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Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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73 changed files with 117 additions and 129 deletions
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@ -227,7 +227,6 @@ void PreStitchedTextureMap::makeTextureAnimated(TexturePack *texturePack, Stitch
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if(first->getWidth() != tex->getWidth() || first->getHeight() != tex->getHeight())
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{
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app.DebugPrintf("%ls - first w - %d, h - %d, tex w - %d, h - %d\n",textureFileName.c_str(),first->getWidth(),tex->getWidth(),first->getHeight(),tex->getHeight());
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//__debugbreak();
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}
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#endif
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@ -246,7 +245,7 @@ StitchedTexture *PreStitchedTextureMap::getTexture(const wstring &name)
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{
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#ifndef _CONTENT_PACKAGE
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app.DebugPrintf("Not implemented!\n");
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__debugbreak();
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DEBUG_BREAK();
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#endif
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return nullptr;
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#if 0
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@ -277,7 +276,7 @@ Icon *PreStitchedTextureMap::registerIcon(const wstring &name)
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{
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app.DebugPrintf("Don't register nullptr\n");
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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DEBUG_BREAK();
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#endif
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result = missingPosition;
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//new RuntimeException("Don't register null!").printStackTrace();
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@ -290,7 +289,7 @@ Icon *PreStitchedTextureMap::registerIcon(const wstring &name)
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{
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#ifndef _CONTENT_PACKAGE
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app.DebugPrintf("Could not find uv data for icon %ls\n", name.c_str() );
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__debugbreak();
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DEBUG_BREAK();
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#endif
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result = missingPosition;
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}
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