mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-05-16 21:03:51 +00:00
Initial commit
This commit is contained in:
parent
def8cb4153
commit
b691c43c44
19437 changed files with 4363922 additions and 0 deletions
294
Minecraft.World/ConsoleSaveFileConverter.cpp
Normal file
294
Minecraft.World/ConsoleSaveFileConverter.cpp
Normal file
|
|
@ -0,0 +1,294 @@
|
|||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.level.chunk.storage.h"
|
||||
#include "net.minecraft.world.level.storage.h"
|
||||
#include "ConsoleSaveFileIO.h"
|
||||
#include "ConsoleSaveFileConverter.h"
|
||||
#include "ProgressListener.h"
|
||||
|
||||
void ConsoleSaveFileConverter::ProcessSimpleFile(ConsoleSaveFile *sourceSave, FileEntry *sourceFileEntry, ConsoleSaveFile *targetSave, FileEntry *targetFileEntry)
|
||||
{
|
||||
DWORD numberOfBytesRead = 0;
|
||||
DWORD numberOfBytesWritten = 0;
|
||||
|
||||
byte *data = new byte[sourceFileEntry->getFileSize()];
|
||||
|
||||
// Read from source
|
||||
sourceSave->readFile(sourceFileEntry, data, sourceFileEntry->getFileSize(), &numberOfBytesRead);
|
||||
|
||||
// Write back to target
|
||||
targetSave->writeFile(targetFileEntry, data, numberOfBytesRead, &numberOfBytesWritten);
|
||||
|
||||
delete [] data;
|
||||
}
|
||||
|
||||
void ConsoleSaveFileConverter::ProcessStandardRegionFile(ConsoleSaveFile *sourceSave, File sourceFile, ConsoleSaveFile *targetSave, File targetFile)
|
||||
{
|
||||
DWORD numberOfBytesWritten = 0;
|
||||
DWORD numberOfBytesRead = 0;
|
||||
|
||||
RegionFile sourceRegionFile(sourceSave, &sourceFile);
|
||||
RegionFile targetRegionFile(targetSave, &targetFile);
|
||||
|
||||
for(unsigned int x = 0; x < 32; ++x)
|
||||
{
|
||||
for(unsigned int z = 0; z < 32; ++z)
|
||||
{
|
||||
DataInputStream *dis = sourceRegionFile.getChunkDataInputStream(x,z);
|
||||
|
||||
if(dis)
|
||||
{
|
||||
int read = dis->read();
|
||||
DataOutputStream *dos = targetRegionFile.getChunkDataOutputStream(x,z);
|
||||
while(read != -1)
|
||||
{
|
||||
|
||||
dos->write( read & 0xff );
|
||||
|
||||
read = dis->read();
|
||||
}
|
||||
dos->close();
|
||||
dos->deleteChildStream();
|
||||
delete dos;
|
||||
}
|
||||
|
||||
delete dis;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleSaveFileConverter::ConvertSave(ConsoleSaveFile *sourceSave, ConsoleSaveFile *targetSave, ProgressListener *progress)
|
||||
{
|
||||
// Process level.dat
|
||||
ConsoleSavePath ldatPath( wstring(L"level.dat") );
|
||||
FileEntry *sourceLdatFe = sourceSave->createFile( ldatPath );
|
||||
FileEntry *targetLdatFe = targetSave->createFile( ldatPath );
|
||||
app.DebugPrintf("Processing level.dat\n");
|
||||
ProcessSimpleFile(sourceSave, sourceLdatFe, targetSave, targetLdatFe);
|
||||
|
||||
// Process game rules
|
||||
{
|
||||
ConsoleSavePath gameRulesPath( GAME_RULE_SAVENAME );
|
||||
if(sourceSave->doesFileExist(gameRulesPath) )
|
||||
{
|
||||
FileEntry *sourceFe = sourceSave->createFile( gameRulesPath );
|
||||
FileEntry *targetFe = targetSave->createFile( gameRulesPath );
|
||||
app.DebugPrintf("Processing game rules\n");
|
||||
ProcessSimpleFile(sourceSave, sourceFe, targetSave, targetFe);
|
||||
}
|
||||
}
|
||||
|
||||
// MGH added - find any player data files and copy them across
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
||||
vector<FileEntry *>* playerFiles = sourceSave->getValidPlayerDatFiles();
|
||||
#else
|
||||
vector<FileEntry *> *playerFiles = sourceSave->getFilesWithPrefix( DirectoryLevelStorage::getPlayerDir() );
|
||||
#endif
|
||||
|
||||
if(playerFiles != NULL)
|
||||
{
|
||||
for(int fileIdx = 0; fileIdx < playerFiles->size();fileIdx++)
|
||||
{
|
||||
ConsoleSavePath sourcePlayerDatPath( playerFiles->at(fileIdx)->data.filename );
|
||||
#ifdef _XBOX_ONE
|
||||
// 4J Stu - As the XUIDs on X360 and X1 are different, we don't want to transfer these over. However as the first player
|
||||
// file should be the owner of the save, we can move their data over to the current players XUID
|
||||
if(fileIdx > 0) break;
|
||||
PlayerUID xuid;
|
||||
ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(), &xuid, false);
|
||||
ConsoleSavePath targetPlayerDatPath( L"players/" + xuid.toString() + L".dat" );
|
||||
#else
|
||||
ConsoleSavePath targetPlayerDatPath( playerFiles->at(fileIdx)->data.filename );
|
||||
#endif
|
||||
{
|
||||
FileEntry *sourceFe = sourceSave->createFile( sourcePlayerDatPath );
|
||||
FileEntry *targetFe = targetSave->createFile( targetPlayerDatPath );
|
||||
app.DebugPrintf("Processing player dat file %s\n", playerFiles->at(fileIdx)->data.filename);
|
||||
ProcessSimpleFile(sourceSave, sourceFe, targetSave, targetFe);
|
||||
|
||||
targetFe->data.lastModifiedTime = sourceFe->data.lastModifiedTime;
|
||||
}
|
||||
}
|
||||
delete playerFiles;
|
||||
}
|
||||
|
||||
|
||||
#ifdef SPLIT_SAVES
|
||||
int xzSize = LEVEL_LEGACY_WIDTH;
|
||||
int hellScale = HELL_LEVEL_LEGACY_SCALE;
|
||||
if ( sourceSave->doesFileExist( ldatPath ) )
|
||||
{
|
||||
ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream(sourceSave, ldatPath);
|
||||
CompoundTag *root = NbtIo::readCompressed(&fis);
|
||||
CompoundTag *tag = root->getCompound(L"Data");
|
||||
LevelData ret(tag);
|
||||
|
||||
xzSize = ret.getXZSize();
|
||||
hellScale = ret.getHellScale();
|
||||
|
||||
delete root;
|
||||
}
|
||||
|
||||
RegionFileCache sourceCache;
|
||||
RegionFileCache targetCache;
|
||||
|
||||
if(progress)
|
||||
{
|
||||
progress->progressStage(IDS_SAVETRANSFER_STAGE_CONVERTING);
|
||||
}
|
||||
|
||||
// Overworld
|
||||
{
|
||||
app.DebugPrintf("Processing the overworld\n");
|
||||
int halfXZSize = xzSize / 2;
|
||||
|
||||
int progressTarget = (xzSize) * (xzSize);
|
||||
int currentProgress = 0;
|
||||
if(progress) progress->progressStagePercentage((currentProgress*100)/progressTarget);
|
||||
|
||||
for(int x = -halfXZSize; x < halfXZSize; ++x)
|
||||
{
|
||||
for(int z = -halfXZSize; z < halfXZSize; ++z)
|
||||
{
|
||||
//app.DebugPrintf("Processing overworld chunk %d,%d\n",x,z);
|
||||
DataInputStream *dis = sourceCache._getChunkDataInputStream(sourceSave,L"",x,z);
|
||||
|
||||
if(dis)
|
||||
{
|
||||
int read = dis->read();
|
||||
DataOutputStream *dos = targetCache._getChunkDataOutputStream(targetSave,L"",x,z);
|
||||
BufferedOutputStream bos(dos, 1024 * 1024);
|
||||
while(read != -1)
|
||||
{
|
||||
|
||||
bos.write( read & 0xff );
|
||||
|
||||
read = dis->read();
|
||||
}
|
||||
bos.flush();
|
||||
dos->close();
|
||||
dos->deleteChildStream();
|
||||
delete dos;
|
||||
}
|
||||
|
||||
delete dis;
|
||||
|
||||
++currentProgress;
|
||||
if(progress) progress->progressStagePercentage( (currentProgress*100)/progressTarget);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Nether
|
||||
{
|
||||
app.DebugPrintf("Processing the nether\n");
|
||||
int hellSize = xzSize / hellScale;
|
||||
int halfXZSize = hellSize / 2;
|
||||
|
||||
int progressTarget = (hellSize) * (hellSize);
|
||||
int currentProgress = 0;
|
||||
if(progress) progress->progressStagePercentage((currentProgress*100)/progressTarget);
|
||||
|
||||
for(int x = -halfXZSize; x < halfXZSize; ++x)
|
||||
{
|
||||
for(int z = -halfXZSize; z < halfXZSize; ++z)
|
||||
{
|
||||
//app.DebugPrintf("Processing nether chunk %d,%d\n",x,z);
|
||||
DataInputStream *dis = sourceCache._getChunkDataInputStream(sourceSave,L"DIM-1",x,z);
|
||||
|
||||
if(dis)
|
||||
{
|
||||
int read = dis->read();
|
||||
DataOutputStream *dos = targetCache._getChunkDataOutputStream(targetSave,L"DIM-1",x,z);
|
||||
BufferedOutputStream bos(dos, 1024 * 1024);
|
||||
while(read != -1)
|
||||
{
|
||||
|
||||
bos.write( read & 0xff );
|
||||
|
||||
read = dis->read();
|
||||
}
|
||||
bos.flush();
|
||||
dos->close();
|
||||
dos->deleteChildStream();
|
||||
delete dos;
|
||||
}
|
||||
|
||||
delete dis;
|
||||
|
||||
++currentProgress;
|
||||
if(progress) progress->progressStagePercentage((currentProgress*100)/progressTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// End
|
||||
{
|
||||
app.DebugPrintf("Processing the end\n");
|
||||
int halfXZSize = END_LEVEL_MAX_WIDTH / 2;
|
||||
|
||||
int progressTarget = (END_LEVEL_MAX_WIDTH) * (END_LEVEL_MAX_WIDTH);
|
||||
int currentProgress = 0;
|
||||
if(progress) progress->progressStagePercentage((currentProgress*100)/progressTarget);
|
||||
|
||||
for(int x = -halfXZSize; x < halfXZSize; ++x)
|
||||
{
|
||||
for(int z = -halfXZSize; z < halfXZSize; ++z)
|
||||
{
|
||||
//app.DebugPrintf("Processing end chunk %d,%d\n",x,z);
|
||||
DataInputStream *dis = sourceCache._getChunkDataInputStream(sourceSave,L"DIM1/",x,z);
|
||||
|
||||
if(dis)
|
||||
{
|
||||
int read = dis->read();
|
||||
DataOutputStream *dos = targetCache._getChunkDataOutputStream(targetSave,L"DIM1/",x,z);
|
||||
BufferedOutputStream bos(dos, 1024 * 1024);
|
||||
while(read != -1)
|
||||
{
|
||||
|
||||
bos.write( read & 0xff );
|
||||
|
||||
read = dis->read();
|
||||
}
|
||||
bos.flush();
|
||||
dos->close();
|
||||
dos->deleteChildStream();
|
||||
delete dos;
|
||||
}
|
||||
|
||||
delete dis;
|
||||
|
||||
++currentProgress;
|
||||
if(progress) progress->progressStagePercentage((currentProgress*100)/progressTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
// 4J Stu - Old version that just changes the compression of chunks, not usable for XboxOne style split saves or compressed tile formats
|
||||
// Process region files
|
||||
vector<FileEntry *> *allFilesInSave = sourceSave->getFilesWithPrefix(wstring(L""));
|
||||
for(AUTO_VAR(it, allFilesInSave->begin()); it < allFilesInSave->end(); ++it)
|
||||
{
|
||||
FileEntry *fe = *it;
|
||||
if( fe != sourceLdatFe )
|
||||
{
|
||||
wstring fName( fe->data.filename );
|
||||
wstring suffix(L".mcr");
|
||||
if( fName.compare(fName.length() - suffix.length(), suffix.length(), suffix) == 0 )
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(L"Processing a region file: %s\n", fe->data.filename);
|
||||
#endif
|
||||
ProcessStandardRegionFile(sourceSave, File(fe->data.filename), targetSave, File(fe->data.filename) );
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(L"%s is not a region file, ignoring\n", fe->data.filename);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue