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43
Minecraft.Client/ChestModel.cpp
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43
Minecraft.Client/ChestModel.cpp
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#include "stdafx.h"
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#include "ChestModel.h"
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#include "ModelPart.h"
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ChestModel::ChestModel()
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{
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lid = ((new ModelPart(this, 0, 0)))->setTexSize(64, 64);
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lid->addBox(0.0f, -5.0f, -14.0f, 14, 5, 14, 0.0f);
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lid->x = 1;
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lid->y = 7;
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lid->z = 15;
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lock = ((new ModelPart(this, 0, 0)))->setTexSize(64, 64);
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lock->addBox(-1.0f, -2.0f, -15.0f, 2, 4, 1, 0.0f);
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lock->x = 8;
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lock->y = 7;
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lock->z = 15;
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bottom = ((new ModelPart(this, 0, 19)))->setTexSize(64, 64);
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bottom->addBox(0.0f, 0.0f, 0.0f, 14, 10, 14, 0.0f);
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bottom->x = 1;
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bottom->y = 6;
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bottom->z = 1;
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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lid->compile(1.0f/16.0f);
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lock->compile(1.0f/16.0f);
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bottom->compile(1.0f/16.0f);
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}
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void ChestModel::render(bool usecompiled)
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{
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lock->xRot = lid->xRot;
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lock->render(1 / 16.0f, usecompiled);
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bottom->render(1 / 16.0f, usecompiled);
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// 4J - moved lid to last and added z-bias to avoid glitching caused by z-fighting between the area of overlap between the lid & bottom of the chest
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glPolygonOffset(-0.3f, -0.3f);
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lid->render(1 / 16.0f, usecompiled);
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glPolygonOffset(0.0f, 0.0f);
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}
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