Point Music folder to platforms media folder, add xbox & orbis to this list aswell

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str1k3r 2026-05-07 14:11:57 -07:00 committed by GitHub
parent 09df8928ee
commit f33b571e9e
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@ -65,13 +65,29 @@ void SoundEngine::playMusicTick() {};
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szMusicPath[]={"Windows64Media\\Music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _DURANGO
char SoundEngine::m_szSoundPath[]={"Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szSoundPath[]={"Durango\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"DurangoMedia\\Music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __ORBIS__
char SoundEngine::m_szSoundPath[]={"Orbis\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"OrbisMedia\\Music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _XBOX
char SoundEngine::m_szSoundPath[]={"Xbox\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"XboxMedia\\Music\\"};
char SoundEngine::m_szRedistName[]={"redist"};
#elif defined __PSVITA__
char SoundEngine::m_szSoundPath[]={"PSVita\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"PSVitaMedia\\Music\\"};
char SoundEngine::m_szRedistName[]={"redist"};
#elif defined __PS3__
//extern const char* getPS3HomePath();
char SoundEngine::m_szSoundPath[]={"PS3\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"PS3Media\\Music\\"};
char SoundEngine::m_szRedistName[]={"redist"};
#ifdef _CONTENT_PACKAGE
char SoundEngine::m_szSoundPath[]={"Sound/"};
@ -81,17 +97,6 @@ char SoundEngine::m_szSoundPath[]={"Sound/"};
// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
#endif
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __PSVITA__
char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#elif defined __PS3__
//extern const char* getPS3HomePath();
char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#define USE_SPURS
@ -1500,4 +1505,4 @@ char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpac
return buf;
}
#endif
#endif