BlockFadeEvent

This commit is contained in:
sylvessa 2026-04-19 08:41:54 -05:00
parent 29eeeb8d86
commit e91e5be732
12 changed files with 162 additions and 1 deletions

View file

@ -5,6 +5,10 @@
#include "net.minecraft.world.food.h"
#include "net.minecraft.stats.h"
#include "IceTile.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "../Minecraft.Server/FourKitBridge.h"
#include "Dimension.h"
#endif
IceTile::IceTile(int id) : HalfTransparentTile(id, L"ice", Material::ice, false)
{
@ -64,9 +68,17 @@ void IceTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->dimension->ultraWarm)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
if (FourKitBridge::FireBlockFade(level->dimension->id, x, y, z, 0, 0))
return;
#endif
level->removeTile(x, y, z);
return;
}
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
if (FourKitBridge::FireBlockFade(level->dimension->id, x, y, z, Tile::calmWater_Id, 0))
return;
#endif
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTileAndUpdate(x, y, z, Tile::calmWater_Id);
}