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37
Minecraft.Client/SheepModel.cpp
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37
Minecraft.Client/SheepModel.cpp
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#include "stdafx.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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#include "SheepModel.h"
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#include "ModelPart.h"
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SheepModel::SheepModel() : QuadrupedModel(12, 0)
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{
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headXRot = 0.0f;
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head = new ModelPart(this, 0, 0);
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head->addBox(-3, -4, -6, 6, 6, 8, 0); // Head
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head->setPos(0, 12-6, -8);
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body = new ModelPart(this, 28, 8);
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body->addBox(-4, -10, -7, 8, 16, 6, 0); // Body
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body->setPos(0, 11+6-12, 2);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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head->compile(1.0f/16.0f);
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body->compile(1.0f/16.0f);
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}
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void SheepModel::prepareMobModel(shared_ptr<Mob> mob, float time, float r, float a)
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{
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QuadrupedModel::prepareMobModel(mob, time, r, a);
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shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob);
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head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f;
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headXRot = sheep->getHeadEatAngleScale(a);
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}
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void SheepModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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{
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QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale);
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head->xRot = headXRot;
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}
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