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171
Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp
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171
Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp
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#include "stdafx.h"
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#include "UpdatePlayerRuleDefinition.h"
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#include "ConsoleGameRules.h"
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#include "..\..\..\Minecraft.World\Pos.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.food.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
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{
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m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
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m_health = 0;
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m_food = 0;
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m_spawnPos = NULL;
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m_yRot = 0.0f;
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}
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UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition()
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{
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for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
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{
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delete *it;
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}
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}
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void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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{
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int attrCount = 3;
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if(m_bUpdateHealth) ++attrCount;
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if(m_bUpdateFood) ++attrCount;
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if(m_bUpdateYRot) ++attrCount;
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GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount );
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
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dos->writeUTF(_toString(m_spawnPos->x));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
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dos->writeUTF(_toString(m_spawnPos->y));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
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dos->writeUTF(_toString(m_spawnPos->z));
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if(m_bUpdateYRot)
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{
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot);
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dos->writeUTF(_toString(m_yRot));
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}
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if(m_bUpdateHealth)
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{
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food);
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dos->writeUTF(_toString(m_health));
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}
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if(m_bUpdateFood)
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{
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health);
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dos->writeUTF(_toString(m_food));
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}
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}
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void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
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{
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GameRuleDefinition::getChildren(children);
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for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
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children->push_back(*it);
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}
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GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
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{
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GameRuleDefinition *rule = NULL;
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if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
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{
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rule = new AddItemRuleDefinition();
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m_items.push_back((AddItemRuleDefinition *)rule);
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}
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else
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"UpdatePlayerRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
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#endif
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}
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return rule;
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}
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void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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{
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if(attributeName.compare(L"spawnX") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->x = value;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value);
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}
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else if(attributeName.compare(L"spawnY") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->y = value;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value);
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}
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else if(attributeName.compare(L"spawnZ") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->z = value;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value);
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}
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else if(attributeName.compare(L"health") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_health = value;
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m_bUpdateHealth = true;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter health=%d\n",value);
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}
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else if(attributeName.compare(L"food") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_food = value;
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m_bUpdateFood = true;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter health=%d\n",value);
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}
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else if(attributeName.compare(L"yRot") == 0)
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{
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float value = _fromString<float>(attributeValue);
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m_yRot = value;
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m_bUpdateYRot = true;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter yRot=%f\n",value);
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}
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else
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{
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
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{
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if(m_bUpdateHealth)
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{
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player->lastHealth = m_health;
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player->setHealth(m_health);
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}
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if(m_bUpdateFood)
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{
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player->getFoodData()->setFoodLevel(m_food);
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}
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double x = player->x;
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double y = player->y;
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double z = player->z;
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float yRot = player->yRot;
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float xRot = player->xRot;
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if(m_spawnPos != NULL)
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{
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x = m_spawnPos->x;
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y = m_spawnPos->y;
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z = m_spawnPos->z;
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}
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if(m_bUpdateYRot)
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{
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yRot = m_yRot;
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}
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if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
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for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
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{
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AddItemRuleDefinition *addItem = *it;
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addItem->addItemToContainer(player->inventory, -1);
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}
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}
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