Renamed and added functions

Renamed functions with skin offset or model offset in there name to have skin adjustment instead. Added two functions in Player.cpp and Player.h to handle model types for player. Altered getModel() function in EntityRenderer.h and moved fuctionallity to EntityRenderer.cpp. Optimized write() function in TextureAndGeometryPacket.cpp with __fastcall (prevents crashes in multiplayer when instances are running on the same PC).
This commit is contained in:
Langtanium 2026-05-06 12:01:37 -07:00
parent 878547dec8
commit e8064d2ee3
21 changed files with 280 additions and 294 deletions

View file

@ -19,7 +19,7 @@ ResourceLocation EntityRenderer::SHADOW_LOCATION = ResourceLocation(TN__CLAMP__M
EntityRenderer::EntityRenderer()
{
model = nullptr;
modelClassic = nullptr;
modelWide = nullptr;
modelSlim = nullptr;
tileRenderer = new TileRenderer();
shadowRadius = 0;
@ -409,4 +409,11 @@ void EntityRenderer::registerTerrainTextures(IconRegister *iconRegister)
ResourceLocation *EntityRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return nullptr;
}
Model *EntityRenderer::getModel(int modelType)
{
if (modelType == 2) return modelSlim;
else if (modelType == 1) return modelWide;
else return model;
}