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Remove AUTO_VAR macro and _toString function (#592)
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7d6658fe5b
commit
55231bb8d3
294 changed files with 5067 additions and 5773 deletions
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@ -38,9 +38,9 @@ bool LeashItem::bindPlayerMobs(shared_ptr<Player> player, Level *level, int x, i
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vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
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if (mobs != NULL)
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{
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for(AUTO_VAR(it,mobs->begin()); it != mobs->end(); ++it)
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for(auto& it : *mobs)
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{
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(*it);
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(it);
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if (mob->isLeashed() && mob->getLeashHolder() == player)
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{
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if (activeKnot == NULL)
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@ -64,9 +64,9 @@ bool LeashItem::bindPlayerMobsTest(shared_ptr<Player> player, Level *level, int
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if (mobs != NULL)
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{
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for(AUTO_VAR(it,mobs->begin()); it != mobs->end(); ++it)
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for(auto& it : *mobs)
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{
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(*it);
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(it);
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if (mob->isLeashed() && mob->getLeashHolder() == player) return true;
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}
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}
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