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shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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parent
d63f79325f
commit
7074f35e4b
1373 changed files with 12054 additions and 12054 deletions
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@ -7,7 +7,7 @@ EGameCommand GameModeCommand::getId()
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return eGameCommand_GameMode;
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}
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void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
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void GameModeCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
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{
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//if (args.length > 0)
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//{
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@ -26,7 +26,7 @@ void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray comman
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//}
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}
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GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
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GameType *GameModeCommand::getModeForString(std::shared_ptr<CommandSender> source, const wstring &name)
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{
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return NULL;
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//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
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@ -40,7 +40,7 @@ GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, co
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//}
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}
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shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
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std::shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
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{
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return nullptr;
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//Player player = MinecraftServer.getInstance().getPlayers().getPlayer(name);
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