namespace Minecraft.Server.FourKit.Event.World;
using Minecraft.Server.FourKit.Chunk;
///
/// Represents a Chunk related event.
///
public abstract class ChunkEvent : WorldEvent
{
protected Chunk chunk;
protected ChunkEvent(Chunk chunk) : base(chunk.getWorld())
{
this.chunk = chunk;
}
///
/// Gets the chunk being loaded/unloaded.
///
/// Chunk that triggered this event.
public Chunk getChunk() => chunk;
}