Added code for 64x64 skins

Added code for 64x64 classic and slim skins. Also added the remaining default skins.
This commit is contained in:
Langtanium 2026-03-31 19:16:43 -07:00
parent d3412aaae7
commit 69983c51ad
31 changed files with 811 additions and 139 deletions

View file

@ -9,13 +9,29 @@
#include "..\Minecraft.World\Mth.h"
#include "..\Minecraft.World\Player.h"
ResourceLocation LivingEntityRenderer::ENCHANT_GLINT_LOCATION = ResourceLocation(TN__BLUR__MISC_GLINT);
int LivingEntityRenderer::MAX_ARMOR_LAYERS = 4;
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow)
{
this->model = model;
shadowRadius = shadow;
armor = nullptr;
}
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool slimHands, bool is64x64)
{
this->model = model;
if (is64x64)
{
this->modelClassic = new HumanoidModel(0, 0, 64, 64, false);
if (slimHands == true)
this->modelSlim = new HumanoidModel(0, 0, 64, 64, true);
}
shadowRadius = shadow;
armor = nullptr;
}
@ -43,6 +59,8 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
}
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(_mob);
shared_ptr<Player> player = dynamic_pointer_cast<Player>(_mob);
Model *resModel;
if (mob == nullptr)
{
@ -52,12 +70,16 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
glPushMatrix();
glDisable(GL_CULL_FACE);
model->attackTime = getAttackAnim(mob, a);
if (armor != nullptr) armor->attackTime = model->attackTime;
model->riding = mob->isRiding();
if (armor != nullptr) armor->riding = model->riding;
model->young = mob->isBaby();
if (armor != nullptr) armor->young = model->young;
if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = modelClassic;
else if (player != nullptr && modelSlim != nullptr && ((player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = modelSlim;
else resModel = model;
resModel->attackTime = getAttackAnim(mob, a);
if (armor != nullptr) armor->attackTime = resModel->attackTime;
resModel->riding = mob->isRiding();
if (armor != nullptr) armor->riding = resModel->riding;
resModel->young = mob->isBaby();
if (armor != nullptr) armor->young = resModel->young;
/*try*/
{
@ -103,7 +125,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
if (ws > 1) ws = 1;
glEnable(GL_ALPHA_TEST);
model->prepareMobModel(mob, wp, ws, a);
resModel->prepareMobModel(mob, wp, ws, a);
renderModel(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale);
for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
@ -187,7 +209,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
if (mob->hurtTime > 0 || mob->deathTime > 0)
{
glColor4f(br, 0, 0, 0.4f);
model->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false);
resModel->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false);
for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
{
if (prepareArmorOverlay(mob, i, a) >= 0)
@ -205,7 +227,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
float b = ((overlayColor) & 0xff) / 255.0f;
float aa = ((overlayColor >> 24) & 0xff) / 255.0f;
glColor4f(r, g, b, aa);
model->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false);
resModel->render(mob, wp, ws, bob, headRot - bodyRot, headRotx, fScale, false);
for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
{
if (prepareArmorOverlay(mob, i, a) >= 0)
@ -242,10 +264,17 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
Model *resModel;
if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = modelClassic;
else if (player != nullptr && modelSlim != nullptr && ((player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = modelSlim;
else resModel = model;
bindTexture(mob);
if (!mob->isInvisible())
{
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
resModel->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
}
else if(!mob->isInvisibleTo(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player)))
{
@ -255,7 +284,7 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glAlphaFunc(GL_GREATER, 1.0f / 255.0f);
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
resModel->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
glDisable(GL_BLEND);
glAlphaFunc(GL_GREATER, .1f);
glPopMatrix();
@ -263,7 +292,7 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
}
else
{
model->setupAnim(wp, ws, bob, headRotMinusBodyRot, headRotx, scale, mob);
resModel->setupAnim(wp, ws, bob, headRotMinusBodyRot, headRotx, scale, mob);
}
}
@ -285,7 +314,7 @@ void LivingEntityRenderer::setupRotations(shared_ptr<LivingEntity> mob, float bo
else
{
wstring name = mob->getAName();
if (name == L"Dinnerbone" || name == L"Grumm")
if (name == L"Dinnerbone" || name == L"Grumm" || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_Dinnerbone))
{
if ( !mob->instanceof(eTYPE_PLAYER) || !dynamic_pointer_cast<Player>(mob)->isCapeHidden() )
{
@ -313,7 +342,15 @@ void LivingEntityRenderer::additionalRendering(shared_ptr<LivingEntity> mob, flo
void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
Model *resModel;
if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = modelClassic;
else if (player != nullptr && modelSlim != nullptr && ((player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = modelSlim;
else resModel = model;
int arrowCount = mob->getArrowCount();
if (arrowCount > 0)
{
shared_ptr<Entity> arrow = std::make_shared<Arrow>(mob->level, mob->x, mob->y, mob->z);
@ -322,7 +359,10 @@ void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
for (int i = 0; i < arrowCount; i++)
{
glPushMatrix();
ModelPart *modelPart = model->getRandomModelPart(random);
ModelPart *modelPart;
modelPart = resModel->getRandomModelPart(random);
Cube *cube = modelPart->cubes[random.nextInt(modelPart->cubes.size())];
modelPart->translateTo(1 / 16.0f);
float xd = random.nextFloat();