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248
Minecraft.Client/DragonModel.cpp
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248
Minecraft.Client/DragonModel.cpp
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#include "stdafx.h"
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#include "DragonModel.h"
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#include "..\Minecraft.World\Mth.h"
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#include "..\Minecraft.World\Enderdragon.h"
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DragonModel::DragonModel(float g) : Model()
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{
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// 4J-PB
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texWidth = 256;
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texHeight = 256;
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setMapTex(L"body.body", 0, 0);
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setMapTex(L"wing.skin", -56, 88);
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setMapTex(L"wingtip.skin", -56, 144);
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setMapTex(L"rearleg.main", 0, 0);
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setMapTex(L"rearfoot.main", 112, 0);
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setMapTex(L"rearlegtip.main", 196, 0);
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setMapTex(L"head.upperhead", 112, 30);
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setMapTex(L"wing.bone", 112, 88);
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setMapTex(L"head.upperlip", 176, 44);
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setMapTex(L"jaw.jaw", 176, 65);
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setMapTex(L"frontleg.main", 112, 104);
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setMapTex(L"wingtip.bone", 112, 136);
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setMapTex(L"frontfoot.main", 144, 104);
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setMapTex(L"neck.box", 192, 104);
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setMapTex(L"frontlegtip.main", 226, 138);
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setMapTex(L"body.scale", 220, 53);
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setMapTex(L"head.scale", 0, 0);
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setMapTex(L"neck.scale", 48, 0);
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setMapTex(L"head.nostril", 112, 0);
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float zo = -16;
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head = new ModelPart(this, L"head");
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head->addBox(L"upperlip", -6, -1, -8 + zo, 12, 5, 16);
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head->addBox(L"upperhead", -8, -8, 6 + zo, 16, 16, 16);
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head->bMirror = true;
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head->addBox(L"scale", -1 - 4, -12, 12 + zo, 2, 4, 6);
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head->addBox(L"nostril", -1 - 4, -3, -6 + zo, 2, 2, 4);
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head->bMirror = false;
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head->addBox(L"scale", -1 + 4, -12, 12 + zo, 2, 4, 6);
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head->addBox(L"nostril", -1 + 4, -3, -6 + zo, 2, 2, 4);
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jaw = new ModelPart(this, L"jaw");
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jaw->setPos(0, 4, 8 + zo);
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jaw->addBox(L"jaw", -6, 0, -16, 12, 4, 16);
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head->addChild(jaw);
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neck = new ModelPart(this, L"neck");
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neck->addBox(L"box", -5, -5, -5, 10, 10, 10);
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neck->addBox(L"scale", -1, -9, -5 + 2, 2, 4, 6);
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body = new ModelPart(this, L"body");
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body->setPos(0, 4, 8);
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body->addBox(L"body", -12, 0, -16, 24, 24, 64);
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body->addBox(L"scale", -1, -6, -10 + 20 * 0, 2, 6, 12);
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body->addBox(L"scale", -1, -6, -10 + 20 * 1, 2, 6, 12);
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body->addBox(L"scale", -1, -6, -10 + 20 * 2, 2, 6, 12);
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wing = new ModelPart(this, L"wing");
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wing->setPos(-12, 5, 2);
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wing->addBox(L"bone", -56, -4, -4, 56, 8, 8);
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wing->addBox(L"skin", -56, 0, +2, 56, 0, 56);
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wingTip = new ModelPart(this, L"wingtip");
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wingTip->setPos(-56, 0, 0);
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wingTip->addBox(L"bone", -56, -2, -2, 56, 4, 4);
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wingTip->addBox(L"skin", -56, 0, +2, 56, 0, 56);
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wing->addChild(wingTip);
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frontLeg = new ModelPart(this, L"frontleg");
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frontLeg->setPos(-12, 20, 2);
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frontLeg->addBox(L"main", -4, -4, -4, 8, 24, 8);
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frontLegTip = new ModelPart(this, L"frontlegtip");
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frontLegTip->setPos(0, 20, -1);
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frontLegTip->addBox(L"main", -3, -1, -3, 6, 24, 6);
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frontLeg->addChild(frontLegTip);
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frontFoot = new ModelPart(this, L"frontfoot");
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frontFoot->setPos(0, 23, 0);
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frontFoot->addBox(L"main", -4, 0, -12, 8, 4, 16);
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frontLegTip->addChild(frontFoot);
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rearLeg = new ModelPart(this, L"rearleg");
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rearLeg->setPos(-12 - 4, 16, 2 + 40);
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rearLeg->addBox(L"main", -8, -4, -8, 16, 32, 16);
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rearLegTip = new ModelPart(this, L"rearlegtip");
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rearLegTip->setPos(0, 32, -4);
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rearLegTip->addBox(L"main", -6, -2, 0, 12, 32, 12);
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rearLeg->addChild(rearLegTip);
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rearFoot = new ModelPart(this, L"rearfoot");
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rearFoot->setPos(0, 31, 4);
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rearFoot->addBox(L"main", -9, 0, -20, 18, 6, 24);
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rearLegTip->addChild(rearFoot);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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// 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
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head->compile(1.0f/16.0f);
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jaw->compile(1.0f/16.0f);
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neck->compile(1.0f/16.0f);
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body->compile(1.0f/16.0f);
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wing->compile(1.0f/16.0f);
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wingTip->compile(1.0f/16.0f);
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frontLeg->compile(1.0f/16.0f);
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frontLegTip->compile(1.0f/16.0f);
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frontFoot->compile(1.0f/16.0f);
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rearLeg->compile(1.0f/16.0f);
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rearLegTip->compile(1.0f/16.0f);
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rearFoot->compile(1.0f/16.0f);
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}
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void DragonModel::prepareMobModel(shared_ptr<Mob> mob, float time, float r, float a)
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{
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this->a = a;
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}
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void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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glPushMatrix();
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shared_ptr<EnderDragon> dragon = dynamic_pointer_cast<EnderDragon>(entity);
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float ttt = dragon->oFlapTime + (dragon->flapTime - dragon->oFlapTime) * a;
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jaw->xRot = (float) (Mth::sin(ttt * PI * 2) + 1) * 0.2f;
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float yo = (float) (Mth::sin(ttt * PI * 2 - 1) + 1);
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yo = (yo * yo * 1 + yo * 2) * 0.05f;
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glTranslatef(0, yo - 2.0f, -3);
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glRotatef(yo * 2, 1, 0, 0);
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float yy = -30.0f;
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float zz = 22.0f;
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float xx = 0.0f;
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float rotScale = 1.5f;
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double startComponents[3];
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doubleArray start = doubleArray(startComponents,3);
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dragon->getLatencyPos(start, 6, a);
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double latencyPosAComponents[3], latencyPosBComponents[3];
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doubleArray latencyPosA = doubleArray( latencyPosAComponents, 3 );
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doubleArray latencyPosB = doubleArray( latencyPosBComponents, 3 );
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dragon->getLatencyPos(latencyPosA, 5, a);
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dragon->getLatencyPos(latencyPosB, 10, a);
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float rot2 = rotWrap(latencyPosA[0] - latencyPosB[0]);
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float rot = rotWrap(latencyPosA[0] + rot2 / 2);
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yy += 2.0f;
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float rr = 0;
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float roff = ttt * PI * 2.0f;
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yy = 20.0f;
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zz = -12.0f;
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double pComponents[3];
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doubleArray p = doubleArray(pComponents,3);
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for (int i = 0; i < 5; i++)
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{
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dragon->getLatencyPos(p, 5 - i, a);
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rr = (float) Mth::cos(i * 0.45f + roff) * 0.15f;
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neck->yRot = rotWrap(dragon->getHeadPartYRotDiff(i, start, p)) * PI / 180.0f * rotScale; // 4J replaced "p[0] - start[0] with call to getHeadPartYRotDiff
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neck->xRot = rr + (float) (dragon->getHeadPartYOffset(i, start, p)) * PI / 180.0f * rotScale * 5.0f; // 4J replaced "p[1] - start[1]" with call to getHeadPartYOffset
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neck->zRot = -rotWrap(p[0] - rot) * PI / 180.0f * rotScale;
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neck->y = yy;
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neck->z = zz;
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neck->x = xx;
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yy += Mth::sin(neck->xRot) * 10.0f;
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zz -= Mth::cos(neck->yRot) * Mth::cos(neck->xRot) * 10.0f;
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xx -= Mth::sin(neck->yRot) * Mth::cos(neck->xRot) * 10.0f;
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neck->render(scale,usecompiled);
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}
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head->y = yy;
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head->z = zz;
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head->x = xx;
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dragon->getLatencyPos(p, 0, a);
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head->yRot = rotWrap(dragon->getHeadPartYRotDiff(6, start, p)) * PI / 180.0f * 1; // 4J replaced "p[0] - start[0] with call to getHeadPartYRotDiff
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head->xRot = (float) (dragon->getHeadPartYOffset(6, start, p)) * PI / 180.0f * rotScale * 5.0f; // 4J Added
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head->zRot = -rotWrap(p[0] - rot) * PI / 180 * 1;
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head->render(scale,usecompiled);
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glPushMatrix();
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glTranslatef(0, 1, 0);
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glRotatef(-(float) (rot2) * rotScale * 1, 0, 0, 1);
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glTranslatef(0, -1, 0);
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body->zRot = 0;
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body->render(scale,usecompiled);
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glEnable(GL_CULL_FACE);
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for (int i = 0; i < 2; i++)
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{
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float flapTime = ttt * PI * 2;
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wing->xRot = 0.125f - (float) (Mth::cos(flapTime)) * 0.2f;
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wing->yRot = 0.25f;
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wing->zRot = (float) (Mth::sin(flapTime) + 0.125f) * 0.8f;
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wingTip->zRot = -(float) (Mth::sin(flapTime + 2.0f) + 0.5f) * 0.75f;
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rearLeg->xRot = 1.0f + yo * 0.1f;
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rearLegTip->xRot = 0.5f + yo * 0.1f;
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rearFoot->xRot = 0.75f + yo * 0.1f;
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frontLeg->xRot = 1.3f + yo * 0.1f;
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frontLegTip->xRot = -0.5f - yo * 0.1f;
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frontFoot->xRot = 0.75f + yo * 0.1f;
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wing->render(scale,usecompiled);
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frontLeg->render(scale,usecompiled);
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rearLeg->render(scale,usecompiled);
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glScalef(-1, 1, 1);
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if (i == 0)
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{
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glCullFace(GL_FRONT);
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}
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}
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glPopMatrix();
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glCullFace(GL_BACK);
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glDisable(GL_CULL_FACE);
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rr = -(float) Mth::sin(ttt * PI * 2) * 0.0f;
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roff = ttt * PI * 2;
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yy = 10;
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zz = 60;
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xx = 0;
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dragon->getLatencyPos(start, 11, a);
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for (int i = 0; i < 12; i++)
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{
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dragon->getLatencyPos(p, 12 + i, a);
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rr += Mth::sin(i * 0.45f + roff) * 0.05f;
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neck->yRot = (rotWrap(p[0] - start[0]) * rotScale + 180) * PI / 180;
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neck->xRot = rr + (float) (p[1] - start[1]) * PI / 180 * rotScale * 5;
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neck->zRot = rotWrap(p[0] - rot) * PI / 180 * rotScale;
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neck->y = yy;
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neck->z = zz;
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neck->x = xx;
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yy += Mth::sin(neck->xRot) * 10;
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zz -= Mth::cos(neck->yRot) * Mth::cos(neck->xRot) * 10;
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xx -= Mth::sin(neck->yRot) * Mth::cos(neck->xRot) * 10;
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neck->render(scale,usecompiled);
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}
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glPopMatrix();
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}
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float DragonModel::rotWrap(double d)
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{
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while (d >= 180)
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d -= 360;
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while (d < -180)
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d += 360;
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return (float) d;
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}
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