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Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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308 changed files with 5371 additions and 5379 deletions
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@ -66,7 +66,7 @@ public:
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vector<shared_ptr<ServerPlayer> > players;
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void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
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private:
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unordered_map<__int64,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
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unordered_map<int64_t,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
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vector<PlayerChunk *> changedChunks;
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vector<PlayerChunkAddRequest> addRequests; // 4J added
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void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added
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