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Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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308 changed files with 5371 additions and 5379 deletions
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@ -155,12 +155,12 @@ Routine Description:
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Register the provider with ETW+.
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Arguments:
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None
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Remarks:
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ERROR_SUCCESS if success or if the provider was already registered.
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ERROR_SUCCESS if success or if the provider was already registered.
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Otherwise, an error code.
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--*/
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@ -175,7 +175,7 @@ Routine Description:
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Arguments:
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None
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Remarks:
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ERROR_SUCCESS if success or if the provider was not registered.
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ERROR_SUCCESS if success or if the provider was not registered.
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Otherwise, an error code.
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--*/
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#define EventUnregisterXBLA_149E11AE() EtxUnregister(&XBLA_149E11AEProvider, &XBLA_149E11AEHandle)
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@ -265,7 +265,7 @@ EventWriteBanLevel(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in co
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//
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__inline
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ULONG
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EventWriteBlockBroken(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const signed int BlockId, __in const signed int BlockAux, __in const unsigned __int64 BlockCount)
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EventWriteBlockBroken(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const signed int BlockId, __in const signed int BlockAux, __in const uint64_t BlockCount)
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{
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#define ARGUMENT_COUNT_XBLA_149E11AE_BlockBroken 7
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@ -289,7 +289,7 @@ EventWriteBlockBroken(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in
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//
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__inline
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ULONG
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EventWriteBlockPlaced(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const signed int BlockId, __in const signed int BlockAux, __in const unsigned __int64 BlockCount)
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EventWriteBlockPlaced(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const signed int BlockId, __in const signed int BlockAux, __in const uint64_t BlockCount)
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{
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#define ARGUMENT_COUNT_XBLA_149E11AE_BlockPlaced 7
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@ -376,7 +376,7 @@ EventWriteGameProgress(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __i
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//
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__inline
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ULONG
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EventWriteIncDistanceTravelled(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const unsigned __int64 Distance, __in const signed int TravelMethodId)
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EventWriteIncDistanceTravelled(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const uint64_t Distance, __in const signed int TravelMethodId)
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{
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#define ARGUMENT_COUNT_XBLA_149E11AE_IncDistanceTravelled 6
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@ -399,7 +399,7 @@ EventWriteIncDistanceTravelled(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessio
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//
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__inline
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ULONG
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EventWriteIncTimePlayed(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const unsigned __int64 TimePlayed)
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EventWriteIncTimePlayed(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const uint64_t TimePlayed)
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{
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#define ARGUMENT_COUNT_XBLA_149E11AE_IncTimePlayed 5
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@ -570,7 +570,7 @@ EventWriteLevelStart(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in
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//
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__inline
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ULONG
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EventWriteMcItemAcquired(__in_opt PCWSTR UserId, __in const signed int SectionId, __in LPCGUID PlayerSessionId, __in_opt PCWSTR MultiplayerCorrelationId, __in const signed int GameplayModeId, __in const signed int DifficultyLevelId, __in const signed int ItemId, __in const signed int AcquisitionMethodId, __in const float LocationX, __in const float LocationY, __in const float LocationZ, __in const signed int ItemAux, __in const unsigned __int64 ItemCount)
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EventWriteMcItemAcquired(__in_opt PCWSTR UserId, __in const signed int SectionId, __in LPCGUID PlayerSessionId, __in_opt PCWSTR MultiplayerCorrelationId, __in const signed int GameplayModeId, __in const signed int DifficultyLevelId, __in const signed int ItemId, __in const signed int AcquisitionMethodId, __in const float LocationX, __in const float LocationY, __in const float LocationZ, __in const signed int ItemAux, __in const uint64_t ItemCount)
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{
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#define ARGUMENT_COUNT_XBLA_149E11AE_McItemAcquired 14
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@ -601,7 +601,7 @@ EventWriteMcItemAcquired(__in_opt PCWSTR UserId, __in const signed int SectionId
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//
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__inline
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ULONG
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EventWriteMcItemUsed(__in_opt PCWSTR UserId, __in const signed int SectionId, __in LPCGUID PlayerSessionId, __in_opt PCWSTR MultiplayerCorrelationId, __in const signed int GameplayModeId, __in const signed int DifficultyLevelId, __in const signed int ItemId, __in const float LocationX, __in const float LocationY, __in const float LocationZ, __in const signed int ItemAux, __in const unsigned __int64 ItemCount, __in const signed int Hunger)
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EventWriteMcItemUsed(__in_opt PCWSTR UserId, __in const signed int SectionId, __in LPCGUID PlayerSessionId, __in_opt PCWSTR MultiplayerCorrelationId, __in const signed int GameplayModeId, __in const signed int DifficultyLevelId, __in const signed int ItemId, __in const float LocationX, __in const float LocationY, __in const float LocationZ, __in const signed int ItemAux, __in const uint64_t ItemCount, __in const signed int Hunger)
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{
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#define ARGUMENT_COUNT_XBLA_149E11AE_McItemUsed 14
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