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fix: Nether portal trigger and travel sounds not playing (#1523)
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parent
1a552fbd0c
commit
9167454767
2 changed files with 14 additions and 1 deletions
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@ -583,23 +583,26 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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{
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U8 szSoundName[256];
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wstring name;
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const char* soundDir;
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if (iSound >= eSFX_MAX)
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{
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strcpy((char*)szSoundName, "Minecraft/");
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name = wchSoundNames[iSound];
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soundDir = "Minecraft";
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}
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else
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{
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strcpy((char*)szSoundName, "Minecraft/UI/");
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name = wchUISoundNames[iSound];
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soundDir = "Minecraft/UI";
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}
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char* SoundName = (char*)ConvertSoundPathToName(name);
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strcat((char*)szSoundName, SoundName);
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char basePath[256];
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sprintf_s(basePath, "Windows64Media/Sound/Minecraft/UI/%s", ConvertSoundPathToName(name));
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sprintf_s(basePath, "Windows64Media/Sound/%s/%s", soundDir, ConvertSoundPathToName(name));
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char finalPath[256];
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sprintf_s(finalPath, "%s.wav", basePath);
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