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#include "stdafx.h"
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#include "UI.h"
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#include "UIComponent_DebugUIMarketingGuide.h"
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UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = (F64)0; // WIN64
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#if defined _XBOX
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value[0].number = (F64)1;
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#elif defined _DURANGO
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value[0].number = (F64)2;
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#elif defined __PS3__
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value[0].number = (F64)3;
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#elif defined __ORBIS__
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value[0].number = (F64)4;
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#elif defined __PSVITA__
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value[0].number = (F64)5;
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#elif defined _WINDOWS64
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value[0].number = (F64)0;
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#endif
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value );
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}
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wstring UIComponent_DebugUIMarketingGuide::getMoviePath()
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{
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return L"DebugUIMarketingGuide";
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}
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