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https://github.com/smartcmd/MinecraftConsoles.git
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fix various things
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parent
99a8c53bc1
commit
90504b1479
4 changed files with 30 additions and 7 deletions
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@ -1249,7 +1249,13 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
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if(m_packIndex >= SKIN_SELECT_MAX_DEFAULTS)
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{
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DLCPack *thisPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
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setCentreLabel(thisPack->getName().c_str());
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// Fix the incorrect string type on title to display correctly
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const char* name = (LPCSTR)thisPack->getName().c_str();
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int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
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std::wstring wName(len, 0);
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MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
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setCentreLabel(wName.c_str());
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//setCentreLabel(thisPack->getName().c_str());
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}
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else
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{
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@ -1268,7 +1274,13 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
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if(nextPackIndex >= SKIN_SELECT_MAX_DEFAULTS)
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{
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DLCPack *thisPack = app.m_dlcManager.getPack(nextPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
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setRightLabel(thisPack->getName().c_str());
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// Fix the incorrect string type on title to display correctly
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const char* name = (LPCSTR)thisPack->getName().c_str();
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int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
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std::wstring wName(len, 0);
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MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
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setRightLabel(wName.c_str());
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//setRightLabel(thisPack->getName().c_str());
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}
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else
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{
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@ -1287,7 +1299,13 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
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if(previousPackIndex >= SKIN_SELECT_MAX_DEFAULTS)
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{
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DLCPack *thisPack = app.m_dlcManager.getPack(previousPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
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setLeftLabel(thisPack->getName().c_str());
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// Fix the incorrect string type on title to display correctly
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const char* name = (LPCSTR)thisPack->getName().c_str();
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int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
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std::wstring wName(len, 0);
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MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
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setLeftLabel(wName.c_str());
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//setLeftLabel(thisPack->getName().c_str());
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}
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else
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{
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