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55
Minecraft.Client/SquidModel.cpp
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55
Minecraft.Client/SquidModel.cpp
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#include "stdafx.h"
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#include "SquidModel.h"
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#include "..\Minecraft.World\Mth.h"
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#include "ModelPart.h"
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SquidModel::SquidModel() : Model()
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{
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int yoffs = -16;
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body = new ModelPart(this, 0, 0);
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body->addBox(-6, -8, -6, 12, 16, 12);
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body->y += (8 + 16) + yoffs;
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for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
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{
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tentacles[i] = new ModelPart(this, 48, 0);
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double angle = i * PI * 2.0 / (double) TENTACLES_LENGTH; // 4J - 8 was tentacles.length
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float xo = Mth::cos((float)angle) * 5;
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float yo = Mth::sin((float)angle) * 5;
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tentacles[i]->addBox(-1, 0, -1, 2, 18, 2);
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tentacles[i]->x = xo;
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tentacles[i]->z = yo;
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tentacles[i]->y = (float)(31 + yoffs);
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angle = i * PI * -2.0 / (double) TENTACLES_LENGTH + PI * .5; // 4J - 8 was tentacles.length
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tentacles[i]->yRot = (float) angle;
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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tentacles[i]->compile(1.0f/16.0f);
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}
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body->compile(1.0f/16.0f);
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}
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void SquidModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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{
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for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
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{
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// tentacle angle is calculated in SquidRenderer
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tentacles[i]->xRot = bob;
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}
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}
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void SquidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale);
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body->render(scale, usecompiled);
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for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length // 4J Stu - Was 9 but I made it 8 as the array is [0,8)
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{
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tentacles[i]->render(scale, usecompiled);
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}
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}
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