @@ bool SQRNetworkManager_Orbis::CreateVoiceRudpConnections(SceNpMatching2RoomId ro
g_numRUDPContextsBound++;
app.DebugPrintf(sc_verbose, "-----------------::::::::::::: sceRudpBind\n" );
ret = sceRudpInitiate( rudpCtx, (SceNetSockaddr*)&sinp2pPeer, sizeof(sinp2pPeer), 0);
ret = sceRudpInitiate( rudpCtx, (SceNetSockaddr*)&sinp2pPeer, sizeof(sinp2pPeer), 0);
if(ret < 0){ app.DebugPrintf("sceRudpInitiate %s failed : 0x%08x\n", getIPAddressString(sinp2pPeer.sin_addr).c_str(), ret); assert(0); }
if ( ( ret < 0 ) || ForceErrorPoint(SNM_FORCE_ERROR_RUDP_INIT2) ) return false;
app.DebugPrintf(sc_verbose, "-----------------::::::::::::: sceRudpInitiate\n" );
@ -2521,7 +2521,7 @@ bool SQRNetworkManager_Orbis::CreateVoiceRudpConnections(SceNpMatching2RoomId ro
pConnection = SonyVoiceChat_Orbis::addRemoteConnection(rudpCtx, peerMemberId);
}
for( int i = 0; i < MAX_LOCAL_PLAYER_COUNT; i++ )
{
bool bMaskVal = ( playerMask & ( 1 << i ) );
@ -2544,11 +2544,11 @@ bool SQRNetworkManager_Orbis::CreateRudpConnections(SceNpMatching2RoomId roomId,
memset(&sinp2pPeer, 0, sizeof(sinp2pPeer));
sinp2pPeer.sin_len = sizeof(sinp2pPeer);
sinp2pPeer.sin_family = AF_INET;
int ret = sceNpMatching2SignalingGetConnectionStatus(m_matchingContext, roomId, peerMemberId, &connStatus, &sinp2pPeer.sin_addr, &sinp2pPeer.sin_port);
app.DebugPrintf(CMinecraftApp::USER_RR,"sceNpMatching2SignalingGetConnectionStatus returned 0x%x, connStatus %d peer add:%s peer port:0x%x\n",ret, connStatus,getIPAddressString(sinp2pPeer.sin_addr).c_str(),sinp2pPeer.sin_port);
// Set vport
// Set vport
sinp2pPeer.sin_vport = sceNetHtons(1);
// Create socket & bind, if we don't already have one
@ -2606,8 +2606,8 @@ bool SQRNetworkManager_Orbis::CreateRudpConnections(SceNpMatching2RoomId roomId,
SQRNetworkPlayer *SQRNetworkManager_Orbis::GetPlayerFromRudpCtx(int rudpCtx)
{
AUTO_VAR(it,m_RudpCtxToPlayerMap.find(rudpCtx));
if( it != m_RudpCtxToPlayerMap.end() )
auto it = m_RudpCtxToPlayerMap.find(rudpCtx);
if( it != m_RudpCtxToPlayerMap.end() )
{
return it->second;
}
@ -2618,8 +2618,8 @@ SQRNetworkPlayer *SQRNetworkManager_Orbis::GetPlayerFromRudpCtx(int rudpCtx)
SQRNetworkPlayer *SQRNetworkManager_Orbis::GetPlayerFromRoomMemberAndLocalIdx(int roomMember, int localIdx)
{
for(AUTO_VAR(it, m_RudpCtxToPlayerMap.begin()); it != m_RudpCtxToPlayerMap.end(); it++ )
{
for (auto it = m_RudpCtxToPlayerMap.begin(); it != m_RudpCtxToPlayerMap.end(); it++)
{
if( (it->second->m_roomMemberId == roomMember ) && ( it->second->m_localPlayerIdx == localIdx ) )
{
return it->second;
@ -2706,7 +2706,7 @@ void SQRNetworkManager_Orbis::ContextCallback(SceNpMatching2ContextId id, SceNp
manager->m_state == SNM_INT_STATE_HOSTING_STARTING_MATCHING_CONTEXT ||
manager->m_state == SNM_INT_STATE_JOINING_STARTING_MATCHING_CONTEXT)
{
// matching context failed to start (this can happen when you block the IP addresses of the matching servers on your router
// matching context failed to start (this can happen when you block the IP addresses of the matching servers on your router
// agent-0101.ww.sp-int.matching.playstation.net (198.107.157.191)
// static-resource.sp-int.community.playstation.net (203.105.77.140)
app.DebugPrintf("SQRNetworkManager_Orbis::ContextCallback - Error\n");
@ -2771,7 +2771,7 @@ void SQRNetworkManager_Orbis::ContextCallback(SceNpMatching2ContextId id, SceNp
// unsigned int type, attributes;
// CellGameContentSize gameSize;`
// char dirName[CELL_GAME_DIRNAME_SIZE];
//
//
// if( g_bBootedFromInvite )
// {
// manager->GetInviteDataAndProcess(SCE_NP_BASIC_SELECTED_INVITATION_DATA);
@ -2789,7 +2789,7 @@ void SQRNetworkManager_Orbis::ContextCallback(SceNpMatching2ContextId id, SceNp
assert(false);
break;
case SCE_NP_MATCHING2_CONTEXT_EVENT_START_OVER:
app.DebugPrintf("SCE_NP_MATCHING2_CONTEXT_EVENT_START_OVER\n");
app.DebugPrintf("eventCause=%u, errorCode=0x%08x\n", eventCause, errorCode);
@ -2950,7 +2950,7 @@ void SQRNetworkManager_Orbis::DefaultRequestCallback(SceNpMatching2ContextId id,
if( success1 )
{
success2 = manager->CreateRudpConnections(manager->m_room, pRoomMemberData->roomMemberDataInternal->memberId, playerMask, pRoomMemberData->roomMemberDataInternal->memberId);
if( success2 )
if( success2 )
{
bool ret = manager->CreateVoiceRudpConnections( manager->m_room, pRoomMemberData->roomMemberDataInternal->memberId, 0);
assert(ret == true);
@ -3055,7 +3055,7 @@ void SQRNetworkManager_Orbis::DefaultRequestCallback(SceNpMatching2ContextId id,
void SQRNetworkManager_Orbis::RoomEventCallback(SceNpMatching2ContextId id, SceNpMatching2RoomId roomId, SceNpMatching2Event event, const void *data, void *arg)
{
SQRNetworkManager_Orbis *manager = (SQRNetworkManager_Orbis *)arg;
bool gotEventData = false;
switch( event )
{
@ -3186,7 +3186,7 @@ void SQRNetworkManager_Orbis::RoomEventCallback(SceNpMatching2ContextId id, SceN
int oldMask = manager->GetOldMask( pRoomMemberData->newRoomMemberDataInternal->memberId );
int addedMask = manager->GetAddedMask(playerMask, oldMask );
int removedMask = manager->GetRemovedMask(playerMask, oldMask );
if( addedMask != 0 )
{
bool success = manager->AddRemotePlayersAndSync( pRoomMemberData->newRoomMemberDataInternal->memberId, addedMask );
@ -3203,7 +3203,7 @@ void SQRNetworkManager_Orbis::RoomEventCallback(SceNpMatching2ContextId id, SceN
memset(&reqParam, 0, sizeof(reqParam));
memset(&binAttr, 0, sizeof(binAttr));
binAttr.id = SCE_NP_MATCHING2_ROOMMEMBER_BIN_ATTR_INTERNAL_1_ID;
binAttr.ptr = &oldMask;
binAttr.size = sizeof(oldMask);
@ -3265,7 +3265,7 @@ void SQRNetworkManager_Orbis::RoomEventCallback(SceNpMatching2ContextId id, SceN
}
}
}
}
}
break;
@ -3426,7 +3426,7 @@ void SQRNetworkManager_Orbis::SysUtilCallback(uint64_t status, uint64_t param, v
// }
// return;
// }
//
//
// if( netstart_result.result != 0 )
// {
// // Failed, or user may have decided not to sign in - maybe need to differentiate here
@ -3440,7 +3440,7 @@ void SQRNetworkManager_Orbis::SysUtilCallback(uint64_t status, uint64_t param, v
// s_SignInCompleteCallbackFn = NULL;
// }
// }
//
//
// break;
// case CELL_SYSUTIL_NET_CTL_NETSTART_UNLOADED:
// break;
@ -3608,7 +3608,7 @@ void SQRNetworkManager_Orbis::NetCtlCallback(int eventType, void *arg)
if( eventType == SCE_NET_CTL_EVENT_TYPE_DISCONNECTED)// CELL_NET_CTL_EVENT_LINK_DISCONNECTED )
{
manager->m_bLinkDisconnected = true;
manager->m_listener->HandleDisconnect(false);
manager->m_listener->HandleDisconnect(false);
}
else //if( event == CELL_NET_CTL_EVENT_ESTABLISH )
{
@ -3762,7 +3762,7 @@ void SQRNetworkManager_Orbis::GetExtDataForRoom( SceNpMatching2RoomId roomId, vo
if( ret == SCE_NP_MATCHING2_ERROR_CONTEXT_NOT_STARTED ) // Also checking for this as a means of simulating the previous error
{
sceNpMatching2DestroyContext(m_matchingContext);
m_matchingContextValid = false;
m_matchingContextValid = false;
if( !GetMatchingContext(SNM_INT_STATE_IDLE_RECREATING_MATCHING_CONTEXT) )
{
// No matching context, and failed to try and make one. We're really broken here.
@ -3789,7 +3789,7 @@ bool SQRNetworkManager_Orbis::ForceErrorPoint(eSQRForceError error)
return false;
}
#else
bool SQRNetworkManager_Orbis::aForceError[SNM_FORCE_ERROR_COUNT] =
bool SQRNetworkManager_Orbis::aForceError[SNM_FORCE_ERROR_COUNT] =
{
false, // SNM_FORCE_ERROR_NP2_INIT
false, // SNM_FORCE_ERROR_NET_INITIALIZE_NETWORK
@ -3919,7 +3919,7 @@ void SQRNetworkManager_Orbis::AttemptPSNSignIn(int (*SignInCompleteCallbackFn)(v
ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA,1,iPad,ErrorPSNDisconnectedDialogReturned,pParam, app.GetStringTable());
}
}
}
int SQRNetworkManager_Orbis::SetRichPresence(const void *data)
{
@ -3971,13 +3971,13 @@ void SQRNetworkManager_Orbis::SendLastPresenceInfo()
// On PS4 we can't set the status and the data at the same time
unsigned int options = 0;
if( s_presenceDataDirty )
if( s_presenceDataDirty )
{
// Prioritise data over status as it is critical to discovering the network game
s_lastPresenceInfo.presenceType = SCE_TOOLKIT_NP_PRESENCE_DATA;
}
else if( s_presenceStatusDirty )
{
else if( s_presenceStatusDirty )
{
s_lastPresenceInfo.presenceType = SCE_TOOLKIT_NP_PRESENCE_STATUS;
}
else
@ -4065,7 +4065,7 @@ void SQRNetworkManager_Orbis::removePlayerFromVoiceChat( SQRNetworkPlayer* pPlay
{
if(pPlayer->IsLocal())
{
SonyVoiceChat_Orbis::disconnectLocalPlayer(pPlayer->GetLocalPlayerIndex());
}
else
@ -4097,7 +4097,7 @@ void SQRNetworkManager_Orbis::removePlayerFromVoiceChat( SQRNetworkPlayer* pPlay
void SQRNetworkManager_Orbis::TickNotify()
{
if (g_NetworkManager.IsInSession() && !g_NetworkManager.IsLocalGame())
{
{
long long currentTime = System::currentTimeMillis();
// Note: interval at which to notify Sony of realtime play, according to docs an interval greater than 1 sec is bad
@ -4109,7 +4109,7 @@ void SQRNetworkManager_Orbis::TickNotify()
m_lastNotifyTime = currentTime;
for(int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (ProfileManager.IsSignedInLive(i))
if (ProfileManager.IsSignedInLive(i))
{
NotifyRealtimePlusFeature(i);
}
@ -4143,8 +4143,8 @@ void SQRNetworkManager_Orbis::NotifyRealtimePlusFeature(int iQuadrant)
// {
// app.DebugPrintf("============ Calling CallSignInCompleteCallback and s_SignInCompleteCallbackFn is OK\n");
// bool isSignedIn = ProfileManager.IsSignedInLive(s_SignInCompleteCallbackPad);
//
// s_SignInCompleteCallbackFn(s_SignInCompleteParam, isSignedIn, s_SignInCompleteCallbackPad);
//
// s_SignInCompleteCallbackFn(s_SignInCompleteParam, isSignedIn, s_SignInCompleteCallbackPad);
// s_SignInCompleteCallbackFn = NULL;
// s_SignInCompleteCallbackPad = -1;
// }

View file

@ -170,7 +170,3 @@ typedef LPVOID LPSECURITY_ATTRIBUTES;
#define __in_ecount(a)
#define __in_bcount(a)
#ifndef AUTO_VAR
#define AUTO_VAR(_var, _val) auto _var = _val
#endif

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