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Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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308 changed files with 5371 additions and 5379 deletions
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@ -2,13 +2,13 @@
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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RiverMixerLayer::RiverMixerLayer(__int64 seed, shared_ptr<Layer>biomes, shared_ptr<Layer>rivers) : Layer(seed)
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RiverMixerLayer::RiverMixerLayer(int64_t seed, shared_ptr<Layer>biomes, shared_ptr<Layer>rivers) : Layer(seed)
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{
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this->biomes = biomes;
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this->rivers = rivers;
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}
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void RiverMixerLayer::init(__int64 seed)
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void RiverMixerLayer::init(int64_t seed)
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{
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biomes->init(seed);
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rivers->init(seed);
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