namespace Minecraft.Server.FourKit.Chunk;
using Minecraft.Server.FourKit.Block;
///
/// Represents a static, thread-safe snapshot of chunk of blocks.
/// Purpose is to allow clean, efficient copy of a chunk data to be made, and
/// then handed off for processing in another thread (e.g. map rendering).
///
public class ChunkSnapshot
{
private readonly int _chunkX;
private readonly int _chunkZ;
private readonly string _worldName;
private readonly long _captureFullTime;
private readonly int[] _blockIds;
private readonly int[] _blockData;
private readonly int[] _maxBlockY;
private readonly int[]? _skyLight;
private readonly int[]? _blockLight;
private readonly int[]? _biome;
private readonly double[]? _biomeTemp;
private readonly double[]? _biomeRainfall;
internal ChunkSnapshot(int chunkX, int chunkZ, string worldName, long captureFullTime,
int[] blockIds, int[] blockData, int[] maxBlockY,
int[]? skyLight = null, int[]? blockLight = null,
int[]? biome = null, double[]? biomeTemp = null, double[]? biomeRainfall = null)
{
_chunkX = chunkX;
_chunkZ = chunkZ;
_worldName = worldName;
_captureFullTime = captureFullTime;
_blockIds = blockIds;
_blockData = blockData;
_maxBlockY = maxBlockY;
_skyLight = skyLight;
_blockLight = blockLight;
_biome = biome;
_biomeTemp = biomeTemp;
_biomeRainfall = biomeRainfall;
}
///
/// Gets the X-coordinate of this chunk.
///
/// X-coordinate.
public int getX() => _chunkX;
///
/// Gets the Z-coordinate of this chunk.
///
/// Z-coordinate.
public int getZ() => _chunkZ;
///
/// Gets name of the world containing this chunk.
///
/// Parent World Name.
public string getWorldName() => _worldName;
///
/// Get block type for block at corresponding coordinate in the chunk.
///
/// 0-15
/// 0-127
/// 0-15
/// 0-255
public int getBlockTypeId(int x, int y, int z)
{
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx < 0 || idx >= _blockIds.Length) return 0;
return _blockIds[idx];
}
///
/// Get block data for block at corresponding coordinate in the chunk.
///
/// 0-15
/// 0-127
/// 0-15
/// 0-15
public int getBlockData(int x, int y, int z)
{
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx < 0 || idx >= _blockData.Length) return 0;
return _blockData[idx];
}
///
/// Gets the highest non-air coordinate at the given coordinates.
///
/// X-coordinate of the blocks.
/// Z-coordinate of the blocks.
/// Y-coordinate of the highest non-air block.
public int getHighestBlockYAt(int x, int z)
{
int idx = x * 16 + z;
if (idx < 0 || idx >= _maxBlockY.Length) return 0;
return _maxBlockY[idx];
}
///
/// Get world full time when chunk snapshot was captured.
///
/// Time in ticks.
public long getCaptureFullTime() => _captureFullTime;
///
/// Test if section is empty.
///
/// Section Y coordinate (block Y / 16).
/// true if empty, false if not.
public bool isSectionEmpty(int sy)
{
int startY = sy * 16;
int endY = startY + 16;
if (endY > 128) endY = 128;
for (int x = 0; x < 16; x++)
{
for (int z = 0; z < 16; z++)
{
for (int y = startY; y < endY; y++)
{
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx >= 0 && idx < _blockIds.Length && _blockIds[idx] != 0)
return false;
}
}
}
return true;
}
///
/// Get sky light level for block at corresponding coordinate in the chunk.
///
/// 0-15
/// 0-127
/// 0-15
/// 0-15
public int getBlockSkyLight(int x, int y, int z)
{
if (_skyLight == null) return 0;
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx < 0 || idx >= _skyLight.Length) return 0;
return _skyLight[idx];
}
///
/// Get light level emitted by block at corresponding coordinate in the chunk.
///
/// 0-15
/// 0-127
/// 0-15
/// 0-15
public int getBlockEmittedLight(int x, int y, int z)
{
if (_blockLight == null) return 0;
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx < 0 || idx >= _blockLight.Length) return 0;
return _blockLight[idx];
}
///
/// Get biome at given coordinates.
///
/// X-coordinate (0-15)
/// Z-coordinate (0-15)
/// Biome at given coordinate.
public Biome getBiome(int x, int z)
{
if (_biome == null) return Biome.PLAINS;
int idx = x * 16 + z;
if (idx < 0 || idx >= _biome.Length) return Biome.PLAINS;
return BiomeHelper.fromId(_biome[idx]);
}
///
/// Get raw biome temperature (0.0-1.0) at given coordinate.
///
/// X-coordinate (0-15)
/// Z-coordinate (0-15)
/// Temperature at given coordinate.
public double getRawBiomeTemperature(int x, int z)
{
if (_biomeTemp != null)
{
int idx = x * 16 + z;
if (idx >= 0 && idx < _biomeTemp.Length) return _biomeTemp[idx];
}
return getBiome(x, z).getTemperature();
}
///
/// Get raw biome rainfall (0.0-1.0) at given coordinate.
///
/// X-coordinate (0-15)
/// Z-coordinate (0-15)
/// Rainfall at given coordinate.
public double getRawBiomeRainfall(int x, int z)
{
if (_biomeRainfall != null)
{
int idx = x * 16 + z;
if (idx >= 0 && idx < _biomeRainfall.Length) return _biomeRainfall[idx];
}
return getBiome(x, z).getRainfall();
}
}