Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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ModMaker101 2026-04-26 13:23:52 -04:00 committed by GitHub
parent 3ab29ec26e
commit 585455cef0
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73 changed files with 117 additions and 129 deletions

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@ -2112,7 +2112,7 @@ void GameRenderer::setupFog(int i, float alpha)
if (i == 999)
{
__debugbreak();
DEBUG_BREAK();
// 4J TODO
/*
glFog(GL_FOG_COLOR, getBuffer(0, 0, 0, 1));