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35
Minecraft.World/SnowTile.cpp
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35
Minecraft.World/SnowTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "SnowTile.h"
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SnowTile::SnowTile(int id) : Tile(id, Material::snow)
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{
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setTicking(true);
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}
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int SnowTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::snowBall->id;
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}
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int SnowTile::getResourceCount(Random *random)
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{
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return 4;
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}
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void SnowTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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}
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}
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bool SnowTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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return level->getBrightness(LightLayer::Block, x, y, z) > 11;
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}
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