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shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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1373 changed files with 12054 additions and 12054 deletions
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@ -3,11 +3,11 @@
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#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
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#include "..\Minecraft.World\Mth.h"
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void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
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void ArrowRenderer::render(std::shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Arrow rather than shared_ptr<Entity> we have here -
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// 4J - original version used generics and thus had an input parameter of type Arrow rather than std::shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
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std::shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
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bindTexture(TN_ITEM_ARROWS); // 4J - was L"/item/arrows.png"
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glPushMatrix();
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