diff --git a/Minecraft.Client/Common/Audio/SoundEngine.cpp b/Minecraft.Client/Common/Audio/SoundEngine.cpp index b4210b178..b65e3010f 100644 --- a/Minecraft.Client/Common/Audio/SoundEngine.cpp +++ b/Minecraft.Client/Common/Audio/SoundEngine.cpp @@ -65,13 +65,29 @@ void SoundEngine::playMusicTick() {}; #ifdef _WINDOWS64 char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"}; -char SoundEngine::m_szMusicPath[]={"music\\"}; +char SoundEngine::m_szMusicPath[]={"Windows64Media\\Music\\"}; char SoundEngine::m_szRedistName[]={"redist64"}; #elif defined _DURANGO -char SoundEngine::m_szSoundPath[]={"Sound\\"}; -char SoundEngine::m_szMusicPath[]={"music\\"}; +char SoundEngine::m_szSoundPath[]={"Durango\\Sound\\"}; +char SoundEngine::m_szMusicPath[]={"DurangoMedia\\Music\\"}; char SoundEngine::m_szRedistName[]={"redist64"}; #elif defined __ORBIS__ +char SoundEngine::m_szSoundPath[]={"Orbis\\Sound\\"}; +char SoundEngine::m_szMusicPath[]={"OrbisMedia\\Music\\"}; +char SoundEngine::m_szRedistName[]={"redist64"}; +#elif defined _XBOX +char SoundEngine::m_szSoundPath[]={"Xbox\\Sound\\"}; +char SoundEngine::m_szMusicPath[]={"XboxMedia\\Music\\"}; +char SoundEngine::m_szRedistName[]={"redist"}; +#elif defined __PSVITA__ +char SoundEngine::m_szSoundPath[]={"PSVita\\Sound\\"}; +char SoundEngine::m_szMusicPath[]={"PSVitaMedia\\Music\\"}; +char SoundEngine::m_szRedistName[]={"redist"}; +#elif defined __PS3__ +//extern const char* getPS3HomePath(); +char SoundEngine::m_szSoundPath[]={"PS3\\Sound\\"}; +char SoundEngine::m_szMusicPath[]={"PS3Media\\Music\\"}; +char SoundEngine::m_szRedistName[]={"redist"}; #ifdef _CONTENT_PACKAGE char SoundEngine::m_szSoundPath[]={"Sound/"}; @@ -81,17 +97,6 @@ char SoundEngine::m_szSoundPath[]={"Sound/"}; // just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file char SoundEngine::m_szSoundPath[]={"Durango/Sound/"}; #endif -char SoundEngine::m_szMusicPath[]={"music/"}; -char SoundEngine::m_szRedistName[]={"redist64"}; -#elif defined __PSVITA__ -char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"}; -char SoundEngine::m_szMusicPath[]={"music/"}; -char SoundEngine::m_szRedistName[]={"redist"}; -#elif defined __PS3__ -//extern const char* getPS3HomePath(); -char SoundEngine::m_szSoundPath[]={"PS3/Sound/"}; -char SoundEngine::m_szMusicPath[]={"music/"}; -char SoundEngine::m_szRedistName[]={"redist"}; #define USE_SPURS @@ -1500,4 +1505,4 @@ char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpac return buf; } -#endif \ No newline at end of file +#endif