Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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ModMaker101 2026-04-26 13:23:52 -04:00 committed by GitHub
parent 3ab29ec26e
commit 585455cef0
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73 changed files with 117 additions and 129 deletions

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@ -1016,7 +1016,7 @@ bool Chunk::isEmpty()
void Chunk::setDirty()
{
// 4J - not used, but if this starts being used again then we'll need to investigate how best to handle it.
__debugbreak();
DEBUG_BREAK();
levelRenderer->setGlobalChunkFlag(x, y, z, level, LevelRenderer::CHUNK_FLAG_DIRTY);
}