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Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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1373 changed files with 19903 additions and 19449 deletions
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@ -139,9 +139,9 @@ public:
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bool getCompleted( int completableId );
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#ifdef _XBOX
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void changeTutorialState(eTutorial_State newState, CXuiScene *scene = NULL);
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void changeTutorialState(eTutorial_State newState, CXuiScene *scene = nullptr);
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#else
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void changeTutorialState(eTutorial_State newState, UIScene *scene = NULL);
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void changeTutorialState(eTutorial_State newState, UIScene *scene = nullptr);
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#endif
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bool isSelectedItemState();
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