Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
Some checks failed
Nightly Server Release / build (Windows64) (push) Has been cancelled
Nightly Release / build (Windows64) (push) Has been cancelled
Nightly Server Release / release (push) Has been cancelled
Nightly Server Release / Build and Push Docker Image (push) Has been cancelled
Nightly Server Release / cleanup (push) Has been cancelled
Nightly Release / release (push) Has been cancelled
Nightly Release / cleanup (push) Has been cancelled

This commit is contained in:
ModMaker101 2026-04-26 13:23:52 -04:00 committed by GitHub
parent 3ab29ec26e
commit 585455cef0
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
73 changed files with 117 additions and 129 deletions

View file

@ -122,7 +122,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
{
#ifndef _CONTENT_PACKAGE
app.DebugPrintf("ConsoleSchematicFile has read a nullptr tile entity\n");
__debugbreak();
DEBUG_BREAK();
#endif
}
else
@ -635,7 +635,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
}
#ifndef _CONTENT_PACKAGE
if(p!=blockCount) __debugbreak();
if(p!=blockCount) DEBUG_BREAK();
#endif
// We don't know how this will compress - just make a fixed length buffer to initially decompress into