namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
///
/// Called when a block fades, melts or disappears based on world conditions.
///
/// Examples:
///
/// - Snow melting due to being near a light source.
/// - Ice melting due to being near a light source.
///
///
/// If a Block Fade event is cancelled, the block will not fade, melt or disappear.
///
public class BlockFadeEvent : BlockEvent, Cancellable
{
private readonly BlockState _newState;
private bool _cancel;
internal BlockFadeEvent(Block block, BlockState newState) : base(block)
{
_newState = newState;
_cancel = false;
}
///
/// Gets the state of the block that will be fading, melting or disappearing.
///
/// The block state of the block that will be fading, melting or disappearing.
public BlockState getNewState() => _newState;
///
public bool isCancelled() => _cancel;
///
public void setCancelled(bool cancel)
{
_cancel = cancel;
}
}