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Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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1373 changed files with 19903 additions and 19449 deletions
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@ -5,8 +5,8 @@
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StitchSlot::StitchSlot(int originX, int originY, int width, int height) : originX(originX), originY(originY), width(width), height(height)
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{
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subSlots = NULL;
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textureHolder = NULL;
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subSlots = nullptr;
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textureHolder = nullptr;
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}
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TextureHolder *StitchSlot::getHolder()
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@ -27,7 +27,7 @@ int StitchSlot::getY()
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bool StitchSlot::add(TextureHolder *textureHolder)
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{
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// Already holding a texture -- doesn't account for subslots.
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if (this->textureHolder != NULL)
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if (this->textureHolder != nullptr)
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{
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return false;
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}
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@ -42,7 +42,7 @@ bool StitchSlot::add(TextureHolder *textureHolder)
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}
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// Exact fit! best-case-solution
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if (textureWidth == width && textureHeight == height && subSlots == NULL)
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if (textureWidth == width && textureHeight == height && subSlots == nullptr)
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{
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// Store somehow
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this->textureHolder = textureHolder;
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@ -50,7 +50,7 @@ bool StitchSlot::add(TextureHolder *textureHolder)
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}
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// See if we're already divided before, if not, setup subSlots
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if (subSlots == NULL)
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if (subSlots == nullptr)
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{
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subSlots = new vector<StitchSlot *>();
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