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Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc15.
This commit is contained in:
parent
07ad68bc15
commit
7ae0c13854
207 changed files with 623 additions and 623 deletions
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@ -568,7 +568,7 @@ Level::Level(std::shared_ptr<LevelStorage> levelStorage, const wstring& name, Di
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if( !this->levelData->useNewSeaLevel() ) seaLevel = Level::genDepth / 2; // 4J added - sea level is one unit lower since 1.8.2, maintain older height for old levels
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this->savedDataStorage = new SavedDataStorage(levelStorage.get());
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std::shared_ptr<Villages> savedVillages = std::dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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if (savedVillages == NULL)
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{
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villages = std::shared_ptr<Villages>(new Villages(this));
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@ -597,7 +597,7 @@ Level::Level(Level *level, Dimension *dimension)
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if( !this->levelData->useNewSeaLevel() ) seaLevel = Level::genDepth / 2; // 4J added - sea level is one unit lower since 1.8.2, maintain older height for old levels
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this->savedDataStorage = new SavedDataStorage( levelStorage.get() );
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std::shared_ptr<Villages> savedVillages = std::dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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if (savedVillages == NULL)
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{
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villages = std::shared_ptr<Villages>(new Villages(this));
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@ -636,7 +636,7 @@ void Level::_init(std::shared_ptr<LevelStorage>levelStorage, const wstring& leve
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this->levelStorage = levelStorage;//std::shared_ptr<LevelStorage>(levelStorage);
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this->savedDataStorage = new SavedDataStorage(levelStorage.get());
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std::shared_ptr<Villages> savedVillages = std::dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
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if (savedVillages == NULL)
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{
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villages = std::shared_ptr<Villages>(new Villages(this));
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@ -1667,16 +1667,16 @@ bool Level::addEntity(std::shared_ptr<Entity> e)
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}
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bool forced = false;
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if (std::dynamic_pointer_cast<Player>( e ) != NULL)
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if (dynamic_pointer_cast<Player>( e ) != NULL)
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{
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forced = true;
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}
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if (forced || hasChunk(xc, zc))
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{
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if (std::dynamic_pointer_cast<Player>( e ) != NULL)
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if (dynamic_pointer_cast<Player>( e ) != NULL)
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{
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std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(e);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
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// 4J Stu - Added so we don't continually add the player to the players list while they are dead
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if( find( players.begin(), players.end(), e ) == players.end() )
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@ -1744,11 +1744,11 @@ void Level::removeEntity(std::shared_ptr<Entity> e)
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e->ride(nullptr);
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}
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e->remove();
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if (std::dynamic_pointer_cast<Player>( e ) != NULL)
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if (dynamic_pointer_cast<Player>( e ) != NULL)
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{
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vector<std::shared_ptr<Player> >::iterator it = players.begin();
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vector<std::shared_ptr<Player> >::iterator itEnd = players.end();
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while( it != itEnd && *it != std::dynamic_pointer_cast<Player>(e) )
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while( it != itEnd && *it != dynamic_pointer_cast<Player>(e) )
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it++;
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if( it != itEnd )
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@ -1766,11 +1766,11 @@ void Level::removeEntityImmediately(std::shared_ptr<Entity> e)
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{
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e->remove();
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if (std::dynamic_pointer_cast<Player>( e ) != NULL)
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if (dynamic_pointer_cast<Player>( e ) != NULL)
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{
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vector<std::shared_ptr<Player> >::iterator it = players.begin();
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vector<std::shared_ptr<Player> >::iterator itEnd = players.end();
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while( it != itEnd && *it != std::dynamic_pointer_cast<Player>(e) )
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while( it != itEnd && *it != dynamic_pointer_cast<Player>(e) )
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it++;
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if( it != itEnd )
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@ -2286,7 +2286,7 @@ void Level::tickEntities()
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if (!e->removed)
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{
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#ifndef _FINAL_BUILD
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if(!( app.DebugSettingsOn() && app.GetMobsDontTickEnabled() && (std::dynamic_pointer_cast<Mob>(e) != NULL) && (std::dynamic_pointer_cast<Player>(e) == NULL)))
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if(!( app.DebugSettingsOn() && app.GetMobsDontTickEnabled() && (dynamic_pointer_cast<Mob>(e) != NULL) && (dynamic_pointer_cast<Player>(e) == NULL)))
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#endif
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{
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tick(e);
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