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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
parent
84c31a2331
commit
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2069 changed files with 264842 additions and 139522 deletions
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@ -3,6 +3,8 @@
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#include "ModelPart.h"
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#include "EnderChestRenderer.h"
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ResourceLocation EnderChestRenderer::ENDER_CHEST_LOCATION = ResourceLocation(TN_TILE_ENDER_CHEST);
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void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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// 4J Convert as we aren't using a templated class
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@ -15,7 +17,7 @@ void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double
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data = chest->getData();
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}
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bindTexture(TN_TILE_ENDER_CHEST); //"/item/enderchest.png");
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bindTexture(&ENDER_CHEST_LOCATION);
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glPushMatrix();
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glEnable(GL_RESCALE_NORMAL);
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@ -31,12 +33,6 @@ void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double
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if (data == 4) rot = 90;
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if (data == 5) rot = -90;
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// if (data == 2) {
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// glTranslatef(1, 0, 0);
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// }
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// if (data == 5) {
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// glTranslatef(0, 0, -1);
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// }
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glRotatef(rot, 0, 1, 0);
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glTranslatef(-0.5f, -0.5f, -0.5f);
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