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Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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308 changed files with 5371 additions and 5379 deletions
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@ -114,7 +114,7 @@ protected:
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public:
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MinecraftServer *getServer();
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EntityTracker *getTracker();
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void setTimeAndAdjustTileTicks(__int64 newTime);
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void setTimeAndAdjustTileTicks(int64_t newTime);
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PlayerChunkMap *getChunkMap();
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void queueSendTileUpdate(int x, int y, int z); // 4J Added
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@ -142,7 +142,7 @@ public:
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virtual bool addEntity(shared_ptr<Entity> e);
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void entityAddedExtra(shared_ptr<Entity> e);
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void entityRemovedExtra(shared_ptr<Entity> e);
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virtual bool newPrimedTntAllowed();
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virtual bool newFallingTileAllowed();
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