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Minecraft.Client/SignModel.cpp
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Minecraft.Client/SignModel.cpp
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#include "stdafx.h"
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#include "SignModel.h"
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#include "ModelPart.h"
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SignModel::SignModel()
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{
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cube = new ModelPart(this, 0, 0);
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cube->addBox(-12, -14, -1, 24, 12, 2, 0);
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cube2 = new ModelPart(this, 0, 14);
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cube2->addBox(-1, -2, -1, 2, 14, 2, 0);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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cube->compile(1.0f/16.0f);
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cube2->compile(1.0f/16.0f);
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}
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void SignModel::render(bool usecompiled)
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{
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cube->render(1/16.0f,usecompiled);
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cube2->render(1/16.0f,usecompiled);
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}
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