mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-05-18 14:13:51 +00:00
Renamed and added functions
Renamed functions with skin offset or model offset in there name to have skin adjustment instead. Added two functions in Player.cpp and Player.h to handle model types for player. Altered getModel() function in EntityRenderer.h and moved fuctionallity to EntityRenderer.cpp. Optimized write() function in TextureAndGeometryPacket.cpp with __fastcall (prevents crashes in multiplayer when instances are running on the same PC).
This commit is contained in:
parent
878547dec8
commit
e8064d2ee3
21 changed files with 280 additions and 294 deletions
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@ -2724,7 +2724,7 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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{
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unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
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send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, app.GetAdditionalSkinBoxes(packet->dwSkinID), app.GetModelOffsets(packet->dwSkinID), uiAnimOverrideBitmask));
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send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, app.GetAdditionalSkinBoxes(packet->dwSkinID), app.GetSkinAdjustments(packet->dwSkinID), uiAnimOverrideBitmask));
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}
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}
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}
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@ -2744,7 +2744,7 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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// Add the offet data
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if(packet->dwOffsetC!=0)
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{
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app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
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app.SetSkinAdjustments(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
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}
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// Add the anim override
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app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
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@ -197,7 +197,7 @@ CMinecraftApp::CMinecraftApp()
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InitializeCriticalSection(&csTMSPPDownloadQueue);
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InitializeCriticalSection(&csAdditionalModelParts);
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InitializeCriticalSection(&csAdditionalSkinBoxes);
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InitializeCriticalSection(&csModelOffsets);
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InitializeCriticalSection(&csSkinAdjustments);
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InitializeCriticalSection(&csAnimOverrideBitmask);
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InitializeCriticalSection(&csMemFilesLock);
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InitializeCriticalSection(&csMemTPDLock);
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@ -9294,14 +9294,7 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
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void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC)
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{
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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unsigned int m_uiAnimOverrideBitmask = GetAnimOverrideBitmask(dwSkinID);
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Model *pModel;
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if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
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pModel = renderer->getModelClassic();
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else if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_SlimModel))
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pModel = renderer->getModelSlim();
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else
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pModel = renderer->getModel();
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Model *pModel = renderer->getModel(Player::GetModelTypeFromAnimBitmask(GetAnimOverrideBitmask(dwSkinID)));
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vector<ModelPart *> *pvModelPart = new vector<ModelPart *>;
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vector<SKIN_BOX *> *pvSkinBoxes = new vector<SKIN_BOX *>;
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@ -9330,37 +9323,30 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D
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}
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void CMinecraftApp::SetSkinOffsets(DWORD dwSkinID, SKIN_OFFSET *SkinOffsetA, DWORD dwSkinOffsetC)
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void CMinecraftApp::SetSkinAdjustments(DWORD dwSkinID, SKIN_OFFSET *SkinAdjustmentA, DWORD dwSkinAdjustmentC)
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{
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vector<SKIN_OFFSET *> *pvSkinOffset = new vector<SKIN_OFFSET *>;
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vector<SKIN_OFFSET *> *pvSkinAdjustment = new vector<SKIN_OFFSET *>;
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EnterCriticalSection( &csModelOffsets );
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EnterCriticalSection( &csSkinAdjustments );
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app.DebugPrintf("*** SetAdditionalSkinBoxes - Inserting model parts for skin %d from array of Skin Boxes\n",dwSkinID&0x0FFFFFFF);
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app.DebugPrintf("*** SetSkinAdjustments - Adding skin adjustments for skin %d from array of Skin Offsets\n",dwSkinID&0x0FFFFFFF);
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for(unsigned int i=0;i<dwSkinOffsetC;i++)
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for(unsigned int i=0;i<dwSkinAdjustmentC;i++)
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{
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pvSkinOffset->push_back(&SkinOffsetA[i]);
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pvSkinAdjustment->push_back(&SkinAdjustmentA[i]);
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}
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m_SkinOffsets.insert( std::pair<DWORD, vector<SKIN_OFFSET *> *>(dwSkinID, pvSkinOffset) );
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m_SkinAdjustments.insert( std::pair<DWORD, vector<SKIN_OFFSET *> *>(dwSkinID, pvSkinAdjustment) );
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LeaveCriticalSection( &csModelOffsets );
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LeaveCriticalSection( &csSkinAdjustments );
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}
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vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA)
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{
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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unsigned int m_uiAnimOverrideBitmask = GetAnimOverrideBitmask(dwSkinID);
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Model *pModel;
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if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
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pModel = renderer->getModelClassic();
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else if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_SlimModel))
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pModel = renderer->getModelSlim();
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else
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pModel = renderer->getModel();
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Model *pModel = renderer->getModel(Player::GetModelTypeFromAnimBitmask(GetAnimOverrideBitmask(dwSkinID)));
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vector<ModelPart *> *pvModelPart = new vector<ModelPart *>;
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EnterCriticalSection( &csAdditionalModelParts );
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@ -9385,22 +9371,22 @@ vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vect
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return pvModelPart;
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}
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vector<SKIN_OFFSET *> * CMinecraftApp::SetSkinOffsets(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinOffsetA)
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vector<SKIN_OFFSET *> * CMinecraftApp::SetSkinAdjustments(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinAdjustmentA)
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{
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vector<SKIN_OFFSET *> *pvModelOffset = new vector<SKIN_OFFSET *>;
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vector<SKIN_OFFSET *> *pvSkinAdjustment = new vector<SKIN_OFFSET *>;
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EnterCriticalSection( &csModelOffsets );
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app.DebugPrintf("*** SetSkinOffsets - Inserting model offsets for skin %d from array of Skin Offsets\n",dwSkinID&0x0FFFFFFF);
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for( auto& it : *pvSkinOffsetA )
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EnterCriticalSection( &csSkinAdjustments );
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app.DebugPrintf("*** SetSkinAdjustments - Inserting skin adjustments for skin %d from array of Skin Offsets\n",dwSkinID&0x0FFFFFFF);
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for( auto& it : *pvSkinAdjustmentA )
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{
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pvModelOffset->push_back(it);
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pvSkinAdjustment->push_back(it);
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}
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m_SkinOffsets.emplace(dwSkinID, pvSkinOffsetA);
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m_SkinAdjustments.emplace(dwSkinID, pvSkinAdjustmentA);
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LeaveCriticalSection( &csModelOffsets );
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return pvModelOffset;
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LeaveCriticalSection( &csSkinAdjustments );
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return pvSkinAdjustment;
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}
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@ -9438,21 +9424,21 @@ vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
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return pvSkinBoxes;
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}
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vector<SKIN_OFFSET *> *CMinecraftApp::GetModelOffsets(DWORD dwSkinID)
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vector<SKIN_OFFSET *> *CMinecraftApp::GetSkinAdjustments(DWORD dwSkinID)
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{
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EnterCriticalSection( &csModelOffsets );
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vector<SKIN_OFFSET *> *pvModelOffsets=nullptr;
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if(m_SkinOffsets.size()>0)
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EnterCriticalSection( &csSkinAdjustments );
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vector<SKIN_OFFSET *> *pvSkinAdjustments=nullptr;
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if(m_SkinAdjustments.size()>0)
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{
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auto it = m_SkinOffsets.find(dwSkinID);
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if(it!=m_SkinOffsets.end())
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auto it = m_SkinAdjustments.find(dwSkinID);
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if(it!=m_SkinAdjustments.end())
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{
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pvModelOffsets = (*it).second;
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pvSkinAdjustments = (*it).second;
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}
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}
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LeaveCriticalSection( &csModelOffsets );
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return pvModelOffsets;
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LeaveCriticalSection( &csSkinAdjustments );
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return pvSkinAdjustments;
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}
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unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
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@ -827,7 +827,7 @@ private:
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CRITICAL_SECTION csTMSPPDownloadQueue;
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CRITICAL_SECTION csAdditionalModelParts;
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CRITICAL_SECTION csAdditionalSkinBoxes;
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CRITICAL_SECTION csModelOffsets;
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CRITICAL_SECTION csSkinAdjustments;
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CRITICAL_SECTION csAnimOverrideBitmask;
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bool m_bCorruptSaveDeleted;
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@ -849,9 +849,9 @@ public:
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vector<ModelPart *> * SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA);
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vector<ModelPart *> *GetAdditionalModelParts(DWORD dwSkinID);
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vector<SKIN_BOX *> *GetAdditionalSkinBoxes(DWORD dwSkinID);
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void SetSkinOffsets(DWORD dwSkinID, SKIN_OFFSET *SkinOffsetA, DWORD dwSkinOffsetC);
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vector<SKIN_OFFSET *> * SetSkinOffsets(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinOffsetA);
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vector<SKIN_OFFSET *> *GetModelOffsets(DWORD dwSkinID);
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void SetSkinAdjustments(DWORD dwSkinID, SKIN_OFFSET *SkinAdjustmentA, DWORD dwSkinAdjustmentC);
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vector<SKIN_OFFSET *> * SetSkinAdjustments(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinAdjustmentA);
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vector<SKIN_OFFSET *> *GetSkinAdjustments(DWORD dwSkinID);
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void SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOverrideBitmask);
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unsigned int GetAnimOverrideBitmask(DWORD dwSkinID);
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@ -882,7 +882,7 @@ private:
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// vector of additional skin model parts, indexed by the skin texture id
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unordered_map<DWORD, vector<ModelPart *> *> m_AdditionalModelParts;
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unordered_map<DWORD, vector<SKIN_BOX *> *> m_AdditionalSkinBoxes;
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unordered_map<DWORD, vector<SKIN_OFFSET *> *> m_SkinOffsets;
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unordered_map<DWORD, vector<SKIN_OFFSET *> *> m_SkinAdjustments;
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unordered_map<DWORD, unsigned int> m_AnimOverrides;
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@ -56,7 +56,7 @@ UIControl_PlayerSkinPreview::UIControl_PlayerSkinPreview()
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m_framesAnimatingRotation = 0;
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m_bAnimatingToFacing = false;
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m_pvAdditionalModelParts=nullptr;
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m_pvModelOffsets=nullptr;
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m_pvSkinAdjustments=nullptr;
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m_uiAnimOverrideBitmask=0L;
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}
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@ -133,7 +133,7 @@ void UIControl_PlayerSkinPreview::SetTexture(const wstring &url, TEXTURE_NAME ba
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}
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m_pvAdditionalModelParts=app.GetAdditionalModelParts(app.getSkinIdFromPath(m_customTextureUrl));
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m_pvModelOffsets=app.GetModelOffsets(app.getSkinIdFromPath(m_customTextureUrl));
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m_pvSkinAdjustments=app.GetSkinAdjustments(app.getSkinIdFromPath(m_customTextureUrl));
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}
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void UIControl_PlayerSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAnimate /*= false*/)
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@ -259,15 +259,8 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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HumanoidModel *model;
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Textures *t = Minecraft::GetInstance()->textures;
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if ((t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 45 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 53) || m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_SlimModel))
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model = static_cast<HumanoidModel *>(renderer->getModelSlim());
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else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) == 54 || m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
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model = static_cast<HumanoidModel *>(renderer->getModelClassic());
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else
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model = static_cast<HumanoidModel *>(renderer->getModel());
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HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel(Player::GetModelTypeFromTextureId(t->loadMemTexture(m_customTextureUrl, m_backupTexture))+Player::GetModelTypeFromAnimBitmask(m_uiAnimOverrideBitmask)));
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//getAttackAnim(mob, a);
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//if (armor != nullptr) armor->attackTime = model->attackTime;
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@ -368,7 +361,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
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//model->prepareMobModel(mob, wp, ws, a);
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// Using a modified version of the render function to render offsts is skin select menu
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model->renderUIOffset(wp, ws, bob, headRot - bodyRot, headRotx, _scale, true, m_pvModelOffsets);
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model->renderUIAdjustments(wp, ws, bob, headRot - bodyRot, headRotx, _scale, true, m_pvSkinAdjustments);
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/*for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
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{
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if (prepareArmor(mob, i, a))
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@ -53,7 +53,7 @@ private:
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ESkinPreviewAnimations m_currentAnimation;
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//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
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vector<ModelPart *> *m_pvAdditionalModelParts;
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vector<SKIN_OFFSET *> *m_pvModelOffsets;
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vector<SKIN_OFFSET *> *m_pvSkinAdjustments;
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public:
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enum ESkinPreviewFacing
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{
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@ -59,7 +59,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer
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m_selectedSkinPath = L"";
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m_selectedCapePath = L"";
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m_vAdditionalSkinBoxes = nullptr;
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m_vSkinOffsets = nullptr;
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m_vSkinAdjustments = nullptr;
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m_bSlidingSkins = false;
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m_bAnimatingMove = false;
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@ -663,7 +663,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = skinFile->getPath();
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m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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m_vSkinOffsets = skinFile->getOffsets();
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m_vSkinAdjustments = skinFile->getOffsets();
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skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
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skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
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@ -686,7 +686,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = L"";
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m_selectedCapePath = L"";
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m_vAdditionalSkinBoxes = nullptr;
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m_vSkinOffsets = nullptr;
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m_vSkinAdjustments = nullptr;
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switch(m_packIndex)
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{
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@ -729,7 +729,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = skinFile->getPath();
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m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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m_vSkinOffsets = skinFile->getOffsets();
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m_vSkinAdjustments = skinFile->getOffsets();
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skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
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skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
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@ -778,14 +778,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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}
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}
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if(m_vSkinOffsets && m_vSkinOffsets->size()!=0)
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if(m_vSkinAdjustments && m_vSkinAdjustments->size()!=0)
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{
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// add the boxes to the humanoid model, but only if we've not done this already
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// add the skin adjustments to the humanoid model, but only if we've not done this already
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vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
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if(pModelOffsets==nullptr)
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vector<SKIN_OFFSET *> *pSkinAdjustments = app.GetSkinAdjustments(skinFile->getSkinID());
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if(pSkinAdjustments==nullptr)
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{
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pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),m_vSkinOffsets);
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pSkinAdjustments = app.SetSkinAdjustments(skinFile->getSkinID(),m_vSkinAdjustments);
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}
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}
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@ -805,7 +805,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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wstring otherSkinPath = L"";
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wstring otherCapePath = L"";
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vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr;
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vector<SKIN_OFFSET *> *othervSkinOffsets=nullptr;
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vector<SKIN_OFFSET *> *othervSkinAdjustments=nullptr;
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wchar_t chars[256];
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// turn off all displays
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@ -860,7 +860,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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othervSkinAdjustments = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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else
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@ -868,7 +868,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = L"";
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otherCapePath = L"";
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othervAdditionalSkinBoxes=nullptr;
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othervSkinOffsets=nullptr;
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othervSkinAdjustments=nullptr;
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switch(m_packIndex)
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{
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case SKIN_SELECT_PACK_DEFAULT:
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@ -888,7 +888,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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othervSkinAdjustments = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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}
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@ -906,12 +906,12 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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}
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}
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if(othervSkinOffsets && othervSkinOffsets->size()!=0)
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if(othervSkinAdjustments && othervSkinAdjustments->size()!=0)
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{
|
||||
vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
|
||||
if(pModelOffsets==nullptr)
|
||||
vector<SKIN_OFFSET *> *pSkinAdjustments = app.GetSkinAdjustments(skinFile->getSkinID());
|
||||
if(pSkinAdjustments==nullptr)
|
||||
{
|
||||
pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
|
||||
pSkinAdjustments = app.SetSkinAdjustments(skinFile->getSkinID(),othervSkinAdjustments);
|
||||
}
|
||||
}
|
||||
// 4J-PB - anim override needs set before SetTexture
|
||||
|
|
@ -942,7 +942,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = skinFile->getPath();
|
||||
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
||||
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
||||
othervSkinOffsets = skinFile->getOffsets();
|
||||
othervSkinAdjustments = skinFile->getOffsets();
|
||||
backupTexture = TN_MOB_CHAR;
|
||||
}
|
||||
else
|
||||
|
|
@ -950,7 +950,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = L"";
|
||||
otherCapePath = L"";
|
||||
othervAdditionalSkinBoxes=nullptr;
|
||||
othervSkinOffsets=nullptr;
|
||||
othervSkinAdjustments=nullptr;
|
||||
switch(m_packIndex)
|
||||
{
|
||||
case SKIN_SELECT_PACK_DEFAULT:
|
||||
|
|
@ -970,7 +970,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
otherSkinPath = skinFile->getPath();
|
||||
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
||||
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
||||
othervSkinOffsets = skinFile->getOffsets();
|
||||
othervSkinAdjustments = skinFile->getOffsets();
|
||||
backupTexture = TN_MOB_CHAR;
|
||||
}
|
||||
}
|
||||
|
|
@ -988,12 +988,12 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
|
|||
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
|
||||
}
|
||||
}
|
||||
if(othervSkinOffsets && othervSkinOffsets->size()!=0)
|
||||
if(othervSkinAdjustments && othervSkinAdjustments->size()!=0)
|
||||
{
|
||||
vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
|
||||
if(pModelOffsets==nullptr)
|
||||
vector<SKIN_OFFSET *> *pSkinAdjustments = app.GetSkinAdjustments(skinFile->getSkinID());
|
||||
if(pSkinAdjustments==nullptr)
|
||||
{
|
||||
pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
|
||||
pSkinAdjustments = app.SetSkinAdjustments(skinFile->getSkinID(),othervSkinAdjustments);
|
||||
}
|
||||
}
|
||||
// 4J-PB - anim override needs set before SetTexture
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ private:
|
|||
DWORD m_originalSkinId;
|
||||
wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
|
||||
vector<SKIN_BOX *> *m_vAdditionalSkinBoxes;
|
||||
vector<SKIN_OFFSET *> *m_vSkinOffsets;
|
||||
vector<SKIN_OFFSET *> *m_vSkinAdjustments;
|
||||
|
||||
bool m_bSlidingSkins, m_bAnimatingMove;
|
||||
ESkinSelectNavigation m_currentNavigation;
|
||||
|
|
|
|||
|
|
@ -63,6 +63,7 @@ CXuiCtrlMinecraftSkinPreview::CXuiCtrlMinecraftSkinPreview() :
|
|||
m_framesAnimatingRotation = 0;
|
||||
m_bAnimatingToFacing = false;
|
||||
m_pvAdditionalModelParts=nullptr;
|
||||
m_pvSkinAdjustments=nullptr;
|
||||
m_uiAnimOverrideBitmask=0L;
|
||||
}
|
||||
|
||||
|
|
@ -102,6 +103,7 @@ void CXuiCtrlMinecraftSkinPreview::SetTexture(const wstring &url, TEXTURE_NAME b
|
|||
|
||||
app.DebugPrintf("+++ SetTexture - %d, %8x\n",app.getSkinIdFromPath(m_customTextureUrl)&0xFFFFFFF,m_uiAnimOverrideBitmask);
|
||||
m_pvAdditionalModelParts=app.GetAdditionalModelParts(app.getSkinIdFromPath(m_customTextureUrl));
|
||||
m_pvSkinAdjustments=app.GetSkinAdjustments(app.getSkinIdFromPath(m_customTextureUrl));
|
||||
}
|
||||
|
||||
void CXuiCtrlMinecraftSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAnimate /*= false*/)
|
||||
|
|
@ -294,15 +296,8 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do
|
|||
glPushMatrix();
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
HumanoidModel *model;
|
||||
Textures *t = Minecraft::GetInstance()->textures;
|
||||
|
||||
if ((t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 45 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 53) || m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_SlimModel))
|
||||
model = static_cast<HumanoidModel *>(renderer->getModelSlim());
|
||||
else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) == 54 || m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
|
||||
model = static_cast<HumanoidModel *>(renderer->getModelClassic());
|
||||
else
|
||||
model = static_cast<HumanoidModel *>(renderer->getModel());
|
||||
HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel(Player::GetModelTypeFromTextureId(t->loadMemTexture(m_customTextureUrl, m_backupTexture))+Player::GetModelTypeFromAnimBitmask(m_uiAnimOverrideBitmask)));
|
||||
|
||||
//getAttackAnim(mob, a);
|
||||
//if (armor != nullptr) armor->attackTime = model->attackTime;
|
||||
|
|
@ -397,7 +392,7 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do
|
|||
glEnable(GL_ALPHA_TEST);
|
||||
|
||||
//model->prepareMobModel(mob, wp, ws, a);
|
||||
model->render(nullptr, wp, ws, bob, headRot - bodyRot, headRotx, _scale, true);
|
||||
model->renderUIAdjustments(wp, ws, bob, headRot - bodyRot, headRotx, _scale, true, m_pvSkinAdjustments);
|
||||
/*for (int i = 0; i < MAX_ARMOR_LAYERS; i++)
|
||||
{
|
||||
if (prepareArmor(mob, i, a))
|
||||
|
|
|
|||
|
|
@ -104,5 +104,5 @@ private:
|
|||
ESkinPreviewAnimations m_currentAnimation;
|
||||
//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
|
||||
vector<ModelPart *> *m_pvAdditionalModelParts;
|
||||
vector<SKIN_OFFSET *> *m_pvModelOffsets;
|
||||
vector<SKIN_OFFSET *> *m_pvSkinAdjustments;
|
||||
};
|
||||
|
|
@ -19,7 +19,7 @@ ResourceLocation EntityRenderer::SHADOW_LOCATION = ResourceLocation(TN__CLAMP__M
|
|||
EntityRenderer::EntityRenderer()
|
||||
{
|
||||
model = nullptr;
|
||||
modelClassic = nullptr;
|
||||
modelWide = nullptr;
|
||||
modelSlim = nullptr;
|
||||
tileRenderer = new TileRenderer();
|
||||
shadowRadius = 0;
|
||||
|
|
@ -409,4 +409,11 @@ void EntityRenderer::registerTerrainTextures(IconRegister *iconRegister)
|
|||
ResourceLocation *EntityRenderer::getTextureLocation(shared_ptr<Entity> mob)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Model *EntityRenderer::getModel(int modelType)
|
||||
{
|
||||
if (modelType == 2) return modelSlim;
|
||||
else if (modelType == 1) return modelWide;
|
||||
else return model;
|
||||
}
|
||||
|
|
@ -30,7 +30,7 @@ private:
|
|||
|
||||
protected:
|
||||
Model *model; // TODO 4J: Check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own
|
||||
Model *modelClassic;
|
||||
Model *modelWide;
|
||||
Model *modelSlim;
|
||||
|
||||
protected:
|
||||
|
|
@ -69,8 +69,6 @@ public:
|
|||
|
||||
public:
|
||||
// 4J Added
|
||||
virtual Model *getModel() { return model; }
|
||||
virtual Model *getModelClassic() { return modelClassic; }
|
||||
virtual Model *getModelSlim() { return modelSlim; }
|
||||
virtual Model *getModel(int modelType = 0);
|
||||
virtual void SetItemFrame(bool bSet) {}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -391,62 +391,62 @@ void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float
|
|||
vector<float> arm1Offsets = {0, 0, 0};
|
||||
vector<float> leg0Offsets = {0, 0, 0};
|
||||
vector<float> leg1Offsets = {0, 0, 0};
|
||||
vector<SKIN_OFFSET *>* pModelOffsets = nullptr;
|
||||
vector<SKIN_OFFSET *>* pSkinAdjustments = nullptr;
|
||||
if (player != nullptr)
|
||||
pModelOffsets = player->GetModelOffsets();
|
||||
if (pModelOffsets != nullptr)
|
||||
pSkinAdjustments = player->GetSkinAdjustments();
|
||||
if (pSkinAdjustments != nullptr)
|
||||
{
|
||||
for( SKIN_OFFSET *pModelOffset : *pModelOffsets )
|
||||
for( SKIN_OFFSET *pSkinAdjustment : *pSkinAdjustments )
|
||||
{
|
||||
switch (pModelOffset->ePart)
|
||||
switch (pSkinAdjustment->ePart)
|
||||
{
|
||||
case eBodyOffset_Head:
|
||||
if(pModelOffset->fD == 1)
|
||||
headOffsets[0] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
headOffsets[1] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
headOffsets[2] += pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
headOffsets[0] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
headOffsets[1] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
headOffsets[2] += pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Body:
|
||||
if(pModelOffset->fD == 1)
|
||||
bodyOffsets[0] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
bodyOffsets[1] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
bodyOffsets[2] += pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
bodyOffsets[0] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
bodyOffsets[1] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
bodyOffsets[2] += pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Arm0:
|
||||
if(pModelOffset->fD == 1)
|
||||
arm0Offsets[0] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
arm0Offsets[1] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
arm0Offsets[2] += pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
arm0Offsets[0] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
arm0Offsets[1] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
arm0Offsets[2] += pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Arm1:
|
||||
if(pModelOffset->fD == 1)
|
||||
arm1Offsets[0] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
arm1Offsets[1] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
arm1Offsets[2] += pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
arm1Offsets[0] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
arm1Offsets[1] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
arm1Offsets[2] += pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Leg0:
|
||||
if(pModelOffset->fD == 1)
|
||||
leg0Offsets[0] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
leg0Offsets[1] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
leg0Offsets[2] += pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
leg0Offsets[0] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
leg0Offsets[1] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
leg0Offsets[2] += pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Leg1:
|
||||
if(pModelOffset->fD == 1)
|
||||
leg1Offsets[0] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
leg1Offsets[1] += pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
leg1Offsets[2] += pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
leg1Offsets[0] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
leg1Offsets[1] += pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
leg1Offsets[2] += pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -581,7 +581,7 @@ void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float
|
|||
}
|
||||
|
||||
// This code is the same as above but allows for skin offsets to work in the skin select menu - Langtanium
|
||||
void HumanoidModel::renderUIOffset(float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled, vector<SKIN_OFFSET *> *modelOffsets)
|
||||
void HumanoidModel::renderUIAdjustments(float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled, vector<SKIN_OFFSET *> *skinAdjustments)
|
||||
{
|
||||
setupAnim(time, r, bob, yRot, xRot, scale, nullptr, m_uiAnimOverrideBitmask);
|
||||
|
||||
|
|
@ -591,62 +591,62 @@ void HumanoidModel::renderUIOffset(float time, float r, float bob, float yRot, f
|
|||
vector<float> arm1Offsets = {0, 0, 0};
|
||||
vector<float> leg0Offsets = {0, 0, 0};
|
||||
vector<float> leg1Offsets = {0, 0, 0};
|
||||
vector<SKIN_OFFSET *>* pModelOffsets = nullptr;
|
||||
if (modelOffsets != nullptr)
|
||||
pModelOffsets = modelOffsets;
|
||||
if (pModelOffsets != nullptr)
|
||||
vector<SKIN_OFFSET *>* pSkinAdjustments = nullptr;
|
||||
if (skinAdjustments != nullptr)
|
||||
pSkinAdjustments = skinAdjustments;
|
||||
if (pSkinAdjustments != nullptr)
|
||||
{
|
||||
for( SKIN_OFFSET *pModelOffset : *pModelOffsets )
|
||||
for( SKIN_OFFSET *pSkinAdjustment : *pSkinAdjustments )
|
||||
{
|
||||
switch (pModelOffset->ePart)
|
||||
switch (pSkinAdjustment->ePart)
|
||||
{
|
||||
case eBodyOffset_Head:
|
||||
if(pModelOffset->fD == 1)
|
||||
headOffsets[0] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
headOffsets[1] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
headOffsets[2] = pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
headOffsets[0] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
headOffsets[1] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
headOffsets[2] = pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Body:
|
||||
if(pModelOffset->fD == 1)
|
||||
bodyOffsets[0] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
bodyOffsets[1] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
bodyOffsets[2] = pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
bodyOffsets[0] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
bodyOffsets[1] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
bodyOffsets[2] = pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Arm0:
|
||||
if(pModelOffset->fD == 1)
|
||||
arm0Offsets[0] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
arm0Offsets[1] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
arm0Offsets[2] = pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
arm0Offsets[0] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
arm0Offsets[1] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
arm0Offsets[2] = pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Arm1:
|
||||
if(pModelOffset->fD == 1)
|
||||
arm1Offsets[0] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
arm1Offsets[1] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
arm1Offsets[2] = pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
arm1Offsets[0] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
arm1Offsets[1] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
arm1Offsets[2] = pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Leg0:
|
||||
if(pModelOffset->fD == 1)
|
||||
leg0Offsets[0] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
leg0Offsets[1] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
leg0Offsets[2] = pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
leg0Offsets[0] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
leg0Offsets[1] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
leg0Offsets[2] = pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
case eBodyOffset_Leg1:
|
||||
if(pModelOffset->fD == 1)
|
||||
leg1Offsets[0] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 2)
|
||||
leg1Offsets[1] = pModelOffset->fO / 16.0f;
|
||||
else if(pModelOffset->fD == 3)
|
||||
leg1Offsets[2] = pModelOffset->fO / 16.0f;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
leg1Offsets[0] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
leg1Offsets[1] = pSkinAdjustment->fO / 16.0f;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
leg1Offsets[2] = pSkinAdjustment->fO / 16.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -797,80 +797,80 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
|
|||
if (m_isArmor)
|
||||
{
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
|
||||
vector<SKIN_OFFSET *>* pModelOffsets = nullptr;
|
||||
vector<SKIN_OFFSET *>* pSkinAdjustments = nullptr;
|
||||
if (player != nullptr)
|
||||
pModelOffsets = player->GetModelOffsets();
|
||||
if (pModelOffsets != nullptr)
|
||||
pSkinAdjustments = player->GetSkinAdjustments();
|
||||
if (pSkinAdjustments != nullptr)
|
||||
{
|
||||
for( SKIN_OFFSET *pModelOffset : *pModelOffsets )
|
||||
for( SKIN_OFFSET *pSkinAdjustment : *pSkinAdjustments )
|
||||
{
|
||||
switch (pModelOffset->ePart)
|
||||
switch (pSkinAdjustment->ePart)
|
||||
{
|
||||
case eBodyOffset_Helmet:
|
||||
if(pModelOffset->fD == 1)
|
||||
headOffsets[0] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
headOffsets[1] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
headOffsets[2] += pModelOffset->fO;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
headOffsets[0] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
headOffsets[1] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
headOffsets[2] += pSkinAdjustment->fO;
|
||||
case eBodyOffset_Belt:
|
||||
if (!body->isArmorPart1)
|
||||
{
|
||||
if(pModelOffset->fD == 1)
|
||||
bodyOffsets[0] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
bodyOffsets[1] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
bodyOffsets[2] += pModelOffset->fO;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
bodyOffsets[0] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
bodyOffsets[1] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
bodyOffsets[2] += pSkinAdjustment->fO;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_BodyArmor:
|
||||
if (body->isArmorPart1)
|
||||
{
|
||||
if(pModelOffset->fD == 1)
|
||||
bodyOffsets[0] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
bodyOffsets[1] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
bodyOffsets[2] += pModelOffset->fO;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
bodyOffsets[0] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
bodyOffsets[1] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
bodyOffsets[2] += pSkinAdjustment->fO;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_ArmArmor0:
|
||||
if(pModelOffset->fD == 1)
|
||||
arm0Offsets[0] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
arm0Offsets[1] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
arm0Offsets[2] += pModelOffset->fO;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
arm0Offsets[0] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
arm0Offsets[1] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
arm0Offsets[2] += pSkinAdjustment->fO;
|
||||
break;
|
||||
case eBodyOffset_ArmArmor1:
|
||||
if(pModelOffset->fD == 1)
|
||||
arm1Offsets[0] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
arm1Offsets[1] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
arm1Offsets[2] += pModelOffset->fO;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
arm1Offsets[0] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
arm1Offsets[1] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
arm1Offsets[2] += pSkinAdjustment->fO;
|
||||
break;
|
||||
case eBodyOffset_Boot0:
|
||||
if (leg0->isArmorPart1)
|
||||
{
|
||||
if(pModelOffset->fD == 1)
|
||||
leg0Offsets[0] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
leg0Offsets[1] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
leg0Offsets[2] += pModelOffset->fO;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
leg0Offsets[0] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
leg0Offsets[1] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
leg0Offsets[2] += pSkinAdjustment->fO;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Boot1:
|
||||
if (leg1->isArmorPart1)
|
||||
{
|
||||
if(pModelOffset->fD == 1)
|
||||
leg1Offsets[0] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 2)
|
||||
leg1Offsets[1] += pModelOffset->fO;
|
||||
else if(pModelOffset->fD == 3)
|
||||
leg1Offsets[2] += pModelOffset->fO;
|
||||
if(pSkinAdjustment->fD == 1)
|
||||
leg1Offsets[0] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 2)
|
||||
leg1Offsets[1] += pSkinAdjustment->fO;
|
||||
else if(pSkinAdjustment->fD == 3)
|
||||
leg1Offsets[2] += pSkinAdjustment->fO;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ public:
|
|||
eAnim_DisableRenderLeg1,
|
||||
eAnim_DisableRenderHair,
|
||||
eAnim_SmallModel, // Maggie Simpson for riding horse, etc
|
||||
eAnim_ClassicModel,
|
||||
eAnim_WideModel,
|
||||
eAnim_SlimModel,
|
||||
// Hide overlay/second layer on 64x64 skins
|
||||
eAnim_DisableRenderSleeve1,
|
||||
|
|
@ -84,7 +84,7 @@ public:
|
|||
HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
|
||||
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slim);
|
||||
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
|
||||
virtual void renderUIOffset(float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled, vector<SKIN_OFFSET *> *modelOffsets);
|
||||
virtual void renderUIAdjustments(float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled, vector<SKIN_OFFSET *> *skinAdjustments);
|
||||
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
|
||||
void renderHair(float scale, bool usecompiled);
|
||||
void renderEars(float scale, bool usecompiled);
|
||||
|
|
|
|||
|
|
@ -12,21 +12,13 @@
|
|||
ResourceLocation LivingEntityRenderer::ENCHANT_GLINT_LOCATION = ResourceLocation(TN__BLUR__MISC_GLINT);
|
||||
int LivingEntityRenderer::MAX_ARMOR_LAYERS = 4;
|
||||
|
||||
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow)
|
||||
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool isPlayer)
|
||||
{
|
||||
this->model = model;
|
||||
|
||||
shadowRadius = shadow;
|
||||
armor = nullptr;
|
||||
}
|
||||
|
||||
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool is64x64)
|
||||
{
|
||||
this->model = model;
|
||||
|
||||
if (is64x64)
|
||||
if (isPlayer)
|
||||
{
|
||||
this->modelClassic = new HumanoidModel(0, 0, 64, 64, false);
|
||||
this->modelWide = new HumanoidModel(0, 0, 64, 64, false);
|
||||
this->modelSlim = new HumanoidModel(0, 0, 64, 64, true);
|
||||
}
|
||||
|
||||
|
|
@ -68,7 +60,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
|
|||
glPushMatrix();
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = modelClassic;
|
||||
if (player != nullptr && modelWide != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_WideModel))) resModel = modelWide;
|
||||
else if (player != nullptr && modelSlim != nullptr && ((player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = modelSlim;
|
||||
else resModel = model;
|
||||
|
||||
|
|
@ -265,7 +257,7 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
|
|||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
|
||||
Model *resModel;
|
||||
|
||||
if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = modelClassic;
|
||||
if (player != nullptr && modelWide != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_WideModel))) resModel = modelWide;
|
||||
else if (player != nullptr && modelSlim != nullptr && ((player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = modelSlim;
|
||||
else resModel = model;
|
||||
|
||||
|
|
@ -343,7 +335,7 @@ void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
|
|||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
|
||||
Model *resModel;
|
||||
|
||||
if (player != nullptr && modelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = modelClassic;
|
||||
if (player != nullptr && modelWide != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_WideModel))) resModel = modelWide;
|
||||
else if (player != nullptr && modelSlim != nullptr && ((player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = modelSlim;
|
||||
else resModel = model;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,8 +19,7 @@ protected:
|
|||
Model *armor;
|
||||
|
||||
public:
|
||||
LivingEntityRenderer(Model *model, float shadow);
|
||||
LivingEntityRenderer(Model *model, float shadow, bool is64x64);
|
||||
LivingEntityRenderer(Model *model, float shadow, bool isPlayer = false);
|
||||
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
|
||||
virtual void setArmor(Model *armor);
|
||||
|
||||
|
|
|
|||
|
|
@ -891,10 +891,10 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
|
|||
{
|
||||
// we don't have the dlc skin, so retrieve the data from the app store
|
||||
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID);
|
||||
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetModelOffsets(packet->dwSkinID);
|
||||
vector<SKIN_OFFSET *> *pvSkinAdjustments = app.GetSkinAdjustments(packet->dwSkinID);
|
||||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
|
||||
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
|
||||
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinAdjustments, uiAnimOverrideBitmask));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -924,7 +924,7 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
|
|||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(L"Adding skin offsets for skin id %X, offset count %d\n",packet->dwSkinID,packet->dwOffsetC);
|
||||
#endif
|
||||
app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
|
||||
app.SetSkinAdjustments(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
|
||||
}
|
||||
// Add the anim override
|
||||
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
|
||||
|
|
@ -975,7 +975,7 @@ void PlayerConnection::handleTextureAndGeometryReceived(const wstring &textureNa
|
|||
// get the data from the app
|
||||
DWORD dwSkinID = app.getSkinIdFromPath(textureName);
|
||||
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
|
||||
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetModelOffsets(dwSkinID);
|
||||
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetSkinAdjustments(dwSkinID);
|
||||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);
|
||||
|
||||
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR
|
|||
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true )
|
||||
{
|
||||
humanoidModel = static_cast<HumanoidModel *>(model);
|
||||
humanoidModelClassic = static_cast<HumanoidModel *>(modelClassic);
|
||||
humanoidModelWide = static_cast<HumanoidModel *>(modelWide);
|
||||
humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
|
||||
|
||||
armorParts1 = new HumanoidModel(1.0f, true);
|
||||
|
|
@ -78,7 +78,7 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
|
|||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
|
||||
HumanoidModel *resModel;
|
||||
|
||||
if (humanoidModelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
|
||||
if (humanoidModelWide != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_WideModel))) resModel = humanoidModelWide;
|
||||
else if (humanoidModelSlim != nullptr && ((player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
|
||||
|
|
@ -180,7 +180,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
if(mob == nullptr) return;
|
||||
if(mob->hasInvisiblePrivilege()) return;
|
||||
|
||||
if (humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
|
||||
if (humanoidModelWide != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_WideModel))) resModel = humanoidModelWide;
|
||||
else if (humanoidModelSlim != nullptr && ((mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
|
||||
|
|
@ -318,7 +318,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
HumanoidModel *resModel;
|
||||
|
||||
if (mob != nullptr && humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
|
||||
if (mob != nullptr && humanoidModelWide != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_WideModel))) resModel = humanoidModelWide;
|
||||
else if (mob != nullptr && humanoidModelSlim != nullptr && ((mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
|
||||
|
|
@ -567,7 +567,7 @@ void PlayerRenderer::renderHand()
|
|||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
|
||||
HumanoidModel *resModel;
|
||||
|
||||
if (player != nullptr && humanoidModelClassic != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
|
||||
if (player != nullptr && humanoidModelWide != nullptr && (player->getCustomSkin() == 18 || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_WideModel))) resModel = humanoidModelWide;
|
||||
else if (player != nullptr && humanoidModelSlim != nullptr && ((player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) || player->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ public:
|
|||
|
||||
private:
|
||||
HumanoidModel *humanoidModel;
|
||||
HumanoidModel *humanoidModelClassic;
|
||||
HumanoidModel *humanoidModelWide;
|
||||
HumanoidModel *humanoidModelSlim;
|
||||
|
||||
HumanoidModel *armorParts1;
|
||||
|
|
|
|||
|
|
@ -100,9 +100,9 @@ void Player::_init()
|
|||
m_ppAdditionalModelParts=nullptr;
|
||||
m_bCheckedForModelParts=false;
|
||||
m_bCheckedDLCForModelParts=false;
|
||||
m_ppModelOffsets=nullptr;
|
||||
m_bCheckedForModelOffsets=false;
|
||||
m_bCheckedDLCForModelOffsets=false;
|
||||
m_ppSkinAdjustments=nullptr;
|
||||
m_bCheckedForSkinAdjustments=false;
|
||||
m_bCheckedDLCForSkinAdjustments=false;
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
m_ePlayerNameValidState=ePlayerNameValid_NotSet;
|
||||
|
|
@ -716,10 +716,10 @@ void Player::setCustomSkin(DWORD skinId)
|
|||
// reset the check for model parts
|
||||
m_bCheckedForModelParts=false;
|
||||
m_bCheckedDLCForModelParts=false;
|
||||
m_bCheckedForModelOffsets=false;
|
||||
m_bCheckedDLCForModelOffsets=false;
|
||||
m_bCheckedForSkinAdjustments=false;
|
||||
m_bCheckedDLCForSkinAdjustments=false;
|
||||
this->SetAdditionalModelParts(nullptr);
|
||||
this->SetModelOffsets(nullptr);
|
||||
this->SetSkinAdjustments(nullptr);
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -765,10 +765,10 @@ unsigned int Player::getSkinAnimOverrideBitmask(DWORD skinId)
|
|||
return bitmask;
|
||||
}
|
||||
|
||||
vector<SKIN_OFFSET *> *Player::getSkinModelOffsets(DWORD skinId)
|
||||
vector<SKIN_OFFSET *> *Player::getSkinAdjustments(DWORD skinId)
|
||||
{
|
||||
vector<SKIN_OFFSET *> *skinOffsets = app.GetModelOffsets(skinId);
|
||||
return skinOffsets;
|
||||
vector<SKIN_OFFSET *> *skinAdjustments = app.GetSkinAdjustments(skinId);
|
||||
return skinAdjustments;
|
||||
}
|
||||
|
||||
void Player::setXuid(PlayerUID xuid)
|
||||
|
|
@ -3164,45 +3164,59 @@ vector<ModelPart *> *Player::GetAdditionalModelParts()
|
|||
return m_ppAdditionalModelParts;
|
||||
}
|
||||
|
||||
vector<SKIN_OFFSET *> *Player::GetModelOffsets()
|
||||
vector<SKIN_OFFSET *> *Player::GetSkinAdjustments()
|
||||
{
|
||||
if(m_ppModelOffsets==nullptr && !m_bCheckedForModelOffsets)
|
||||
if(m_ppSkinAdjustments==nullptr && !m_bCheckedForSkinAdjustments)
|
||||
{
|
||||
bool hasCustomTexture = !customTextureUrl.empty();
|
||||
bool customTextureIsDefaultSkin = customTextureUrl.substr(0,3).compare(L"def") == 0;
|
||||
|
||||
// see if we can find the parts
|
||||
m_ppModelOffsets=app.GetModelOffsets(m_dwSkinId);
|
||||
m_ppSkinAdjustments=app.GetSkinAdjustments(m_dwSkinId);
|
||||
|
||||
// If it's a default texture (which has no parts), we have the parts, or we already have the texture (in which case we should have parts if there are any) then we are done
|
||||
if(!hasCustomTexture || customTextureIsDefaultSkin || m_ppModelOffsets != nullptr || app.IsFileInMemoryTextures(customTextureUrl))
|
||||
if(!hasCustomTexture || customTextureIsDefaultSkin || m_ppSkinAdjustments != nullptr || app.IsFileInMemoryTextures(customTextureUrl))
|
||||
{
|
||||
m_bCheckedForModelOffsets=true;
|
||||
m_bCheckedForSkinAdjustments=true;
|
||||
}
|
||||
if(m_ppModelOffsets == nullptr && !m_bCheckedDLCForModelOffsets)
|
||||
if(m_ppSkinAdjustments == nullptr && !m_bCheckedDLCForSkinAdjustments)
|
||||
{
|
||||
m_bCheckedDLCForModelOffsets = true;
|
||||
m_bCheckedDLCForSkinAdjustments = true;
|
||||
|
||||
// we don't have the data from the dlc skin yet
|
||||
app.DebugPrintf("m_bCheckedForModelOffsets Couldn't get model offsets for skin %X\n",m_dwSkinId);
|
||||
app.DebugPrintf("m_bCheckedForModelOffsets Couldn't get skin adjustments for skin %X\n",m_dwSkinId);
|
||||
|
||||
// do we have it from the DLC pack?
|
||||
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(this->customTextureUrl);
|
||||
|
||||
if(pDLCSkinFile!=nullptr)
|
||||
{
|
||||
DWORD dwBoxC=pDLCSkinFile->getOffsetsCount();
|
||||
if(dwBoxC!=0)
|
||||
DWORD dwOffsetC=pDLCSkinFile->getOffsetsCount();
|
||||
if(dwOffsetC!=0)
|
||||
{
|
||||
app.DebugPrintf("m_bCheckedForModelOffsets Got model offsets from DLCskin for skin %X\n",m_dwSkinId);
|
||||
m_ppModelOffsets=app.SetSkinOffsets(m_dwSkinId,pDLCSkinFile->getOffsets());
|
||||
app.DebugPrintf("m_bCheckedForSkinAdjustments Got skin adjustments from DLCskin for skin %X\n",m_dwSkinId);
|
||||
m_ppSkinAdjustments=app.SetSkinAdjustments(m_dwSkinId,pDLCSkinFile->getOffsets());
|
||||
}
|
||||
|
||||
m_bCheckedForModelOffsets=true;
|
||||
m_bCheckedForSkinAdjustments=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_ppModelOffsets;
|
||||
return m_ppSkinAdjustments;
|
||||
}
|
||||
|
||||
int Player::GetModelTypeFromAnimBitmask(unsigned int uiAnimOverrideBitmask)
|
||||
{
|
||||
if (uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_SlimModel)) return 2;
|
||||
else if (uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_WideModel)) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Player::GetModelTypeFromTextureId(int textureId)
|
||||
{
|
||||
if (textureId > 44 && textureId < 54) return 2;
|
||||
else if (textureId == 54) return 1;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
void Player::SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts)
|
||||
|
|
@ -3210,9 +3224,9 @@ void Player::SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts
|
|||
m_ppAdditionalModelParts=ppAdditionalModelParts;
|
||||
}
|
||||
|
||||
void Player::SetModelOffsets(vector<SKIN_OFFSET *> *ppModelOffsets)
|
||||
void Player::SetSkinAdjustments(vector<SKIN_OFFSET *> *ppSkinAdjustments)
|
||||
{
|
||||
m_ppModelOffsets=ppModelOffsets;
|
||||
m_ppSkinAdjustments=ppSkinAdjustments;
|
||||
}
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
|
|
|
|||
|
|
@ -411,7 +411,7 @@ public:
|
|||
static DWORD getCapeIdFromPath(const wstring &cape);
|
||||
static wstring getCapePathFromId(DWORD capeId);
|
||||
static unsigned int getSkinAnimOverrideBitmask(DWORD skinId);
|
||||
vector<SKIN_OFFSET *> *getSkinModelOffsets(DWORD skinId);
|
||||
vector<SKIN_OFFSET *> *getSkinAdjustments(DWORD skinId);
|
||||
|
||||
// 4J Added
|
||||
void setXuid(PlayerUID xuid);
|
||||
|
|
@ -521,8 +521,10 @@ public:
|
|||
|
||||
vector<ModelPart *> *GetAdditionalModelParts();
|
||||
void SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts);
|
||||
vector<SKIN_OFFSET *> *GetModelOffsets();
|
||||
void SetModelOffsets(vector<SKIN_OFFSET *> *ppModelOffsets);
|
||||
vector<SKIN_OFFSET *> *GetSkinAdjustments();
|
||||
void SetSkinAdjustments(vector<SKIN_OFFSET *> *ppSkinAdjustments);
|
||||
static int GetModelTypeFromAnimBitmask(unsigned int uiAnimOverrideBitmask);
|
||||
static int GetModelTypeFromTextureId(int textureId);
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
enum ePlayerNameValidState
|
||||
|
|
@ -539,9 +541,9 @@ private:
|
|||
vector<ModelPart *> *m_ppAdditionalModelParts;
|
||||
bool m_bCheckedForModelParts;
|
||||
bool m_bCheckedDLCForModelParts;
|
||||
vector<SKIN_OFFSET *> *m_ppModelOffsets;
|
||||
bool m_bCheckedForModelOffsets;
|
||||
bool m_bCheckedDLCForModelOffsets;
|
||||
vector<SKIN_OFFSET *> *m_ppSkinAdjustments;
|
||||
bool m_bCheckedForSkinAdjustments;
|
||||
bool m_bCheckedDLCForSkinAdjustments;
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
ePlayerNameValidState m_ePlayerNameValidState; // 4J-PB - to ensure we have the characters for this name in our font, or display a player number instead
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
|||
}
|
||||
}
|
||||
|
||||
void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
|
||||
void __fastcall TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
|
||||
{
|
||||
dos->writeUTF(textureName);
|
||||
dos->writeInt(dwSkinID);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue