Initial commit

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daoge_cmd 2026-03-01 12:16:08 +08:00
parent def8cb4153
commit b691c43c44
19437 changed files with 4363922 additions and 0 deletions

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#include "stdafx.h"
#include "UI.h"
#include "UIScene_DebugOptions.h"
LPCWSTR UIScene_DebugOptionsMenu::m_DebugCheckboxTextA[eDebugSetting_Max+1]=
{
L"Load Saves From Local Folder Mode",
L"Write Saves To Local Folder Mode",
L"Freeze Players", //L"Not Used",
L"Display Safe Area",
L"Mobs don't attack",
L"Freeze Time",
L"Disable Weather",
L"Craft Anything",
L"Use DPad for debug",
L"Mobs don't tick",
L"Instant Mine",
L"Show UI Console",
L"Distributable Save",
L"Debug Leaderboards",
L"Height-Water-Biome Maps",
L"Superflat Nether",
//L"Light/Dark background",
L"More lightning when thundering",
L"Go To Nether",
//L"Go To End",
L"Go To Overworld",
L"Unlock All DLC", //L"Toggle Font",
L"Show Marketing Guide",
};
UIScene_DebugOptionsMenu::UIScene_DebugOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
unsigned int uiDebugBitmask=app.GetGameSettingsDebugMask(iPad);
IggyValuePath *root = IggyPlayerRootPath ( getMovie() );
for(m_iTotalCheckboxElements = 0; m_iTotalCheckboxElements < eDebugSetting_Max && m_iTotalCheckboxElements < 21; ++m_iTotalCheckboxElements)
{
wstring label(m_DebugCheckboxTextA[m_iTotalCheckboxElements]);
m_checkboxes[m_iTotalCheckboxElements].init(label,m_iTotalCheckboxElements,(uiDebugBitmask&(1<<m_iTotalCheckboxElements)) ? true : false);
}
}
wstring UIScene_DebugOptionsMenu::getMoviePath()
{
return L"DebugOptionsMenu";
}
void UIScene_DebugOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOptionsMenu handling input for pad %d, key %d, repeat- %s, pressed- %s, released- %s\n", iPad, key, repeat?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
int iCurrentBitmaskIndex=0;
unsigned int uiDebugBitmask=0L;
for(int i=0;i<m_iTotalCheckboxElements;i++)
{
uiDebugBitmask|=m_checkboxes[i].IsChecked()?(1<<iCurrentBitmaskIndex):0;
iCurrentBitmaskIndex++;
}
if(uiDebugBitmask!=app.GetGameSettingsDebugMask(iPad))
{
app.SetGameSettingsDebugMask(iPad,uiDebugBitmask);
if(app.DebugSettingsOn())
{
app.ActionDebugMask(iPad);
}
else
{
// force debug mask off
app.ActionDebugMask(iPad,true);
}
app.CheckGameSettingsChanged(true,iPad);
}
navigateBack();
}
break;
case ACTION_MENU_OK:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}