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185
Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp
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185
Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp
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#include "stdafx.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\Font.h"
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#include "..\..\Lighting.h"
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#include "..\..\MultiPlayerLocalPlayer.h"
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#include "XUI_Scene_Enchant.h"
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#include "XUI_Ctrl_EnchantButton.h"
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#include "XUI_Ctrl_EnchantmentButtonText.h"
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#include "..\..\Minecraft.h"
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#include "..\..\TexturePackRepository.h"
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#include "..\..\TexturePack.h"
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <algorithm>
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#include <iterator>
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//-----------------------------------------------------------------------------
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HRESULT CXuiCtrlEnchantmentButtonText::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
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{
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HRESULT hr=S_OK;
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Minecraft *pMinecraft=Minecraft::GetInstance();
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ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
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m_fScreenWidth=(float)pMinecraft->width_phys;
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m_fRawWidth=(float)ssc.rawWidth;
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m_fScreenHeight=(float)pMinecraft->height_phys;
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m_fRawHeight=(float)ssc.rawHeight;
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HXUIOBJ parent = m_hObj;
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HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiCtrlEnchantmentButton" );
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HXUICLASS currentClass;
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do
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{
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XuiElementGetParent(parent,&parent);
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currentClass = XuiGetObjectClass( parent );
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} while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
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assert( parent != NULL );
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VOID *pObj;
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XuiObjectFromHandle( parent, &pObj );
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m_parentControl = (CXuiCtrlEnchantmentButton *)pObj;
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m_lastCost = 0;
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m_enchantmentString = L"";
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m_textColour = app.GetHTMLColour(eTextColor_Enchant);
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m_textFocusColour = app.GetHTMLColour(eTextColor_EnchantFocus);
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m_textDisabledColour = app.GetHTMLColour(eTextColor_EnchantDisabled);
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return hr;
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}
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HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
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{
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HXUIDC hDC = pRenderData->hDC;
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CXuiControl xuiControl(m_hObj);
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// build and render with the game call
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RenderManager.Set_matrixDirty();
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Minecraft *pMinecraft=Minecraft::GetInstance();
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D3DXMATRIX matrix;
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xuiControl.GetFullXForm(&matrix);
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float bwidth,bheight;
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xuiControl.GetBounds(&bwidth,&bheight);
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// Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
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// Clear just the region required for this control.
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D3DRECT clearRect;
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clearRect.x1 = (int)(matrix._41) - 2;
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clearRect.y1 = (int)(matrix._42) - 2;
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clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
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clearRect.y2 = (int)(matrix._42 + ( bheight * matrix._22 )) + 2;
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RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &clearRect);
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// glClear(GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, m_fScreenWidth, m_fScreenHeight, 0, 1000, 3000);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, 0, -2000);
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glEnable(GL_RESCALE_NORMAL);
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glPushMatrix();
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glRotatef(120, 1, 0, 0);
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//Lighting::turnOnGui();
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glPopMatrix();
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EnchantmentMenu *menu = m_parentControl->m_containerScene->getMenu();
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float xo = matrix._41;
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float yo = matrix._42;
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glTranslatef(xo, yo, 50.0f);
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float ss = 1;
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if(!m_parentControl->m_containerScene->m_bSplitscreen)
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{
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ss = 2;
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}
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glScalef(ss, ss, ss);
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int cost = menu->costs[m_parentControl->m_index];
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if(cost != m_lastCost)
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{
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m_lastCost = cost;
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m_enchantmentString = EnchantmentNames::instance.getRandomName();
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}
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glColor4f(1, 1, 1, 1);
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if (cost != 0)
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{
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wstring line = _toString<int>(cost);
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Font *font = pMinecraft->altFont;
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//int col = 0x685E4A;
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unsigned int col = m_textColour;
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if (pMinecraft->localplayers[m_parentControl->m_iPad]->experienceLevel < cost && !pMinecraft->localplayers[m_parentControl->m_iPad]->abilities.instabuild)
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{
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col = m_textDisabledColour;
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font->drawWordWrap(m_enchantmentString, 0, 0, bwidth/ss, col, bheight/ss);
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font = pMinecraft->font;
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//col = (0x80ff20 & 0xfefefe) >> 1;
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//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
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}
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else
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{
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if (m_parentControl->HasFocus())
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{
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//col = 0xffff80;
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col = m_textFocusColour;
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}
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font->drawWordWrap(m_enchantmentString, 0, 0, bwidth/ss, col, bheight/ss);
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font = pMinecraft->font;
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//col = 0x80ff20;
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//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
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}
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}
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else
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{
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}
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//Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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XuiRenderRestoreState(hDC);
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bHandled = TRUE;
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return S_OK;
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}
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CXuiCtrlEnchantmentButtonText::EnchantmentNames CXuiCtrlEnchantmentButtonText::EnchantmentNames::instance;
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CXuiCtrlEnchantmentButtonText::EnchantmentNames::EnchantmentNames()
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{
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wstring allWords = L"the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale ";
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std::wistringstream iss(allWords);
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std::copy(std::istream_iterator< std::wstring, wchar_t, std::char_traits<wchar_t> >(iss), std::istream_iterator< std::wstring, wchar_t, std::char_traits<wchar_t> >(),std::back_inserter(words));
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}
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wstring CXuiCtrlEnchantmentButtonText::EnchantmentNames::getRandomName()
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{
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int wordCount = random.nextInt(2) + 3;
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wstring word = L"";
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for (int i = 0; i < wordCount; i++)
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{
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if (i > 0) word += L" ";
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word += words[random.nextInt(words.size())];
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}
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return word;
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}
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