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Merge 69e460c0af into 09df8928ee
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commit
b2b30d8a9a
9 changed files with 103 additions and 2 deletions
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@ -1459,6 +1459,7 @@ void Minecraft::run_middle()
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if(InputManager.ButtonPressed(i, ACTION_MENU_GTC_PAUSE)) localplayers[i]->ullButtonsPressed|=1LL<<ACTION_MENU_GTC_PAUSE;
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#endif
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_DROP)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_DROP;
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_PICK_ITEM)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_PICK_ITEM;
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// 4J-PB - If we're flying, the sneak needs to be held on to go down
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if(localplayers[i]->abilities.flying)
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@ -1484,6 +1485,11 @@ void Minecraft::run_middle()
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if(g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_RIGHT))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_USE;
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if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_MIDDLE))
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{
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_PICK_ITEM;
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}
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bool isClosableByEitherKey = ui.IsSceneInStack(i, eUIScene_FurnaceMenu) ||
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ui.IsSceneInStack(i, eUIScene_ContainerMenu) ||
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ui.IsSceneInStack(i, eUIScene_DispenserMenu) ||
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@ -3853,6 +3859,85 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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}
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if( !(player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_DROP)) || (selectedItem != nullptr && selectedItem->GetCount() <= 1) ) ui.SetSelectedItem( iPad, itemName );
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}
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if (player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_PICK_ITEM) && hitResult && hitResult->type == HitResult::TILE)
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{
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auto inventory = player->inventory;
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auto inventoryMenu = player->inventoryMenu;
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bool isInCreative = gameMode->hasInfiniteItems();
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int x = hitResult->x, y = hitResult->y, z = hitResult->z;
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int containerId = inventoryMenu->containerId;
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int tileId = level->getTile(x, y, z);
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if (tileId > 0 && tileId < Tile::TILE_NUM_COUNT)
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{
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Tile *tile = Tile::tiles[tileId];
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int clonedTileId = tile->cloneTileId(level, x, y, z);
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int clonedTileData = tile->cloneTileData(level, x, y, z);
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int itemSlot = inventory->getSlot(clonedTileId, clonedTileData);
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int firstEmpty = inventory->getFreeSlot();
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if (itemSlot >= 0)
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{
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// Item is already in hotbar
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if (itemSlot < 9)
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{
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inventory->selected = itemSlot;
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}
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// There are free slots in the hotbar
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else if (firstEmpty >= 0 && firstEmpty < 9)
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{
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inventory->selected = firstEmpty;
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// Use quick move the item
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gameMode->handleInventoryMouseClick(
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containerId,
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itemSlot,
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AbstractContainerMenu::CLICK_QUICK_MOVE,
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true,
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player
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);
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}
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// Swap with item in inventory
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else {
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int currentHotbarSlot = inventory->selected;
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short changeUid = inventoryMenu->backup(inventory);
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// Perform client side swap and sync with server using CLICK_SWAP to avoid ghost blocks
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shared_ptr<ItemInstance> clicked = inventoryMenu->clicked(
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itemSlot,
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currentHotbarSlot,
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AbstractContainerMenu::CLICK_SWAP,
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player
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);
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player->connection->send(make_shared<ContainerClickPacket>(
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containerId,
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itemSlot,
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currentHotbarSlot,
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AbstractContainerMenu::CLICK_SWAP,
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clicked,
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changeUid
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));
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}
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}
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else if (isInCreative)
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{
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inventory->grabTexture(clonedTileId, clonedTileData, true, true);
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shared_ptr<ItemInstance> selectedItem = inventory->getSelected();
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if (gameMode && selectedItem)
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{
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// Hotbar starts at slot 36
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// Sync new item instance with the server in creative mode
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gameMode->handleCreativeModeItemAdd(selectedItem, 36 + player->inventory->selected);
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}
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}
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}
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}
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}
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else
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{
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